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Diffstat (limited to 'source/blender/editors/space_action/action_select.c')
-rw-r--r--source/blender/editors/space_action/action_select.c980
1 files changed, 980 insertions, 0 deletions
diff --git a/source/blender/editors/space_action/action_select.c b/source/blender/editors/space_action/action_select.c
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+++ b/source/blender/editors/space_action/action_select.c
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+/**
+ * $Id: editaction.c 17746 2008-12-08 11:19:44Z aligorith $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation
+ *
+ * Contributor(s): Joshua Leung
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+#include <float.h>
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+
+#include "DNA_anim_types.h"
+#include "DNA_action_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_space_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_key_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_material_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_gpencil_types.h"
+#include "DNA_windowmanager_types.h"
+#include "DNA_world_types.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "BKE_action.h"
+#include "BKE_depsgraph.h"
+#include "BKE_fcurve.h"
+#include "BKE_key.h"
+#include "BKE_material.h"
+#include "BKE_object.h"
+#include "BKE_context.h"
+#include "BKE_utildefines.h"
+
+#include "UI_view2d.h"
+
+#include "ED_anim_api.h"
+#include "ED_keyframing.h"
+#include "ED_keyframes_draw.h"
+#include "ED_keyframes_edit.h"
+#include "ED_markers.h"
+#include "ED_screen.h"
+#include "ED_space_api.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "action_intern.h"
+
+/* ************************************************************************** */
+/* KEYFRAMES STUFF */
+
+/* ******************** Deselect All Operator ***************************** */
+/* This operator works in one of three ways:
+ * 1) (de)select all (AKEY) - test if select all or deselect all
+ * 2) invert all (CTRL-IKEY) - invert selection of all keyframes
+ * 3) (de)select all - no testing is done; only for use internal tools as normal function...
+ */
+
+/* Deselects keyframes in the action editor
+ * - This is called by the deselect all operator, as well as other ones!
+ *
+ * - test: check if select or deselect all
+ * - sel: how to select keyframes
+ * 0 = deselect
+ * 1 = select
+ * 2 = invert
+ */
+static void deselect_action_keys (bAnimContext *ac, short test, short sel)
+{
+ ListBase anim_data = {NULL, NULL};
+ bAnimListElem *ale;
+ int filter;
+
+ BeztEditData bed;
+ BeztEditFunc test_cb, sel_cb;
+
+ /* determine type-based settings */
+ if (ac->datatype == ANIMCONT_GPENCIL)
+ filter= (ANIMFILTER_VISIBLE);
+ else
+ filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CURVESONLY);
+
+ /* filter data */
+ ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
+
+ /* init BezTriple looping data */
+ memset(&bed, 0, sizeof(BeztEditData));
+ test_cb= ANIM_editkeyframes_ok(BEZT_OK_SELECTED);
+
+ /* See if we should be selecting or deselecting */
+ if (test) {
+ for (ale= anim_data.first; ale; ale= ale->next) {
+ if (ale->type == ANIMTYPE_GPLAYER) {
+ //if (is_gplayer_frame_selected(ale->data)) {
+ // sel= 0;
+ // break;
+ //}
+ }
+ else {
+ if (ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, NULL, test_cb, NULL)) {
+ sel= SELECT_SUBTRACT;
+ break;
+ }
+ }
+ }
+ }
+
+ /* convert sel to selectmode, and use that to get editor */
+ sel_cb= ANIM_editkeyframes_select(sel);
+
+ /* Now set the flags */
+ for (ale= anim_data.first; ale; ale= ale->next) {
+ //if (ale->type == ACTTYPE_GPLAYER)
+ // set_gplayer_frame_selection(ale->data, sel);
+ //else
+ ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, NULL, sel_cb, NULL);
+ }
+
+ /* Cleanup */
+ BLI_freelistN(&anim_data);
+}
+
+/* ------------------- */
+
+static int actkeys_deselectall_exec(bContext *C, wmOperator *op)
+{
+ bAnimContext ac;
+
+ /* get editor data */
+ if (ANIM_animdata_get_context(C, &ac) == 0)
+ return OPERATOR_CANCELLED;
+
+ /* 'standard' behaviour - check if selected, then apply relevant selection */
+ if (RNA_boolean_get(op->ptr, "invert"))
+ deselect_action_keys(&ac, 0, SELECT_INVERT);
+ else
+ deselect_action_keys(&ac, 1, SELECT_ADD);
+
+ /* set notifier that things have changed */
+ ED_area_tag_redraw(CTX_wm_area(C)); // FIXME... should be updating 'keyframes' data context or so instead!
