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-rw-r--r--source/blender/editors/sculpt_paint/CMakeLists.txt1
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c394
-rw-r--r--source/blender/editors/sculpt_paint/paint_curve.c6
-rw-r--r--source/blender/editors/sculpt_paint/paint_hide.c13
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c105
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_2d.c5
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c66
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_undo.c5
-rw-r--r--source/blender/editors/sculpt_paint/paint_intern.h5
-rw-r--r--source/blender/editors/sculpt_paint/paint_mask.c27
-rw-r--r--source/blender/editors/sculpt_paint/paint_ops.c9
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c59
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c43
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c150
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex_color_ops.c13
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex_color_utils.c5
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex_proj.c18
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c29
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex_weight_utils.c6
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c120
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h3
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c20
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_uv.c24
23 files changed, 672 insertions, 454 deletions
diff --git a/source/blender/editors/sculpt_paint/CMakeLists.txt b/source/blender/editors/sculpt_paint/CMakeLists.txt
index adead9a8b9e..040bcc10ca2 100644
--- a/source/blender/editors/sculpt_paint/CMakeLists.txt
+++ b/source/blender/editors/sculpt_paint/CMakeLists.txt
@@ -25,6 +25,7 @@ set(INC
../../blenlib
../../blentranslation
../../bmesh
+ ../../depsgraph
../../gpu
../../imbuf
../../makesdna
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index e6219b4fae1..6229b91a518 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -54,14 +54,14 @@
#include "WM_api.h"
-#include "BIF_gl.h"
-#include "BIF_glutil.h"
-
#include "IMB_imbuf_types.h"
#include "ED_view3d.h"
-#include "GPU_basic_shader.h"
+#include "GPU_draw.h"
+#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
+#include "GPU_matrix.h"
#include "UI_resources.h"
@@ -338,11 +338,12 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom, bool col, bool prima
size = target->old_size;
}
+ glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, target->overlay_texture);
if (refresh) {
- GLenum format = col ? GL_RGBA : GL_ALPHA;
- GLenum internalformat = col ? GL_RGBA8 : GL_ALPHA8;
+ GLenum format = col ? GL_RGBA : GL_RED;
+ GLenum internalformat = col ? GL_RGBA8 : GL_R8;
if (!init || (target->old_col != col)) {
glTexImage2D(GL_TEXTURE_2D, 0, internalformat, size, size, 0, format, GL_UNSIGNED_BYTE, buffer);
@@ -357,8 +358,6 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom, bool col, bool prima
target->old_col = col;
}
- GPU_basic_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR);
-
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -466,22 +465,21 @@ static int load_tex_cursor(Brush *br, ViewContext *vc, float zoom)
size = cursor_snap.size;
}
+ glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, cursor_snap.overlay_texture);
if (refresh) {
if (!init) {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA8, size, size, 0, GL_ALPHA, GL_UNSIGNED_BYTE, buffer);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, size, size, 0, GL_RED, GL_UNSIGNED_BYTE, buffer);
}
else {
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size, size, GL_ALPHA, GL_UNSIGNED_BYTE, buffer);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size, size, GL_RED, GL_UNSIGNED_BYTE, buffer);
}
if (buffer)
MEM_freeN(buffer);
}
- GPU_basic_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR);
-
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -615,22 +613,20 @@ static void paint_draw_tex_overlay(UnifiedPaintSettings *ups, Brush *brush,
glDepthMask(GL_FALSE);
glDepthFunc(GL_ALWAYS);
- glMatrixMode(GL_TEXTURE);
- glPushMatrix();
- glLoadIdentity();
-
if (mtex->brush_map_mode == MTEX_MAP_MODE_VIEW) {
+ gpuPushMatrix();
+
/* brush rotation */
- glTranslatef(0.5, 0.5, 0);
- glRotatef((double)RAD2DEGF((primary) ? ups->brush_rotation : ups->brush_rotation_sec),
- 0.0, 0.0, 1.0);
- glTranslatef(-0.5f, -0.5f, 0);
+ gpuTranslate2f(x, y);
+ gpuRotate2D(-RAD2DEGF(primary ? ups->brush_rotation : ups->brush_rotation_sec));
+ gpuTranslate2f(-x, -y);
/* scale based on tablet pressure */
if (primary && ups->stroke_active && BKE_brush_use_size_pressure(vc->scene, brush)) {
- glTranslatef(0.5f, 0.5f, 0);
- glScalef(1.0f / ups->size_pressure_value, 1.0f / ups->size_pressure_value, 1);
- glTranslatef(-0.5f, -0.5f, 0);
+ const float scale = ups->size_pressure_value;
+ gpuTranslate2f(x, y);
+ gpuScale2f(scale, scale);
+ gpuTranslate2f(-x, -y);
}
if (ups->draw_anchored) {
@@ -668,41 +664,46 @@ static void paint_draw_tex_overlay(UnifiedPaintSettings *ups, Brush *brush,
quad.xmax = brush->mask_stencil_dimension[0];
quad.ymax = brush->mask_stencil_dimension[1];
}
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
+ gpuPushMatrix();
if (primary)
- glTranslate2fv(brush->stencil_pos);
+ gpuTranslate2fv(brush->stencil_pos);
else
- glTranslate2fv(brush->mask_stencil_pos);
- glRotatef(RAD2DEGF(mtex->rot), 0, 0, 1);
- glMatrixMode(GL_TEXTURE);
+ gpuTranslate2fv(brush->mask_stencil_pos);
+ gpuRotate2D(RAD2DEGF(mtex->rot));
}
/* set quad color. Colored overlay does not get blending */
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int texCoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
if (col) {
- glColor4f(1.0, 1.0, 1.0, overlay_alpha / 100.0f);
+ immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
+ immUniformColor4f(1.0f, 1.0f, 1.0f, overlay_alpha * 0.01f);
}
else {
- glColor4f(UNPACK3(U.sculpt_paint_overlay_col), overlay_alpha / 100.0f);
+ immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_ALPHA_COLOR);
+ immUniformColor3fvAlpha(U.sculpt_paint_overlay_col, overlay_alpha * 0.01f);
}
/* draw textured quad */
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0);
- glVertex2f(quad.xmin, quad.ymin);
- glTexCoord2f(1, 0);
- glVertex2f(quad.xmax, quad.ymin);
- glTexCoord2f(1, 1);
- glVertex2f(quad.xmax, quad.ymax);
- glTexCoord2f(0, 1);
- glVertex2f(quad.xmin, quad.ymax);
- glEnd();
-
- glPopMatrix();
-
- if (mtex->brush_map_mode == MTEX_MAP_MODE_STENCIL) {
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
+ immUniform1i("image", GL_TEXTURE0);
+
+ immBegin(GWN_PRIM_TRI_FAN, 4);
+ immAttrib2f(texCoord, 0.0f, 0.0f);
+ immVertex2f(pos, quad.xmin, quad.ymin);
+ immAttrib2f(texCoord, 1.0f, 0.0f);
+ immVertex2f(pos, quad.xmax, quad.ymin);
+ immAttrib2f(texCoord, 1.0f, 1.0f);
+ immVertex2f(pos, quad.xmax, quad.ymax);
+ immAttrib2f(texCoord, 0.0f, 1.0f);
+ immVertex2f(pos, quad.xmin, quad.ymax);
+ immEnd();
+
+ immUnbindProgram();
+
+ if (ELEM(mtex->brush_map_mode, MTEX_MAP_MODE_STENCIL, MTEX_MAP_MODE_VIEW)) {
+ gpuPopMatrix();
}
}
}
@@ -750,32 +751,41 @@ static void paint_draw_cursor_overlay(UnifiedPaintSettings *ups, Brush *brush,
/* scale based on tablet pressure */
if (ups->stroke_active && BKE_brush_use_size_pressure(vc->scene, brush)) {
do_pop = true;
- glPushMatrix();
- glLoadIdentity();
- glTranslate2fv(center);
- glScalef(ups->size_pressure_value, ups->size_pressure_value, 1);
- glTranslatef(-center[0], -center[1], 0);
+ gpuPushMatrix();
+ gpuLoadIdentity();
+ gpuTranslate2fv(center);
+ gpuScaleUniform(ups->size_pressure_value);
+ gpuTranslate2f(-center[0], -center[1]);
}
- glColor4f(U.sculpt_paint_overlay_col[0],
- U.sculpt_paint_overlay_col[1],
- U.sculpt_paint_overlay_col[2],
- brush->cursor_overlay_alpha / 100.0f);
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int texCoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
+
+ immUniformColor3fvAlpha(U.sculpt_paint_overlay_col, brush->cursor_overlay_alpha * 0.01f);
+
+ /* draw textured quad */
/* draw textured quad */
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0);
- glVertex2f(quad.xmin, quad.ymin);
- glTexCoord2f(1, 0);
- glVertex2f(quad.xmax, quad.ymin);
- glTexCoord2f(1, 1);
- glVertex2f(quad.xmax, quad.ymax);
- glTexCoord2f(0, 1);
- glVertex2f(quad.xmin, quad.ymax);
- glEnd();
+ immUniform1i("image", 0);
+
+ immBegin(GWN_PRIM_TRI_FAN, 4);
+ immAttrib2f(texCoord, 0.0f, 0.0f);
+ immVertex2f(pos, quad.xmin, quad.ymin);
+ immAttrib2f(texCoord, 1.0f, 0.0f);
+ immVertex2f(pos, quad.xmax, quad.ymin);
+ immAttrib2f(texCoord, 1.0f, 1.0f);
+ immVertex2f(pos, quad.xmax, quad.ymax);
+ immAttrib2f(texCoord, 0.0f, 1.0f);
+ immVertex2f(pos, quad.xmin, quad.ymax);
+ immEnd();
+
+ immUnbindProgram();
if (do_pop)
- glPopMatrix();
+ gpuPopMatrix();
}
}
@@ -785,19 +795,7 @@ static void paint_draw_alpha_overlay(UnifiedPaintSettings *ups, Brush *brush,
/* color means that primary brush texture is colured and secondary is used for alpha/mask control */
bool col = ELEM(mode, ePaintTextureProjective, ePaintTexture2D, ePaintVertex) ? true : false;
eOverlayControlFlags flags = BKE_paint_get_overlay_flags();
- /* save lots of GL state
- * TODO: check on whether all of these are needed? */
- glPushAttrib(GL_COLOR_BUFFER_BIT |
- GL_CURRENT_BIT |
- GL_DEPTH_BUFFER_BIT |
- GL_ENABLE_BIT |
- GL_LINE_BIT |
- GL_POLYGON_BIT |
- GL_STENCIL_BUFFER_BIT |
- GL_TRANSFORM_BIT |
- GL_VIEWPORT_BIT |
- GL_TEXTURE_BIT);
-
+ gpuPushAttrib(GPU_DEPTH_BUFFER_BIT | GPU_BLEND_BIT);
/* coloured overlay should be drawn separately */
if (col) {
@@ -815,86 +813,98 @@ static void paint_draw_alpha_overlay(UnifiedPaintSettings *ups, Brush *brush,
paint_draw_cursor_overlay(ups, brush, vc, x, y, zoom);
}
- glPopAttrib();
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
+ gpuPopAttrib();
}
-BLI_INLINE void draw_tri_point(float *co, float width, bool selected)
+BLI_INLINE void draw_tri_point(
+ unsigned int pos, float sel_col[4], float pivot_col[4],
+ float *co, float width, bool selected)
{
+ immUniformColor4fv(selected ? sel_col : pivot_col);
+
+ glLineWidth(3.0f);
+
float w = width / 2.0f;
- if (selected)
- UI_ThemeColor4(TH_VERTEX_SELECT);
- else
- UI_ThemeColor4(TH_PAINT_CURVE_PIVOT);
-
- glLineWidth(3.0);
-
- glBegin(GL_LINE_LOOP);
- glVertex2f(co[0], co[1] + w);
- glVertex2f(co[0] - w, co[1] - w);
- glVertex2f(co[0] + w, co[1] - w);
- glEnd();
-
- glColor4f(1.0, 1.0, 1.0, 0.5);
- glLineWidth(1.0);
-
- glBegin(GL_LINE_LOOP);
- glVertex2f(co[0], co[1] + w);
- glVertex2f(co[0] - w, co[1] - w);
- glVertex2f(co[0] + w, co[1] - w);
- glEnd();
+ float tri[3][2] = {
+ {co[0], co[1] + w},
+ {co[0] - w, co[1] - w},
+ {co[0] + w, co[1] - w},
+ };
+
+ immBegin(GWN_PRIM_LINE_LOOP, 3);
+ immVertex2fv(pos, tri[0]);
+ immVertex2fv(pos, tri[1]);
+ immVertex2fv(pos, tri[2]);
+ immEnd();
+
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 0.5f);
+ glLineWidth(1.0f);
+
+ immBegin(GWN_PRIM_LINE_LOOP, 3);
+ immVertex2fv(pos, tri[0]);
+ immVertex2fv(pos, tri[1]);
+ immVertex2fv(pos, tri[2]);
+ immEnd();
}
-BLI_INLINE void draw_rect_point(float *co, float width, bool selected)
+BLI_INLINE void draw_rect_point(
+ unsigned int pos, float sel_col[4], float handle_col[4],
+ float *co, float width, bool selected)
{
+ immUniformColor4fv(selected ? sel_col : handle_col);
+
+ glLineWidth(3.0f);
+
float w = width / 2.0f;
- if (selected)
- UI_ThemeColor4(TH_VERTEX_SELECT);
- else
- UI_ThemeColor4(TH_PAINT_CURVE_HANDLE);
- glLineWidth(3.0);
-
- glBegin(GL_LINE_LOOP);
- glVertex2f(co[0] + w, co[1] + w);
- glVertex2f(co[0] - w, co[1] + w);
- glVertex2f(co[0] - w, co[1] - w);
- glVertex2f(co[0] + w, co[1] - w);
- glEnd();
-
- glColor4f(1.0, 1.0, 1.0, 0.5);
- glLineWidth(1.0);
-
- glBegin(GL_LINE_LOOP);
- glVertex2f(co[0] + w, co[1] + w);
- glVertex2f(co[0] - w, co[1] + w);
- glVertex2f(co[0] - w, co[1] - w);
- glVertex2f(co[0] + w, co[1] - w);
- glEnd();
+ float minx = co[0] - w;
+ float miny = co[1] - w;
+ float maxx = co[0] + w;
+ float maxy = co[1] + w;
+
+ imm_draw_box_wire_2d(pos, minx, miny, maxx, maxy);
+
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 0.5f);
+ glLineWidth(1.0f);
+
+ imm_draw_box_wire_2d(pos, minx, miny, maxx, maxy);
}
-BLI_INLINE void draw_bezier_handle_lines(BezTriple *bez)
+BLI_INLINE void draw_bezier_handle_lines(unsigned int pos, float sel_col[4], BezTriple *bez)
{
- short line1[] = {0, 1};
- short line2[] = {1, 2};
-
- glVertexPointer(2, GL_FLOAT, 3 * sizeof(float), bez->vec);
- glColor4f(0.0, 0.0, 0.0, 0.5);
- glLineWidth(3.0);
- glDrawArrays(GL_LINE_STRIP, 0, 3);
-
- glLineWidth(1.0);
- if (bez->f1 || bez->f2)
- UI_ThemeColor4(TH_VERTEX_SELECT);
- else
- glColor4f(1.0, 1.0, 1.0, 0.5);
- glDrawElements(GL_LINES, 2, GL_UNSIGNED_SHORT, line1);
