diff options
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r-- | source/blender/editors/sculpt_paint/SConscript | 7 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_image.c | 131 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_intern.h | 7 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_ops.c | 46 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_stroke.c | 2 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_vertex.c | 36 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 187 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_intern.h | 3 |
8 files changed, 322 insertions, 97 deletions
diff --git a/source/blender/editors/sculpt_paint/SConscript b/source/blender/editors/sculpt_paint/SConscript index 01e1d80c24c..3d2ea89f506 100644 --- a/source/blender/editors/sculpt_paint/SConscript +++ b/source/blender/editors/sculpt_paint/SConscript @@ -8,4 +8,11 @@ incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include' incs += ' ../../render/extern/include #/intern/guardedalloc' incs += ' ../../gpu ../../makesrna' +if env['OURPLATFORM'] == 'linux2': + cflags='-pthread' + incs += ' ../../../extern/binreloc/include' + +if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'): + incs += ' ' + env['BF_PTHREADS_INC'] + env.BlenderLib ( 'bf_editors_sculpt_paint', sources, Split(incs), [], libtype=['core'], priority=[40] ) diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c index 72ddbeef735..6118fdb4a02 100644 --- a/source/blender/editors/sculpt_paint/paint_image.c +++ b/source/blender/editors/sculpt_paint/paint_image.c @@ -223,6 +223,7 @@ typedef struct ProjPaintState { DerivedMesh *dm; int dm_totface; int dm_totvert; + int dm_release; MVert *dm_mvert; MFace *dm_mface; @@ -625,19 +626,6 @@ static void BarycentricWeightsPersp2f(float pt[2], float v1[4], float v2[4], flo w[0] = w[1] = w[2] = 1.0f/3.0f; } -static void VecWeightf(float p[3], const float v1[3], const float v2[3], const float v3[3], const float w[3]) -{ - p[0] = v1[0]*w[0] + v2[0]*w[1] + v3[0]*w[2]; - p[1] = v1[1]*w[0] + v2[1]*w[1] + v3[1]*w[2]; - p[2] = v1[2]*w[0] + v2[2]*w[1] + v3[2]*w[2]; -} - -static void Vec2Weightf(float p[2], const float v1[2], const float v2[2], const float v3[2], const float w[3]) -{ - p[0] = v1[0]*w[0] + v2[0]*w[1] + v3[0]*w[2]; - p[1] = v1[1]*w[0] + v2[1]*w[1] + v3[1]*w[2]; -} - static float VecZDepthOrtho(float pt[2], float v1[3], float v2[3], float v3[3], float w[3]) { BarycentricWeights2f(pt, v1, v2, v3, w); @@ -746,10 +734,10 @@ static int project_paint_PickColor(const ProjPaintState *ps, float pt[2], float tf = ps->dm_mtface + face_index; if (side == 0) { - Vec2Weightf(uv, tf->uv[0], tf->uv[1], tf->uv[2], w); + Vec2Lerp3f(uv, tf->uv[0], tf->uv[1], tf->uv[2], w); } else { /* QUAD */ - Vec2Weightf(uv, tf->uv[0], tf->uv[2], tf->uv[3], w); + Vec2Lerp3f(uv, tf->uv[0], tf->uv[2], tf->uv[3], w); } ibuf = tf->tpage->ibufs.first; /* we must have got the imbuf before getting here */ @@ -870,8 +858,8 @@ static int project_paint_occlude_ptv_clip( } /* Test if we're in the clipped area, */ - if (side) VecWeightf(wco, ps->dm_mvert[mf->v1].co, ps->dm_mvert[mf->v3].co, ps->dm_mvert[mf->v4].co, w); - else VecWeightf(wco, ps->dm_mvert[mf->v1].co, ps->dm_mvert[mf->v2].co, ps->dm_mvert[mf->v3].co, w); + if (side) VecLerp3f(wco, ps->dm_mvert[mf->v1].co, ps->dm_mvert[mf->v3].co, ps->dm_mvert[mf->v4].co, w); + else VecLerp3f(wco, ps->dm_mvert[mf->v1].co, ps->dm_mvert[mf->v2].co, ps->dm_mvert[mf->v3].co, w); Mat4MulVecfl(ps->ob->obmat, wco); if(!view3d_test_clipping(ps->rv3d, wco)) { @@ -1146,19 +1134,6 @@ static int check_seam(const ProjPaintState *ps, const int orig_face, const int o return 1; } -/* TODO - move to arithb.c */ -/* Converts an angle to a length that can be used for maintaining an even margin around UV's */ -static float angleToLength(float angle) -{ - // already accounted for - if (angle < 0.000001f) { - return 1.0f; - } - else { - return fabsf(1.0f / cosf(angle * (M_PI/180.0f))); - } -} - /* Calculate outset UV's, this is not the same as simply scaling the UVs, * since the outset coords are a margin that keep an even distance from the original UV's, * note that the image aspect is taken into account */ @@ -1204,15 +1179,15 @@ static void uv_image_outset(float (*orig_uv)[2], float (*outset_uv)[2], const fl } if (is_quad) { - a1 = angleToLength(NormalizedVecAngle2_2D(dir4, dir1)); - a2 = angleToLength(NormalizedVecAngle2_2D(dir1, dir2)); - a3 = angleToLength(NormalizedVecAngle2_2D(dir2, dir3)); - a4 = angleToLength(NormalizedVecAngle2_2D(dir3, dir4)); + a1 = AngleToLength(NormalizedVecAngle2_2D(dir4, dir1)); + a2 = AngleToLength(NormalizedVecAngle2_2D(dir1, dir2)); + a3 = AngleToLength(NormalizedVecAngle2_2D(dir2, dir3)); + a4 = AngleToLength(NormalizedVecAngle2_2D(dir3, dir4)); } else { - a1 = angleToLength(NormalizedVecAngle2_2D(dir3, dir1)); - a2 = angleToLength(NormalizedVecAngle2_2D(dir1, dir2)); - a3 = angleToLength(NormalizedVecAngle2_2D(dir2, dir3)); + a1 = AngleToLength(NormalizedVecAngle2_2D(dir3, dir1)); + a2 = AngleToLength(NormalizedVecAngle2_2D(dir1, dir2)); + a3 = AngleToLength(NormalizedVecAngle2_2D(dir2, dir3)); } if (is_quad) { @@ -1329,7 +1304,7 @@ static void screen_px_from_ortho( float w[3]) { BarycentricWeights2f(uv, uv1co, uv2co, uv3co, w); - VecWeightf(pixelScreenCo, v1co, v2co, v3co, w); + VecLerp3f(pixelScreenCo, v1co, v2co, v3co, w); } /* same as screen_px_from_ortho except we need to take into account @@ -1363,7 +1338,7 @@ static void screen_px_from_persp( } /* done re-weighting */ - VecWeightf(pixelScreenCo, v1co, v2co, v3co, w); + VecLerp3f(pixelScreenCo, v1co, v2co, v3co, w); } static void project_face_pixel(const MTFace *tf_other, ImBuf *ibuf_other, const float w[3], int side, unsigned char rgba_ub[4], float rgba_f[4]) @@ -1381,7 +1356,7 @@ static void project_face_pixel(const MTFace *tf_other, ImBuf *ibuf_other, const uvCo3 = (float *)tf_other->uv[2]; } - Vec2Weightf(uv_other, uvCo1, uvCo2, uvCo3, w); + Vec2Lerp3f(uv_other, uvCo1, uvCo2, uvCo3, w); /* use */ uvco_to_wrapped_pxco(uv_other, ibuf_other->x, ibuf_other->y, &x, &y); @@ -1916,22 +1891,22 @@ static void rect_to_uvspace_ortho( uv[0] = bucket_bounds->xmax; uv[1] = bucket_bounds->ymin; BarycentricWeights2f(uv, v1coSS, v2coSS, v3coSS, w); - Vec2Weightf(bucket_bounds_uv[flip?3:0], uv1co, uv2co, uv3co, w); + Vec2Lerp3f(bucket_bounds_uv[flip?3:0], uv1co, uv2co, uv3co, w); //uv[0] = bucket_bounds->xmax; // set above uv[1] = bucket_bounds->ymax; BarycentricWeights2f(uv, v1coSS, v2coSS, v3coSS, w); - Vec2Weightf(bucket_bounds_uv[flip?2:1], uv1co, uv2co, uv3co, w); + Vec2Lerp3f(bucket_bounds_uv[flip?2:1], uv1co, uv2co, uv3co, w); uv[0] = bucket_bounds->xmin; //uv[1] = bucket_bounds->ymax; // set above BarycentricWeights2f(uv, v1coSS, v2coSS, v3coSS, w); - Vec2Weightf(bucket_bounds_uv[flip?1:2], uv1co, uv2co, uv3co, w); + Vec2Lerp3f(bucket_bounds_uv[flip?1:2], uv1co, uv2co, uv3co, w); //uv[0] = bucket_bounds->xmin; // set above uv[1] = bucket_bounds->ymin; BarycentricWeights2f(uv, v1coSS, v2coSS, v3coSS, w); - Vec2Weightf(bucket_bounds_uv[flip?0:3], uv1co, uv2co, uv3co, w); + Vec2Lerp3f(bucket_bounds_uv[flip?0:3], uv1co, uv2co, uv3co, w); } /* same as above but use BarycentricWeightsPersp2f */ @@ -1950,22 +1925,22 @@ static void rect_to_uvspace_persp( uv[0] = bucket_bounds->xmax; uv[1] = bucket_bounds->ymin; BarycentricWeightsPersp2f(uv, v1coSS, v2coSS, v3coSS, w); - Vec2Weightf(bucket_bounds_uv[flip?3:0], uv1co, uv2co, uv3co, w); + Vec2Lerp3f(bucket_bounds_uv[flip?3:0], uv1co, uv2co, uv3co, w); //uv[0] = bucket_bounds->xmax; // set above uv[1] = bucket_bounds->ymax; BarycentricWeightsPersp2f(uv, v1coSS, v2coSS, v3coSS, w); - Vec2Weightf(bucket_bounds_uv[flip?2:1], uv1co, uv2co, uv3co, w); + Vec2Lerp3f(bucket_bounds_uv[flip?2:1], uv1co, uv2co, uv3co, w); uv[0] = bucket_bounds->xmin; //uv[1] = bucket_bounds->ymax; // set above BarycentricWeightsPersp2f(uv, v1coSS, v2coSS, v3coSS, w); - Vec2Weightf(bucket_bounds_uv[flip?1:2], uv1co, uv2co, uv3co, w); + Vec2Lerp3f(bucket_bounds_uv[flip?1:2], uv1co, uv2co, uv3co, w); //uv[0] = bucket_bounds->xmin; // set above uv[1] = bucket_bounds->ymin; BarycentricWeightsPersp2f(uv, v1coSS, v2coSS, v3coSS, w); - Vec2Weightf(bucket_bounds_uv[flip?0:3], uv1co, uv2co, uv3co, w); + Vec2Lerp3f(bucket_bounds_uv[flip?0:3], uv1co, uv2co, uv3co, w); } /* This works as we need it to but we can save a few steps and not use it */ @@ -2209,13 +2184,13 @@ static void project_bucket_clip_face( if (is_ortho) { for(i=0; i<(*tot); i++) { BarycentricWeights2f(isectVCosSS[i], v1coSS, v2coSS, v3coSS, w); - Vec2Weightf(bucket_bounds_uv[i], uv1co, uv2co, uv3co, w); + Vec2Lerp3f(bucket_bounds_uv[i], uv1co, uv2co, uv3co, w); } } else { for(i=0; i<(*tot); i++) { BarycentricWeightsPersp2f(isectVCosSS[i], v1coSS, v2coSS, v3coSS, w); - Vec2Weightf(bucket_bounds_uv[i], uv1co, uv2co, uv3co, w); + Vec2Lerp3f(bucket_bounds_uv[i], uv1co, uv2co, uv3co, w); } } } @@ -2470,7 +2445,7 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i /* a pitty we need to get the worldspace pixel location here */ if(ps->rv3d->rflag & RV3D_CLIPPING) { - VecWeightf(wco, ps->dm_mvert[ (*(&mf->v1 + i1)) ].co, ps->dm_mvert[ (*(&mf->v1 + i2)) ].co, ps->dm_mvert[ (*(&mf->v1 + i3)) ].co, w); + VecLerp3f(wco, ps->dm_mvert[ (*(&mf->v1 + i1)) ].co, ps->dm_mvert[ (*(&mf->v1 + i2)) ].co, ps->dm_mvert[ (*(&mf->v1 + i3)) ].co, w); Mat4MulVecfl(ps->ob->obmat, wco); if(view3d_test_clipping(ps->rv3d, wco)) { continue; /* Watch