+
+ return OPERATOR_FINISHED;
+}
+
+void ACT_OT_keyframes_select_all_toggle (wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Select All";
+ ot->idname= "ACT_OT_keyframes_select_all_toggle";
+
+ /* api callbacks */
+ ot->exec= actkeys_deselectall_exec;
+ ot->poll= ED_operator_areaactive;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* props */
+ RNA_def_boolean(ot->srna, "invert", 0, "Invert", "");
+}
+
+/* ******************** Border Select Operator **************************** */
+/* This operator currently works in one of three ways:
+ * -> BKEY - 1) all keyframes within region are selected (ACTKEYS_BORDERSEL_ALLKEYS)
+ * -> ALT-BKEY - depending on which axis of the region was larger...
+ * -> 2) x-axis, so select all frames within frame range (ACTKEYS_BORDERSEL_FRAMERANGE)
+ * -> 3) y-axis, so select all frames within channels that region included (ACTKEYS_BORDERSEL_CHANNELS)
+ */
+
+/* defines for borderselect mode */
+enum {
+ ACTKEYS_BORDERSEL_ALLKEYS = 0,
+ ACTKEYS_BORDERSEL_FRAMERANGE,
+ ACTKEYS_BORDERSEL_CHANNELS,
+} eActKeys_BorderSelect_Mode;
+
+
+static void borderselect_action (bAnimContext *ac, rcti rect, short mode, short selectmode)
+{
+ ListBase anim_data = {NULL, NULL};
+ bAnimListElem *ale;
+ int filter;
+
+ BeztEditData bed;
+ BeztEditFunc ok_cb, select_cb;
+ View2D *v2d= &ac->ar->v2d;
+ rctf rectf;
+ float ymin=0, ymax=(float)(-ACHANNEL_HEIGHT);
+
+ /* convert mouse coordinates to frame ranges and channel coordinates corrected for view pan/zoom */
+ UI_view2d_region_to_view(v2d, rect.xmin, rect.ymin+2, &rectf.xmin, &rectf.ymin);
+ UI_view2d_region_to_view(v2d, rect.xmax, rect.ymax-2, &rectf.xmax, &rectf.ymax);
+
+ /* filter data */
+ filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CHANNELS);
+ ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
+
+ /* get beztriple editing/validation funcs */
+ select_cb= ANIM_editkeyframes_select(selectmode);
+
+ if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS))
+ ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE);
+ else
+ ok_cb= NULL;
+
+ /* init editing data */
+ memset(&bed, 0, sizeof(BeztEditData));
+
+ /* loop over data, doing border select */
+ for (ale= anim_data.first; ale; ale= ale->next) {
+ Object *nob= ANIM_nla_mapping_get(ac, ale);
+
+ /* get new vertical minimum extent of channel */
+ ymin= ymax - ACHANNEL_STEP;
+
+ /* set horizontal range (if applicable) */
+ if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS)) {
+ /* if channel is mapped in NLA, apply correction */
+ if (nob) {
+ bed.f1= get_action_frame(nob, rectf.xmin);
+ bed.f2= get_action_frame(nob, rectf.xmax);
+ }
+ else {
+ bed.f1= rectf.xmin;
+ bed.f2= rectf.xmax;
+ }
+ }
+
+ /* perform vertical suitability check (if applicable) */
+ if ( (mode == ACTKEYS_BORDERSEL_FRAMERANGE) ||
+ !((ymax < rectf.ymin) || (ymin > rectf.ymax)) )
+ {
+ /* loop over data selecting */
+ if (ale->key_data) {
+ if (ale->datatype == ALE_FCURVE)
+ ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL);
+ }
+ else if (ale->type == ANIMTYPE_GROUP) {
+ bActionGroup *agrp= ale->data;
+ FCurve *fcu;
+