- if (bez->f3 || bez->f2)
- UI_ThemeColor4(TH_VERTEX_SELECT);
- else
- glColor4f(1.0, 1.0, 1.0, 0.5);
- glDrawElements(GL_LINES, 2, GL_UNSIGNED_SHORT, line2);
+ immUniformColor4f(0.0f, 0.0f, 0.0f, 0.5f);
+ glLineWidth(3.0f);
+
+ immBegin(GWN_PRIM_LINE_STRIP, 3);
+ immVertex2fv(pos, bez->vec[0]);
+ immVertex2fv(pos, bez->vec[1]);
+ immVertex2fv(pos, bez->vec[2]);
+ immEnd();
+
+ glLineWidth(1.0f);
+
+ if (bez->f1 || bez->f2) {
+ immUniformColor4fv(sel_col);
+ }
+ else {
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 0.5f);
+ }
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2fv(pos, bez->vec[0]);
+ immVertex2fv(pos, bez->vec[1]);
+ immEnd();
+
+ if (bez->f3 || bez->f2) {
+ immUniformColor4fv(sel_col);
+ }
+ else {
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 0.5f);
+ }
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2fv(pos, bez->vec[1]);
+ immVertex2fv(pos, bez->vec[2]);
+ immEnd();
}
static void paint_draw_curve_cursor(Brush *brush)
@@ -906,18 +916,26 @@ static void paint_draw_curve_cursor(Brush *brush)
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
- glEnableClientState(GL_VERTEX_ARRAY);
/* draw the bezier handles and the curve segment between the current and next point */
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ float selec_col[4], handle_col[4], pivot_col[4];
+ UI_GetThemeColor4fv(TH_VERTEX_SELECT, selec_col);
+ UI_GetThemeColor4fv(TH_PAINT_CURVE_HANDLE, handle_col);
+ UI_GetThemeColor4fv(TH_PAINT_CURVE_PIVOT, pivot_col);
+
for (i = 0; i < pc->tot_points - 1; i++, cp++) {
int j;
PaintCurvePoint *cp_next = cp + 1;
float data[(PAINT_CURVE_NUM_SEGMENTS + 1) * 2];
/* use color coding to distinguish handles vs curve segments */
- draw_bezier_handle_lines(&cp->bez);
- draw_tri_point(&cp->bez.vec[1][0], 10.0, cp->bez.f2);
- draw_rect_point(&cp->bez.vec[0][0], 8.0, cp->bez.f1 || cp->bez.f2);
- draw_rect_point(&cp->bez.vec[2][0], 8.0, cp->bez.f3 || cp->bez.f2);
+ draw_bezier_handle_lines(pos, selec_col, &cp->bez);
+ draw_tri_point(pos, selec_col, pivot_col, &cp->bez.vec[1][0], 10.0f, cp->bez.f2);
+ draw_rect_point(pos, selec_col, handle_col, &cp->bez.vec[0][0], 8.0f, cp->bez.f1 || cp->bez.f2);
+ draw_rect_point(pos, selec_col, handle_col, &cp->bez.vec[2][0], 8.0f, cp->bez.f3 || cp->bez.f2);
for (j = 0; j < 2; j++)
BKE_curve_forward_diff_bezier(
@@ -927,25 +945,35 @@ static void paint_draw_curve_cursor(Brush *brush)
cp_next->bez.vec[1][j],
data + j, PAINT_CURVE_NUM_SEGMENTS, sizeof(float[2]));
- glVertexPointer(2, GL_FLOAT, 0, data);
- glLineWidth(3.0);
- glColor4f(0.0, 0.0, 0.0, 0.5);
- glDrawArrays(GL_LINE_STRIP, 0, PAINT_CURVE_NUM_SEGMENTS + 1);
+ float (*v)[2] = (float(*)[2])data;
+
+ immUniformColor4f(0.0f, 0.0f, 0.0f, 0.5f);
+ glLineWidth(3.0f);
+ immBegin(GWN_PRIM_LINE_STRIP, PAINT_CURVE_NUM_SEGMENTS + 1);
+ for (j = 0; j <= PAINT_CURVE_NUM_SEGMENTS; j++) {
+ immVertex2fv(pos, v[j]);
+ }
+ immEnd();
- glLineWidth(1.0);
- glColor4f(0.9, 0.9, 1.0, 0.5);
- glDrawArrays(GL_LINE_STRIP, 0, PAINT_CURVE_NUM_SEGMENTS + 1);
+ immUniformColor4f(0.9f, 0.9f, 1.0f, 0.5f);
+ glLineWidth(1.0f);
+ immBegin(GWN_PRIM_LINE_STRIP, PAINT_CURVE_NUM_SEGMENTS + 1);
+ for (j = 0; j <= PAINT_CURVE_NUM_SEGMENTS; j++) {
+ immVertex2fv(pos, v[j]);
+ }
+ immEnd();
}
/* draw last line segment */
- draw_bezier_handle_lines(&cp->bez);
- draw_tri_point(&cp->bez.vec[1][0], 10.0, cp->bez.f2);
- draw_rect_point(&cp->bez.vec[0][0], 8.0, cp->bez.f1 || cp->bez.f2);
- draw_rect_point(&cp->bez.vec[2][0], 8.0, cp->bez.f3 || cp->bez.f2);
+ draw_bezier_handle_lines(pos, selec_col, &cp->bez);
+ draw_tri_point(pos, selec_col, pivot_col, &cp->bez.vec[1][0], 10.0f, cp->bez.f2);
+ draw_rect_point(pos, selec_col, handle_col, &cp->bez.vec[0][0], 8.0f, cp->bez.f1 || cp->bez.f2);
+ draw_rect_point(pos, selec_col, handle_col, &cp->bez.vec[2][0], 8.0f, cp->bez.f3 || cp->bez.f2);
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
- glDisableClientState(GL_VERTEX_ARRAY);
+
+ immUnbindProgram();
}
}
@@ -999,11 +1027,6 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
Paint *paint = BKE_paint_get_active_from_context(C);
Brush *brush = BKE_paint_brush(paint);
ePaintMode mode = BKE_paintmode_get_active_from_context(C);
- ViewContext vc;
- float final_radius;
- float translation[2];
- float outline_alpha, *outline_col;
- float zoomx, zoomy;
/* check that brush drawing is enabled */
if (ommit_cursor_drawing(paint, mode, brush))
@@ -1011,6 +1034,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
/* can't use stroke vc here because this will be called during
* mouse over too, not just during a stroke */
+ ViewContext vc;
ED_view3d_viewcontext_init(C, &vc);
if (vc.rv3d && (vc.rv3d->rflag & RV3D_NAVIGATING)) {
@@ -1023,15 +1047,15 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
return;
}
+ float zoomx, zoomy;
get_imapaint_zoom(C, &zoomx, &zoomy);
zoomx = max_ff(zoomx, zoomy);
/* set various defaults */
- translation[0] = x;
- translation[1] = y;
- outline_alpha = 0.5;
- outline_col = brush->add_col;
- final_radius = (BKE_brush_size_get(scene, brush) * zoomx);
+ const float *outline_col = brush->add_col;
+ const float outline_alpha = 0.5f;
+ float translation[2] = { x, y };
+ float final_radius = (BKE_brush_size_get(scene, brush) * zoomx);
/* don't calculate rake angles while a stroke is active because the rake variables are global and
* we may get interference with the stroke itself. For line strokes, such interference is visible */
@@ -1047,10 +1071,9 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
if ((mode == ePaintSculpt) && vc.obact->sculpt) {
float location[3];
int pixel_radius;
- bool hit;
/* test if brush is over the mesh */
- hit = sculpt_get_brush_geometry(C, &vc, x, y, &pixel_radius, location, ups);
+ bool hit = sculpt_get_brush_geometry(C, &vc, x, y, &pixel_radius, location, ups);
if (BKE_brush_use_locked_size(scene, brush))
BKE_brush_size_set(scene, brush, pixel_radius);
@@ -1077,24 +1100,25 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
/* make lines pretty */
glLineWidth(1.0f);
- glEnable(GL_BLEND);
+ glEnable(GL_BLEND); /* TODO: also set blend mode? */
glEnable(GL_LINE_SMOOTH);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
/* set brush color */
- glColor4f(outline_col[0], outline_col[1], outline_col[2], outline_alpha);
+ immUniformColor3fvAlpha(outline_col, outline_alpha);
/* draw brush outline */
- glTranslate2fv(translation);
-
- /* draw an inner brush */
if (ups->stroke_active && BKE_brush_use_size_pressure(scene, brush)) {
/* inner at full alpha */
- glutil_draw_lined_arc(0.0, M_PI * 2.0, final_radius * ups->size_pressure_value, 40);
+ imm_draw_circle_wire_2d(pos, translation[0], translation[1], final_radius * ups->size_pressure_value, 40);
/* outer at half alpha */
- glColor4f(outline_col[0], outline_col[1], outline_col[2], outline_alpha * 0.5f);
+ immUniformColor3fvAlpha(outline_col, outline_alpha * 0.5f);
}
- glutil_draw_lined_arc(0.0, M_PI * 2.0, final_radius, 40);
- glTranslatef(-translation[0], -translation[1], 0);
+ imm_draw_circle_wire_2d(pos, translation[0], translation[1], final_radius, 40);
+
+ immUnbindProgram();
/* restore GL state */
glDisable(GL_BLEND);
diff --git a/source/blender/editors/sculpt_paint/paint_curve.c b/source/blender/editors/sculpt_paint/paint_curve.c
index 8d9812f41d9..fb8dea2af0e 100644
--- a/source/blender/editors/sculpt_paint/paint_curve.c
+++ b/source/blender/editors/sculpt_paint/paint_curve.c
@@ -32,6 +32,7 @@
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
+#include "DNA_workspace_types.h"
#include "BLI_math_vector.h"
@@ -39,6 +40,8 @@
#include "BKE_main.h"
#include "BKE_paint.h"
+#include "DEG_depsgraph.h"
+
#include "ED_view3d.h"
#include "WM_api.h"
@@ -56,12 +59,13 @@
int paint_curve_poll(bContext *C)
{
+ const WorkSpace *workspace = CTX_wm_workspace(C);
Object *ob = CTX_data_active_object(C);
Paint *p;
RegionView3D *rv3d = CTX_wm_region_view3d(C);
SpaceImage *sima;
- if (rv3d && !(ob && ((ob->mode & OB_MODE_ALL_PAINT) != 0)))
+ if (rv3d && !(ob && ((workspace->object_mode & OB_MODE_ALL_PAINT) != 0)))
return false;
sima = CTX_wm_space_image(C);
diff --git a/source/blender/editors/sculpt_paint/paint_hide.c b/source/blender/editors/sculpt_paint/paint_hide.c
index e2b318710a8..5d4451dd3d8 100644
--- a/source/blender/editors/sculpt_paint/paint_hide.c
+++ b/source/blender/editors/sculpt_paint/paint_hide.c
@@ -52,7 +52,7 @@
#include "BKE_paint.h"
#include "BKE_subsurf.h"
-#include "BIF_glutil.h"
+#include "DEG_depsgraph.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -323,12 +323,10 @@ static void clip_planes_from_rect(bContext *C,
{
ViewContext vc;
BoundBox bb;
- bglMats mats = {{0}};
view3d_operator_needs_opengl(C);
ED_view3d_viewcontext_init(C, &vc);
- view3d_get_transformation(vc.ar, vc.rv3d, vc.obact, &mats);
- ED_view3d_clipping_calc(&bb, clip_planes, &mats, rect);
+ ED_view3d_clipping_calc(&bb, clip_planes, vc.ar, vc.obact, rect);
negate_m4(clip_planes);
}
@@ -364,6 +362,7 @@ static int hide_show_exec(bContext *C, wmOperator *op)
{
ARegion *ar = CTX_wm_region(C);
Object *ob = CTX_data_active_object(C);
+ EvaluationContext eval_ctx;
Mesh *me = ob->data;
PartialVisAction action;
PartialVisArea area;
@@ -375,6 +374,8 @@ static int hide_show_exec(bContext *C, wmOperator *op)
rcti rect;
int totnode, i;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
/* read operator properties */
action = RNA_enum_get(op->ptr, "action");
area = RNA_enum_get(op->ptr, "area");
@@ -382,8 +383,8 @@ static int hide_show_exec(bContext *C, wmOperator *op)
clip_planes_from_rect(C, clip_planes, &rect);
- dm = mesh_get_derived_final(CTX_data_scene(C), ob, CD_MASK_BAREMESH);
- pbvh = dm->getPBVH(ob, dm);
+ dm = mesh_get_derived_final(&eval_ctx, CTX_data_scene(C), ob, CD_MASK_BAREMESH);
+ pbvh = dm->getPBVH(ob, dm, eval_ctx.object_mode);
ob->sculpt->pbvh = pbvh;
get_pbvh_nodes(pbvh, &nodes, &totnode, clip_planes, area);
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index c6472b258ca..b7cbdfecfe8 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -51,7 +51,6 @@
#include "BKE_colorband.h"
#include "BKE_context.h"
-#include "BKE_depsgraph.h"
#include "BKE_DerivedMesh.h"
#include "BKE_brush.h"
#include "BKE_main.h"
@@ -59,6 +58,8 @@
#include "BKE_node.h"
#include "BKE_paint.h"
+#include "DEG_depsgraph.h"
+
#include "UI_interface.h"
#include "UI_view2d.h"
@@ -76,9 +77,9 @@
#include "GPU_draw.h"
#include "GPU_buffers.h"
+#include "GPU_immediate.h"
#include "BIF_gl.h"
-#include "BIF_glutil.h"
#include "IMB_colormanagement.h"
@@ -264,11 +265,13 @@ static int image_paint_poll(bContext *C)
{
Object *obact;
- if (!image_paint_brush(C))
+ if (!image_paint_brush(C)) {
return 0;
+ }
+ const WorkSpace *workspace = CTX_wm_workspace(C);
obact = CTX_data_active_object(C);
- if ((obact && obact->mode & OB_MODE_TEXTURE_PAINT) && CTX_wm_region_view3d(C)) {
+ if ((obact && workspace->object_mode & OB_MODE_TEXTURE_PAINT) && CTX_wm_region_view3d(C)) {
return 1;
}
else {
@@ -397,12 +400,28 @@ static void gradient_draw_line(bContext *UNUSED(C), int x, int y, void *customda
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
glLineWidth(4.0);
- glColor4ub(0, 0, 0, 255);
- sdrawline(x, y, pop->startmouse[0], pop->startmouse[1]);
+ immUniformColor4ub(0, 0, 0, 255);
+
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2i(pos, x, y);
+ immVertex2i(pos, pop->startmouse[0], pop->startmouse[1]);
+ immEnd();
+
glLineWidth(2.0);
- glColor4ub(255, 255, 255, 255);
- sdrawline(x, y, pop->startmouse[0], pop->startmouse[1]);
+ immUniformColor4ub(255, 255, 255, 255);
+
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2i(pos, x, y);
+ immVertex2i(pos, pop->startmouse[0], pop->startmouse[1]);
+ immEnd();
+
+ immUnbindProgram();
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
@@ -424,7 +443,8 @@ static PaintOperation *texture_paint_init(bContext *C, wmOperator *op, const flo
/* initialize from context */
if (CTX_wm_region_view3d(C)) {
- Object *ob = OBACT;
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Object *ob = OBACT(view_layer);
bool uvs, mat, tex, stencil;
if (!BKE_paint_proj_mesh_data_check(scene, ob, &uvs, &mat, &tex, &stencil)) {
BKE_paint_data_warning(op->reports, uvs, mat, tex, stencil);
@@ -706,16 +726,20 @@ static void toggle_paint_cursor(bContext *C, int enable)
void ED_space_image_paint_update(wmWindowManager *wm, Scene *scene)
{
ToolSettings *settings = scene->toolsettings;
- wmWindow *win;
- ScrArea *sa;
ImagePaintSettings *imapaint = &settings->imapaint;
bool enabled = false;
- for (win = wm->windows.first; win; win = win->next)
- for (sa = win->screen->areabase.first; sa; sa = sa->next)
- if (sa->spacetype == SPACE_IMAGE)
- if (((SpaceImage *)sa->spacedata.first)->mode == SI_MODE_PAINT)