out that no code below this needs to run */ @@ -2686,8 +2661,8 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i /* a pitty we need to get the worldspace pixel location here */ if(ps->rv3d->rflag & RV3D_CLIPPING) { - if (side) VecWeightf(wco, ps->dm_mvert[mf->v1].co, ps->dm_mvert[mf->v3].co, ps->dm_mvert[mf->v4].co, w); - else VecWeightf(wco, ps->dm_mvert[mf->v1].co, ps->dm_mvert[mf->v2].co, ps->dm_mvert[mf->v3].co, w); + if (side) VecLerp3f(wco, ps->dm_mvert[mf->v1].co, ps->dm_mvert[mf->v3].co, ps->dm_mvert[mf->v4].co, w); + else VecLerp3f(wco, ps->dm_mvert[mf->v1].co, ps->dm_mvert[mf->v2].co, ps->dm_mvert[mf->v3].co, w); Mat4MulVecfl(ps->ob->obmat, wco); if(view3d_test_clipping(ps->rv3d, wco)) { @@ -2960,12 +2935,26 @@ static void project_paint_begin(ProjPaintState *ps) /* ---- end defines ---- */ /* paint onto the derived mesh */ - ps->dm = mesh_get_derived_final(ps->scene, ps->ob, ps->v3d->customdata_mask); + + /* Workaround for subsurf selection, try the display mesh first */ + if(ps->ob->derivedFinal && CustomData_has_layer( &ps->ob->derivedFinal->faceData, CD_MTFACE)) { + ps->dm = ps->ob->derivedFinal; + ps->dm_release= FALSE; + } + else { + ps->dm = mesh_get_derived_final(ps->scene, ps->ob, ps->v3d->customdata_mask); + ps->dm_release= TRUE; + } if ( !CustomData_has_layer( &ps->dm->faceData, CD_MTFACE) ) { + + if(ps->dm_release) + ps->dm->release(ps->dm); + ps->dm = NULL; return; } + ps->dm_mvert = ps->dm->getVertArray(ps->dm); ps->dm_mface = ps->dm->getTessFaceArray(ps->dm); ps->dm_mtface= ps->dm->getTessFaceDataArray(ps->dm, CD_MTFACE); @@ -3428,7 +3417,8 @@ static void project_paint_end(ProjPaintState *ps) BLI_memarena_free(ps->arena_mt[a]); } - ps->dm->release(ps->dm); + if(ps->dm_release) + ps->dm->release(ps->dm); } /* 1= an undo, -1 is a redo. */ @@ -3757,7 +3747,7 @@ static void *do_projectpaint_thread(void *ph_v) /*if (dist < s->brush->size) {*/ /* correct but uses a sqrtf */ if (dist_nosqrt < brush_size_sqared && (dist=sqrtf(dist_nosqrt)) < size_half) { - falloff = brush_curve_strength(ps->brush, dist, size_half); + falloff = brush_curve_strength_clamp(ps->brush, dist, size_half); if (falloff > 0.0f) { if (ps->is_texbrush) { brush_sample_tex(ps->brush, projPixel->projCoSS, rgba); @@ -4443,6 +4433,7 @@ typedef struct PaintOperation { int first; int prevmouse[2]; + float prev_pressure; /* need this since we dont get tablet events for pressure change */ int brush_size_orig; double starttime; @@ -4722,8 +4713,8 @@ static void paint_apply_event(bContext *C, wmOperator *op, wmEvent *event) if(wmtab->Active == EVT_TABLET_ERASER) pop->s.blend= IMB_BLEND_ERASE_ALPHA; } - else - pressure= 1.0f; + else /* otherwise airbrush becomes 1.0 pressure instantly */ + pressure= pop->prev_pressure ? pop->prev_pressure : 1.0f; if(pop->first) { pop->prevmouse[0]= mouse[0]; @@ -4732,8 +4723,7 @@ static void paint_apply_event(bContext *C, wmOperator *op, wmEvent *event) /* special exception here for too high pressure values on first touch in windows for some tablets, then we just skip first touch .. */ - if ((pop->s.brush->flag & (BRUSH_ALPHA_PRESSURE|BRUSH_SIZE_PRESSURE| - BRUSH_SPACING_PRESSURE|BRUSH_RAD_PRESSURE)) && tablet && (pressure >= 0.99f)) + if ((pop->s.brush->flag & (BRUSH_ALPHA_PRESSURE|BRUSH_SIZE_PRESSURE|BRUSH_SPACING_PRESSURE)) && tablet && (pressure >= 0.99f)) return; } @@ -4748,6 +4738,8 @@ static void paint_apply_event(bContext *C, wmOperator *op, wmEvent *event) /* apply */ paint_apply(C, op, &itemptr); + + pop->prev_pressure= pressure; } static int paint_invoke(bContext *C, wmOperator *op, wmEvent *event) @@ -4762,7 +4754,7 @@ static int paint_invoke(bContext *C, wmOperator *op, wmEvent *event) paint_apply_event(C, op, event); pop= op->customdata; - WM_event_add_modal_handler(C, &CTX_wm_window(C)->handlers, op); + WM_event_add_modal_handler(C, op); if(pop->s.brush->flag & BRUSH_AIRBRUSH) pop->timer= WM_event_add_window_timer(CTX_wm_window(C), TIMER, 0.01f); @@ -4897,12 +4889,15 @@ static int paint_radial_control_modal(bContext *C, wmOperator *op, wmEvent *even static int paint_radial_control_exec(bContext *C, wmOperator *op) { + Brush *brush = paint_brush(&CTX_data_scene(C)->toolsettings->imapaint.paint); float zoom; int ret; char str[256]; get_imapaint_zoom(C, &zoom, &zoom); - ret = brush_radial_control_exec(op, paint_brush(&CTX_data_scene(C)->toolsettings->imapaint.paint), 2.0 / zoom); + ret = brush_radial_control_exec(op, brush, 2.0 / zoom); WM_radial_control_string(op, str, 256); + + WM_event_add_notifier(C, NC_BRUSH|NA_EDITED, brush); return ret; } @@ -4961,7 +4956,7 @@ static int grab_clone_invoke(bContext *C, wmOperator *op, wmEvent *event) cmv->starty= event->y; op->customdata= cmv; - WM_event_add_modal_handler(C, &CTX_wm_window(C)->handlers, op); + WM_event_add_modal_handler(C, op); return OPERATOR_RUNNING_MODAL; } @@ -5216,10 +5211,13 @@ static int texture_paint_radial_control_invoke(bContext *C, wmOperator *op, wmEv static int texture_paint_radial_control_exec(bContext *C, wmOperator *op) { - int ret = brush_radial_control_exec(op, paint_brush(&CTX_data_scene(C)->toolsettings->imapaint.paint), 2); + Brush *brush = paint_brush(&CTX_data_scene(C)->toolsettings->imapaint.paint); + int ret = brush_radial_control_exec(op, brush, 2); char str[256]; WM_radial_control_string(op, str, 256); + WM_event_add_notifier(C, NC_BRUSH|NA_EDITED, brush); + return ret; } @@ -5232,6 +5230,11 @@ static int texture_paint_poll(bContext *C) return 0; } +int image_texture_paint_poll(bContext *C) +{ + return (texture_paint_poll(C) || image_paint_poll(C)); +} + void PAINT_OT_texture_paint_radial_control(wmOperatorType *ot) { WM_OT_radial_control_partial(ot); diff --git a/source/blender/editors/sculpt_paint/paint_intern.h b/source/blender/editors/sculpt_paint/paint_intern.h index ba1b57a1bef..8251d1a5a1a 100644 --- a/source/blender/editors/sculpt_paint/paint_intern.h +++ b/source/blender/editors/sculpt_paint/paint_intern.h @@ -57,7 +57,10 @@ int paint_poll(bContext *C); void paint_cursor_start(struct bContext *C, int (*poll)(struct bContext *C)); /* paint_vertex.c */ -int vertex_paint_mode_poll(bContext *C); +int weight_paint_poll(struct bContext *C); +int vertex_paint_poll(struct bContext *C); +int vertex_paint_mode_poll(struct bContext *C); + void clear_vpaint(Scene *scene, int selected); void PAINT_OT_weight_paint_toggle(struct wmOperatorType *ot); @@ -69,6 +72,8 @@ void PAINT_OT_vertex_paint_toggle(struct wmOperatorType *ot); void PAINT_OT_vertex_paint(struct wmOperatorType *ot); /* paint_image.c */ +int image_texture_paint_poll(struct bContext *C); + void PAINT_OT_image_paint(struct wmOperatorType *ot); void PAINT_OT_image_paint_radial_control(struct wmOperatorType *ot); void PAINT_OT_grab_clone(struct wmOperatorType *ot); diff --git a/source/blender/editors/sculpt_paint/paint_ops.c b/source/blender/editors/sculpt_paint/paint_ops.c index 19b46f5a941..11dbeffdb22 100644 --- a/source/blender/editors/sculpt_paint/paint_ops.c +++ b/source/blender/editors/sculpt_paint/paint_ops.c @@ -38,6 +38,7 @@ #include "RNA_enum_types.h" #include "paint_intern.h" +#include "sculpt_intern.h" #include <string.h> @@ -133,3 +134,48 @@ void ED_operatortypes_paint(void) WM_operatortype_append(PAINT_OT_vertex_color_set); } +void ED_keymap_paint(wmKeyConfig *keyconf) +{ + wmKeyMap *keymap; + + /* Sculpt mode */ + keymap= WM_keymap_find(keyconf, "Sculpt", 0, 0); + keymap->poll= sculpt_poll; + + RNA_enum_set(WM_keymap_add_item(keymap, "SCULPT_OT_radial_control", FKEY, KM_PRESS, 0, 0)->ptr, "mode", WM_RADIALCONTROL_SIZE); + RNA_enum_set(WM_keymap_add_item(keymap, "SCULPT_OT_radial_control", FKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "mode", WM_RADIALCONTROL_STRENGTH); + RNA_enum_set(WM_keymap_add_item(keymap, "SCULPT_OT_radial_control", FKEY, KM_PRESS, KM_CTRL, 0)->ptr, "mode", WM_RADIALCONTROL_ANGLE); + + WM_keymap_add_item(keymap, "SCULPT_OT_brush_stroke", LEFTMOUSE, KM_PRESS, 0, 0); + WM_keymap_add_item(keymap, "SCULPT_OT_brush_stroke", LEFTMOUSE, KM_PRESS, KM_SHIFT, 0); + + /* Vertex Paint mode */ + keymap= WM_keymap_find(keyconf, "Vertex Paint", 0, 0); + keymap->poll= vertex_paint_poll; + + RNA_enum_set(WM_keymap_add_item(keymap, "PAINT_OT_vertex_paint_radial_control", FKEY, KM_PRESS, 0, 0)->ptr, "mode", WM_RADIALCONTROL_SIZE); + RNA_enum_set(WM_keymap_add_item(keymap, "PAINT_OT_vertex_paint_radial_control", FKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "mode", WM_RADIALCONTROL_STRENGTH); + WM_keymap_verify_item(keymap, "PAINT_OT_vertex_paint", LEFTMOUSE, KM_PRESS, 0, 0); + WM_keymap_add_item(keymap, "PAINT_OT_sample_color", RIGHTMOUSE, KM_PRESS, 0, 0); + + /* Weight Paint mode */ + keymap= WM_keymap_find(keyconf, "Weight Paint", 0, 0); + keymap->poll= weight_paint_poll; + + RNA_enum_set(WM_keymap_add_item(keymap, "PAINT_OT_weight_paint_radial_control", FKEY, KM_PRESS, 0, 0)->ptr, "mode", WM_RADIALCONTROL_SIZE); + RNA_enum_set(WM_keymap_add_item(keymap, "PAINT_OT_weight_paint_radial_control", FKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "mode", WM_RADIALCONTROL_STRENGTH); + + WM_keymap_verify_item(keymap, "PAINT_OT_weight_paint", LEFTMOUSE, KM_PRESS, 0, 0); + + /* Image/Texture Paint mode */ + keymap= WM_keymap_find(keyconf, "Image Paint", 0, 0); + keymap->poll= image_texture_paint_poll; + + RNA_enum_set(WM_keymap_add_item(keymap, "PAINT_OT_texture_paint_radial_control", FKEY, KM_PRESS, 0, 