+ for (fcu= agrp->channels.first; fcu && fcu->grp==agrp; fcu= fcu->next)
+ ANIM_fcurve_keys_bezier_loop(&bed, fcu, ok_cb, select_cb, NULL);
+ }
+ //else if (ale->type == ANIMTYPE_GPLAYER) {
+ // borderselect_gplayer_frames(ale->data, rectf.xmin, rectf.xmax, selectmode);
+ //}
+ }
+
+ /* set minimum extent to be the maximum of the next channel */
+ ymax=ymin;
+ }
+
+ /* cleanup */
+ BLI_freelistN(&anim_data);
+}
+
+/* ------------------- */
+
+static int actkeys_borderselect_exec(bContext *C, wmOperator *op)
+{
+ bAnimContext ac;
+ rcti rect;
+ short mode=0, selectmode=0;
+ int event;
+
+ /* get editor data */
+ if (ANIM_animdata_get_context(C, &ac) == 0)
+ return OPERATOR_CANCELLED;
+
+ /* get settings from operator */
+ rect.xmin= RNA_int_get(op->ptr, "xmin");
+ rect.ymin= RNA_int_get(op->ptr, "ymin");
+ rect.xmax= RNA_int_get(op->ptr, "xmax");
+ rect.ymax= RNA_int_get(op->ptr, "ymax");
+
+ event= RNA_int_get(op->ptr, "event_type");
+ if (event == LEFTMOUSE) // FIXME... hardcoded
+ selectmode = SELECT_ADD;
+ else
+ selectmode = SELECT_SUBTRACT;
+
+ /* selection 'mode' depends on whether borderselect region only matters on one axis */
+ if (RNA_boolean_get(op->ptr, "axis_range")) {
+ /* mode depends on which axis of the range is larger to determine which axis to use
+ * - checking this in region-space is fine, as it's fundamentally still going to be a different rect size
+ * - the frame-range select option is favoured over the channel one (x over y), as frame-range one is often
+ * used for tweaking timing when "blocking", while channels is not that useful...
+ */
+ if ((rect.xmax - rect.xmin) >= (rect.ymax - rect.ymin))
+ mode= ACTKEYS_BORDERSEL_FRAMERANGE;
+ else
+ mode= ACTKEYS_BORDERSEL_CHANNELS;
+ }
+ else
+ mode= ACTKEYS_BORDERSEL_ALLKEYS;
+
+ /* apply borderselect action */
+ borderselect_action(&ac, rect, mode, selectmode);
+
+ return OPERATOR_FINISHED;
+}
+
+void ACT_OT_keyframes_select_border(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Border Select";
+ ot->idname= "ACT_OT_keyframes_select_border";
+
+ /* api callbacks */
+ ot->invoke= WM_border_select_invoke;
+ ot->exec= actkeys_borderselect_exec;
+ ot->modal= WM_border_select_modal;
+
+ ot->poll= ED_operator_areaactive;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* rna */
+ RNA_def_int(ot->srna, "event_type", 0, INT_MIN, INT_MAX, "Event Type", "", INT_MIN, INT_MAX);
+ RNA_def_int(ot->srna, "xmin", 0, INT_MIN, INT_MAX, "X Min", "", INT_MIN, INT_MAX);
+ RNA_def_int(ot->srna, "xmax", 0, INT_MIN, INT_MAX, "X Max", "", INT_MIN, INT_MAX);
+ RNA_def_int(ot->srna, "ymin", 0, INT_MIN, INT_MAX, "Y Min", "", INT_MIN, INT_MAX);
+ RNA_def_int(ot->srna, "ymax", 0, INT_MIN, INT_MAX, "Y Max", "", INT_MIN, INT_MAX);
+
+ RNA_def_boolean(ot->srna, "axis_range", 0, "Axis Range", "");
+}
+
+/* ******************** Column Select Operator **************************** */
+/* This operator works in one of four ways:
+ * - 1) select all keyframes in the same frame as a selected one (KKEY)
+ * - 2) select all keyframes in the same frame as the current frame marker (CTRL-KKEY)
+ * - 3) select all keyframes in the same frame as a selected markers (SHIFT-KKEY)
