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Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c11
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c4
2 files changed, 5 insertions, 10 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index cafdd72c7cd..7372ea6d44a 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -1512,14 +1512,9 @@ static void vwpaint_update_cache_variants(bContext *C, VPaint *vp, Object *ob, P
/* Truly temporary data that isn't stored in properties */
if (cache->first_time) {
- if (!BKE_brush_use_locked_size(scene, brush)) {
- cache->initial_radius = paint_calc_object_space_radius(
- cache->vc, cache->true_location, BKE_brush_size_get(scene, brush));
- BKE_brush_unprojected_radius_set(scene, brush, cache->initial_radius);
- }
- else {
- cache->initial_radius = BKE_brush_unprojected_radius_get(scene, brush);
- }
+ cache->initial_radius = paint_calc_object_space_radius(
+ cache->vc, cache->true_location, BKE_brush_size_get(scene, brush));
+ BKE_brush_unprojected_radius_set(scene, brush, cache->initial_radius);
}
if (BKE_brush_use_size_pressure(brush) &&
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 5f3992852f0..5663b109dc4 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -3725,7 +3725,7 @@ static void do_pose_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
float ik_target[3];
const ePaintSymmetryFlags symm = sd->paint.symmetry_flags & PAINT_SYMM_AXIS_ALL;
- /* The pose brush applies all enabled symmetry axis in a sigle iteration, so the rest can be
+ /* The pose brush applies all enabled symmetry axis in a single iteration, so the rest can be
* ignored. */
if (ss->cache->mirror_symmetry_pass != 0) {
return;
@@ -3902,7 +3902,7 @@ static void sculpt_pose_grow_pose_factor(Sculpt *sd,
if (pose_origin) {
/* Test with pose origin. Used when growing the factors to compensate the Origin Offset. */
/* Stop when the factor's avg_pos starts moving away from the origin instead of getting
- * closert to it. */
+ * closer to it. */
float len = len_v3v3(gftd.pos_avg, pose_origin);
if (len < prev_len) {
prev_len = len;