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Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c8
-rw-r--r--source/blender/editors/sculpt_paint/paint_hide.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c58
-rw-r--r--source/blender/editors/sculpt_paint/paint_ops.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c11
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c111
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c19
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h1
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c6
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_uv.c4
11 files changed, 82 insertions, 146 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 8616d4e66eb..e14266c83a7 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -322,8 +322,8 @@ static int project_brush_radius(ViewContext *vc,
add_v3_v3v3(offset, location, ortho);
/* project the center of the brush, and the tangent point to the view onto the screen */
- project_float(vc->ar, location, p1);
- project_float(vc->ar, offset, p2);
+ ED_view3d_project_float(vc->ar, location, p1);
+ ED_view3d_project_float(vc->ar, offset, p2);
/* the distance between these points is the size of the projected brush in pixels */
return len_v2v2(p1, p2);
@@ -441,8 +441,8 @@ static void paint_draw_alpha_overlay(Sculpt *sd, Brush *brush,
else {
quad.xmin = 0;
quad.ymin = 0;
- quad.xmax = BLI_RCT_SIZE_X(&vc->ar->winrct);
- quad.ymax = BLI_RCT_SIZE_Y(&vc->ar->winrct);
+ quad.xmax = BLI_rcti_size_x(&vc->ar->winrct);
+ quad.ymax = BLI_rcti_size_y(&vc->ar->winrct);
}
/* set quad color */
diff --git a/source/blender/editors/sculpt_paint/paint_hide.c b/source/blender/editors/sculpt_paint/paint_hide.c
index e809267d076..2970bdfb5a4 100644
--- a/source/blender/editors/sculpt_paint/paint_hide.c
+++ b/source/blender/editors/sculpt_paint/paint_hide.c
@@ -251,7 +251,7 @@ static void clip_planes_from_rect(bContext *C,
view3d_operator_needs_opengl(C);
view3d_set_viewcontext(C, &vc);
view3d_get_transformation(vc.ar, vc.rv3d, vc.obact, &mats);
- ED_view3d_calc_clipping(&bb, clip_planes, &mats, rect);
+ ED_view3d_clipping_calc(&bb, clip_planes, &mats, rect);
mul_m4_fl(clip_planes, -1.0f);
}
@@ -388,7 +388,7 @@ void PAINT_OT_hide_show(struct wmOperatorType *ot)
ot->modal = WM_border_select_modal;
ot->exec = hide_show_exec;
/* sculpt-only for now */
- ot->poll = sculpt_mode_poll;
+ ot->poll = sculpt_mode_poll_view3d;
ot->flag = OPTYPE_REGISTER;
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 7c3f376df91..b8e365c4c8e 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -104,6 +104,8 @@
#include "GPU_draw.h"
#include "GPU_extensions.h"
+#include "IMB_colormanagement.h"
+
#include "paint_intern.h"
/* Defines and Structs */
@@ -139,7 +141,7 @@
#define IMAPAINT_TILE_SIZE (1 << IMAPAINT_TILE_BITS)
#define IMAPAINT_TILE_NUMBER(size) (((size) + IMAPAINT_TILE_SIZE - 1) >> IMAPAINT_TILE_BITS)
-static void imapaint_image_update(SpaceImage *sima, Image *image, ImBuf *ibuf, short texpaint);
+static void imapaint_image_update(Scene *scene, SpaceImage *sima, Image *image, ImBuf *ibuf, short texpaint);
typedef struct ImagePaintState {
@@ -153,7 +155,6 @@ typedef struct ImagePaintState {
Image *image;
ImBuf *canvas;
ImBuf *clonecanvas;
