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Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_uv.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_uv.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c
index 219a8303674..2825639bb3d 100644
--- a/source/blender/editors/sculpt_paint/sculpt_uv.c
+++ b/source/blender/editors/sculpt_paint/sculpt_uv.c
@@ -101,9 +101,9 @@ typedef struct UVInitialStroke {
/* custom data for uv smoothing brush */
typedef struct UvSculptData {
- /* Contains the first of each set of coincident uvs.
+ /* Contains the first of each set of coincident UV's.
* These will be used to perform smoothing on and propagate the changes
- * to their coincident uvs */
+ * to their coincident UV's */
UvAdjacencyElement *uv;
/* ...Is what it says */
@@ -121,7 +121,7 @@ typedef struct UvSculptData {
/* timer to be used for airbrush-type brush */
wmTimer *timer;
- /* to determine quickly adjacent uvs */
+ /* to determine quickly adjacent UV's */
UvElementMap *elementMap;
/* uvsmooth Paint for fast reference */
@@ -550,7 +550,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
island_index = element->island;
}
- /* Count 'unique' uvs */
+ /* Count 'unique' UV's */
for (i = 0; i < data->elementMap->totalUVs; i++) {
if (data->elementMap->buf[i].separate &&
(!do_island_optimization || data->elementMap->buf[i].island == island_index)) {
@@ -627,8 +627,8 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
offset2 = uniqueUv[itmp2];
edges[counter].flag = 0;
- /* using an order policy, sort uvs according to address space. This avoids
- * Having two different UvEdges with the same uvs on different positions */
+ /* Using an order policy, sort UV's according to address space.
+ * This avoids having two different UvEdges with the same UV's on different positions. */
if (offset1 < offset2) {
edges[counter].uv1 = offset1;
edges[counter].uv2 = offset2;
@@ -674,7 +674,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
BLI_ghash_free(edgeHash, NULL, NULL);
MEM_freeN(edges);
- /* transfer boundary edge property to uvs */
+ /* transfer boundary edge property to UV's */
if (ts->uv_sculpt_settings & UV_SCULPT_LOCK_BORDERS) {
for (i = 0; i < data->totalUvEdges; i++) {
if (!data->uvedges[i].flag) {