+ for (wmWindow *win = wm->windows.first; win; win = win->next) {
+ bScreen *screen = WM_window_get_active_screen(win);
+
+ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
+ if (sa->spacetype == SPACE_IMAGE) {
+ if (((SpaceImage *)sa->spacedata.first)->mode == SI_MODE_PAINT) {
enabled = true;
+ }
+ }
+ }
+ }
if (enabled) {
BKE_paint_init(scene, ePaintTexture2D, PAINT_CURSOR_TEXTURE_PAINT);
@@ -1019,19 +1043,21 @@ static int texture_paint_toggle_poll(bContext *C)
static int texture_paint_toggle_exec(bContext *C, wmOperator *op)
{
+ wmWindowManager *wm = CTX_wm_manager(C);
+ WorkSpace *workspace = CTX_wm_workspace(C);
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
const int mode_flag = OB_MODE_TEXTURE_PAINT;
- const bool is_mode_set = (ob->mode & mode_flag) != 0;
+ const bool is_mode_set = (workspace->object_mode & mode_flag) != 0;
if (!is_mode_set) {
- if (!ED_object_mode_compat_set(C, ob, mode_flag, op->reports)) {
+ if (!ED_object_mode_compat_set(C, workspace, mode_flag, op->reports)) {
return OPERATOR_CANCELLED;
}
}
- if (ob->mode & mode_flag) {
- ob->mode &= ~mode_flag;
+ if (workspace->object_mode & mode_flag) {
+ workspace->object_mode &= ~mode_flag;
if (U.glreslimit != 0)
GPU_free_images();
@@ -1071,15 +1097,17 @@ static int texture_paint_toggle_exec(bContext *C, wmOperator *op)
if (sl->spacetype == SPACE_IMAGE) {
SpaceImage *sima = (SpaceImage *)sl;
- if (!sima->pin)
- ED_space_image_set(sima, scene, scene->obedit, ima);
+ if (!sima->pin) {
+ Object *obedit = CTX_data_edit_object(C);
+ ED_space_image_set(sima, scene, obedit, ima);
+ }
}
}
}
}
}
- ob->mode |= mode_flag;
+ workspace->object_mode |= mode_flag;
BKE_paint_init(scene, ePaintTextureProjective, PAINT_CURSOR_TEXTURE_PAINT);
@@ -1090,6 +1118,8 @@ static int texture_paint_toggle_exec(bContext *C, wmOperator *op)
toggle_paint_cursor(C, 1);
}
+ ED_workspace_object_mode_sync_from_object(wm, workspace, ob);
+
GPU_drawobject_free(ob->derivedFinal);
WM_event_add_notifier(C, NC_SCENE | ND_MODE, scene);
@@ -1116,9 +1146,10 @@ static int brush_colors_flip_exec(bContext *C, wmOperator *UNUSED(op))
{
UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings;
- Brush *br;
+ WorkSpace *workspace = CTX_wm_workspace(C);
Object *ob = CTX_data_active_object(C);
- if (!(ob && (ob->mode & OB_MODE_VERTEX_PAINT))) {
+ Brush *br;
+ if (!(ob && (workspace->object_mode & OB_MODE_VERTEX_PAINT))) {
br = image_paint_brush(C);
}
else {
@@ -1149,8 +1180,11 @@ static int brush_colors_flip_poll(bContext *C)
}
else {
Object *ob = CTX_data_active_object(C);
- if (ob && (ob->mode & OB_MODE_VERTEX_PAINT)) {
- return 1;
+ if (ob) {
+ WorkSpace *workspace = CTX_wm_workspace(C);
+ if (workspace->object_mode & OB_MODE_VERTEX_PAINT) {
+ return 1;
+ }
}
}
return 0;
@@ -1183,16 +1217,18 @@ void ED_imapaint_bucket_fill(struct bContext *C, float color[3], wmOperator *op)
ED_undo_paint_push_end(UNDO_PAINT_IMAGE);
- DAG_id_tag_update(&ima->id, 0);
+ DEG_id_tag_update(&ima->id, 0);
}
static int texture_paint_poll(bContext *C)
{
- if (texture_paint_toggle_poll(C))
- if (CTX_data_active_object(C)->mode & OB_MODE_TEXTURE_PAINT)
+ if (texture_paint_toggle_poll(C)) {
+ WorkSpace *workspace = CTX_wm_workspace(C);
+ if (workspace->object_mode & OB_MODE_TEXTURE_PAINT) {
return 1;
-
+ }
+ }
return 0;
}
@@ -1203,16 +1239,19 @@ int image_texture_paint_poll(bContext *C)
int facemask_paint_poll(bContext *C)
{
- return BKE_paint_select_face_test(CTX_data_active_object(C));
+ const WorkSpace *workspace = CTX_wm_workspace(C);
+ return BKE_paint_select_face_test(CTX_data_active_object(C), workspace->object_mode);
}
int vert_paint_poll(bContext *C)
{
- return BKE_paint_select_vert_test(CTX_data_active_object(C));
+ const WorkSpace *workspace = CTX_wm_workspace(C);
+ return BKE_paint_select_vert_test(CTX_data_active_object(C), workspace->object_mode);
}
int mask_paint_poll(bContext *C)
{
- return BKE_paint_select_elem_test(CTX_data_active_object(C));
+ const WorkSpace *workspace = CTX_wm_workspace(C);
+ return BKE_paint_select_elem_test(CTX_data_active_object(C), workspace->object_mode);
}
diff --git a/source/blender/editors/sculpt_paint/paint_image_2d.c b/source/blender/editors/sculpt_paint/paint_image_2d.c
index 894277402a7..2ce7c51b6b4 100644
--- a/source/blender/editors/sculpt_paint/paint_image_2d.c
+++ b/source/blender/editors/sculpt_paint/paint_image_2d.c
@@ -46,12 +46,13 @@
#include "BKE_colorband.h"
#include "BKE_context.h"
-#include "BKE_depsgraph.h"
#include "BKE_brush.h"
#include "BKE_image.h"
#include "BKE_paint.h"
#include "BKE_report.h"
+#include "DEG_depsgraph.h"
+
#include "ED_paint.h"
#include "ED_screen.h"
@@ -1365,7 +1366,7 @@ void paint_2d_redraw(const bContext *C, void *ps, bool final)
/* compositor listener deals with updating */
WM_event_add_notifier(C, NC_IMAGE | NA_EDITED, s->image);
- DAG_id_tag_update(&s->image->id, 0);
+ DEG_id_tag_update(&s->image->id, 0);
}
else {
if (!s->sima || !s->sima->lock)
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 60fe8555ba2..58c03330256 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -65,7 +65,6 @@
#include "BKE_colorband.h"
#include "BKE_context.h"
#include "BKE_colortools.h"
-#include "BKE_depsgraph.h"
#include "BKE_DerivedMesh.h"
#include "BKE_idprop.h"
#include "BKE_brush.h"
@@ -81,6 +80,8 @@
#include "BKE_scene.h"
#include "BKE_texture.h"
+#include "DEG_depsgraph.h"
+
#include "UI_interface.h"
#include "ED_mesh.h"
@@ -226,6 +227,7 @@ typedef struct ProjPaintState {
View3D *v3d;
RegionView3D *rv3d;
ARegion *ar;
+ const Depsgraph *depsgraph;
Scene *scene;
int source; /* PROJ_SRC_**** */
@@ -3132,7 +3134,7 @@ static void proj_paint_state_viewport_init(
ED_view3d_ob_project_mat_get_from_obmat(ps->rv3d, ps->obmat, ps->projectMat);
- ps->is_ortho = ED_view3d_clip_range_get(ps->v3d, ps->rv3d, &ps->clipsta, &ps->clipend, true);
+ ps->is_ortho = ED_view3d_clip_range_get(ps->depsgraph, ps->v3d, ps->rv3d, &ps->clipsta, &ps->clipend, true);
}
else {
/* re-projection */
@@ -3421,12 +3423,15 @@ static void project_paint_bleed_add_face_user(
#endif
/* Return true if DM can be painted on, false otherwise */
-static bool proj_paint_state_dm_init(ProjPaintState *ps)
+static bool proj_paint_state_dm_init(const bContext *C, ProjPaintState *ps)
{
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
/* Workaround for subsurf selection, try the display mesh first */
if (ps->source == PROJ_SRC_IMAGE_CAM) {
/* using render mesh, assume only camera was rendered from */
- ps->dm = mesh_create_derived_render(ps->scene, ps->ob, ps->scene->customdata_mask | CD_MASK_MTFACE);
+ ps->dm = mesh_create_derived_render(&eval_ctx, ps->scene, ps->ob, ps->scene->customdata_mask | CD_MASK_MTFACE);
ps->dm_release = true;
}
else if (ps->ob->derivedFinal &&
@@ -3438,7 +3443,7 @@ static bool proj_paint_state_dm_init(ProjPaintState *ps)
}
else {
ps->dm = mesh_get_derived_final(
- ps->scene, ps->ob,
+ &eval_ctx, ps->scene, ps->ob,
ps->scene->customdata_mask | CD_MASK_MTFACE | (ps->do_face_sel ? CD_ORIGINDEX : 0));
ps->dm_release = true;
}
@@ -3488,7 +3493,7 @@ static void proj_paint_layer_clone_init(
/* use clone mtface? */
if (ps->do_layer_clone) {
- const int layer_num = CustomData_get_clone_layer(&((Mesh *)ps->ob->data)->pdata, CD_MTEXPOLY);
+ const int layer_num = CustomData_get_clone_layer(&((Mesh *)ps->ob->data)->ldata, CD_MLOOPUV);
ps->dm_mloopuv_clone = MEM_mallocN(ps->dm_totpoly * sizeof(MLoopUV *), "proj_paint_mtfaces");
@@ -3818,7 +3823,7 @@ static void project_paint_prepare_all_faces(
/* run once per stroke before projection painting */
static void project_paint_begin(
- ProjPaintState *ps,
+ const bContext *C, ProjPaintState *ps,
const bool is_multi_view, const char symmetry_flag)
{
ProjPaintLayerClone layer_clone;
@@ -3841,7 +3846,7 @@ static void project_paint_begin(
/* paint onto the derived mesh */
if (ps->is_shared_user == false) {
- if (!proj_paint_state_dm_init(ps)) {
+ if (!proj_paint_state_dm_init(C, ps)) {
return;
}
}
@@ -3851,7 +3856,7 @@ static void project_paint_begin(
if (ps->do_layer_stencil || ps->do_stencil_brush) {
//int layer_num = CustomData_get_stencil_layer(&ps->dm->loopData, CD_MLOOPUV);
- int layer_num = CustomData_get_stencil_layer(&((Mesh *)ps->ob->data)->pdata, CD_MTEXPOLY);
+ int layer_num = CustomData_get_stencil_layer(&((Mesh *)ps->ob->data)->ldata, CD_MLOOPUV);
if (layer_num != -1)
ps->dm_mloopuv_stencil = CustomData_get_layer_n(&ps->dm->loopData, CD_MLOOPUV, layer_num);
@@ -3939,7 +3944,7 @@ static void project_paint_end(ProjPaintState *ps)
ProjPaintImage *projIma;
for (a = 0, projIma = ps->projImages; a < ps->image_tot; a++, projIma++) {
BKE_image_release_ibuf(projIma->ima, projIma->ibuf, NULL);
- DAG_id_tag_update(&projIma->ima->id, 0);
+ DEG_id_tag_update(&projIma->ima->id, 0);
}
}
@@ -5024,7 +5029,9 @@ void paint_proj_stroke(
/* clone gets special treatment here to avoid going through image initialization */
if (ps_handle->is_clone_cursor_pick) {
+ EvaluationContext eval_ctx;
Scene *scene = ps_handle->scene;
+ struct Depsgraph *graph = CTX_data_depsgraph(C);
View3D *v3d = CTX_wm_view3d(C);
ARegion *ar = CTX_wm_region(C);
float *cursor = ED_view3d_cursor3d_get(scene, v3d);
@@ -5032,8 +5039,11 @@ void paint_proj_stroke(
view3d_operator_needs_opengl(C);
- if (!ED_view3d_autodist(scene, ar, v3d, mval_i, cursor, false, NULL))
+ CTX_data_eval_ctx(C, &eval_ctx);
+
+ if (!ED_view3d_autodist(&eval_ctx, graph, ar, v3d, mval_i, cursor, false, NULL)) {
return;
+ }
ED_region_tag_redraw(ar);
@@ -5089,6 +5099,7 @@ static void project_state_init(bContext *C, Object *ob, ProjPaintState *ps, int
ps->rv3d = CTX_wm_region_view3d(C);
ps->ar = CTX_wm_region(C);
+ ps->depsgraph = CTX_data_depsgraph(C);
ps->scene = scene;
ps->ob = ob; /* allow override of active object */
@@ -5211,7 +5222,7 @@ void *paint_proj_new_stroke(bContext *C, Object *ob, const float mouse[2], int m
project_state_init(C, ob, ps, mode);
- if (ps->ob == NULL || !(ps->ob->lay & ps->v3d->lay)) {
+ if (ps->ob == NULL) {
ps_handle->ps_views_tot = i + 1;
goto fail;
}
@@ -5235,7 +5246,7 @@ void *paint_proj_new_stroke(bContext *C, Object *ob, const float mouse[2], int m
PROJ_PAINT_STATE_SHARED_MEMCPY(ps, ps_handle->ps_views[0]);
}
- project_paint_begin(ps, is_multi_view, symmetry_flag_views[i]);
+ project_paint_begin(C, ps, is_multi_view, symmetry_flag_views[i]);
paint_proj_begin_clone(ps, mouse);
@@ -5313,11 +5324,12 @@ static int texture_paint_camera_project_exec(bContext *C, wmOperator *op)
{
Image *image = BLI_findlink(&CTX_data_main(C)->image, RNA_enum_get(op->ptr, "image"));
Scene *scene = CTX_data_scene(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
ProjPaintState ps = {NULL};
int orig_brush_size;
IDProperty *idgroup;
IDProperty *view_data = NULL;
- Object *ob = OBACT;
+ Object *ob = OBACT(view_layer);
bool uvs, mat, tex;
if (ob == NULL || ob->type != OB_MESH) {
@@ -5387,7 +5399,7 @@ static int texture_paint_camera_project_exec(bContext *C, wmOperator *op)
ED_image_undo_push_begin(op->type->name);
/* allocate and initialize spatial data structures */
- project_paint_begin(&ps, false, 0);
+ project_paint_begin(C, &ps, false, 0);
if (ps.dm == NULL) {
BKE_brush_size_set(scene, ps.brush, orig_brush_size);
@@ -5445,12 +5457,16 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
char filename[FILE_MAX];
Scene *scene = CTX_data_scene(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ EvaluationContext eval_ctx;
ToolSettings *settings = scene->toolsettings;
int w = settings->imapaint.screen_grab_size[0];
int h = settings->imapaint.screen_grab_size[1];
int maxsize;
char err_out[256] = "unknown";
+ CTX_data_eval_ctx(C, &eval_ctx);
+
RNA_string_get(op->ptr, "filepath", filename);
maxsize = GPU_max_texture_size();
@@ -5459,9 +5475,9 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
if (h > maxsize) h = maxsize;
ibuf = ED_view3d_draw_offscreen_imbuf(
- scene, CTX_wm_view3d(C), CTX_wm_region(C),
+ &eval_ctx, scene, view_layer, CTX_wm_view3d(C), CTX_wm_region(C),
w, h, IB_rect, V3D_OFSDRAW_NONE, R_ALPHAPREMUL, 0, NULL,
- NULL, NULL, err_out);
+ NULL, err_out);
if (!ibuf) {
/* Mostly happens when OpenGL offscreen buffer was failed to create, */
/* but could be other reasons. Should be handled in the future. nazgul */
@@ -5493,7 +5509,7 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
array = (float *)IDP_Array(view_data);
memcpy(array, rv3d->winmat, sizeof(rv3d->winmat)); array += sizeof(rv3d->winmat) / sizeof(float);
memcpy(array, rv3d->viewmat, sizeof(rv3d->viewmat)); array += sizeof(rv3d->viewmat) / sizeof(float);
- is_ortho = ED_view3d_clip_range_get(v3d, rv3d, &array[0], &array[1], true);
+ is_ortho = ED_view3d_clip_range_get(CTX_data_depsgraph(C), v3d, rv3d, &array[0], &array[1], true);
/* using float for a bool is dodgy but since its an extra member in the array...