+ * - 4) select all keyframes that occur between selected markers (ALT-KKEY)
+ */
+
+/* defines for column-select mode */
+static EnumPropertyItem prop_column_select_types[] = {
+ {ACTKEYS_COLUMNSEL_KEYS, "KEYS", "On Selected Keyframes", ""},
+ {ACTKEYS_COLUMNSEL_CFRA, "CFRA", "On Current Frame", ""},
+ {ACTKEYS_COLUMNSEL_MARKERS_COLUMN, "MARKERS_COLUMN", "On Selected Markers", ""},
+ {ACTKEYS_COLUMNSEL_MARKERS_BETWEEN, "MARKERS_BETWEEN", "Between Min/Max Selected Markers", ""},
+ {0, NULL, NULL, NULL}
+};
+
+/* ------------------- */
+
+/* Selects all visible keyframes between the specified markers */
+static void markers_selectkeys_between (bAnimContext *ac)
+{
+ ListBase anim_data = {NULL, NULL};
+ bAnimListElem *ale;
+ int filter;
+
+ BeztEditFunc ok_cb, select_cb;
+ BeztEditData bed;
+ float min, max;
+
+ /* get extreme markers */
+ ED_markers_get_minmax(ac->markers, 1, &min, &max);
+ min -= 0.5f;
+ max += 0.5f;
+
+ /* get editing funcs + data */
+ ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE);
+ select_cb= ANIM_editkeyframes_select(SELECT_ADD);
+
+ memset(&bed, 0, sizeof(BeztEditData));
+ bed.f1= min;
+ bed.f2= max;
+
+ /* filter data */
+ filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CURVESONLY);
+ ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
+
+ /* select keys in-between */
+ for (ale= anim_data.first; ale; ale= ale->next) {
+ Object *nob= ANIM_nla_mapping_get(ac, ale);
+
+ if (nob) {
+ ANIM_nla_mapping_apply_fcurve(nob, ale->key_data, 0, 1);
+ ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL);
+ ANIM_nla_mapping_apply_fcurve(nob, ale->key_data, 1, 1);
+ }
+ else {
+ ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL);
+ }
+ }
+
+ /* Cleanup */
+ BLI_freelistN(&anim_data);
+}
+
+
+/* Selects all visible keyframes in the same frames as the specified elements */
+static void columnselect_action_keys (bAnimContext *ac, short mode)
+{
+ ListBase anim_data= {NULL, NULL};
+ bAnimListElem *ale;
+ int filter;
+
+ Scene *scene= ac->scene;
+ CfraElem *ce;
+ BeztEditFunc select_cb, ok_cb;
+ BeztEditData bed;
+
+ /* initialise keyframe editing data */
+ memset(&bed, 0, sizeof(BeztEditData));
+
+ /* build list of columns */
+ switch (mode) {
+ case ACTKEYS_COLUMNSEL_KEYS: /* list of selected keys */
+ if (ac->datatype == ANIMCONT_GPENCIL) {
+ filter= (ANIMFILTER_VISIBLE);
+ ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
+
+ //for (ale= anim_data.first; ale; ale= ale->next)
+ // gplayer_make_cfra_list(ale->data, &elems, 1);
+ }
+ else {
+ filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CURVESONLY);
+ ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
+
+ for (ale= anim_data.first; ale; ale= ale->next)
+ ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, NULL, bezt_to_cfraelem, NULL);
+ }
+ BLI_freelistN(&anim_data);
+ break;
+
+ case ACTKEYS_COLUMNSEL_CFRA: /* current frame */
+ /* make a single CfraElem for storing this */
+ ce= MEM_callocN(sizeof(CfraElem), "cfraElem");
+ BLI_addtail(&bed.list, ce);
+
+ ce->cfra= (float)CFRA;
+ break;
+
+ case ACTKEYS_COLUMNSEL_MARKERS_COLUMN: /* list of selected markers */