- short clonefreefloat;
char *warnpackedfile;
char *warnmultifile;
@@ -239,8 +240,6 @@ typedef struct ImagePaintRegion {
/* vert flags */
#define PROJ_VERT_CULL 1
-#define PI_80_DEG ((M_PI_2 / 9) * 8)
-
/* This is mainly a convenience struct used so we can keep an array of images we use
* Thir imbufs, etc, in 1 array, When using threads this array is copied for each thread
* because 'partRedrawRect' and 'touch' values would not be thread safe */
@@ -510,7 +509,7 @@ static void image_undo_restore(bContext *C, ListBase *lb)
ibuf->userflags |= IB_RECT_INVALID; /* force recreate of char rect */
if (ibuf->mipmap[0])
ibuf->userflags |= IB_MIPMAP_INVALID; /* force mipmap recreatiom */
-
+ ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
}
IMB_freeImBuf(tmpibuf);
@@ -3137,7 +3136,7 @@ static void project_paint_begin(ProjPaintState *ps)
ps->is_ortho = params.is_ortho;
}
- /* same as view3d_get_object_project_mat */
+ /* same as #ED_view3d_ob_project_mat_get */
mult_m4_m4m4(vmat, viewmat, ps->ob->obmat);
mult_m4_m4m4(ps->projectMat, winmat, vmat);
}
@@ -3615,7 +3614,7 @@ static int project_image_refresh_tagged(ProjPaintState *ps)
pr = &(projIma->partRedrawRect[i]);
if (pr->x2 != -1) { /* TODO - use 'enabled' ? */
imapaintpartial = *pr;
- imapaint_image_update(NULL, projIma->ima, projIma->ibuf, 1); /*last 1 is for texpaint*/
+ imapaint_image_update(NULL, NULL, projIma->ima, projIma->ibuf, 1); /*last 1 is for texpaint*/
redraw = 1;
}
}
@@ -3945,7 +3944,7 @@ static void *do_projectpaint_thread(void *ph_v)
last_projIma->touch = 1;
is_floatbuf = last_projIma->ibuf->rect_float ? 1 : 0;
- use_color_correction = (last_projIma->ibuf->profile == IB_PROFILE_LINEAR_RGB) ? 1 : 0;
+ use_color_correction = TRUE;
}
/* end copy */
@@ -4028,7 +4027,7 @@ static void *do_projectpaint_thread(void *ph_v)
last_projIma->touch = 1;
is_floatbuf = last_projIma->ibuf->rect_float ? 1 : 0;
- use_color_correction = (last_projIma->ibuf->profile == IB_PROFILE_LINEAR_RGB) ? 1 : 0;
+ use_color_correction = TRUE;
}
/* end copy */
@@ -4244,10 +4243,17 @@ static void imapaint_dirty_region(Image *ima, ImBuf *ibuf, int x, int y, int w,
IMB_freeImBuf(tmpibuf);
}
-static void imapaint_image_update(SpaceImage *sima, Image *image, ImBuf *ibuf, short texpaint)
+static void imapaint_image_update(Scene *scene, SpaceImage *sima, Image *image, ImBuf *ibuf, short texpaint)
{
- if (ibuf->rect_float)
- ibuf->userflags |= IB_RECT_INVALID; /* force recreate of char rect */
+ if (scene) {
+ IMB_partial_display_buffer_update(ibuf, ibuf->rect_float, (unsigned char *) ibuf->rect, ibuf->x, 0, 0,
+ &scene->view_settings, &scene->display_settings,
+ imapaintpartial.x1, imapaintpartial.y1,
+ imapaintpartial.x2, imapaintpartial.y2);
+ }
+ else {
+ ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
+ }
if (ibuf->mipmap[0])
ibuf->userflags |= IB_MIPMAP_INVALID;
@@ -4257,7 +4263,7 @@ static void imapaint_image_update(SpaceImage *sima, Image *image, ImBuf *ibuf, s
int w = imapaintpartial.x2 - imapaintpartial.x1;
int h = imapaintpartial.y2 - imapaintpartial.y1;
/* Testing with partial update in uv editor too */
- GPU_paint_update_image(image, imapaintpartial.x1, imapaintpartial.y1, w, h, 0); //!texpaint);