0)->ptr, "mode", WM_RADIALCONTROL_SIZE); + RNA_enum_set(WM_keymap_add_item(keymap, "PAINT_OT_texture_paint_radial_control", FKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "mode", WM_RADIALCONTROL_STRENGTH); + + WM_keymap_add_item(keymap, "PAINT_OT_image_paint", LEFTMOUSE, KM_PRESS, 0, 0); + WM_keymap_add_item(keymap, "PAINT_OT_sample_color", RIGHTMOUSE, KM_PRESS, 0, 0); + WM_keymap_add_item(keymap, "PAINT_OT_clone_cursor_set", LEFTMOUSE, KM_PRESS, KM_CTRL, 0); +} + diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c index bd9ea50e0f8..b83352ae70c 100644 --- a/source/blender/editors/sculpt_paint/paint_stroke.c +++ b/source/blender/editors/sculpt_paint/paint_stroke.c @@ -263,7 +263,7 @@ int paint_stroke_modal(bContext *C, wmOperator *op, wmEvent *event) } /* TODO: fix hardcoded event here */ - if(event->type == LEFTMOUSE && event->val == 0) { + if(event->type == LEFTMOUSE && event->val == KM_RELEASE) { /* Exit stroke, free data */ if(stroke->smooth_stroke_cursor) diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c index 3c648a193e4..4a45df9eb91 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.c +++ b/source/blender/editors/sculpt_paint/paint_vertex.c @@ -120,7 +120,7 @@ int vertex_paint_mode_poll(bContext *C) return ob && ob->mode == OB_MODE_VERTEX_PAINT; } -static int vp_poll(bContext *C) +int vertex_paint_poll(bContext *C) { if(vertex_paint_mode_poll(C) && paint_brush(&CTX_data_tool_settings(C)->vpaint->paint)) { @@ -134,7 +134,7 @@ static int vp_poll(bContext *C) return 0; } -static int wp_poll(bContext *C) +int weight_paint_poll(bContext *C) { Object *ob = CTX_data_active_object(C); @@ -1121,7 +1121,7 @@ static int set_wpaint(bContext *C, wmOperator *op) /* toggle */ wp= scene->toolsettings->wpaint= new_vpaint(1); paint_init(&wp->paint, PAINT_CURSOR_WEIGHT_PAINT); - paint_cursor_start(C, wp_poll); + paint_cursor_start(C, weight_paint_poll); mesh_octree_table(ob, NULL, NULL, 's'); @@ -1190,14 +1190,18 @@ static int vpaint_radial_control_modal(bContext *C, wmOperator *op, wmEvent *eve { int ret = WM_radial_control_modal(C, op, event); if(ret != OPERATOR_RUNNING_MODAL) - paint_cursor_start(C, vp_poll); + paint_cursor_start(C, vertex_paint_poll); return ret; } static int vpaint_radial_control_exec(bContext *C, wmOperator *op) { Brush *brush = paint_brush(&CTX_data_scene(C)->toolsettings->vpaint->paint); - return brush_radial_control_exec(op, brush, 1); + int ret = brush_radial_control_exec(op, brush, 1); + + WM_event_add_notifier(C, NC_BRUSH|NA_EDITED, brush); + + return ret; } static int wpaint_radial_control_invoke(bContext *C, wmOperator *op, wmEvent *event) @@ -1215,14 +1219,18 @@ static int wpaint_radial_control_modal(bContext *C, wmOperator *op, wmEvent *eve { int ret = WM_radial_control_modal(C, op, event); if(ret != OPERATOR_RUNNING_MODAL) - paint_cursor_start(C, wp_poll); + paint_cursor_start(C, weight_paint_poll); return ret; } static int wpaint_radial_control_exec(bContext *C, wmOperator *op) { Brush *brush = paint_brush(&CTX_data_scene(C)->toolsettings->wpaint->paint); - return brush_radial_control_exec(op, brush, 1); + int ret = brush_radial_control_exec(op, brush, 1); + + WM_event_add_notifier(C, NC_BRUSH|NA_EDITED, brush); + + return ret; } void PAINT_OT_weight_paint_radial_control(wmOperatorType *ot) @@ -1235,7 +1243,7 @@ void PAINT_OT_weight_paint_radial_control(wmOperatorType *ot) ot->invoke= wpaint_radial_control_invoke; ot->modal= wpaint_radial_control_modal; ot->exec= wpaint_radial_control_exec; - ot->poll= wp_poll; + ot->poll= weight_paint_poll; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING; @@ -1251,7 +1259,7 @@ void PAINT_OT_vertex_paint_radial_control(wmOperatorType *ot) ot->invoke= vpaint_radial_control_invoke; ot->modal= vpaint_radial_control_modal; ot->exec= vpaint_radial_control_exec; - ot->poll= vp_poll; + ot->poll= vertex_paint_poll; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING; @@ -1539,7 +1547,7 @@ static int wpaint_invoke(bContext *C, wmOperator *op, wmEvent *event) wpaint_stroke_done); /* add modal handler */ - WM_event_add_modal_handler(C, &CTX_wm_window(C)->handlers, op); + WM_event_add_modal_handler(C, op); op->type->modal(C, op, event); @@ -1557,7 +1565,7 @@ void PAINT_OT_weight_paint(wmOperatorType *ot) ot->invoke= wpaint_invoke; ot->modal= paint_stroke_modal; /* ot->exec= vpaint_exec; <-- needs stroke property */ - ot->poll= wp_poll; + ot->poll= weight_paint_poll; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING; @@ -1604,7 +1612,7 @@ static int set_vpaint(bContext *C, wmOperator *op) /* toggle */ if(vp==NULL) vp= scene->toolsettings->vpaint= new_vpaint(0); - paint_cursor_start(C, vp_poll); + paint_cursor_start(C, vertex_paint_poll); paint_init(&vp->paint, PAINT_CURSOR_VERTEX_PAINT); } @@ -1957,7 +1965,7 @@ static int vpaint_invoke(bContext *C, wmOperator *op, wmEvent *event) vpaint_stroke_done); /* add modal handler */ - WM_event_add_modal_handler(C, &CTX_wm_window(C)->handlers, op); + WM_event_add_modal_handler(C, op); op->type->modal(C, op, event); @@ -1974,7 +1982,7 @@ void PAINT_OT_vertex_paint(wmOperatorType *ot) ot->invoke= vpaint_invoke; ot->modal= paint_stroke_modal; /* ot->exec= vpaint_exec; <-- needs stroke property */ - ot->poll= vp_poll; + ot->poll= vertex_paint_poll; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING; diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 58868a0c2cd..ca9656250c8 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -91,6 +91,7 @@ #include "RE_shader_ext.h" /*for multitex_ext*/ #include "GPU_draw.h" +#include "gpu_buffers.h" #include <math.h> #include <stdlib.h> @@ -305,20 +306,33 @@ static void do_draw_brush(Sculpt *sd, SculptSession *ss, const ListBase* active_ { float area_normal[3]; ActiveData *node= active_verts->first; + float* buffer; calc_area_normal(sd, ss, area_normal, active_verts); + buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0; + while(node){ float *co= ss->mvert[node->Index].co; const float val[3]= {co[0]+area_normal[0]*ss->cache->radius*node->Fade*ss->cache->scale[0], co[1]+area_normal[1]*ss->cache->radius*node->Fade*ss->cache->scale[1], co[2]+area_normal[2]*ss->cache->radius*node->Fade*ss->cache->scale[2]}; - + + if( buffer != 0 ) { + IndexLink *cur = &ss->drawobject->indices[node->Index]; + while( cur != 0 && cur->element != -1 ) { + sculpt_clip(sd, ss, &buffer[cur->element*3], val); + cur = cur->next; + } + } + sculpt_clip(sd, ss, co, val); - + node= node->next; } + if( buffer != 0 ) + GPU_buffer_unlock( ss->drawobject->vertices ); } /* For the smooth brush, uses the neighboring vertices around vert to calculate @@ -368,6 +382,7 @@ static void neighbor_average(SculptSession *ss, float avg[3], const int vert) static void do_smooth_brush(Sculpt *s, SculptSession *ss, const ListBase* active_verts) { ActiveData *node= active_verts->first; + float *buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0; int i; for(i = 0; i < 2; ++i) { @@ -380,24 +395,45 @@ static void do_smooth_brush(Sculpt *s, SculptSession *ss, const ListBase* active val[1] = co[1]+(avg[1]-co[1])*node->Fade; val[2] = co[2]+(avg[2]-co[2])*node->Fade; - sculpt_clip(s, ss, co, val); + sculpt_clip(s, ss, co, val); + if( buffer != 0 ) { + IndexLink *cur = &ss->drawobject->indices[node->Index]; + while( cur != 0 && cur->element != -1 ) { + sculpt_clip(s, ss, &buffer[cur->element*3], val); + cur = cur->next; + } + } node= node->next; } } + if( buffer != 0 ) + GPU_buffer_unlock( ss->drawobject->vertices ); } static void do_pinch_brush(Sculpt *s, SculptSession *ss, const ListBase* active_verts) { ActiveData *node= active_verts->first; + float *buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0; while(node) { float *co= ss->mvert[node->Index].co; const float val[3]= {co[0]+(ss->cache->location[0]-co[0])*node->Fade, co[1]+(ss->cache->location[1]-co[1])*node->Fade, co[2]+(ss->cache->location[2]-co[2])*node->Fade}; + + if( buffer != 0 ) { + IndexLink *cur = &ss->drawobject->indices[node->Index]; + while( cur != 0 && cur->element != -1 ) { + sculpt_clip(s, ss, &buffer[cur->element*3], val); + cur = cur->next; + } + } + sculpt_clip(s, ss, co, val); node= node->next; } + if( buffer != 0 ) + GPU_buffer_unlock( ss->drawobject->vertices ); } static void do_grab_brush(Sculpt *sd, SculptSession *ss) @@ -405,6 +441,7 @@ static void do_grab_brush(Sculpt *sd, SculptSession *ss) ActiveData *node= ss->cache->grab_active_verts[ss->cache->symmetry].first; float add[3]; float grab_delta[3]; + float *buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0; VecCopyf(grab_delta, ss->cache->grab_delta_symmetry); @@ -414,10 +451,21 @@ static void do_grab_brush(Sculpt *sd, SculptSession *ss) VecCopyf(add, grab_delta); VecMulf(add, node->Fade); VecAddf(add, add, co); + + if( buffer != 0 ) { + IndexLink *cur = &ss->drawobject->indices[node->Index]; + while( cur != 0 && cur->element != -1 ) { + sculpt_clip(sd, ss, &buffer[cur->element*3], add); + cur = cur->next; + } + } + sculpt_clip(sd, ss, co, add); node= node->next; } + if( buffer != 0 ) + GPU_buffer_unlock( ss->drawobject->vertices ); } @@ -425,6 +473,7 @@ static void do_layer_brush(Sculpt *sd, SculptSession *ss, const ListBase *active { float area_normal[3]; ActiveData *node= active_verts->first; + float *buffer; float lim= ss->cache->radius / 4; if(ss->cache->flip) @@ -432,6 +481,7 @@ static void do_layer_brush(Sculpt *sd, SculptSession *ss, const ListBase *active calc_area_normal(sd, ss, area_normal, active_verts); + buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0; while(node){ float *disp= &ss->layer_disps[node->Index]; float *co= ss->mvert[node->Index].co; @@ -447,17 +497,28 @@ static void do_layer_brush(Sculpt *sd, SculptSession *ss, const ListBase *active val[1] = ss->mesh_co_orig[node->Index][1]+area_normal[1] * *disp*ss->cache->scale[1]; val[2] = ss->mesh_co_orig[node->Index][2]+area_normal[2] * *disp*ss->cache->scale[2]; + if( buffer != 0 ) { + IndexLink *cur = &ss->drawobject->indices[node->Index]; + while( cur != 0 && cur->element != -1 ) { + sculpt_clip(sd, ss, &buffer[cur->element*3], val); + cur = cur->next; + } + } + sculpt_clip(sd, ss, co, val); node= node->next; } + if( buffer != 0 ) + GPU_buffer_unlock( ss->drawobject->vertices ); } static void do_inflate_brush(Sculpt *s, SculptSession *ss, const ListBase *active_verts) { ActiveData *node= active_verts->first; float add[3]; - + float *buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0; + while(node) { float *co= ss->mvert[node->Index].co; short *no= ss->mvert[node->Index].no; @@ -471,10 +532,20 @@ static void do_inflate_brush(Sculpt *s, SculptSession *ss, const ListBase *activ add[2]*= ss->cache->scale[2]; VecAddf(add, add, co); + if( buffer != 0 ) { + IndexLink *cur = &ss->drawobject->indices[node->Index]; + while( cur != 0 && cur->element != -1 ) { + sculpt_clip(s, ss, &buffer[cur->element*3], add); + cur = cur->next; + } + } + sculpt_clip(s, ss, co, add); node= node->next; } + if( buffer != 0 ) + GPU_buffer_unlock( ss->drawobject->vertices ); } static void calc_flatten_center(SculptSession *ss, ActiveData *node, float co[3]) @@ -535,7 +606,7 @@ static void do_flatten_clay_brush(Sculpt *sd, SculptSession *ss, const ListBase float area_normal[3]; float cntr[3], cntr2[3], bstr = 0; int flip = 0; - + float *buffer; calc_area_normal(sd, ss, area_normal, active_verts); calc_flatten_center(ss, node, cntr); @@ -547,7 +618,9 @@ static void do_flatten_clay_brush(Sculpt *sd, SculptSession *ss, const ListBase cntr2[2]=cntr[2]+area_normal[2]*bstr*ss->cache->scale[2]; flip = bstr < 0; } - + + buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0; + while(node){ float *co= ss->mvert[node->Index].co; float intr[3], val[3]; @@ -573,11 +646,21 @@ static void do_flatten_clay_brush(Sculpt *sd, SculptSession *ss, const ListBase VecAddf(val, val, co); + if( buffer != 0 ) { + IndexLink *cur = &ss->drawobject->indices[node->Index]; + while( cur != 0 && cur->element != -1 ) { + sculpt_clip(sd, ss, &buffer[cur->element*3], val); + cur = cur->next; + } + } sculpt_clip(sd, ss, co, val); + } node= node->next; } + if( buffer != 0 ) + GPU_buffer_unlock( ss->drawobject->vertices ); } /* Uses symm to selectively flip any axis of a coordinate. */ @@ -898,7 +981,8 @@ static void add_face_normal(vec3f *norm, MVert *mvert, const MFace* face, float static void update_damaged_vert(SculptSession *ss, ListBase *lb) { ActiveData *vert; - + + float *buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->normals ):0; for(vert= lb->first; vert; vert= vert->next) { vec3f norm= {0,0,0}; IndexNode *face= ss->fmap[vert->Index].first; @@ -915,7 +999,44 @@ static void update_damaged_vert(SculptSession *ss, ListBase *lb) ss->mvert[vert->Index].no[0]=norm.x*32767; ss->mvert[vert->Index].no[1]=norm.y*32767; ss->mvert[vert->Index].no[2]=norm.z*32767; + + if( buffer != 0 ) { + IndexLink *cur = &ss->drawobject->indices[vert->Index]; + while( cur != 0 && cur->element != -1 ) { + int i = ss->drawobject->faceRemap[cur->element/3]; + if( ss->mface[i].flag & ME_SMOOTH ) { + VECCOPY(&buffer[cur->element*3],ss->mvert[vert->Index].no); + } + else { + float norm[3]; + if( ss->mface[i].v4 ) + CalcNormFloat4(ss->mvert[ss->mface[i].v1].co, ss->mvert[ss->mface[i].v2].co, ss->mvert[ss->mface[i].v3].co, ss->mvert[ss->mface[i].v4].co, norm); + else + CalcNormFloat(ss->mvert[ss->mface[i].v1].co, ss->mvert[ss->mface[i].v2].co, ss->mvert[ss->mface[i].v3].co, norm); + VECCOPY(&buffer[(cur->element-cur->element%3)*3],norm); + VECCOPY(&buffer[(cur->element-cur->element%3+1)*3],norm); + VECCOPY(&buffer[(cur->element-cur->element%3+2)*3],norm); + + /* maybe this was a quad - need to update the other triangle of the quad */ + if( ss->drawobject->faceRemap[cur->element/3-1] == i ) { + VECCOPY(&buffer[(cur->element-cur->element%3-3)*3],norm); + VECCOPY(&buffer[(cur->element-cur->element%3-2)*3],norm); + VECCOPY(&buffer[(cur->element-cur->element%3-1)*3],norm); + } + if( ss->drawobject->faceRemap[cur->element/3+1] == i ) { + VECCOPY(&buffer[(cur->element-cur->element%3+3)*3],norm); + VECCOPY(&buffer[(cur->element-cur->element%3+4)*3],norm); + VECCOPY(&buffer[(cur->element-cur->element%3+5)*3],norm); + } + } + + //VECCOPY(&buffer[cur->element*3],ss->mvert[vert->Index].no); + cur = cur->next; + } + } } + if( buffer != 0 ) + GPU_buffer_unlock( ss->drawobject->normals ); } static void calc_damaged_verts(SculptSession *ss) @@ -989,8 +1110,16 @@ static struct MultiresModifierData *sculpt_multires_active(Object *ob) ModifierData *md; for(md= modifiers_getVirtualModifierList(ob); md; md= md->next) { - if(md->type == eModifierType_Multires && !md->next) { - MultiresModifierData *mmd = (MultiresModifierData*)md; + if(md->type == eModifierType_Multires) { + MultiresModifierData *mmd= (MultiresModifierData*)md; + + /* Check if any of the modifiers after multires are active + * if not it can use the multires struct */ + for (md= md->next; md; md= md->next) { + if(md->mode & eModifierMode_Realtime) + return NULL; + } + if(mmd->lvl != 1) return mmd; } @@ -1004,11 +1133,12 @@ static void sculpt_update_mesh_elements(bContext *C) Object *ob = CTX_data_active_object(C); SculptSession *ss = ob->sculpt; int oldtotvert = ss->totvert; + DerivedMesh *dm = mesh_get_derived_final(CTX_data_scene(C), ob, CD_MASK_BAREMESH); if((ss->multires = sculpt_multires_active(ob))) { - DerivedMesh *dm = mesh_get_derived_final(CTX_data_scene(C), ob, CD_MASK_BAREMESH); + //DerivedMesh *dm = mesh_get_derived_final(CTX_data_scene(C), ob, CD_MASK_BAREMESH); ss->totvert = dm->getNumVerts(dm); - ss->totface = dm->getNumFaces(dm); + ss->totface = dm->getNumTessFaces(dm); ss->mvert = dm->getVertDataArray(dm, CD_MVERT); ss->mface = dm->getTessFaceDataArray(dm, CD_MFACE); ss->face_normals = dm->getTessFaceDataArray(dm, CD_NORMAL); @@ -1021,6 +1151,12 @@ static void sculpt_update_mesh_elements(bContext *C) ss->mface = me->mface; ss->face_normals = NULL; } + if( GPU_buffer_legacy( dm ) ) { + ss->drawobject = 0; + } + else { + ss->drawobject = dm->drawObject; + } if(ss->totvert != oldtotvert) { if(ss->projverts) MEM_freeN(ss->projverts); @@ -1039,7 +1175,7 @@ static int sculpt_mode_poll(bContext *C) return ob && ob->mode & OB_MODE_SCULPT; } -static int sculpt_poll(bContext *C) +int sculpt_poll(bContext *C) { return sculpt_mode_poll(C) && paint_poll(C); } @@ -1091,8 +1227,11 @@ static int sculpt_radial_control_modal(bContext *C, wmOperator *op, wmEvent *eve static int sculpt_radial_control_exec(bContext *C, wmOperator *op) { Brush *brush = paint_brush(&CTX_data_tool_settings(C)->sculpt->paint); + int ret = brush_radial_control_exec(op, brush, 1); + + WM_event_add_notifier(C, NC_BRUSH|NA_EDITED, brush); - return brush_radial_control_exec(op, brush, 1); + return ret; } static void SCULPT_OT_radial_control(wmOperatorType *ot) @@ -1329,16 +1468,30 @@ static void sculpt_restore_mesh(Sculpt *sd, SculptSession *ss) { StrokeCache *cache = ss->cache; Brush *brush = paint_brush(&sd->paint); + float *buffer= NULL; int i; - + /* Restore the mesh before continuing with anchored stroke */ if((brush->flag & BRUSH_ANCHORED) && ss->mesh_co_orig) { + + if(ss->drawobject) + buffer= (float *)GPU_buffer_lock(ss->drawobject->normals); + for(i = 0; i < ss->totvert; ++i) { VecCopyf(ss->mvert[i].co, ss->mesh_co_orig[i]); ss->mvert[i].no[0] = cache->orig_norms[i][0]; ss->mvert[i].no[1] = cache->orig_norms[i][1]; ss->mvert[i].no[2] = cache->orig_norms[i][2]; + if( buffer != 0 ) { + IndexLink *cur = &ss->drawobject->indices[i]; + while( cur != 0 && cur->element != -1 ) { + VECCOPY(&buffer[cur->element*3],cache->orig_norms[i]); + cur = cur->next; + } + } } + if( buffer != 0 ) + GPU_buffer_unlock( ss->drawobject->normals ); if(ss->face_normals) { float *fn = ss->face_normals; @@ -1437,7 +1590,7 @@ static int sculpt_brush_stroke_invoke(bContext *C, wmOperator *op, wmEvent *even sculpt_stroke_done); /* add modal handler */ - WM_event_add_modal_handler(C, &CTX_wm_window(C)->handlers, op); + WM_event_add_modal_handler(C, op); op->type->modal(C, op, event); @@ -1566,10 +1719,10 @@ static int sculpt_toggle_mode(bContext *C, wmOperator *op) paint_init(&ts->sculpt->paint, PAINT_CURSOR_SCULPT); paint_cursor_start(C, sculpt_poll); - - WM_event_add_notifier(C, NC_SCENE|ND_MODE, CTX_data_scene(C)); } + WM_event_add_notifier(C, NC_SCENE|ND_MODE, CTX_data_scene(C)); + return OPERATOR_FINISHED; } diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h index 25f97b862e6..15ccacc294a 100644 --- a/source/blender/editors/sculpt_paint/sculpt_intern.h +++ b/source/blender/editors/sculpt_paint/sculpt_intern.h @@ -33,6 +33,7 @@ #include "DNA_listBase.h" #include "DNA_vec_types.h" +struct bContext; struct Brush; struct Mesh; struct Object; @@ -53,6 +54,8 @@ struct Brush *sculptmode_brush(void); char sculpt_modifiers_active(struct Object *ob); void sculpt(Sculpt *sd); +int sculpt_poll(struct bContext *C); + /* Stroke */ struct SculptStroke *sculpt_stroke_new(const int max); void sculpt_stroke_free(struct SculptStroke *); |