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Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_cloth.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_filter_color.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_filter_mesh.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c
index 80ba7601cb1..a4cfb611138 100644
--- a/source/blender/editors/sculpt_paint/sculpt_cloth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c
@@ -1502,7 +1502,7 @@ static int sculpt_cloth_filter_modal(bContext *C, wmOperator *op, const wmEvent
return OPERATOR_RUNNING_MODAL;
}
- const float len = event->prev_click_xy[0] - event->xy[0];
+ const float len = event->prev_press_xy[0] - event->xy[0];
filter_strength = filter_strength * -len * 0.001f * UI_DPI_FAC;
SCULPT_vertex_random_access_ensure(ss);
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_color.c b/source/blender/editors/sculpt_paint/sculpt_filter_color.c
index 93e2d721962..377f1e0ed32 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_color.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_color.c
@@ -215,7 +215,7 @@ static int sculpt_color_filter_modal(bContext *C, wmOperator *op, const wmEvent
return OPERATOR_RUNNING_MODAL;
}
- const float len = event->prev_click_xy[0] - event->xy[0];
+ const float len = event->prev_press_xy[0] - event->xy[0];
filter_strength = filter_strength * -len * 0.001f;
float fill_color[3];
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
index ac2c83d3a9c..b73e182fcab 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
@@ -606,7 +606,7 @@ static int sculpt_mesh_filter_modal(bContext *C, wmOperator *op, const wmEvent *
return OPERATOR_RUNNING_MODAL;
}
- const float len = event->prev_click_xy[0] - event->xy[0];
+ const float len = event->prev_press_xy[0] - event->xy[0];
filter_strength = filter_strength * -len * 0.001f * UI_DPI_FAC;
SCULPT_vertex_random_access_ensure(ss);