+ GPU_paint_update_image(image, imapaintpartial.x1, imapaintpartial.y1, w, h); //!texpaint);
}
}
@@ -4571,15 +4577,7 @@ static int imapaint_canvas_set(ImagePaintState *s, Image *ima)
/* temporarily add float rect for cloning */
if (s->canvas->rect_float && !s->clonecanvas->rect_float) {
- short profile = IB_PROFILE_NONE;
-
- /* Don't want to color manage, but don't disturb existing profiles */
- SWAP(short, s->clonecanvas->profile, profile);
-
IMB_float_from_rect(s->clonecanvas);
- s->clonefreefloat = 1;
-
- SWAP(short, s->clonecanvas->profile, profile);
}
else if (!s->canvas->rect_float && !s->clonecanvas->rect)
IMB_rect_from_float(s->clonecanvas);
@@ -4588,28 +4586,32 @@ static int imapaint_canvas_set(ImagePaintState *s, Image *ima)
return 1;
}
-static void imapaint_canvas_free(ImagePaintState *s)
+static void imapaint_canvas_free(ImagePaintState *UNUSED(s))
{
- if (s->clonefreefloat)
- imb_freerectfloatImBuf(s->clonecanvas);
}
static int imapaint_paint_sub_stroke(ImagePaintState *s, BrushPainter *painter, Image *image, short texpaint, float *uv, double time, int update, float pressure)
{
ImBuf *ibuf = BKE_image_get_ibuf(image, s->sima ? &s->sima->iuser : NULL);
float pos[2];
+ int is_data;
if (!ibuf)
return 0;
+ is_data = ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA;
+
pos[0] = uv[0] * ibuf->x;
pos[1] = uv[1] * ibuf->y;
BKE_brush_painter_require_imbuf(painter, ((ibuf->rect_float) ? 1 : 0), 0, 0);
- if (BKE_brush_painter_paint(painter, imapaint_paint_op, pos, time, pressure, s, ibuf->profile == IB_PROFILE_LINEAR_RGB)) {
+ /* OCIO_TODO: float buffers are now always linear, so always use color correction
+ * this should probably be changed when texture painting color space is supported
+ */
+ if (BKE_brush_painter_paint(painter, imapaint_paint_op, pos, time, pressure, s, is_data == FALSE)) {
if (update)
- imapaint_image_update(s->sima, image, ibuf, texpaint);
+ imapaint_image_update(s->scene, s->sima, image, ibuf, texpaint);
return 1;
}
else return 0;
@@ -5257,7 +5259,7 @@ void PAINT_OT_image_paint(wmOperatorType *ot)
RNA_def_collection_runtime(ot->srna, "stroke", &RNA_OperatorStrokeElement, "Stroke", "");
}
-int get_imapaint_zoom(bContext *C, float *zoomx, float *zoomy)
+static int get_imapaint_zoom(bContext *C, float *zoomx, float *zoomy)
{
RegionView3D *rv3d = CTX_wm_region_view3d(C);
@@ -5884,7 +5886,7 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
if (w > maxsize) w = maxsize;
if (h > maxsize) h = maxsize;
- ibuf = ED_view3d_draw_offscreen_imbuf(CTX_data_scene(C), CTX_wm_view3d(C), CTX_wm_region(C), w, h, IB_rect, FALSE, err_out);
+ ibuf = ED_view3d_draw_offscreen_imbuf(CTX_data_scene(C), CTX_wm_view3d(C), CTX_wm_region(C), w, h, IB_rect, FALSE, FALSE, err_out);
if (!ibuf) {
/* Mostly happens when OpenGL offscreen buffer was failed to create, */
/* but could be other reasons. Should be handled in the future. nazgul */
diff --git a/source/blender/editors/sculpt_paint/paint_ops.c b/source/blender/editors/sculpt_paint/paint_ops.c
index cc71be4938e..39a95300d5d 100644
--- a/source/blender/editors/sculpt_paint/paint_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_ops.c
@@ -602,7 +602,7 @@ static void ed_keymap_paint_brush_radial_control(wmKeyMap *keymap, const char *p
}
}
-void paint_partial_visibility_keys(wmKeyMap *keymap)
