diff options
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 149 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_automasking.c | 4 |
2 files changed, 112 insertions, 41 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 122430b0a51..7db6b07c911 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -547,28 +547,79 @@ void SCULPT_visibility_sync_all_vertex_to_face_sets(SculptSession *ss) } } -bool SCULPT_vertex_has_unique_face_set(SculptSession *ss, int index) +bool sculpt_check_unique_face_set_in_base_mesh(SculptSession *ss, int index) { - switch (BKE_pbvh_type(ss->pbvh)) { - case PBVH_FACES: { - MeshElemMap *vert_map = &ss->pmap[index]; - int face_set = -1; - for (int i = 0; i < ss->pmap[index].count; i++) { - if (face_set == -1) { - face_set = abs(ss->face_sets[vert_map->indices[i]]); + MeshElemMap *vert_map = &ss->pmap[index]; + int face_set = -1; + for (int i = 0; i < ss->pmap[index].count; i++) { + if (face_set == -1) { + face_set = abs(ss->face_sets[vert_map->indices[i]]); + } + else { + if (abs(ss->face_sets[vert_map->indices[i]]) != face_set) { + return false; + } + } + } + return true; +} + +/* Checks if the face sets of the adjacent faces to the edge between v1 and v2 in the base mesh are + * equal. */ +bool sculpt_check_unique_face_set_for_edge_in_base_mesh(SculptSession *ss, int v1, int v2) +{ + MeshElemMap *vert_map = &ss->pmap[v1]; + int p1 = -1, p2 = -1; + for (int i = 0; i < ss->pmap[v1].count; i++) { + MPoly *p = &ss->mpoly[vert_map->indices[i]]; + for (int l = 0; l < p->totloop; l++) { + MLoop *loop = &ss->mloop[p->loopstart + l]; + if (loop->v == v2) { + if (p1 == -1) { + p1 = vert_map->indices[i]; + break; } - else { - if (abs(ss->face_sets[vert_map->indices[i]]) != face_set) { - return false; - } + else if (p2 == -1) { + p2 = vert_map->indices[i]; + break; } } - return true; + } + } + + if (p1 != -1 && p2 != -1) { + return abs(ss->face_sets[p1]) == (ss->face_sets[p2]); + } + return true; +} + +bool SCULPT_vertex_has_unique_face_set(SculptSession *ss, int index) +{ + switch (BKE_pbvh_type(ss->pbvh)) { + case PBVH_FACES: { + return sculpt_check_unique_face_set_in_base_mesh(ss, index); } case PBVH_BMESH: return false; - case PBVH_GRIDS: - return true; + case PBVH_GRIDS: { + const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh); + const int grid_index = index / key->grid_area; + const int vertex_index = index - grid_index * key->grid_area; + const SubdivCCGCoord coord = {.grid_index = grid_index, + .x = vertex_index % key->grid_size, + .y = vertex_index / key->grid_size}; + int v1, v2; + const SubdivCCGAdjacencyType adjacency = BKE_subdiv_ccg_coarse_mesh_adjacency_info_get( + ss->subdiv_ccg, &coord, ss->mloop, ss->mpoly, &v1, &v2); + switch (adjacency) { + case SUBDIV_CCG_ADJACENT_VERTEX: + return sculpt_check_unique_face_set_in_base_mesh(ss, v1); + case SUBDIV_CCG_ADJACENT_EDGE: + return sculpt_check_unique_face_set_for_edge_in_base_mesh(ss, v1, v2); + case SUBDIV_CCG_ADJACENT_NONE: + return true; + } + } } return false; } @@ -735,44 +786,64 @@ void SCULPT_vertex_neighbors_get(SculptSession *ss, } } +bool sculpt_check_boundary_vertex_in_base_mesh(SculptSession *ss, const int index) +{ + const MeshElemMap *vert_map = &ss->pmap[index]; + if (vert_map->count <= 1) { + return true; + } + for (int i = 0; i < vert_map->count; i++) { + const MPoly *p = &ss->mpoly[vert_map->indices[i]]; + unsigned f_adj_v[2]; + if (poly_get_adj_loops_from_vert(p, ss->mloop, index, f_adj_v) != -1) { + int j; + for (j = 0; j < ARRAY_SIZE(f_adj_v); j += 1) { + if (!(vert_map->count != 2 || ss->pmap[f_adj_v[j]].count <= 2)) { + return true; + } + } + } + } + return false; +} + bool SCULPT_vertex_is_boundary(SculptSession *ss, const int index) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: { - const MeshElemMap *vert_map = &ss->pmap[index]; - - if (vert_map->count <= 1) { - return false; - } - if (!SCULPT_vertex_all_face_sets_visible_get(ss, index)) { - return false; - } - - for (int i = 0; i < vert_map->count; i++) { - const MPoly *p = &ss->mpoly[vert_map->indices[i]]; - unsigned f_adj_v[2]; - if (poly_get_adj_loops_from_vert(p, ss->mloop, index, f_adj_v) != -1) { - int j; - for (j = 0; j < ARRAY_SIZE(f_adj_v); j += 1) { - if (!(vert_map->count != 2 || ss->pmap[f_adj_v[j]].count <= 2)) { - return false; - } - } - } + return true; } - return true; + return sculpt_check_boundary_vertex_in_base_mesh(ss, index); } case PBVH_BMESH: { BMVert *v = BM_vert_at_index(ss->bm, index); return BM_vert_is_boundary(v); } - case PBVH_GRIDS: - return true; + case PBVH_GRIDS: { + const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh); + const int grid_index = index / key->grid_area; + const int vertex_index = index - grid_index * key->grid_area; + const SubdivCCGCoord coord = {.grid_index = grid_index, + .x = vertex_index % key->grid_size, + .y = vertex_index / key->grid_size}; + int v1, v2; + const SubdivCCGAdjacencyType adjacency = BKE_subdiv_ccg_coarse_mesh_adjacency_info_get( + ss->subdiv_ccg, &coord, ss->mloop, ss->mpoly, &v1, &v2); + switch (adjacency) { + case SUBDIV_CCG_ADJACENT_VERTEX: + return sculpt_check_boundary_vertex_in_base_mesh(ss, v1); + case SUBDIV_CCG_ADJACENT_EDGE: + return sculpt_check_boundary_vertex_in_base_mesh(ss, v1) && + sculpt_check_boundary_vertex_in_base_mesh(ss, v2); + case SUBDIV_CCG_ADJACENT_NONE: + return false; + } + } } - return true; + return false; } /* Utilities */ diff --git a/source/blender/editors/sculpt_paint/sculpt_automasking.c b/source/blender/editors/sculpt_paint/sculpt_automasking.c index 7c79c1d7a2f..48b278e52b6 100644 --- a/source/blender/editors/sculpt_paint/sculpt_automasking.c +++ b/source/blender/editors/sculpt_paint/sculpt_automasking.c @@ -209,7 +209,7 @@ float *SCULPT_boundary_automasking_init(Object *ob, { SculptSession *ss = ob->sculpt; - if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES && !ss->pmap) { + if (!ss->pmap) { BLI_assert(!"Boundary Edges masking: pmap missing"); return NULL; } @@ -221,7 +221,7 @@ float *SCULPT_boundary_automasking_init(Object *ob, edge_distance[i] = EDGE_DISTANCE_INF; switch (mode) { case AUTOMASK_INIT_BOUNDARY_EDGES: - if (!SCULPT_vertex_is_boundary(ss, i)) { + if (SCULPT_vertex_is_boundary(ss, i)) { edge_distance[i] = 0; } break; |