+ ED_markers_make_cfra_list(ac->markers, &bed.list, 1);
+ break;
+
+ default: /* invalid option */
+ return;
+ }
+
+ /* set up BezTriple edit callbacks */
+ select_cb= ANIM_editkeyframes_select(SELECT_ADD);
+ ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAME);
+
+ /* loop through all of the keys and select additional keyframes
+ * based on the keys found to be selected above
+ */
+ if (ac->datatype == ANIMCONT_GPENCIL)
+ filter= (ANIMFILTER_VISIBLE);
+ else
+ filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CURVESONLY);
+ ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
+
+ for (ale= anim_data.first; ale; ale= ale->next) {
+ Object *nob= ANIM_nla_mapping_get(ac, ale);
+
+ /* loop over cfraelems (stored in the BeztEditData->list)
+ * - we need to do this here, as we can apply fewer NLA-mapping conversions
+ */
+ for (ce= bed.list.first; ce; ce= ce->next) {
+ /* set frame for validation callback to refer to */
+ if (nob)
+ bed.f1= get_action_frame(nob, ce->cfra);
+ else
+ bed.f1= ce->cfra;
+
+ /* select elements with frame number matching cfraelem */
+ ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL);
+
+#if 0 // XXX reenable when Grease Pencil stuff is back
+ if (ale->type == ANIMTYPE_GPLAYER) {
+ bGPDlayer *gpl= (bGPDlayer *)ale->data;
+ bGPDframe *gpf;
+
+ for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
+ if (ecfra == gpf->framenum)
+ gpf->flag |= GP_FRAME_SELECT;
+ }
+ }
+ //else...
+#endif // XXX reenable when Grease Pencil stuff is back
+ }
+ }
+
+ /* free elements */
+ BLI_freelistN(&bed.list);
+ BLI_freelistN(&anim_data);
+}
+
+/* ------------------- */
+
+static int actkeys_columnselect_exec(bContext *C, wmOperator *op)
+{
+ bAnimContext ac;
+ short mode;
+
+ /* get editor data */
+ if (ANIM_animdata_get_context(C, &ac) == 0)
+ return OPERATOR_CANCELLED;
+
+ /* action to take depends on the mode */
+ mode= RNA_enum_get(op->ptr, "mode");
+
+ if (mode == ACTKEYS_COLUMNSEL_MARKERS_BETWEEN)
+ markers_selectkeys_between(&ac);
+ else
+ columnselect_action_keys(&ac, mode);
+
+ /* set notifier that things have changed */
+ ANIM_animdata_send_notifiers(C, &ac, ANIM_CHANGED_KEYFRAMES_SELECT);
+
+ return OPERATOR_FINISHED;
+}
+
+void ACT_OT_keyframes_select_column (wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Select All";
+ ot->idname= "ACT_OT_keyframes_select_column";
+
+ /* api callbacks */
+ ot->exec= actkeys_columnselect_exec;
+ ot->poll= ED_operator_areaactive;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* props */
+ RNA_def_enum(ot->srna, "mode", prop_column_select_types, 0, "Mode", "");
+}
+
+/* ******************** Mouse-Click Select Operator *********************** */
+/* This operator works in one of three ways:
+ * - 1) keyframe under mouse - no special modifiers
+ * - 2) all keyframes on the same side of current frame indicator as mouse - ALT modifier
+ * - 3) column select all keyframes in frame under mouse - CTRL modifier
+ *
+ * In addition to these basic options, the SHIFT modifier can be used to toggle the
+ * selection mode between replacing the selection (without) and inverting the selection (with).