+static void paint_partial_visibility_keys(wmKeyMap *keymap)
{
wmKeyMapItem *kmi;
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index b53edeadb51..7fabaf7f23d 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -254,7 +254,10 @@ static int paint_space_stroke(bContext *C, wmOperator *op, wmEvent *event, const
pressure = event_tablet_data(event, NULL);
if (pressure > FLT_EPSILON) {
- scale = (BKE_brush_size_get(scene, stroke->brush) * pressure * stroke->brush->spacing / 50.0f) / length;
+ /* brushes can have a minimum size of 1.0 but with pressure it can be smaller then a pixel
+ * causing very high step sizes, hanging blender [#32381] */
+ const float size_clamp = maxf(1.0f, BKE_brush_size_get(scene, stroke->brush) * pressure);
+ scale = (size_clamp * stroke->brush->spacing / 50.0f) / length;
if (scale > FLT_EPSILON) {
mul_v2_fl(vec, scale);
@@ -521,8 +524,10 @@ int paint_poll(bContext *C)
{
Paint *p = paint_get_active_from_context(C);
Object *ob = CTX_data_active_object(C);
+ ScrArea *sa = CTX_wm_area(C);
+ ARegion *ar = CTX_wm_region(C);
return p && ob && paint_brush(p) &&
- CTX_wm_area(C)->spacetype == SPACE_VIEW3D &&
- CTX_wm_region(C)->regiontype == RGN_TYPE_WINDOW;
+ (sa && sa->spacetype == SPACE_VIEW3D) &&
+ (ar && ar->regiontype == RGN_TYPE_WINDOW);
}
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index df64e1c9d90..29a59651cf7 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -98,7 +98,7 @@ int paint_convert_bb_to_rect(rcti *rect,
vec[1] = j ? bb_min[1] : bb_max[1];
vec[2] = k ? bb_min[2] : bb_max[2];
/* convert corner to screen space */
- ED_view3d_project_float_v2(ar, vec, proj, projection_mat);
+ ED_view3d_project_float_v2_m4(ar, vec, proj, projection_mat);
/* expand 2D rectangle */
/* we could project directly to int? */
@@ -137,7 +137,7 @@ void paint_calc_redraw_planes(float planes[4][4],
rect.ymin -= 2;
rect.ymax += 2;
- ED_view3d_calc_clipping(&bb, planes, &mats, &rect);
+ ED_view3d_clipping_calc(&bb, planes, &mats, &rect);
mul_m4_fl(planes, -1.0f);
}
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index ba440e98290..8aed92df3af 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -134,7 +134,7 @@ int vertex_paint_poll(bContext *C)
paint_brush(&CTX_data_tool_settings(C)->vpaint->paint))
{
ScrArea *sa = CTX_wm_area(C);
- if (sa->spacetype == SPACE_VIEW3D) {
+ if (sa && sa->spacetype == SPACE_VIEW3D) {
ARegion *ar = CTX_wm_region(C);
if (ar->regiontype == RGN_TYPE_WINDOW)
return 1;
@@ -257,7 +257,7 @@ static void do_shared_vertex_tesscol(Mesh *me)
MEM_freeN(scolmain);
}
-void do_shared_vertexcol(Mesh *me, int do_tessface)
+static void do_shared_vertexcol(Mesh *me, int do_tessface)
{
const int use_face_sel = (me->editflag & ME_EDIT_PAINT_MASK);
MPoly *mp;
@@ -850,7 +850,7 @@ static float calc_vp_strength_dl(VPaint *vp, ViewContext *vc, const float vert_n
float dist_squared;
float vertco[2], delta[2];
- project_float_noclip(vc->ar, vert_nor, vertco);
+ ED_view3d_project_float_noclip(vc->ar, vert_nor, vertco);
sub_v2_v2v2(delta, mval, vertco);
dist_squared = dot_v2v2(delta, delta); /* len squared */
if (dist_squared > brush_size_pressure * brush_size_pressure) {
@@ -2227,19 +2227,7 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