* easier then adding a single bool prop */
array[2] = is_ortho ? 1.0f : 0.0f;
@@ -5593,7 +5609,7 @@ bool BKE_paint_proj_mesh_data_check(Scene *scene, Object *ob, bool *uvs, bool *m
}
me = BKE_mesh_from_object(ob);
- layernum = CustomData_number_of_layers(&me->pdata, CD_MTEXPOLY);
+ layernum = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
if (layernum == 0) {
hasuvs = false;
@@ -5742,7 +5758,7 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
BKE_texpaint_slot_refresh_cache(scene, ma);
BKE_image_signal(ima, NULL, IMA_SIGNAL_USER_NEW_IMAGE);
WM_event_add_notifier(C, NC_IMAGE | NA_ADDED, ima);
- DAG_id_tag_update(&ma->id, 0);
+ DEG_id_tag_update(&ma->id, 0);
ED_area_tag_redraw(CTX_wm_area(C));
BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
@@ -5858,7 +5874,7 @@ static int texture_paint_delete_texture_paint_slot_exec(bContext *C, wmOperator
ma->mtex[slot->index] = NULL;
BKE_texpaint_slot_refresh_cache(scene, ma);
- DAG_id_tag_update(&ma->id, 0);
+ DEG_id_tag_update(&ma->id, 0);
WM_event_add_notifier(C, NC_MATERIAL, ma);
/* we need a notifier for data change since we change the displayed modifier uvs */
WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
@@ -5916,7 +5932,7 @@ static int add_simple_uvs_exec(bContext *C, wmOperator *UNUSED(op))
BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
- DAG_id_tag_update(ob->data, 0);
+ DEG_id_tag_update(ob->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, scene);
return OPERATOR_FINISHED;
@@ -5924,11 +5940,11 @@ static int add_simple_uvs_exec(bContext *C, wmOperator *UNUSED(op))
static int add_simple_uvs_poll(bContext *C)
{
+ const WorkSpace *workspace = CTX_wm_workspace(C);
Object *ob = CTX_data_active_object(C);
-
- if (!ob || ob->type != OB_MESH || ob->mode != OB_MODE_TEXTURE_PAINT)
+ if (!ob || (ob->type != OB_MESH) || (workspace->object_mode != OB_MODE_TEXTURE_PAINT)) {
return false;
-
+ }
return true;
}
diff --git a/source/blender/editors/sculpt_paint/paint_image_undo.c b/source/blender/editors/sculpt_paint/paint_image_undo.c
index b5b64eb3e16..d080c324d6c 100644
--- a/source/blender/editors/sculpt_paint/paint_image_undo.c
+++ b/source/blender/editors/sculpt_paint/paint_image_undo.c
@@ -34,10 +34,11 @@
#include "IMB_imbuf_types.h"
#include "BKE_context.h"
-#include "BKE_depsgraph.h"
#include "BKE_image.h"
#include "BKE_main.h"
+#include "DEG_depsgraph.h"
+
#include "ED_paint.h"
#include "GPU_draw.h"
@@ -327,7 +328,7 @@ static void image_undo_restore_list(bContext *C, ListBase *lb)
}
ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
- DAG_id_tag_update(&ima->id, 0);
+ DEG_id_tag_update(&ima->id, 0);
BKE_image_release_ibuf(ima, ibuf, NULL);
}
diff --git a/source/blender/editors/sculpt_paint/paint_intern.h b/source/blender/editors/sculpt_paint/paint_intern.h
index 52be4be4c0d..ccca0d248a5 100644
--- a/source/blender/editors/sculpt_paint/paint_intern.h
+++ b/source/blender/editors/sculpt_paint/paint_intern.h
@@ -156,10 +156,10 @@ void PAINT_OT_weight_sample_group(struct wmOperatorType *ot);
/* paint_vertex_proj.c */
struct VertProjHandle;
struct VertProjHandle *ED_vpaint_proj_handle_create(
- struct Scene *scene, struct Object *ob,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
struct DMCoNo **r_vcosnos);
void ED_vpaint_proj_handle_update(
- struct VertProjHandle *vp_handle,
+ const struct EvaluationContext *eval_ctx, struct VertProjHandle *vp_handle,
/* runtime vars */
struct ARegion *ar, const float mval_fl[2]);
void ED_vpaint_proj_handle_free(
@@ -253,7 +253,6 @@ bool paint_convert_bb_to_rect(struct rcti *rect,
* 2D screens-space bounding box into four 3D planes) */
void paint_calc_redraw_planes(float planes[4][4],
const struct ARegion *ar,
- struct RegionView3D *rv3d,
struct Object *ob,
const struct rcti *screen_rect);
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index 76b629395e2..162c067166c 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -35,8 +35,6 @@
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
-#include "BIF_glutil.h"
-
#include "BLI_bitmap_draw_2d.h"
#include "BLI_math_matrix.h"
#include "BLI_math_geom.h"
@@ -52,6 +50,8 @@
#include "BKE_paint.h"
#include "BKE_subsurf.h"
+#include "DEG_depsgraph.h"
+
#include "RNA_access.h"
#include "RNA_define.h"
@@ -134,6 +134,7 @@ static int mask_flood_fill_exec(bContext *C, wmOperator *op)
ARegion *ar = CTX_wm_region(C);
struct Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
+ EvaluationContext eval_ctx;
PaintMaskFloodMode mode;
float value;
PBVH *pbvh;
@@ -142,10 +143,12 @@ static int mask_flood_fill_exec(bContext *C, wmOperator *op)
bool multires;
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
mode = RNA_enum_get(op->ptr, "mode");
value = RNA_float_get(op->ptr, "value");
- BKE_sculpt_update_mesh_elements(scene, sd, ob, false, true);
+ BKE_sculpt_update_mesh_elements(&eval_ctx, scene, sd, ob, false, true);
pbvh = ob->sculpt->pbvh;
multires = (BKE_pbvh_type(pbvh) == PBVH_GRIDS);
@@ -258,9 +261,9 @@ static void mask_box_select_task_cb(
int ED_sculpt_mask_box_select(struct bContext *C, ViewContext *vc, const rcti *rect, bool select, bool UNUSED(extend))
{
+ EvaluationContext eval_ctx;
Sculpt *sd = vc->scene->toolsettings->sculpt;
BoundBox bb;
- bglMats mats = {{0}};
float clip_planes[4][4];
float clip_planes_final[4][4];
ARegion *ar = vc->ar;
@@ -274,15 +277,16 @@ int ED_sculpt_mask_box_select(struct bContext *C, ViewContext *vc, const rcti *r
int totnode, symmpass;
int symm = sd->paint.symmetry_flags & PAINT_SYMM_AXIS_ALL;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
mode = PAINT_MASK_FLOOD_VALUE;
value = select ? 1.0 : 0.0;
/* transform the clip planes in object space */
- view3d_get_transformation(vc->ar, vc->rv3d, vc->obact, &mats);
- ED_view3d_clipping_calc(&bb, clip_planes, &mats, rect);
+ ED_view3d_clipping_calc(&bb, clip_planes, vc->ar, vc->obact, rect);
negate_m4(clip_planes);
- BKE_sculpt_update_mesh_elements(scene, sd, ob, false, true);
+ BKE_sculpt_update_mesh_elements(&eval_ctx, scene, sd, ob, false, true);
pbvh = ob->sculpt->pbvh;
multires = (BKE_pbvh_type(pbvh) == PBVH_GRIDS);
@@ -424,9 +428,9 @@ static int paint_mask_gesture_lasso_exec(bContext *C, wmOperator *op)
const int (*mcords)[2] = WM_gesture_lasso_path_to_array(C, op, &mcords_tot);
if (mcords) {
+ EvaluationContext eval_ctx;
float clip_planes[4][4], clip_planes_final[4][4];
BoundBox bb;
- bglMats mats = {{0}};
Object *ob;
ViewContext vc;
LassoMaskData data;
@@ -440,11 +444,12 @@ static int paint_mask_gesture_lasso_exec(bContext *C, wmOperator *op)
PaintMaskFloodMode mode = RNA_enum_get(op->ptr, "mode");
float value = RNA_float_get(op->ptr, "value");
+ CTX_data_eval_ctx(C, &eval_ctx);
+
/* Calculations of individual vertices are done in 2D screen space to diminish the amount of
* calculations done. Bounding box PBVH collision is not computed against enclosing rectangle
* of lasso */
ED_view3d_viewcontext_init(C, &vc);
- view3d_get_transformation(vc.ar, vc.rv3d, vc.obact, &mats);
/* lasso data calculations */
data.vc = &vc;
@@ -460,10 +465,10 @@ static int paint_mask_gesture_lasso_exec(bContext *C, wmOperator *op)
mcords, mcords_tot,
mask_lasso_px_cb, &data);
- ED_view3d_clipping_calc(&bb, clip_planes, &mats, &data.rect);
+ ED_view3d_clipping_calc(&bb, clip_planes, vc.ar, vc.obact, &data.rect);
negate_m4(clip_planes);
- BKE_sculpt_update_mesh_elements(scene, sd, ob, false, true);
+ BKE_sculpt_update_mesh_elements(&eval_ctx, scene, sd, ob, false, true);
pbvh = ob->sculpt->pbvh;
multires = (BKE_pbvh_type(pbvh) == PBVH_GRIDS);
diff --git a/source/blender/editors/sculpt_paint/paint_ops.c b/source/blender/editors/sculpt_paint/paint_ops.c
index 004d2757a71..c031a733630 100644
--- a/source/blender/editors/sculpt_paint/paint_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_ops.c
@@ -40,6 +40,8 @@
#include "BKE_paint.h"
#include "BKE_main.h"
+#include "DEG_depsgraph.h"
+
#include "ED_paint.h"
#include "ED_screen.h"
#include "ED_image.h"
@@ -260,7 +262,9 @@ static void PALETTE_OT_color_delete(wmOperatorType *ot)
}
static int brush_reset_exec(bContext *C, wmOperator *UNUSED(op))
+
{
+ const WorkSpace *workspace = CTX_wm_workspace(C);
Paint *paint = BKE_paint_get_active_from_context(C);
Brush *brush = BKE_paint_brush(paint);
Object *ob = CTX_data_active_object(C);
@@ -268,7 +272,7 @@ static int brush_reset_exec(bContext *C, wmOperator *UNUSED(op))
if (!ob || !brush) return OPERATOR_CANCELLED;
/* TODO: other modes */
- if (ob->mode & OB_MODE_SCULPT) {
+ if (workspace->object_mode & OB_MODE_SCULPT) {
BKE_brush_sculpt_reset(brush);
}
else {
@@ -401,6 +405,7 @@ static int brush_generic_tool_set(Main *bmain, Paint *paint, const int tool,
static int brush_select_exec(bContext *C, wmOperator *op)
{
+ WorkSpace *workspace = CTX_wm_workspace(C);
Main *bmain = CTX_data_main(C);
ToolSettings *toolsettings = CTX_data_tool_settings(C);
Paint *paint = NULL;
@@ -414,7 +419,7 @@ static int brush_select_exec(bContext *C, wmOperator *op)
Object *ob = CTX_data_active_object(C);
if (ob) {
/* select current paint mode */
- paint_mode = ob->mode & OB_MODE_ALL_PAINT;
+ paint_mode = workspace->object_mode & OB_MODE_ALL_PAINT;
}
else {
return OPERATOR_CANCELLED;
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index e6a9fd9adf8..861015375cb 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -51,6 +51,7 @@
#include "BKE_curve.h"
#include "BKE_colortools.h"
#include "BKE_image.h"
+#include "BKE_mesh.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -58,7 +59,7 @@
#include "BIF_gl.h"
#include "BIF_glutil.h"
-#include "GPU_basic_shader.h"
+#include "GPU_immediate.h"
#include "ED_screen.h"
#include "ED_view3d.h"
@@ -147,9 +148,18 @@ static void paint_draw_smooth_cursor(bContext *C, int x, int y, void *customdata
if (stroke && brush) {
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
- glColor4ubv(paint->paint_cursor_col);
- sdrawline(x, y, (int)stroke->last_mouse_position[0],
- (int)stroke->last_mouse_position[1]);
+
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4ubv(paint->paint_cursor_col);
+
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2f(pos, x, y);
+ immVertex2f(pos, stroke->last_mouse_position[0], stroke->last_mouse_position[1]);
+ immEnd();
+
+ immUnbindProgram();
+
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
}
@@ -161,36 +171,35 @@ static void paint_draw_line_cursor(bContext *C, int x, int y, void *customdata)
PaintStroke *stroke = customdata;
glEnable(GL_LINE_SMOOTH);
- glEnable(GL_BLEND);
- GPU_basic_shader_bind_enable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
- GPU_basic_shader_line_stipple(3, 0xAAAA);
- GPU_basic_shader_line_width(3.0);
+ uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- glColor4ub(0, 0, 0, paint->paint_cursor_col[3]);
- if (stroke->constrain_line) {
- sdrawline((int)stroke->last_mouse_position[0], (int)stroke->last_mouse_position[1],
- stroke->constrained_pos[0], stroke->constrained_pos[1]);
- }
- else {
- sdrawline((int)stroke->last_mouse_position[0], (int)stroke->last_mouse_position[1],
- x, y);
- }
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+
+ float viewport_size[4];
+ glGetFloatv(GL_VIEWPORT, viewport_size);
+ immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
+
+ immUniform1i("num_colors", 2); /* "advanced" mode */
+ const float alpha = (float)paint->paint_cursor_col[3] / 255.0f;
+ immUniformArray4fv("colors", (float *)(float[][4]){{0.0f, 0.0f, 0.0f, alpha}, {1.0f, 1.0f, 1.0f, alpha}}, 2);
+ immUniform1f("dash_width", 6.0f);
+
+ immBegin(GWN_PRIM_LINES, 2);
- glColor4ub(255, 255, 255, paint->paint_cursor_col[3]);
- GPU_basic_shader_line_width(1.0);
