diff options
Diffstat (limited to 'source/blender/editors/space_action/action_draw.c')
-rw-r--r-- | source/blender/editors/space_action/action_draw.c | 108 |
1 files changed, 49 insertions, 59 deletions
diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c index 0764f586de9..1cf97af7a35 100644 --- a/source/blender/editors/space_action/action_draw.c +++ b/source/blender/editors/space_action/action_draw.c @@ -61,6 +61,7 @@ #include "ED_keyframes_draw.h" #include "action_intern.h" +#include "GPU_immediate.h" /* ************************************************************************* */ /* Channel List */ @@ -156,15 +157,12 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; - int filter; View2D *v2d = &ar->v2d; bDopeSheet *ads = &saction->ads; AnimData *adt = NULL; float act_start, act_end, y; - size_t items; - int height; unsigned char col1[3], col2[3]; unsigned char col1a[3], col2a[3]; @@ -194,10 +192,10 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar) } /* build list of channels to draw */ - filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS); - items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); + int filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS); + size_t items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); - height = ((items * ACHANNEL_STEP(ac)) + (ACHANNEL_HEIGHT(ac))); + int height = ((items * ACHANNEL_STEP(ac)) + (ACHANNEL_HEIGHT(ac))); /* don't use totrect set, as the width stays the same * (NOTE: this is ok here, the configuration is pretty straightforward) */ @@ -205,6 +203,12 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar) /* first backdrop strips */ y = (float)(-ACHANNEL_HEIGHT(ac)); + + VertexFormat *format = immVertexFormat(); + unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + glEnable(GL_BLEND); for (ale = anim_data.first; ale; ale = ale->next) { @@ -223,28 +227,26 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar) /* determine if channel is selected */ if (acf->has_setting(ac, ale, ACHANNEL_SETTING_SELECT)) sel = ANIM_channel_setting_get(ac, ale, ACHANNEL_SETTING_SELECT); - + if (ELEM(ac->datatype, ANIMCONT_ACTION, ANIMCONT_DOPESHEET, ANIMCONT_SHAPEKEY)) { switch (ale->type) { case ANIMTYPE_SUMMARY: { /* reddish color from NLA */ - UI_ThemeColor4(TH_ANIM_ACTIVE); + immUniformThemeColor(TH_ANIM_ACTIVE); break; } case ANIMTYPE_SCENE: case ANIMTYPE_OBJECT: { - if (sel) glColor4ub(col1b[0], col1b[1], col1b[2], 0x45); - else glColor4ub(col1b[0], col1b[1], col1b[2], 0x22); + immUniformColor3ubvAlpha(col1b, sel ? 0x45 : 0x22); break; } case ANIMTYPE_FILLACTD: case ANIMTYPE_DSSKEY: case ANIMTYPE_DSWOR: { - if (sel) glColor4ub(col2b[0], col2b[1], col2b[2], 0x45); - else glColor4ub(col2b[0], col2b[1], col2b[2], 0x22); + immUniformColor3ubvAlpha(col2b, sel ? 0x45 : 0x22); break; } case ANIMTYPE_GROUP: @@ -252,17 +254,14 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar) bActionGroup *agrp = ale->data; if (show_group_colors && agrp->customCol) { if (sel) { - unsigned char *cp = (unsigned char *)agrp->cs.select; - glColor4ub(cp[0], cp[1], cp[2], 0x45); + immUniformColor3ubvAlpha((unsigned char *)agrp->cs.select, 0x45); } else { - unsigned char *cp = (unsigned char *)agrp->cs.solid; - glColor4ub(cp[0], cp[1], cp[2], 0x1D); + immUniformColor3ubvAlpha((unsigned char *)agrp->cs.solid, 0x1D); } } else { - if (sel) glColor4ub(col1a[0], col1a[1], col1a[2], 0x22); - else glColor4ub(col2a[0], col2a[1], col2a[2], 0x22); + immUniformColor3ubvAlpha(sel ? col1a : col2a, 0x22); } break; } @@ -270,53 +269,43 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar) { FCurve *fcu = ale->data; if (show_group_colors && fcu->grp && fcu->grp->customCol) { - unsigned char *cp = (unsigned char *)fcu->grp->cs.active; - - if (sel) glColor4ub(cp[0], cp[1], cp[2], 0x65); - else glColor4ub(cp[0], cp[1], cp[2], 0x0B); + immUniformColor3ubvAlpha((unsigned char *)fcu->grp->cs.active, sel ? 