if (indexar[0]) totindex = 1;
else totindex = 0;
}
-
- if (wp->flag & VP_COLINDEX) {
- for (index = 0; index < totindex; index++) {
- if (indexar[index] && indexar[index] <= me->totpoly) {
- MPoly *mpoly = ((MPoly *)me->mpoly) + (indexar[index] - 1);
-
- if (mpoly->mat_nr != ob->actcol - 1) {
- indexar[index] = 0;
- }
- }
- }
- }
-
+
if ((me->editflag & ME_EDIT_PAINT_MASK) && me->mpoly) {
for (index = 0; index < totindex; index++) {
if (indexar[index] && indexar[index] <= me->totpoly) {
@@ -2639,52 +2627,13 @@ static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const fl
return 1;
}
-#if 0
-static void vpaint_paint_face(VPaint *vp, VPaintData *vpd, Object *ob,
- const unsigned int index, const float mval[2],
- const float brush_size_pressure, const float brush_alpha_pressure,
- int UNUSED(flip))
+static void copy_lcol_to_mcol(MCol *mcol, const MLoopCol *lcol)
{
- ViewContext *vc = &vpd->vc;
- Brush *brush = paint_brush(&vp->paint);
- Mesh *me = BKE_mesh_from_object(ob);
- MFace *mface = &me->mface[index];
- unsigned int *mcol = ((unsigned int *)me->mcol) + 4 * index;
- unsigned int *mcolorig = ((unsigned int *)vp->vpaint_prev) + 4 * index;
- float alpha;
- int i;
-
- int brush_alpha_pressure_i;
-
- if ((vp->flag & VP_COLINDEX && mface->mat_nr != ob->actcol - 1) ||
- ((me->editflag & ME_EDIT_PAINT_MASK) && !(mface->flag & ME_FACE_SEL)))
- return;
-
- if (brush->vertexpaint_tool == PAINT_BLEND_BLUR) {
- unsigned int fcol1 = mcol_blend(mcol[0], mcol[1], 128);
- if (mface->v4) {
- unsigned int fcol2 = mcol_blend(mcol[2], mcol[3], 128);
- vpd->paintcol = mcol_blend(fcol1, fcol2, 128);
- }
- else {
- vpd->paintcol = mcol_blend(mcol[2], fcol1, 170);
- }
- }
-
- brush_alpha_pressure_i = (int)(brush_alpha_pressure * 255.0f);
-
- for (i = 0; i < (mface->v4 ? 4 : 3); ++i) {
- alpha = calc_vp_alpha_dl(vp, vc, vpd->vpimat, vpd->vertexcosnos + 6 * (&mface->v1)[i],
- mval, brush_size_pressure, brush_alpha_pressure);
- if (alpha) {
- const int alpha_i = (int)(alpha * 255.0f);
- mcol[i] = vpaint_blend(vp, mcol[i], mcolorig[i], vpd->paintcol, alpha_i, brush_alpha_pressure_i);
- }
- }
+ mcol->a = lcol->a;
+ mcol->r = lcol->r;
+ mcol->g = lcol->g;
+ mcol->b = lcol->b;
}
-#endif
-
-/* BMESH version of vpaint_paint_face (commented above) */
static void vpaint_paint_poly(VPaint *vp, VPaintData *vpd, Object *ob,
const unsigned int index, const float mval[2],
@@ -2744,33 +2693,22 @@ static void vpaint_paint_poly(VPaint *vp, VPaintData *vpd, Object *ob,
}
if (vpd->use_fast_update) {
-
-#ifdef CPYCOL
-# undef CPYCOL
-#endif
-#define CPYCOL(c, l) (c)->a = (l)->a, (c)->r = (l)->r, (c)->g = (l)->g, (c)->b = (l)->b
-
/* update vertex colors for tessellations incrementally,
* rather then regenerating the tessellation altogether */
for (e = vpd->polyfacemap[index].first; e; e = e->next) {
- mf = me->mface + e->facenr;
- mc = me->mcol + e->facenr * 4;
+ mf = &me->mface[e->facenr];
+ mc = &me->mcol[e->facenr * 4];
ml = me->mloop + mpoly->loopstart;
mlc = me->mloopcol + mpoly->loopstart;
for (j = 0; j < mpoly->totloop; j++, ml++, mlc++) {
- if (ml->v == mf->v1)
- CPYCOL(mc, mlc);
- else if (ml->v == mf->v2)
- CPYCOL(mc + 1, mlc);
- else if (ml->v == mf->v3)
- CPYCOL(mc + 2, mlc);
- else if (mf->v4 && ml->v == mf->v4)