if (stroke->constrain_line) {
- sdrawline((int)stroke->last_mouse_position[0], (int)stroke->last_mouse_position[1],
- stroke->constrained_pos[0], stroke->constrained_pos[1]);
+ immVertex2f(shdr_pos, stroke->last_mouse_position[0], stroke->last_mouse_position[1]);
+ immVertex2f(shdr_pos, stroke->constrained_pos[0], stroke->constrained_pos[1]);
}
else {
- sdrawline((int)stroke->last_mouse_position[0], (int)stroke->last_mouse_position[1],
- x, y);
+ immVertex2f(shdr_pos, stroke->last_mouse_position[0], stroke->last_mouse_position[1]);
+ immVertex2f(shdr_pos, x, y);
}
- GPU_basic_shader_bind_disable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
+ immEnd();
+
+ immUnbindProgram();
- glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
}
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index 70fd57830c0..a45e33e4654 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -56,11 +56,13 @@
#include "BKE_paint.h"
#include "BKE_report.h"
+#include "DEG_depsgraph.h"
+
#include "RNA_access.h"
#include "RNA_define.h"
-#include "BIF_gl.h"
-#include "BIF_glutil.h"
+#include "GPU_glew.h"
+#include "GPU_matrix.h"
#include "IMB_colormanagement.h"
#include "IMB_imbuf_types.h"
@@ -130,17 +132,12 @@ bool paint_convert_bb_to_rect(rcti *rect,
* 2D screens-space bounding box into four 3D planes) */
void paint_calc_redraw_planes(float planes[4][4],
const ARegion *ar,
- RegionView3D *rv3d,
Object *ob,
const rcti *screen_rect)
{
BoundBox bb;
- bglMats mats;
rcti rect;
- memset(&bb, 0, sizeof(BoundBox));
- view3d_get_transformation(ar, rv3d, ob, &mats);
-
/* use some extra space just in case */
rect = *screen_rect;
rect.xmin -= 2;
@@ -148,7 +145,7 @@ void paint_calc_redraw_planes(float planes[4][4],
rect.ymin -= 2;
rect.ymax += 2;
- ED_view3d_clipping_calc(&bb, planes, &mats, &rect);
+ ED_view3d_clipping_calc(&bb, planes, ar, ob, &rect);
negate_m4(planes);
}
@@ -277,9 +274,9 @@ static void imapaint_tri_weights(float matrix[4][4], GLint view[4],
}
/* compute uv coordinates of mouse in face */
-static void imapaint_pick_uv(Scene *scene, Object *ob, unsigned int faceindex, const int xy[2], float uv[2])
+static void imapaint_pick_uv(EvaluationContext *eval_ctx, Scene *scene, Object *ob, unsigned int faceindex, const int xy[2], float uv[2])
{
- DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
+ DerivedMesh *dm = mesh_get_derived_final(eval_ctx, scene, ob, CD_MASK_BAREMESH);
const int tottri = dm->getNumLoopTri(dm);
int i, findex;
float p[2], w[3], absw, minabsw;
@@ -293,8 +290,8 @@ static void imapaint_pick_uv(Scene *scene, Object *ob, unsigned int faceindex, c
/* get the needed opengl matrices */
glGetIntegerv(GL_VIEWPORT, view);
- glGetFloatv(GL_MODELVIEW_MATRIX, (float *)matrix);
- glGetFloatv(GL_PROJECTION_MATRIX, (float *)proj);
+ gpuGetModelViewMatrix(matrix);
+ gpuGetProjectionMatrix(proj);
view[0] = view[1] = 0;
mul_m4_m4m4(matrix, matrix, ob->obmat);
mul_m4_m4m4(matrix, proj, matrix);
@@ -355,13 +352,15 @@ static void imapaint_pick_uv(Scene *scene, Object *ob, unsigned int faceindex, c
}
/* returns 0 if not found, otherwise 1 */
-static int imapaint_pick_face(ViewContext *vc, const int mval[2], unsigned int *r_index, unsigned int totpoly)
+static int imapaint_pick_face(
+ const struct EvaluationContext *eval_ctx, ViewContext *vc, const int mval[2],
+ unsigned int *r_index, unsigned int totpoly)
{
if (totpoly == 0)
return 0;
/* sample only on the exact position */
- *r_index = ED_view3d_backbuf_sample(vc, mval[0], mval[1]);
+ *r_index = ED_view3d_backbuf_sample(eval_ctx, vc, mval[0], mval[1]);
if ((*r_index) == 0 || (*r_index) > (unsigned int)totpoly) {
return 0;
@@ -427,6 +426,7 @@ void flip_qt_qt(float out[4], const float in[4], const char symm)
void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_proj, bool use_palette)
{
Scene *scene = CTX_data_scene(C);
+ EvaluationContext eval_ctx;
Paint *paint = BKE_paint_get_active_from_context(C);
Palette *palette = BKE_paint_palette(paint);
PaletteColor *color = NULL;
@@ -434,6 +434,8 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
unsigned int col;
const unsigned char *cp;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
CLAMP(x, 0, ar->winx);
CLAMP(y, 0, ar->winy);
@@ -450,14 +452,15 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
if (CTX_wm_view3d(C) && texpaint_proj) {
/* first try getting a colour directly from the mesh faces if possible */
- Object *ob = OBACT;
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Object *ob = OBACT(view_layer);
bool sample_success = false;
ImagePaintSettings *imapaint = &scene->toolsettings->imapaint;
bool use_material = (imapaint->mode == IMAGEPAINT_MODE_MATERIAL);
if (ob) {
Mesh *me = (Mesh *)ob->data;
- DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
+ DerivedMesh *dm = mesh_get_derived_final(&eval_ctx, scene, ob, CD_MASK_BAREMESH);
ViewContext vc;
const int mval[2] = {x, y};
@@ -469,7 +472,7 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
view3d_operator_needs_opengl(C);
- if (imapaint_pick_face(&vc, mval, &faceindex, totpoly)) {
+ if (imapaint_pick_face(&eval_ctx, &vc, mval, &faceindex, totpoly)) {
Image *image;
if (use_material)
@@ -482,7 +485,7 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
if (ibuf && ibuf->rect) {
float uv[2];
float u, v;
- imapaint_pick_uv(scene, ob, faceindex, mval, uv);
+ imapaint_pick_uv(&eval_ctx, scene, ob, faceindex, mval, uv);
sample_success = true;
u = fmodf(uv[0], 1.0f);
@@ -563,9 +566,11 @@ static int brush_curve_preset_exec(bContext *C, wmOperator *op)
Brush *br = BKE_paint_brush(BKE_paint_get_active_from_context(C));
if (br) {
+ const WorkSpace *workspace = CTX_wm_workspace(C);
Scene *scene = CTX_data_scene(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_brush_curve_preset(br, RNA_enum_get(op->ptr, "shape"));
- BKE_paint_invalidate_cursor_overlay(scene, br->curve);
+ BKE_paint_invalidate_cursor_overlay(scene, view_layer, br->curve, workspace->object_mode);
}
return OPERATOR_FINISHED;
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 4b2eb0fdd30..f8ad943ffef 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -54,8 +54,9 @@
#include "BKE_brush.h"
#include "BKE_context.h"
-#include "BKE_depsgraph.h"
#include "BKE_deform.h"
+#include "BKE_global.h"
+#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
#include "BKE_object_deform.h"
@@ -63,6 +64,8 @@
#include "BKE_report.h"
#include "BKE_subsurf.h"
+#include "DEG_depsgraph.h"
+
#include "WM_api.h"
#include "WM_types.h"
@@ -198,9 +201,12 @@ static void paint_last_stroke_update(Scene *scene, ARegion *ar, const float mval
/* Returns true if vertex paint mode is active */
int vertex_paint_mode_poll(bContext *C)
{
+ const WorkSpace *workspace = CTX_wm_workspace(C);
Object *ob = CTX_data_active_object(C);
-
- return ob && ob->mode == OB_MODE_VERTEX_PAINT && ((Mesh *)ob->data)->totpoly;
+ return (ob &&
+ (ob->type == OB_MESH) &&
+ ((Mesh *)ob->data)->totpoly &&
+ (workspace->object_mode & OB_MODE_VERTEX_PAINT));
}
int vertex_paint_poll(bContext *C)
@@ -220,18 +226,22 @@ int vertex_paint_poll(bContext *C)
int weight_paint_mode_poll(bContext *C)
{
+ const WorkSpace *workspace = CTX_wm_workspace(C);
Object *ob = CTX_data_active_object(C);
-
- return ob && ob->mode == OB_MODE_WEIGHT_PAINT && ((Mesh *)ob->data)->totpoly;
+ return (ob &&
+ (ob->type == OB_MESH) &&
+ ((Mesh *)ob->data)->totpoly &&
+ (workspace->object_mode == OB_MODE_WEIGHT_PAINT));
}
int weight_paint_poll(bContext *C)
{
+ const WorkSpace *workspace = CTX_wm_workspace(C);
Object *ob = CTX_data_active_object(C);
ScrArea *sa;
if ((ob != NULL) &&
- (ob->mode & OB_MODE_WEIGHT_PAINT) &&
+ (workspace->object_mode & OB_MODE_WEIGHT_PAINT) &&
(BKE_paint_brush(&CTX_data_tool_settings(C)->wpaint->paint) != NULL) &&
(sa = CTX_wm_area(C)) &&
(sa->spacetype == SPACE_VIEW3D))
@@ -937,28 +947,29 @@ static void do_weight_paint_vertex(
/* Toggle operator for turning vertex paint mode on or off (copied from sculpt.c) */
-static void vertex_paint_init_session(Scene *scene, Object *ob)
+static void vertex_paint_init_session(const EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
/* Create persistent sculpt mode data */
BKE_sculpt_toolsettings_data_ensure(scene);
if (ob->sculpt == NULL) {
ob->sculpt = MEM_callocN(sizeof(SculptSession), "sculpt session");
- BKE_sculpt_update_mesh_elements(scene, scene->toolsettings->sculpt, ob, 0, false);
+ BKE_sculpt_update_mesh_elements(eval_ctx, scene, scene->toolsettings->sculpt, ob, 0, false);
}
}
-static void vertex_paint_init_session_data(const ToolSettings *ts, Object *ob)
+static void vertex_paint_init_session_data(
+ const EvaluationContext *eval_ctx, const ToolSettings *ts, Object *ob)
{
/* Create maps */
struct SculptVertexPaintGeomMap *gmap = NULL;
const Brush *brush = NULL;
- if (ob->mode == OB_MODE_VERTEX_PAINT) {
+ if (eval_ctx->object_mode == OB_MODE_VERTEX_PAINT) {
gmap = &ob->sculpt->mode.vpaint.gmap;
brush = BKE_paint_brush(&ts->vpaint->paint);
ob->sculpt->mode_type = OB_MODE_VERTEX_PAINT;
}
- else if (ob->mode == OB_MODE_WEIGHT_PAINT) {
+ else if (eval_ctx->object_mode == OB_MODE_WEIGHT_PAINT) {
gmap = &ob->sculpt->mode.wpaint.gmap;
brush = BKE_paint_brush(&ts->wpaint->paint);
ob->sculpt->mode_type = OB_MODE_WEIGHT_PAINT;
@@ -987,7 +998,7 @@ static void vertex_paint_init_session_data(const ToolSettings *ts, Object *ob)
}
/* Create average brush arrays */
- if (ob->mode == OB_MODE_VERTEX_PAINT) {
+ if (eval_ctx->object_mode == OB_MODE_VERTEX_PAINT) {
if (!brush_use_accumulate(brush)) {
if (ob->sculpt->mode.vpaint.previous_color == NULL) {
ob->sculpt->mode.vpaint.previous_color =
@@ -998,7 +1009,7 @@ static void vertex_paint_init_session_data(const ToolSettings *ts, Object *ob)
MEM_SAFE_FREE(ob->sculpt->mode.vpaint.previous_color);
}
}
- else if (ob->mode == OB_MODE_WEIGHT_PAINT) {
+ else if (eval_ctx->object_mode == OB_MODE_WEIGHT_PAINT) {
if (!brush_use_accumulate(brush)) {
if (ob->sculpt->mode.wpaint.alpha_weight == NULL) {
ob->sculpt->mode.wpaint.alpha_weight =
@@ -1031,11 +1042,12 @@ static void vertex_paint_init_session_data(const ToolSettings *ts, Object *ob)
* \{ */
static void ed_vwpaintmode_enter_generic(
+ const EvaluationContext *eval_ctx,
wmWindowManager *wm,
- Scene *scene,
+ WorkSpace *workspace, Scene *scene,
Object *ob, const eObjectMode mode_flag)
{
- ob->mode |= mode_flag;
+ workspace->object_mode |= mode_flag;
Mesh *me = BKE_mesh_from_object(ob);
if (mode_flag == OB_MODE_VERTEX_PAINT) {
@@ -1078,37 +1090,45 @@ static void ed_vwpaintmode_enter_generic(
BKE_sculptsession_free(ob);
}
- vertex_paint_init_session(scene, ob);
+ vertex_paint_init_session(eval_ctx, scene, ob);
+
+ ED_workspace_object_mode_sync_from_object(wm, workspace, ob);
}
void ED_object_vpaintmode_enter_ex(
- wmWindowManager *wm,
- Scene *scene, Object *ob)
+ const EvaluationContext *eval_ctx, wmWindowManager *wm,
+ WorkSpace *workspace, Scene *scene, Object *ob)
{
ed_vwpaintmode_enter_generic(
- wm, scene, ob, OB_MODE_VERTEX_PAINT);
+ eval_ctx, wm, workspace, scene, ob, OB_MODE_VERTEX_PAINT);
}
void ED_object_vpaintmode_enter(struct bContext *C)
{
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
wmWindowManager *wm = CTX_wm_manager(C);
+ WorkSpace *workspace = CTX_wm_workspace(C);
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
- ED_object_vpaintmode_enter_ex(wm, scene, ob);
+ ED_object_vpaintmode_enter_ex(&eval_ctx, wm, workspace, scene, ob);
}
void ED_object_wpaintmode_enter_ex(
- wmWindowManager *wm,
- Scene *scene, Object *ob)
+ const EvaluationContext *eval_ctx, wmWindowManager *wm,
+ WorkSpace *workspace, Scene *scene, Object *ob)
{
ed_vwpaintmode_enter_generic(