0x65 : 0x0B); } else { - if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x22); - else glColor4ub(col2[0], col2[1], col2[2], 0x22); + immUniformColor3ubvAlpha(sel ? col1 : col2, 0x22); } break; } default: { - if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x22); - else glColor4ub(col2[0], col2[1], col2[2], 0x22); - break; + immUniformColor3ubvAlpha(sel ? col1 : col2, 0x22); } } /* draw region twice: firstly backdrop, then the current range */ - glRectf(v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF(ac)); + immRectf(pos, v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF(ac)); if (ac->datatype == ANIMCONT_ACTION) - glRectf(act_start, (float)y - ACHANNEL_HEIGHT_HALF(ac), act_end, (float)y + ACHANNEL_HEIGHT_HALF(ac)); + immRectf(pos, act_start, (float)y - ACHANNEL_HEIGHT_HALF(ac), act_end, (float)y + ACHANNEL_HEIGHT_HALF(ac)); } else if (ac->datatype == ANIMCONT_GPENCIL) { /* frames less than one get less saturated background */ - if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x22); - else glColor4ub(col2[0], col2[1], col2[2], 0x22); - glRectf(0.0f, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmin, (float)y + ACHANNEL_HEIGHT_HALF(ac)); + immUniformColor3ubvAlpha(sel ? col1 : col2, 0x22); + immRectf(pos, 0.0f, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmin, (float)y + ACHANNEL_HEIGHT_HALF(ac)); /* frames one and higher get a saturated background */ - if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x44); - else glColor4ub(col2[0], col2[1], col2[2], 0x44); - glRectf(v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF(ac)); + immUniformColor3ubvAlpha(sel ? col1 : col2, 0x44); + immRectf(pos, v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF(ac)); } else if (ac->datatype == ANIMCONT_MASK) { /* TODO --- this is a copy of gpencil */ /* frames less than one get less saturated background */ - if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x22); - else glColor4ub(col2[0], col2[1], col2[2], 0x22); - glRectf(0.0f, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmin, (float)y + ACHANNEL_HEIGHT_HALF(ac)); + immUniformColor3ubvAlpha(sel ? col1 : col2, 0x22); + immRectf(pos, 0.0f, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmin, (float)y + ACHANNEL_HEIGHT_HALF(ac)); /* frames one and higher get a saturated background */ - if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x44); - else glColor4ub(col2[0], col2[1], col2[2], 0x44); - glRectf(v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF(ac)); + immUniformColor3ubvAlpha(sel ? col1 : col2, 0x44); + immRectf(pos, v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF(ac)); } } } @@ -325,18 +314,29 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar) y -= ACHANNEL_STEP(ac); } glDisable(GL_BLEND); - - /* Draw keyframes + + /* black line marking 'current frame' for Time-Slide transform mode */ + if (saction->flag & SACTION_MOVING) { + immUniformColor3f(0.0f, 0.0f, 0.0f); + + immBegin(PRIM_LINES, 2); + immVertex2f(pos, saction->timeslide, v2d->cur.ymin - EXTRA_SCROLL_PAD); + immVertex2f(pos, saction->timeslide, v2d->cur.ymax); + immEnd(); + } + immUnbindProgram(); + + /* Draw keyframes * 1) Only channels that are visible in the Action Editor get drawn/evaluated. * This is to try to optimize this for heavier data sets * 2) Keyframes which are out of view horizontally are disregarded */ y = (float)(-ACHANNEL_HEIGHT(ac)); - + for (ale = anim_data.first; ale; ale = ale->next) { const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF(ac)); const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF(ac)); - + /* check if visible */ if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) ) @@ -344,7 +344,7 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar) /* check if anything to show for this channel */ if (ale->datatype != ALE_NONE) { adt = ANIM_nla_mapping_get(ac, ale); - + /* draw 'keyframes' for each specific datatype */ switch (ale->datatype) { case ALE_ALL: @@ -374,20 +374,10 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar) } } } - + y -= ACHANNEL_STEP(ac); } - - /* free tempolary channels used for drawing */ - ANIM_animdata_freelist(&anim_data); - /* black line marking 'current frame' for Time-Slide transform mode */ - if (saction->flag & SACTION_MOVING) { - glColor3f(0.0f, 0.0f, 0.0f); - - glBegin(GL_LINES); - glVertex2f(saction->timeslide, v2d->cur.ymin - EXTRA_SCROLL_PAD); - glVertex2f(saction->timeslide, v2d->cur.ymax); - glEnd(); - } + /* free temporary channels used for drawing */ + ANIM_animdata_freelist(&anim_data); } |