diff options
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_image_proj.c | 6 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 4 |
2 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c index 83620b4bc56..32fa7a1871c 100644 --- a/source/blender/editors/sculpt_paint/paint_image_proj.c +++ b/source/blender/editors/sculpt_paint/paint_image_proj.c @@ -1426,7 +1426,7 @@ static void insert_seam_vert_array(const ProjPaintState *ps, * Be tricky with flags, first 4 bits are #PROJ_FACE_SEAM0 to 4, * last 4 bits are #PROJ_FACE_NOSEAM0 to 4. `1 << i` - where i is `(0..3)`. * - * If we're multithreadng, make sure threads are locked when this is called. + * If we're multi-threadng, make sure threads are locked when this is called. */ static void project_face_seams_init(const ProjPaintState *ps, MemArena *arena, @@ -3566,8 +3566,8 @@ static bool project_bucket_face_isect(ProjPaintState *ps, int bucket_y, const MLoopTri *lt) { - /* TODO - replace this with a tricker method that uses sideofline for all - * screenCoords's edges against the closest bucket corner */ + /* TODO - replace this with a trickier method that uses side-of-line for all + * #ProjPaintState.screenCoords edges against the closest bucket corner. */ const int lt_vtri[3] = {PS_LOOPTRI_AS_VERT_INDEX_3(ps, lt)}; rctf bucket_bounds; float p1[2], p2[2], p3[2], p4[2]; diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 6d83e88b556..2f8d17055f4 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -8209,7 +8209,7 @@ static void SCULPT_OT_sample_color(wmOperatorType *ot) /* This allows the sculpt tools to work on meshes with multiple connected components as they had * only one connected component. When initialized and enabled, the sculpt API will return extra * connectivity neighbors that are not in the real mesh. These neighbors are calculated for each - * vertex using the minimun distance to a vertex that is in a different connected component. */ + * vertex using the minimum distance to a vertex that is in a different connected component. */ /* The fake neighbors first need to be ensured to be initialized. * After that tools which needs fake neighbors functionality need to @@ -8224,7 +8224,7 @@ static void SCULPT_OT_sample_color(wmOperatorType *ot) * } * * Such approach allows to keep all the connectivity information ready for reuse - * (withouy having lag prior to every stroke), but also makes it so the affect + * (without having lag prior to every stroke), but also makes it so the affect * is localized to a specific brushes and tools only. */ enum { |