- wm, scene, ob, OB_MODE_WEIGHT_PAINT);
+ eval_ctx, wm, workspace, scene, ob, OB_MODE_WEIGHT_PAINT);
}
void ED_object_wpaintmode_enter(struct bContext *C)
{
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
wmWindowManager *wm = CTX_wm_manager(C);
+ WorkSpace *workspace = CTX_wm_workspace(C);
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
- ED_object_wpaintmode_enter_ex(wm, scene, ob);
+ ED_object_wpaintmode_enter_ex(&eval_ctx, wm, workspace, scene, ob);
}
/** \} */
@@ -1118,10 +1138,11 @@ void ED_object_wpaintmode_enter(struct bContext *C)
* \{ */
static void ed_vwpaintmode_exit_generic(
+ WorkSpace *workspace,
Object *ob, const eObjectMode mode_flag)
{
Mesh *me = BKE_mesh_from_object(ob);
- ob->mode &= ~mode_flag;
+ workspace->object_mode &= ~mode_flag;
if (mode_flag == OB_MODE_VERTEX_PAINT) {
if (me->editflag & ME_EDIT_PAINT_FACE_SEL) {
@@ -1157,26 +1178,30 @@ static void ed_vwpaintmode_exit_generic(
ED_mesh_mirror_spatial_table(NULL, NULL, NULL, NULL, 'e');
ED_mesh_mirror_topo_table(NULL, NULL, 'e');
}
+
+ ED_workspace_object_mode_sync_from_object(G.main->wm.first, workspace, ob);
}
-void ED_object_vpaintmode_exit_ex(Object *ob)
+void ED_object_vpaintmode_exit_ex(WorkSpace *workspace, Object *ob)
{
- ed_vwpaintmode_exit_generic(ob, OB_MODE_VERTEX_PAINT);
+ ed_vwpaintmode_exit_generic(workspace, ob, OB_MODE_VERTEX_PAINT);
}
void ED_object_vpaintmode_exit(struct bContext *C)
{
+ WorkSpace *workspace = CTX_wm_workspace(C);
Object *ob = CTX_data_active_object(C);
- ED_object_vpaintmode_exit_ex(ob);
+ ED_object_vpaintmode_exit_ex(workspace, ob);
}
-void ED_object_wpaintmode_exit_ex(Object *ob)
+void ED_object_wpaintmode_exit_ex(WorkSpace *workspace, Object *ob)
{
- ed_vwpaintmode_exit_generic(ob, OB_MODE_WEIGHT_PAINT);
+ ed_vwpaintmode_exit_generic(workspace, ob, OB_MODE_WEIGHT_PAINT);
}
void ED_object_wpaintmode_exit(struct bContext *C)
{
+ WorkSpace *workspace = CTX_wm_workspace(C);
Object *ob = CTX_data_active_object(C);
- ED_object_wpaintmode_exit_ex(ob);
+ ED_object_wpaintmode_exit_ex(workspace, ob);
}
/** \} */
@@ -1188,13 +1213,14 @@ void ED_object_wpaintmode_exit(struct bContext *C)
*/
static int wpaint_mode_toggle_exec(bContext *C, wmOperator *op)
{
+ WorkSpace *workspace = CTX_wm_workspace(C);
Object *ob = CTX_data_active_object(C);
const int mode_flag = OB_MODE_WEIGHT_PAINT;
- const bool is_mode_set = (ob->mode & mode_flag) != 0;
+ const bool is_mode_set = (workspace->object_mode & mode_flag) != 0;
Scene *scene = CTX_data_scene(C);
if (!is_mode_set) {
- if (!ED_object_mode_compat_set(C, ob, mode_flag, op->reports)) {
+ if (!ED_object_mode_compat_set(C, workspace, mode_flag, op->reports)) {
return OPERATOR_CANCELLED;
}
}
@@ -1202,19 +1228,23 @@ static int wpaint_mode_toggle_exec(bContext *C, wmOperator *op)
Mesh *me = BKE_mesh_from_object(ob);
if (is_mode_set) {
- ED_object_wpaintmode_exit_ex(ob);
+ ED_object_wpaintmode_exit_ex(workspace, ob);
}
else {
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
wmWindowManager *wm = CTX_wm_manager(C);
- ED_object_wpaintmode_enter_ex(wm, scene, ob);
+ ED_object_wpaintmode_enter_ex(&eval_ctx, wm, workspace, scene, ob);
}
+ BKE_mesh_batch_cache_dirty(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
+
/* Weightpaint works by overriding colors in mesh,
* so need to make sure we recalc on enter and
* exit (exit needs doing regardless because we
* should redeform).
*/
- DAG_id_tag_update(&me->id, 0);
+ DEG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_SCENE | ND_MODE, scene);
@@ -1397,11 +1427,14 @@ static bool wpaint_stroke_test_start(bContext *C, wmOperator *op, const float mo
bool *defbase_sel;
SculptSession *ss = ob->sculpt;
VPaint *vp = CTX_data_tool_settings(C)->wpaint;
+ EvaluationContext eval_ctx;
if (ED_wpaint_ensure_data(C, op->reports, WPAINT_ENSURE_MIRROR, &vgroup_index) == false) {
return false;
}
+ CTX_data_eval_ctx(C, &eval_ctx);
+
{
/* check if we are attempting to paint onto a locked vertex group,
* and other options disallow it from doing anything useful */
@@ -1500,9 +1533,9 @@ static bool wpaint_stroke_test_start(bContext *C, wmOperator *op, const float mo
}
/* If not previously created, create vertex/weight paint mode session data */
- vertex_paint_init_session(scene, ob);
+ vertex_paint_init_session(&eval_ctx, scene, ob);
vwpaint_update_cache_invariants(C, vp, ss, op, mouse);
- vertex_paint_init_session_data(ts, ob);
+ vertex_paint_init_session_data(&eval_ctx, ts, ob);
if (ob->sculpt->mode.wpaint.dvert_prev != NULL) {
MDeformVert *dv = ob->sculpt->mode.wpaint.dvert_prev;
@@ -1941,7 +1974,8 @@ static void wpaint_paint_leaves(
/* threaded loop over nodes */
SculptThreadedTaskData data = {
- .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, .vp = vp, .wpd = wpd, .wpi = wpi, .me = me, .C = C,
+ .C = C, .sd = sd, .ob = ob, .brush = brush, .nodes = nodes,
+ .vp = vp, .wpd = wpd, .wpi = wpi, .me = me,
};
/* Use this so average can modify its weight without touching the brush. */
@@ -2169,7 +2203,9 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
/* also needed for "View Selected" on last stroke */
paint_last_stroke_update(scene, vc->ar, mval);
- DAG_id_tag_update(ob->data, 0);
+ BKE_mesh_batch_cache_dirty(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
+
+ DEG_id_tag_update(ob->data, 0);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
swap_m4m4(wpd->vc.rv3d->persmat, mat);
@@ -2233,7 +2269,7 @@ static void wpaint_stroke_done(const bContext *C, struct PaintStroke *stroke)
}
}
- DAG_id_tag_update(ob->data, 0);
+ DEG_id_tag_update(ob->data, 0);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
@@ -2315,13 +2351,14 @@ void PAINT_OT_weight_paint(wmOperatorType *ot)
*/
static int vpaint_mode_toggle_exec(bContext *C, wmOperator *op)
{
+ WorkSpace *workspace = CTX_wm_workspace(C);
Object *ob = CTX_data_active_object(C);
const int mode_flag = OB_MODE_VERTEX_PAINT;
- const bool is_mode_set = (ob->mode & mode_flag) != 0;
+ const bool is_mode_set = (workspace->object_mode & mode_flag) != 0;
Scene *scene = CTX_data_scene(C);
if (!is_mode_set) {
- if (!ED_object_mode_compat_set(C, ob, mode_flag, op->reports)) {
+ if (!ED_object_mode_compat_set(C, workspace, mode_flag, op->reports)) {
return OPERATOR_CANCELLED;
}
}
@@ -2330,15 +2367,19 @@ static int vpaint_mode_toggle_exec(bContext *C, wmOperator *op)
/* toggle: end vpaint */
if (is_mode_set) {
- ED_object_vpaintmode_exit_ex(ob);
+ ED_object_vpaintmode_exit_ex(workspace, ob);
}
else {
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
wmWindowManager *wm = CTX_wm_manager(C);
- ED_object_vpaintmode_enter_ex(wm, scene, ob);
+ ED_object_vpaintmode_enter_ex(&eval_ctx, wm, workspace, scene, ob);
}
+ BKE_mesh_batch_cache_dirty(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
+
/* update modifier stack for mapping requirements */
- DAG_id_tag_update(&me->id, 0);
+ DEG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_SCENE | ND_MODE, scene);
@@ -2424,6 +2465,9 @@ static bool vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const f
Object *ob = CTX_data_active_object(C);
Mesh *me;
SculptSession *ss = ob->sculpt;
+ EvaluationContext eval_ctx;
+
+ CTX_data_eval_ctx(C, &eval_ctx);
/* context checks could be a poll() */
me = BKE_mesh_from_object(ob);
@@ -2471,14 +2515,14 @@ static bool vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const f
/* Create projection handle */
if (vpd->is_texbrush) {
ob->sculpt->building_vp_handle = true;
- vpd->vp_handle = ED_vpaint_proj_handle_create(scene, ob, &vpd->vertexcosnos);
+ vpd->vp_handle = ED_vpaint_proj_handle_create(&eval_ctx, scene, ob, &vpd->vertexcosnos);
ob->sculpt->building_vp_handle = false;
}
/* If not previously created, create vertex/weight paint mode session data */
- vertex_paint_init_session(scene, ob);
+ vertex_paint_init_session(&eval_ctx, scene, ob);
vwpaint_update_cache_invariants(C, vp, ss, op, mouse);
- vertex_paint_init_session_data(ts, ob);
+ vertex_paint_init_session_data(&eval_ctx, ts, ob);
if (ob->sculpt->mode.vpaint.previous_color != NULL) {
memset(ob->sculpt->mode.vpaint.previous_color, 0, sizeof(uint) * me->totloop);
@@ -2932,8 +2976,8 @@ static void vpaint_paint_leaves(
const Brush *brush = ob->sculpt->cache->brush;
SculptThreadedTaskData data = {
- .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, .vp = vp, .vpd = vpd,
- .lcol = (uint *)me->mloopcol, .me = me, .C = C,
+ .C = C, .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, .vp = vp, .vpd = vpd,
+ .lcol = (uint *)me->mloopcol, .me = me,
};
ParallelRangeSettings settings;
BLI_parallel_range_settings_defaults(&settings);
@@ -3070,6 +3114,8 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
swap_m4m4(vc->rv3d->persmat, mat);
+ BKE_mesh_batch_cache_dirty(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
+
if (vp->paint.brush->vertexpaint_tool == PAINT_BLEND_SMEAR) {
memcpy(vpd->smear.color_prev, vpd->smear.color_curr, sizeof(uint) * ((Mesh *)ob->data)->totloop);
}
@@ -3083,7 +3129,7 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
if (vpd->use_fast_update == false) {
/* recalculate modifier stack to get new colors, slow,
* avoid this if we can! */
- DAG_id_tag_update(ob->data, 0);
+ DEG_id_tag_update(ob->data, 0);
}
else {
/* If using new VBO drawing, mark mcol as dirty to force colors gpu buffer refresh! */
diff --git a/source/blender/editors/sculpt_paint/paint_vertex_color_ops.c b/source/blender/editors/sculpt_paint/paint_vertex_color_ops.c
index b69ca32e5af..f442c12cbe9 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex_color_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex_color_ops.c
@@ -28,15 +28,17 @@
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "DNA_workspace_types.h"
#include "BLI_math_base.h"
#include "BLI_math_color.h"
#include "BKE_context.h"
-#include "BKE_depsgraph.h"
#include "BKE_mesh.h"
#include "BKE_deform.h"
+#include "DEG_depsgraph.h"
+
#include "RNA_access.h"
#include "RNA_define.h"
@@ -50,9 +52,10 @@
static int vertex_weight_paint_mode_poll(bContext *C)
{
+ const WorkSpace *workspace = CTX_wm_workspace(C);
Object *ob = CTX_data_active_object(C);
Mesh *me = BKE_mesh_from_object(ob);
- return (ob && (ob->mode == OB_MODE_VERTEX_PAINT || ob->mode == OB_MODE_WEIGHT_PAINT)) &&
+ return (ob && ELEM(workspace->object_mode, OB_MODE_VERTEX_PAINT, OB_MODE_WEIGHT_PAINT)) &&
(me && me->totpoly && me->dvert);
}
@@ -97,7 +100,7 @@ static bool vertex_color_set(Object *ob, uint paintcol)
/* remove stale me->mcol, will be added later */
BKE_mesh_tessface_clear(me);
- DAG_id_tag_update(&me->id, 0);
+ DEG_id_tag_update(&me->id, 0);
return true;
}
@@ -168,7 +171,7 @@ static bool vertex_paint_from_weight(Object *ob)
} while (j < mp->totloop);
}
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
return true;
}
@@ -304,7 +307,7 @@ static bool vertex_color_smooth(Object *ob)
MEM_freeN(mlooptag);
- DAG_id_tag_update(&me->id, 0);
+ DEG_id_tag_update(&me->id, 0);
return true;
}
diff --git a/source/blender/editors/sculpt_paint/paint_vertex_color_utils.c b/source/blender/editors/sculpt_paint/paint_vertex_color_utils.c
index 398512287c4..a8045232e05 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex_color_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex_color_utils.c
@@ -38,9 +38,10 @@
#include "IMB_colormanagement.h"
#include "BKE_context.h"
-#include "BKE_depsgraph.h"
#include "BKE_mesh.h"
+#include "DEG_depsgraph.h"
+
#include "ED_mesh.h"
#include "paint_intern.h" /* own include */
@@ -87,7 +88,7 @@ bool ED_vpaint_color_transform(
/* remove stale me->mcol, will be added later */
BKE_mesh_tessface_clear(me);