+ */
+
+/* defines for left-right select tool */
+static EnumPropertyItem prop_actkeys_leftright_select_types[] = {
+ {ACTKEYS_LRSEL_TEST, "CHECK", "Check if Select Left or Right", ""},
+ {ACTKEYS_LRSEL_NONE, "OFF", "Don't select", ""},
+ {ACTKEYS_LRSEL_LEFT, "LEFT", "Before current frame", ""},
+ {ACTKEYS_LRSEL_RIGHT, "RIGHT", "After current frame", ""},
+ {0, NULL, NULL, NULL}
+};
+
+/* sensitivity factor for frame-selections */
+#define FRAME_CLICK_THRESH 0.1f
+
+/* ------------------- */
+
+/* option 1) select keyframe directly under mouse */
+static void actkeys_mselect_single (bAnimContext *ac, bAnimListElem *ale, short select_mode, float selx)
+{
+ bDopeSheet *ads= (ac->datatype == ANIMCONT_DOPESHEET) ? ac->data : NULL;
+ int ds_filter = ((ads) ? (ads->filterflag) : (0));
+
+ BeztEditData bed;
+ BeztEditFunc select_cb, ok_cb;
+
+ /* get functions for selecting keyframes */
+ select_cb= ANIM_editkeyframes_select(select_mode);
+ ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAME);
+ memset(&bed, 0, sizeof(BeztEditData));
+ bed.f1= selx;
+
+ /* select the nominated keyframe on the given frame */
+ ANIM_animchannel_keys_bezier_loop(&bed, ale, ok_cb, select_cb, NULL, ds_filter);
+}
+
+/* Option 2) Selects all the keyframes on either side of the current frame (depends on which side the mouse is on) */
+static void actkeys_mselect_leftright (bAnimContext *ac, short leftright, short select_mode)
+{
+ ListBase anim_data = {NULL, NULL};
+ bAnimListElem *ale;
+ int filter;
+
+ BeztEditFunc ok_cb, select_cb;
+ BeztEditData bed;
+ Scene *scene= ac->scene;
+
+ /* if select mode is replace, deselect all keyframes (and channels) first */
+ if (select_mode==SELECT_REPLACE) {
+ select_mode= SELECT_ADD;
+
+ /* deselect all other channels and keyframes */
+ ANIM_deselect_anim_channels(ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
+ deselect_action_keys(ac, 0, SELECT_SUBTRACT);
+ }
+
+ /* set callbacks and editing data */
+ ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE);
+ select_cb= ANIM_editkeyframes_select(select_mode);
+
+ memset(&bed, 0, sizeof(BeztEditFunc));
+ if (leftright == ACTKEYS_LRSEL_LEFT) {
+ bed.f1 = -MAXFRAMEF;
+ bed.f2 = (float)(CFRA + FRAME_CLICK_THRESH);
+ }
+ else {
+ bed.f1 = (float)(CFRA - FRAME_CLICK_THRESH);
+ bed.f2 = MAXFRAMEF;
+ }
+
+ /* filter data */
+ if (ac->datatype == ANIMCONT_GPENCIL)
+ filter= (ANIMFILTER_VISIBLE);
+ else
+ filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CURVESONLY);
+ ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
+
+ /* select keys on the side where most data occurs */
+ for (ale= anim_data.first; ale; ale= ale->next) {
+ Object *nob= ANIM_nla_mapping_get(ac, ale);
+
+ if (nob) {
+ ANIM_nla_mapping_apply_fcurve(nob, ale->key_data, 0, 1);
+ ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL);
+ ANIM_nla_mapping_apply_fcurve(nob, ale->key_data, 1, 1);
+ }
+ //else if (ale->type == ANIMTYPE_GPLAYER)
+ // borderselect_gplayer_frames(ale->data, min, max, SELECT_ADD);
+ else
+ ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL);
+ }
+
+ /* Cleanup */
+ BLI_freelistN(&anim_data);
+}
+
+/* Option 3) Selects all visible keyframes in the same frame as the mouse click */
+static void actkeys_mselect_column(bAnimContext *ac, short select_mode, float selx)
+{
+ ListBase anim_data= {NULL, NULL};
+ bAnimListElem *ale;
+ int filter;
+
+ BeztEditFunc select_cb, ok_cb;
+ BeztEditData bed;
+
+ /* initialise keyframe editing data */
+ memset(&bed, 0, sizeof(BeztEditData));
+
+ /* set up BezTriple edit callbacks */
+ select_cb= ANIM_editkeyframes_select(select_mode);
+ ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAME);
+
+ /* loop through all of the keys and select additional keyframes
+ * based on the keys found to be selected above
+ */
+ if (ac->datatype == ANIMCONT_GPENCIL)
+ filter= (ANIMFILTER_VISIBLE);
+ else
+ filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CURVESONLY);
+ ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
+
+ for (ale= anim_data.first; ale; ale= ale->next) {
+ Object *nob= ANIM_nla_mapping_get(ac, ale);
+
+ /* set frame for validation callback to refer to */
+ if (nob)
+ bed.f1= get_action_frame(nob, selx);
+ else
+ bed.f1= selx;
+
+ /* select elements with frame number matching cfra */
+ ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL);
+
+#if 0 // XXX reenable when Grease Pencil stuff is back
+ if (ale->type == ANIMTYPE_GPLAYER) {
+ bGPDlayer *gpl= (bGPDlayer *)ale->data;
+ bGPDframe *gpf;
+
+ for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
+ if (ecfra == gpf->framenum)
+ gpf->flag |= GP_FRAME_SELECT;
+ }
+ }
+ //else...