- CPYCOL(mc + 3, mlc);
+ if (ml->v == mf->v1) copy_lcol_to_mcol(mc + 0, mlc);
+ else if (ml->v == mf->v2) copy_lcol_to_mcol(mc + 1, mlc);
+ else if (ml->v == mf->v3) copy_lcol_to_mcol(mc + 2, mlc);
+ else if (mf->v4 && ml->v == mf->v4) copy_lcol_to_mcol(mc + 3, mlc);
}
}
-#undef CPYCOL
}
}
@@ -2804,7 +2742,7 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
mval[0] -= vc->ar->winrct.xmin;
mval[1] -= vc->ar->winrct.ymin;
-
+
/* which faces are involved */
if (vp->flag & VP_AREA) {
totindex = sample_backbuf_area(vc, indexar, me->totpoly, mval[0], mval[1], brush_size_pressure);
@@ -2814,19 +2752,6 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
if (indexar[0]) totindex = 1;
else totindex = 0;
}
-
-
- if (vp->flag & VP_COLINDEX) {
- for (index = 0; index < totindex; index++) {
- if (indexar[index] && indexar[index] <= me->totpoly) {
- MPoly *mpoly = ((MPoly *)me->mpoly) + (indexar[index] - 1);
-
- if (mpoly->mat_nr != ob->actcol - 1) {
- indexar[index] = 0;
- }
- }
- }
- }
if ((me->editflag & ME_EDIT_PAINT_MASK) && me->mpoly) {
for (index = 0; index < totindex; index++) {
@@ -2835,15 +2760,13 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
if ((mpoly->flag & ME_FACE_SEL) == 0)
indexar[index] = 0;
- }
+ }
}
}
swap_m4m4(vc->rv3d->persmat, mat);
-
for (index = 0; index < totindex; index++) {
-
if (indexar[index] && indexar[index] <= me->totpoly) {
vpaint_paint_poly(vp, vpd, ob, indexar[index] - 1, mval, brush_size_pressure, brush_alpha_pressure);
}
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 210477e3e5a..05b5b90344c 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -771,7 +771,7 @@ static float tex_strength(SculptSession *ss, Brush *br, float point[3],
if (ss->cache->radial_symmetry_pass)
mul_m4_v3(ss->cache->symm_rot_mat_inv, symm_point);
- ED_view3d_project_float_v2(ss->cache->vc->ar, symm_point, point_2d, ss->cache->projection_mat);
+ ED_view3d_project_float_v2_m4(ss->cache->vc->ar, symm_point, point_2d, ss->cache->projection_mat);
if (mtex->brush_map_mode == MTEX_MAP_MODE_VIEW) {
/* keep coordinates relative to mouse */
@@ -2649,7 +2649,7 @@ void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3])
}
if (is_basis) {
- ofs = key_to_vertcos(ob, kb);
+ ofs = BKE_key_convert_to_vertcos(ob, kb);
/* calculate key coord offsets (from previous location) */
for (a = 0; a < me->totvert; a++) {
@@ -2662,7 +2662,7 @@ void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3])
int apply_offset = ((currkey != kb) && (ob->shapenr - 1 == currkey->relative));
if (apply_offset)
- offset_to_key(ob, currkey, ofs);
+ BKE_key_convert_from_offset(ob, currkey, ofs);
currkey = currkey->next;
}
@@ -2683,7 +2683,7 @@ void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3])
}
/* apply new coords on active key block */
- vertcos_to_key(ob, kb, vertCos);
+ BKE_key_convert_from_vertcos(ob, kb, vertCos);
}
static void do_brush_action(Sculpt *sd, Object *ob, Brush *brush)
@@ -3074,7 +3074,7 @@ void sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob, int need_
/* BMESH ONLY --- at some point we should move sculpt code to use polygons only - but for now it needs tessfaces */
BKE_mesh_tessface_ensure(me);
- if (!mmd) ss->kb = ob_get_keyblock(ob);
+ if (!mmd) ss->kb = BKE_keyblock_from_object(ob);