- DAG_id_tag_update(&me->id, 0);
+ DEG_id_tag_update(&me->id, 0);
return true;
}
diff --git a/source/blender/editors/sculpt_paint/paint_vertex_proj.c b/source/blender/editors/sculpt_paint/paint_vertex_proj.c
index 411a0ca9ec3..336f851d4c1 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex_proj.c
@@ -42,6 +42,8 @@
#include "BKE_DerivedMesh.h"
#include "BKE_context.h"
+#include "DEG_depsgraph.h"
+
#include "ED_screen.h"
#include "ED_view3d.h"
@@ -100,13 +102,13 @@ static void vpaint_proj_dm_map_cosnos_init__map_cb(
}
static void vpaint_proj_dm_map_cosnos_init(
- Scene *scene, Object *ob,
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
struct VertProjHandle *vp_handle)
{
Mesh *me = ob->data;
DerivedMesh *dm;
- dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH | CD_MASK_ORIGINDEX);
+ dm = mesh_get_derived_final(eval_ctx, scene, ob, CD_MASK_BAREMESH | CD_MASK_ORIGINDEX);
if (dm->foreachMappedVert) {
memset(vp_handle->vcosnos, 0, sizeof(DMCoNo) * me->totvert);
@@ -174,7 +176,7 @@ static void vpaint_proj_dm_map_cosnos_update__map_cb(
}
static void vpaint_proj_dm_map_cosnos_update(
- struct VertProjHandle *vp_handle,
+ const struct EvaluationContext *eval_ctx, struct VertProjHandle *vp_handle,
ARegion *ar, const float mval_fl[2])
{
struct VertProjUpdate vp_update = {vp_handle, ar, mval_fl};
@@ -187,7 +189,7 @@ static void vpaint_proj_dm_map_cosnos_update(
/* quick sanity check - we shouldn't have to run this if there are no modifiers */
BLI_assert(BLI_listbase_is_empty(&ob->modifiers) == false);
- dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH | CD_MASK_ORIGINDEX);
+ dm = mesh_get_derived_final(eval_ctx, scene, ob, CD_MASK_BAREMESH | CD_MASK_ORIGINDEX);
/* highly unlikely this will become unavailable once painting starts (perhaps with animated modifiers) */
if (LIKELY(dm->foreachMappedVert)) {
@@ -204,7 +206,7 @@ static void vpaint_proj_dm_map_cosnos_update(
/* Public Functions */
struct VertProjHandle *ED_vpaint_proj_handle_create(
- Scene *scene, Object *ob,
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
DMCoNo **r_vcosnos)
{
struct VertProjHandle *vp_handle = MEM_mallocN(sizeof(struct VertProjHandle), __func__);
@@ -215,7 +217,7 @@ struct VertProjHandle *ED_vpaint_proj_handle_create(
vp_handle->use_update = false;
/* sets 'use_update' if needed */
- vpaint_proj_dm_map_cosnos_init(scene, ob, vp_handle);
+ vpaint_proj_dm_map_cosnos_init(eval_ctx, scene, ob, vp_handle);
if (vp_handle->use_update) {
vp_handle->dists_sq = MEM_mallocN(sizeof(float) * me->totvert, __func__);
@@ -235,11 +237,11 @@ struct VertProjHandle *ED_vpaint_proj_handle_create(
}
void ED_vpaint_proj_handle_update(
- struct VertProjHandle *vp_handle,
+ const struct EvaluationContext *eval_ctx, struct VertProjHandle *vp_handle,
ARegion *ar, const float mval_fl[2])
{
if (vp_handle->use_update) {
- vpaint_proj_dm_map_cosnos_update(vp_handle, ar, mval_fl);
+ vpaint_proj_dm_map_cosnos_update(eval_ctx, vp_handle, ar, mval_fl);
}
}
diff --git a/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c b/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c
index 21435ef153a..7ff9c3851ac 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c
@@ -49,7 +49,6 @@
#include "BKE_DerivedMesh.h"
#include "BKE_brush.h"
#include "BKE_context.h"
-#include "BKE_depsgraph.h"
#include "BKE_deform.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
@@ -59,6 +58,8 @@
#include "BKE_report.h"
#include "BKE_colortools.h"
+#include "DEG_depsgraph.h"
+
#include "WM_api.h"
#include "WM_types.h"
@@ -117,9 +118,10 @@ static void wpaint_prev_destroy(struct WPaintPrev *wpp)
static int weight_from_bones_poll(bContext *C)
{
+ const WorkSpace *workspace = CTX_wm_workspace(C);
Object *ob = CTX_data_active_object(C);
- return (ob && (ob->mode & OB_MODE_WEIGHT_PAINT) && modifiers_isDeformedByArmature(ob));
+ return (ob && (workspace->object_mode & OB_MODE_WEIGHT_PAINT) && modifiers_isDeformedByArmature(ob));
}
static int weight_from_bones_exec(bContext *C, wmOperator *op)
@@ -130,9 +132,13 @@ static int weight_from_bones_exec(bContext *C, wmOperator *op)
Mesh *me = ob->data;
int type = RNA_enum_get(op->ptr, "type");
- create_vgroups_from_armature(op->reports, scene, ob, armob, type, (me->editflag & ME_EDIT_MIRROR_X));
+ EvaluationContext eval_ctx;
+
+ CTX_data_eval_ctx(C, &eval_ctx);
+
+ create_vgroups_from_armature(op->reports, &eval_ctx, scene, ob, armob, type, (me->editflag & ME_EDIT_MIRROR_X));
- DAG_id_tag_update(&me->id, 0);
+ DEG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
return OPERATOR_FINISHED;
@@ -366,7 +372,7 @@ static int weight_sample_group_exec(bContext *C, wmOperator *op)
BLI_assert(type + 1 >= 0);
vc.obact->actdef = type + 1;
- DAG_id_tag_update(&vc.obact->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&vc.obact->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, vc.obact);
return OPERATOR_FINISHED;
}
@@ -482,7 +488,7 @@ static bool weight_paint_set(Object *ob, float paintweight)
wpaint_prev_destroy(&wpp);
- DAG_id_tag_update(&me->id, 0);
+ DEG_id_tag_update(&me->id, 0);
return true;
}
@@ -694,7 +700,7 @@ static int paint_weight_gradient_modal(bContext *C, wmOperator *op, const wmEven
}
MEM_freeN(vert_cache);
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
}
else if (ret & OPERATOR_FINISHED) {
@@ -720,7 +726,12 @@ static int paint_weight_gradient_exec(bContext *C, wmOperator *op)
float sco_start[2] = {x_start, y_start};
float sco_end[2] = {x_end, y_end};
const bool is_interactive = (gesture != NULL);
- DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask);
+
+ EvaluationContext eval_ctx;
+
+ CTX_data_eval_ctx(C, &eval_ctx);
+
+ DerivedMesh *dm = mesh_get_derived_final(&eval_ctx, scene, ob, scene->customdata_mask);
DMGradient_userData data = {NULL};
@@ -792,7 +803,7 @@ static int paint_weight_gradient_exec(bContext *C, wmOperator *op)
dm->foreachMappedVert(dm, gradientVertUpdate__mapFunc, &data, DM_FOREACH_NOP);
}
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
if (is_interactive == false) {
diff --git a/source/blender/editors/sculpt_paint/paint_vertex_weight_utils.c b/source/blender/editors/sculpt_paint/paint_vertex_weight_utils.c
index 4d70d82d5c6..51cd759b260 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex_weight_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex_weight_utils.c
@@ -43,6 +43,7 @@
#include "BKE_modifier.h"
#include "BKE_object_deform.h"
#include "BKE_report.h"
+#include "BKE_object.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -58,7 +59,6 @@ bool ED_wpaint_ensure_data(
bContext *C, struct ReportList *reports,
enum eWPaintFlag flag, struct WPaintVGroupIndex *vgroup_index)
{
- Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
Mesh *me = BKE_mesh_from_object(ob);
@@ -67,7 +67,7 @@ bool ED_wpaint_ensure_data(
vgroup_index->mirror = -1;
}
- if (scene->obedit) {
+ if (BKE_object_is_in_editmode(ob)) {
return false;
}
@@ -308,4 +308,4 @@ float ED_wpaint_blend_tool(
}
}
-/** \} */ \ No newline at end of file
+/** \} */
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index ede1269e220..2d847d53877 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -56,7 +56,6 @@
#include "BKE_brush.h"
#include "BKE_ccg.h"
#include "BKE_context.h"
-#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_key.h"
@@ -73,6 +72,8 @@
#include "BKE_subsurf.h"
#include "BKE_colortools.h"
+#include "DEG_depsgraph.h"
+
#include "WM_api.h"
#include "WM_types.h"
@@ -500,8 +501,7 @@ bool sculpt_get_redraw_rect(ARegion *ar, RegionView3D *rv3d,
return 1;
}
-void ED_sculpt_redraw_planes_get(float planes[4][4], ARegion *ar,
- RegionView3D *rv3d, Object *ob)
+void ED_sculpt_redraw_planes_get(float planes[4][4], ARegion *ar, Object *ob)
{
PBVH *pbvh = ob->sculpt->pbvh;
/* copy here, original will be used below */
@@ -509,7 +509,7 @@ void ED_sculpt_redraw_planes_get(float planes[4][4], ARegion *ar,
sculpt_extend_redraw_rect_previous(ob, &rect);
- paint_calc_redraw_planes(planes, ar, rv3d, ob, &rect);
+ paint_calc_redraw_planes(planes, ar, ob, &rect);
/* we will draw this rect, so now we can set it as the previous partial rect.
* Note that we don't update with the union of previous/current (rect), only with
@@ -2099,6 +2099,10 @@ static void do_draw_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
mul_v3_v3(offset, ss->cache->scale);
mul_v3_fl(offset, bstrength);
+ /* XXX - this shouldn't be necessary, but sculpting crashes in blender2.8 otherwise
+ * initialize before threads so they can do curve mapping */
+ curvemapping_initialize(brush->curve);
+
/* threaded loop over nodes */
SculptThreadedTaskData data = {
.sd = sd, .ob = ob, .brush = brush, .nodes = nodes,
@@ -4079,8 +4083,9 @@ static void sculpt_update_tex(const Scene *scene, Sculpt *sd, SculptSession *ss)
int sculpt_mode_poll(bContext *C)
{
+ const WorkSpace *workspace = CTX_wm_workspace(C);
Object *ob = CTX_data_active_object(C);
- return ob && ob->mode & OB_MODE_SCULPT;
+ return ob && workspace->object_mode & OB_MODE_SCULPT;
}
int sculpt_mode_poll_view3d(bContext *C)
@@ -4597,10 +4602,12 @@ static void sculpt_stroke_modifiers_check(const bContext *C, Object *ob, const B
SculptSession *ss = ob->sculpt;
if (ss->kb || ss->modifiers_active) {
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
Scene *scene = CTX_data_scene(C);
Sculpt *sd = scene->toolsettings->sculpt;
bool need_pmap = sculpt_any_smooth_mode(brush, ss->cache, 0);
- BKE_sculpt_update_mesh_elements(scene, sd, ob, need_pmap, false);
+ BKE_sculpt_update_mesh_elements(&eval_ctx, scene, sd, ob, need_pmap, false);
}
}
@@ -4685,7 +4692,7 @@ static float sculpt_raycast_init(
RegionView3D *rv3d = vc->ar->regiondata;
/* TODO: what if the segment is totally clipped? (return == 0) */
- ED_view3d_win_to_segment(vc->ar, vc->v3d, mouse, ray_start, ray_end, true);
+ ED_view3d_win_to_segment(vc->depsgraph, vc->ar, vc->v3d, mouse, ray_start, ray_end, true);
invert_m4_m4(obimat, ob->obmat);
mul_m4_v3(obimat, ray_start);
@@ -4806,12 +4813,15 @@ static bool sculpt_brush_stroke_init(bContext *C, wmOperator *op)
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ EvaluationContext eval_ctx;
SculptSession *ss = CTX_data_active_object(C)->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
int mode = RNA_enum_get(op->ptr, "mode");
bool is_smooth;
bool need_mask = false;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
if (brush->sculpt_tool == SCULPT_TOOL_MASK) {
need_mask = true;
}
@@ -4820,7 +4830,7 @@ static bool sculpt_brush_stroke_init(bContext *C, wmOperator *op)
sculpt_brush_init_tex(scene, sd, ss);
is_smooth = sculpt_any_smooth_mode(brush, NULL, mode);
- BKE_sculpt_update_mesh_elements(scene, sd, ob, is_smooth, need_mask);
+ BKE_sculpt_update_mesh_elements(&eval_ctx, scene, sd, ob, is_smooth, need_mask);
return 1;
}
@@ -4864,7 +4874,7 @@ static void sculpt_flush_update(bContext *C)
GPU_drawobject_free(ob->derivedFinal);
if (ss->kb || ss->modifiers_active) {
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
ED_region_tag_redraw(ar);
}
else {
@@ -4894,6 +4904,9 @@ static void sculpt_flush_update(bContext *C)
ED_region_tag_redraw_partial(ar, &r);
}
}
+
+ /* 2.8x - avoid full mesh update! */
+ BKE_mesh_batch_cache_dirty(ob->data, BKE_MESH_BATCH_DIRTY_SCULPT_COORDS);
}
/* Returns whether the mouse/stylus is over the mesh (1)
@@ -4977,7 +4990,7 @@ static void sculpt_stroke_update_step(bContext *C, struct PaintStroke *UNUSED(st
* Could be optimized later, but currently don't think it's so
* much common scenario.
*
- * Same applies to the DAG_id_tag_update() invoked from
+ * Same applies to the DEG_id_tag_update() invoked from
* sculpt_flush_update().