+#endif // XXX reenable when Grease Pencil stuff is back
+ }
+
+ /* free elements */
+ BLI_freelistN(&bed.list);
+ BLI_freelistN(&anim_data);
+}
+
+/* ------------------- */
+
+static void mouse_action_keys (bAnimContext *ac, int mval[2], short select_mode, short column)
+{
+ ListBase anim_data = {NULL, NULL};
+ ListBase anim_keys = {NULL, NULL};
+ bAnimListElem *ale;
+ int filter;
+
+ View2D *v2d= &ac->ar->v2d;
+ int channel_index;
+ short found = 0;
+ float selx = 0.0f;
+ float x, y;
+ rctf rectf;
+
+
+ /* use View2D to determine the index of the channel (i.e a row in the list) where keyframe was */
+ UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
+ UI_view2d_listview_view_to_cell(v2d, 0, ACHANNEL_STEP, 0, (float)ACHANNEL_HEIGHT_HALF, x, y, NULL, &channel_index);
+
+ /* x-range to check is +/- 7 (in screen/region-space) on either side of mouse click (size of keyframe icon) */
+ UI_view2d_region_to_view(v2d, mval[0]-7, mval[1], &rectf.xmin, &rectf.ymin);
+ UI_view2d_region_to_view(v2d, mval[0]+7, mval[1], &rectf.xmax, &rectf.ymax);
+
+ /* filter data */
+ filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CHANNELS);
+ ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
+
+ /* try to get channel */
+ ale= BLI_findlink(&anim_data, channel_index);
+ if (ale == NULL) {
+ /* channel not found */
+ printf("Error: animation channel (index = %d) not found in mouse_action_keys() \n", channel_index);
+ return;
+ }
+ else {
+ /* found match - must return here... */
+ Object *nob= ANIM_nla_mapping_get(ac, ale);
+ ActKeysInc *aki= init_aki_data(ac, ale);
+ ActKeyColumn *ak;
+ float xmin, xmax;
+
+ /* apply NLA-scaling correction? */
+ if (nob) {
+ xmin= get_action_frame(nob, rectf.xmin);
+ xmax= get_action_frame(nob, rectf.xmax);
+ }
+ else {
+ xmin= rectf.xmin;
+ xmax= rectf.xmax;
+ }
+
+ /* make list of keyframes */
+ if (ale->key_data) {
+ switch (ale->datatype) {
+ case ALE_OB:
+ {
+ Object *ob= (Object *)ale->key_data;
+ ob_to_keylist(ob, &anim_keys, NULL, aki);
+ }
+ break;
+ case ALE_ACT:
+ {
+ bAction *act= (bAction *)ale->key_data;
+ action_to_keylist(act, &anim_keys, NULL, aki);
+ }
+ break;
+ case ALE_FCURVE:
+ {
+ FCurve *fcu= (FCurve *)ale->key_data;
+ fcurve_to_keylist(fcu, &anim_keys, NULL, aki);
+ }
+ break;
+ }
+ }
+ else if (ale->type == ANIMTYPE_GROUP) {
+ bActionGroup *agrp= (bActionGroup *)ale->data;
+ agroup_to_keylist(agrp, &anim_keys, NULL, aki);
+ }
+ else if (ale->type == ANIMTYPE_GPDATABLOCK) {
+ /* cleanup */
+ // FIXME:...