else ss->kb = NULL;
/* needs to be called after we ensure tessface */
@@ -3109,7 +3109,7 @@ void sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob, int need_
free_sculptsession_deformMats(ss);
- ss->orig_cos = (ss->kb) ? key_to_vertcos(ob, ss->kb) : mesh_getVertexCos(me, NULL);
+ ss->orig_cos = (ss->kb) ? BKE_key_convert_to_vertcos(ob, ss->kb) : mesh_getVertexCos(me, NULL);
crazyspace_build_sculpt(scene, ob, &ss->deform_imats, &ss->deform_cos);
BLI_pbvh_apply_vertCos(ss->pbvh, ss->deform_cos);
@@ -3123,7 +3123,7 @@ void sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob, int need_
/* if pbvh is deformed, key block is already applied to it */
if (ss->kb && !BLI_pbvh_isDeformed(ss->pbvh)) {
- float (*vertCos)[3] = key_to_vertcos(ob, ss->kb);
+ float (*vertCos)[3] = BKE_key_convert_to_vertcos(ob, ss->kb);
if (vertCos) {
/* apply shape keys coordinates to PBVH */
@@ -3139,6 +3139,11 @@ int sculpt_mode_poll(bContext *C)
return ob && ob->mode & OB_MODE_SCULPT;
}
+int sculpt_mode_poll_view3d(bContext *C)
+{
+ return (sculpt_mode_poll(C) && CTX_wm_region_view3d(C));
+}
+
int sculpt_poll(bContext *C)
{
return sculpt_mode_poll(C) && paint_poll(C);
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index f4467dc22fc..5e79616b0b0 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -56,6 +56,7 @@ struct MultiresModifierData *sculpt_multires_active(struct Scene *scene, struct
void sculpt(struct Sculpt *sd);
int sculpt_mode_poll(struct bContext *C);
+int sculpt_mode_poll_view3d(struct bContext *C);
int sculpt_poll(struct bContext *C);
void sculpt_update_mesh_elements(struct Scene *scene, struct Sculpt *sd, struct Object *ob, int need_pmap);
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index c62dc687c73..bb2b4b8c743 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -107,8 +107,8 @@ static int sculpt_undo_restore_coords(bContext *C, DerivedMesh *dm, SculptUndoNo
if (ss->kb && strcmp(ss->kb->name, unode->shapeName)) {
/* shape key has been changed before calling undo operator */
- Key *key = ob_get_key(ob);
- KeyBlock *kb = key_get_named_keyblock(key, unode->shapeName);
+ Key *key = BKE_key_from_object(ob);
+ KeyBlock *kb = BKE_keyblock_find_name(key, unode->shapeName);
if (kb) {
ob->shapenr = BLI_findindex(&key->block, kb) + 1;
@@ -127,7 +127,7 @@ static int sculpt_undo_restore_coords(bContext *C, DerivedMesh *dm, SculptUndoNo
if (ss->kb) {
float (*vertCos)[3];
- vertCos = key_to_vertcos(ob, ss->kb);
+ vertCos = BKE_key_convert_to_vertcos(ob, ss->kb);
for (i = 0; i < unode->totvert; i++) {
if (ss->modifiers_active) sculpt_undo_restore_deformed(ss, unode, i, index[i], vertCos[index[i]]);
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c
index fdce8ec04a4..0bcccd9479c 100644
--- a/source/blender/editors/sculpt_paint/sculpt_uv.c
+++ b/source/blender/editors/sculpt_paint/sculpt_uv.c
@@ -156,8 +156,8 @@ typedef struct Temp_UvData {
-void HC_relaxation_iteration_uv(BMEditMesh *em, UvSculptData *sculptdata, float mouse_coord[2],
- float alpha, float radius, float aspectRatio)
+static void HC_relaxation_iteration_uv(BMEditMesh *em, UvSculptData *sculptdata, float mouse_coord[2],
+ float alpha, float radius, float aspectRatio)
{
Temp_UVData *tmp_uvdata;
float diff[2];