*/
if (ss->modifiers_active) {
@@ -5051,7 +5064,7 @@ static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(str
/* try to avoid calling this, only for e.g. linked duplicates now */
if (((Mesh *)ob->data)->id.us > 1)
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
}
@@ -5207,7 +5220,7 @@ void sculpt_pbvh_clear(Object *ob)
BKE_pbvh_free(ss->pbvh);
ss->pbvh = NULL;
if (dm)
- dm->getPBVH(NULL, dm);
+ dm->getPBVH(NULL, dm, OB_MODE_OBJECT);
BKE_object_free_derived_caches(ob);
}
@@ -5244,16 +5257,18 @@ void sculpt_dyntopo_node_layers_add(SculptSession *ss)
void sculpt_update_after_dynamic_topology_toggle(
+ const EvaluationContext *eval_ctx,
Scene *scene, Object *ob)
{
Sculpt *sd = scene->toolsettings->sculpt;
/* Create the PBVH */
- BKE_sculpt_update_mesh_elements(scene, sd, ob, false, false);
+ BKE_sculpt_update_mesh_elements(eval_ctx, scene, sd, ob, false, false);
WM_main_add_notifier(NC_OBJECT | ND_DRAW, ob);
}
void sculpt_dynamic_topology_enable_ex(
+ const EvaluationContext *eval_ctx,
Scene *scene, Object *ob)
{
SculptSession *ss = ob->sculpt;
@@ -5291,7 +5306,7 @@ void sculpt_dynamic_topology_enable_ex(
ss->bm_log = BM_log_create(ss->bm);
/* Refresh */
- sculpt_update_after_dynamic_topology_toggle(scene, ob);
+ sculpt_update_after_dynamic_topology_toggle(eval_ctx, scene, ob);
}
/* Free the sculpt BMesh and BMLog
@@ -5299,6 +5314,7 @@ void sculpt_dynamic_topology_enable_ex(
* If 'unode' is given, the BMesh's data is copied out to the unode
* before the BMesh is deleted so that it can be restored from */
void sculpt_dynamic_topology_disable_ex(
+ const EvaluationContext *eval_ctx,
Scene *scene, Object *ob, SculptUndoNode *unode)
{
SculptSession *ss = ob->sculpt;
@@ -5349,35 +5365,38 @@ void sculpt_dynamic_topology_disable_ex(
}
/* Refresh */
- sculpt_update_after_dynamic_topology_toggle(scene, ob);
+ sculpt_update_after_dynamic_topology_toggle(eval_ctx, scene, ob);
}
void sculpt_dynamic_topology_disable(bContext *C, SculptUndoNode *unode)
{
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
- sculpt_dynamic_topology_disable_ex(scene, ob, unode);
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+ sculpt_dynamic_topology_disable_ex(&eval_ctx, scene, ob, unode);
}
static void sculpt_dynamic_topology_disable_with_undo(
- Scene *scene, Object *ob)
+ const EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
SculptSession *ss = ob->sculpt;
if (ss->bm) {
sculpt_undo_push_begin("Dynamic topology disable");
sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_END);
- sculpt_dynamic_topology_disable_ex(scene, ob, NULL);
+ sculpt_dynamic_topology_disable_ex(eval_ctx, scene, ob, NULL);
sculpt_undo_push_end();
}
}
static void sculpt_dynamic_topology_enable_with_undo(
+ const EvaluationContext *eval_ctx,
Scene *scene, Object *ob)
{
SculptSession *ss = ob->sculpt;
if (ss->bm == NULL) {
sculpt_undo_push_begin("Dynamic topology enable");
- sculpt_dynamic_topology_enable_ex(scene, ob);
+ sculpt_dynamic_topology_enable_ex(eval_ctx, scene, ob);
sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_BEGIN);
sculpt_undo_push_end();
}
@@ -5388,14 +5407,16 @@ static int sculpt_dynamic_topology_toggle_exec(bContext *C, wmOperator *UNUSED(o
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
SculptSession *ss = ob->sculpt;
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
WM_cursor_wait(1);
if (ss->bm) {
- sculpt_dynamic_topology_disable_with_undo(scene, ob);
+ sculpt_dynamic_topology_disable_with_undo(&eval_ctx, scene, ob);
}
else {
- sculpt_dynamic_topology_enable_with_undo(scene, ob);
+ sculpt_dynamic_topology_enable_with_undo(&eval_ctx, scene, ob);
}
WM_cursor_wait(0);
@@ -5606,13 +5627,14 @@ static void SCULPT_OT_symmetrize(wmOperatorType *ot)
/**** Toggle operator for turning sculpt mode on or off ****/
-static void sculpt_init_session(Scene *scene, Object *ob)
+static void sculpt_init_session(const EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
/* Create persistent sculpt mode data */
BKE_sculpt_toolsettings_data_ensure(scene);
ob->sculpt = MEM_callocN(sizeof(SculptSession), "sculpt session");
- BKE_sculpt_update_mesh_elements(scene, scene->toolsettings->sculpt, ob, 0, false);
+ ob->sculpt->mode_type = OB_MODE_SCULPT;
+ BKE_sculpt_update_mesh_elements(eval_ctx, scene, scene->toolsettings->sculpt, ob, 0, false);
}
static int ed_object_sculptmode_flush_recalc_flag(Scene *scene, Object *ob, MultiresModifierData *mmd)
@@ -5626,30 +5648,29 @@ static int ed_object_sculptmode_flush_recalc_flag(Scene *scene, Object *ob, Mult
}
void ED_object_sculptmode_enter_ex(
- Scene *scene, Object *ob,
+ const EvaluationContext *eval_ctx,
+ WorkSpace *workspace, Scene *scene, Object *ob,
ReportList *reports)
{
const int mode_flag = OB_MODE_SCULPT;
Mesh *me = BKE_mesh_from_object(ob);
/* Enter sculptmode */
- ob->mode |= mode_flag;
-
+ workspace->object_mode |= mode_flag;
MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob);
const int flush_recalc = ed_object_sculptmode_flush_recalc_flag(scene, ob, mmd);
- if (flush_recalc) {
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
- }
+ if (flush_recalc)
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
/* Create sculpt mode session data */
if (ob->sculpt) {
BKE_sculptsession_free(ob);
}
- sculpt_init_session(scene, ob);
+ sculpt_init_session(eval_ctx, scene, ob);
/* Mask layer is required */
if (mmd) {
@@ -5707,7 +5728,7 @@ void ED_object_sculptmode_enter_ex(
if (message_unsupported == NULL) {
/* undo push is needed to prevent memory leak */
sculpt_undo_push_begin("Dynamic topology enable");
- sculpt_dynamic_topology_enable_ex(scene, ob);
+ sculpt_dynamic_topology_enable_ex(eval_ctx, scene, ob);
sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_BEGIN);
}
else {
@@ -5718,6 +5739,8 @@ void ED_object_sculptmode_enter_ex(
}
}
+ ED_workspace_object_mode_sync_from_object(G.main->wm.first, workspace, ob);
+
/* VBO no longer valid */
if (ob->derivedFinal) {
GPU_drawobject_free(ob->derivedFinal);
@@ -5726,13 +5749,17 @@ void ED_object_sculptmode_enter_ex(
void ED_object_sculptmode_enter(struct bContext *C, ReportList *reports)
{
+ WorkSpace *workspace = CTX_wm_workspace(C);
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
- ED_object_sculptmode_enter_ex(scene, ob, reports);
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+ ED_object_sculptmode_enter_ex(&eval_ctx, workspace, scene, ob, reports);
}
void ED_object_sculptmode_exit_ex(
- Scene *scene, Object *ob)
+ const EvaluationContext *eval_ctx,
+ WorkSpace *workspace, Scene *scene, Object *ob)
{
const int mode_flag = OB_MODE_SCULPT;
Mesh *me = BKE_mesh_from_object(ob);
@@ -5741,7 +5768,7 @@ void ED_object_sculptmode_exit_ex(
if (mmd) {
multires_force_update(ob);
}
-
+
/* Not needed for now. */
#if 0
const int flush_recalc = ed_object_sculptmode_flush_recalc_flag(scene, ob, mmd);
@@ -5751,21 +5778,23 @@ void ED_object_sculptmode_exit_ex(
* a consistent state.
*/
if (true || /* flush_recalc || */ (ob->sculpt && ob->sculpt->bm)) {
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
if (me->flag & ME_SCULPT_DYNAMIC_TOPOLOGY) {
/* Dynamic topology must be disabled before exiting sculpt
* mode to ensure the undo stack stays in a consistent
* state */
- sculpt_dynamic_topology_disable_with_undo(scene, ob);
+ sculpt_dynamic_topology_disable_with_undo(eval_ctx, scene, ob);
/* store so we know to re-enable when entering sculpt mode */
me->flag |= ME_SCULPT_DYNAMIC_TOPOLOGY;
}
/* Leave sculptmode */
- ob->mode &= ~mode_flag;
+ workspace->object_mode &= ~mode_flag;
+
+ ED_workspace_object_mode_sync_from_object(G.main->wm.first, workspace, ob);
BKE_sculptsession_free(ob);
@@ -5779,29 +5808,36 @@ void ED_object_sculptmode_exit_ex(
void ED_object_sculptmode_exit(bContext *C)
{
+ WorkSpace *workspace = CTX_wm_workspace(C);
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
- ED_object_sculptmode_exit_ex(scene, ob);
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+ ED_object_sculptmode_exit_ex(&eval_ctx, workspace, scene, ob);
}
static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
{
+ WorkSpace *workspace = CTX_wm_workspace(C);
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
const int mode_flag = OB_MODE_SCULPT;
- const bool is_mode_set = (ob->mode & mode_flag) != 0;
+ const bool is_mode_set = (workspace->object_mode & mode_flag) != 0;
if (!is_mode_set) {
- if (!ED_object_mode_compat_set(C, ob, mode_flag, op->reports)) {
+ if (!ED_object_mode_compat_set(C, workspace, mode_flag, op->reports)) {
return OPERATOR_CANCELLED;
}
}
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
if (is_mode_set) {
- ED_object_sculptmode_exit_ex(scene, ob);
+ ED_object_sculptmode_exit_ex(&eval_ctx, workspace, scene, ob);
}
else {
- ED_object_sculptmode_enter_ex(scene, ob, op->reports);
+ ED_object_sculptmode_enter_ex(&eval_ctx, workspace, scene, ob, op->reports);
}
WM_event_add_notifier(C, NC_SCENE | ND_MODE, scene);
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index cf1937f14d4..54cdbb18693 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -61,12 +61,15 @@ bool sculpt_stroke_get_location(struct bContext *C, float out[3], const float mo
void sculpt_pbvh_clear(Object *ob);
void sculpt_dyntopo_node_layers_add(struct SculptSession *ss);
void sculpt_update_after_dynamic_topology_toggle(
+ const struct EvaluationContext *eval_ctx,
struct Scene *scene, struct Object *ob);
void sculpt_dynamic_topology_enable_ex(
+ const struct EvaluationContext *eval_ctx,
struct Scene *scene, struct Object *ob);
void sculpt_dynamic_topology_enable(bContext *C);
void sculpt_dynamic_topology_disable_ex(
+ const struct EvaluationContext *eval_ctx,
struct Scene *scene, struct Object *ob,
struct SculptUndoNode *unode);
void sculpt_dynamic_topology_disable(bContext *C, struct SculptUndoNode *unode);
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index 794ac14483a..55950a51fba 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -51,12 +51,12 @@
#include "BKE_ccg.h"
#include "BKE_context.h"
-#include "BKE_depsgraph.h"
#include "BKE_multires.h"
#include "BKE_paint.h"
#include "BKE_key.h"
#include "BKE_mesh.h"
#include "BKE_subsurf.h"
+#include "DEG_depsgraph.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -127,9 +127,12 @@ static bool sculpt_undo_restore_coords(bContext *C, DerivedMesh *dm, SculptUndoN
Scene *scene = CTX_data_scene(C);
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
Object *ob = CTX_data_active_object(C);
+ EvaluationContext eval_ctx;
SculptSession *ss = ob->sculpt;
MVert *mvert;
int *index;
+
+ CTX_data_eval_ctx(C, &eval_ctx);
if (unode->maxvert) {
/* regular mesh restore */
@@ -143,7 +146,7 @@ static bool sculpt_undo_restore_coords(bContext *C, DerivedMesh *dm, SculptUndoN
if (kb) {
ob->shapenr = BLI_findindex(&key->block, kb) + 1;
- BKE_sculpt_update_mesh_elements(scene, sd, ob, 0, false);
+ BKE_sculpt_update_mesh_elements(&eval_ctx, scene, sd, ob, 0, false);
WM_event_add_notifier(C, NC_OBJECT | ND_DATA, ob);
}
else {
@@ -365,8 +368,8 @@ static void sculpt_undo_bmesh_restore_generic(bContext *C,
}
/* Create empty sculpt BMesh and enable logging */
-static void sculpt_undo_bmesh_enable(Object *ob,
- SculptUndoNode *unode)
+static void sculpt_undo_bmesh_enable(
+ Object *ob, SculptUndoNode *unode)
{
SculptSession *ss = ob->sculpt;
Mesh *me = ob->data;
@@ -459,6 +462,7 @@ static void sculpt_undo_restore(bContext *C, ListBase *lb)
Scene *scene = CTX_data_scene(C);
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
Object *ob = CTX_data_active_object(C);
+ EvaluationContext eval_ctx;
DerivedMesh *dm;
SculptSession *ss = ob->sculpt;
SculptUndoNode *unode;
@@ -466,6 +470,8 @@ static void sculpt_undo_restore(bContext *C, ListBase *lb)
bool need_mask = false;
bool partial_update = true;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
for (unode = lb->first; unode; unode = unode->next) {
if (STREQ(unode->idname, ob->id.name)) {
if (unode->type == SCULPT_UNDO_MASK) {
@@ -477,10 +483,10 @@ static void sculpt_undo_restore(bContext *C, ListBase *lb)
}
}
- BKE_sculpt_update_mesh_elements(scene, sd, ob, 0, need_mask);
+ BKE_sculpt_update_mesh_elements(&eval_ctx, scene, sd, ob, 0, need_mask);
/* call _after_ sculpt_update_mesh_elements() which may update 'ob->derivedFinal' */
- dm = mesh_get_derived_final(scene, ob, 0);
+ dm = mesh_get_derived_final(&eval_ctx, scene, ob, 0);
if (lb->first && sculpt_undo_bmesh_restore(C, lb->first, ob, ss))
return;
@@ -563,7 +569,7 @@ static void sculpt_undo_restore(bContext *C, ListBase *lb)
}
if (tag_update) {
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
else {
sculpt_update_object_bounding_box(ob);
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c
index e39750227c0..6928610f280 100644
--- a/source/blender/editors/sculpt_paint/sculpt_uv.c
+++ b/source/blender/editors/sculpt_paint/sculpt_uv.c
@@ -46,15 +46,19 @@
#include "BKE_paint.h"
#include "BKE_colortools.h"
#include "BKE_context.h"
-#include "BKE_depsgraph.h"
#include "BKE_mesh_mapping.h"
#include "BKE_customdata.h"
#include "BKE_editmesh.h"
+#include "DEG_depsgraph.h"
+
#include "ED_screen.h"
#include "ED_image.h"
#include "ED_mesh.h"
+#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
+
#include "WM_api.h"
#include "WM_types.h"
@@ -64,9 +68,6 @@
#include "paint_intern.h"
#include "uvedit_intern.h"
-#include "BIF_gl.h"
-#include "BIF_glutil.h"
-
#include "UI_view2d.h"
#define MARK_BOUNDARY 1
@@ -212,18 +213,17 @@ static void brush_drawcursor_uvsculpt(bContext *C, int x, int y, void *UNUSED(cu
alpha *= (size - PX_SIZE_FADE_MIN) / (PX_SIZE_FADE_MAX - PX_SIZE_FADE_MIN);
}
- glPushMatrix();
-
- glTranslatef((float)x, (float)y, 0.0f);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor3fvAlpha(brush->add_col, alpha);
- glColor4f(brush->add_col[0], brush->add_col[1], brush->add_col[2], alpha);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
- glutil_draw_lined_arc(0, (float)(M_PI * 2.0), size, 40);
+ imm_draw_circle_wire_2d(pos, (float)x, (float)y, size, 40);
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
- glPopMatrix();
+ immUnbindProgram();
}
#undef PX_SIZE_FADE_MAX
#undef PX_SIZE_FADE_MIN
@@ -652,7 +652,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
UvElement *element;
UvNearestHit hit = UV_NEAREST_HIT_INIT;
Image *ima = CTX_data_edit_image(C);
- uv_find_nearest_vert(scene, ima, em, co, 0.0f, &hit);
+ uv_find_nearest_vert(scene, ima, obedit, co, 0.0f, &hit);
element = BM_uv_element_get(data->elementMap, hit.efa, hit.l);
island_index = element->island;
@@ -899,7 +899,7 @@ static int uv_sculpt_stroke_modal(bContext *C, wmOperator *op, const wmEvent *ev
ED_region_tag_redraw(CTX_wm_region(C));
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
- DAG_id_tag_update(obedit->data, 0);
+ DEG_id_tag_update(obedit->data, 0);
return OPERATOR_RUNNING_MODAL;
}