diff options
Diffstat (limited to 'source/blender/editors/sculpt_paint')
4 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image.cc b/source/blender/editors/sculpt_paint/paint_image.cc index 5a6ac9463e2..c852fd25bc4 100644 --- a/source/blender/editors/sculpt_paint/paint_image.cc +++ b/source/blender/editors/sculpt_paint/paint_image.cc @@ -161,7 +161,7 @@ void imapaint_image_update( /* When buffer is partial updated the planes should be set to a larger value than 8. This will * make sure that partial updating is working but uses more GPU memory as the gpu texture will * have 4 channels. When so the whole texture needs to be reuploaded to the GPU using the new - * texture format.*/ + * texture format. */ if (ibuf != nullptr && ibuf->planes == 8) { ibuf->planes = 32; BKE_image_partial_update_mark_full_update(image); @@ -172,7 +172,7 @@ void imapaint_image_update( if (texpaint || (sima && sima->lock)) { const int w = BLI_rcti_size_x(&imapaintpartial.dirty_region); const int h = BLI_rcti_size_y(&imapaintpartial.dirty_region); - /* Testing with partial update in uv editor too */ + /* Testing with partial update in uv editor too. */ BKE_image_update_gputexture( image, iuser, imapaintpartial.dirty_region.xmin, imapaintpartial.dirty_region.ymin, w, h); } diff --git a/source/blender/editors/sculpt_paint/paint_vertex.cc b/source/blender/editors/sculpt_paint/paint_vertex.cc index c1a2a326d14..2d2033cac96 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.cc +++ b/source/blender/editors/sculpt_paint/paint_vertex.cc @@ -4141,7 +4141,7 @@ static bool paint_object_attributes_active_color_fill_ex(Object *ob, if (!layer) { return false; } - /* Store original #Mesh.editflag.*/ + /* Store original #Mesh.editflag. */ const decltype(me->editflag) editflag = me->editflag; if (!only_selected) { me->editflag &= ~ME_EDIT_PAINT_FACE_SEL; diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 74fd2f904e5..6ccb756099f 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -5560,7 +5560,7 @@ static int sculpt_brush_stroke_invoke(bContext *C, wmOperator *op, const wmEvent * to avoid falling through to the translate operator in the * global view3d keymap. * - * Note: BKE_object_is_visible_in_viewport is not working here (it returns false + * NOTE: #BKE_object_is_visible_in_viewport is not working here (it returns false * if the object is in local view); instead, test for OB_HIDE_VIEWPORT directly. */ diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c index 07dbb5964bf..2fc49a24cc4 100644 --- a/source/blender/editors/sculpt_paint/sculpt_undo.c +++ b/source/blender/editors/sculpt_paint/sculpt_undo.c @@ -19,11 +19,11 @@ * At the end of the operator you should call SCULPT_undo_push_end. * * SCULPT_undo_push_end and ED_sculpt_undo_geometry_begin both take a - * wmOperatorType as an argument. There are _ex versions that allow a custom + * #wmOperatorType as an argument. There are _ex versions that allow a custom * name; try to avoid using them. These can break the redo panel since it requires * the undo push have the same name as the calling operator. * - * Note: Sculpt undo steps are not appended to the global undo stack until + * NOTE: Sculpt undo steps are not appended to the global undo stack until * the operator finishes. We use BKE_undosys_step_push_init_with_type to build * a tentative undo step with is appended later when the operator ends. * Operators must have the OPTYPE_UNDO flag set for this to work properly. |