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Diffstat (limited to 'source/blender/editors/space_action/action_draw.c')
-rw-r--r--source/blender/editors/space_action/action_draw.c16
1 files changed, 2 insertions, 14 deletions
diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c
index 9bd7d2a44ca..4b1954c8889 100644
--- a/source/blender/editors/space_action/action_draw.c
+++ b/source/blender/editors/space_action/action_draw.c
@@ -82,13 +82,7 @@ void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
- /* Update max-extent of channels here (taking into account scrollers):
- * - this is done to allow the channel list to be scrollable, but must be done here
- * to avoid regenerating the list again and/or also because channels list is drawn first
- * - offset of ACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
- * start of list offset, and the second is as a correction for the scrollers.
- */
- height = ((items * ACHANNEL_STEP) + (ACHANNEL_HEIGHT * 2));
+ height = ((items * ACHANNEL_STEP) + (ACHANNEL_HEIGHT));
if (height > BLI_rcti_size_y(&v2d->mask)) {
/* don't use totrect set, as the width stays the same
* (NOTE: this is ok here, the configuration is pretty straightforward)
@@ -199,13 +193,7 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
- /* Update max-extent of channels here (taking into account scrollers):
- * - this is done to allow the channel list to be scrollable, but must be done here
- * to avoid regenerating the list again and/or also because channels list is drawn first
- * - offset of ACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
- * start of list offset, and the second is as a correction for the scrollers.
- */
- height = ((items * ACHANNEL_STEP) + (ACHANNEL_HEIGHT * 2));
+ height = ((items * ACHANNEL_STEP) + (ACHANNEL_HEIGHT));
/* don't use totrect set, as the width stays the same
* (NOTE: this is ok here, the configuration is pretty straightforward)
*/