+ BLI_freelistN(&anim_data);
+ return;
+ }
+ else if (ale->type == ANIMTYPE_GPLAYER) {
+ bGPDlayer *gpl= (bGPDlayer *)ale->data;
+ gpl_to_keylist(gpl, &anim_keys, NULL, aki);
+ }
+
+ /* loop through keyframes, finding one that was clicked on */
+ for (ak= anim_keys.first; ak; ak= ak->next) {
+ if (IN_RANGE(ak->cfra, xmin, xmax)) {
+ selx= ak->cfra;
+ found= 1;
+ break;
+ }
+ }
+
+ /* remove active channel from list of channels for separate treatment (since it's needed later on) */
+ BLI_remlink(&anim_data, ale);
+
+ /* cleanup temporary lists */
+ BLI_freelistN(&anim_keys);
+ anim_keys.first = anim_keys.last = NULL;
+
+ /* free list of channels, since it's not used anymore */
+ BLI_freelistN(&anim_data);
+ }
+
+ /* for replacing selection, firstly need to clear existing selection */
+ if (select_mode == SELECT_REPLACE) {
+ /* reset selection mode for next steps */
+ select_mode = SELECT_ADD;
+
+ /* deselect all keyframes */
+ deselect_action_keys(ac, 0, SELECT_SUBTRACT);
+
+ /* highlight channel clicked on */
+ if (ELEM(ac->datatype, ANIMCONT_ACTION, ANIMCONT_DOPESHEET)) {
+ /* deselect all other channels first */
+ ANIM_deselect_anim_channels(ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
+
+ /* Highlight Action-Group or F-Curve? */
+ if (ale->type == ANIMTYPE_GROUP) {
+ bActionGroup *agrp= ale->data;
+
+ agrp->flag |= AGRP_SELECTED;
+ ANIM_set_active_channel(ac->data, ac->datatype, filter, agrp, ANIMTYPE_GROUP);
+ }
+ else if (ale->type == ANIMTYPE_FCURVE) {
+ FCurve *fcu= ale->data;
+
+ fcu->flag |= FCURVE_SELECTED;
+ ANIM_set_active_channel(ac->data, ac->datatype, filter, fcu, ANIMTYPE_FCURVE);
+ }
+ }
+ else if (ac->datatype == ANIMCONT_GPENCIL) {
+ ANIM_deselect_anim_channels(ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
+
+ /* Highlight gpencil layer */
+ //gpl->flag |= GP_LAYER_SELECT;
+ //gpencil_layer_setactive(gpd, gpl);
+ }
+ }
+
+ /* only select keyframes if we clicked on a valid channel and hit something */
+ if (ale) {
+ /* apply selection to keyframes */
+ if (/*gpl*/0) {
+ /* grease pencil */
+ //select_gpencil_frame(gpl, (int)selx, selectmode);
+ }
+ else if (column) {
+ /* select all keyframes in the same frame as the one we hit on the active channel */
+ actkeys_mselect_column(ac, select_mode, selx);
+ }
+ else {
+ /* select the nominated keyframe on the given frame */
+ actkeys_mselect_single(ac, ale, select_mode, selx);
+ }
+
+ /* free this channel */
+ MEM_freeN(ale);
+ }
+}
+
+/* handle clicking */
+static int actkeys_clickselect_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ bAnimContext ac;
+ Scene *scene;
+ ARegion *ar;
+ View2D *v2d;
+ short selectmode, column;
+ int mval[2];
+
+ /* get editor data */
+ if (ANIM_animdata_get_context(C, &ac) == 0)
+ return OPERATOR_CANCELLED;
+
+ /* get useful pointers from animation context data */
+ scene= ac.scene;
+ ar= ac.ar;
+ v2d= &ar->v2d;
+
+ /* get mouse coordinates (in region coordinates) */
+ mval[0]= (event->x - ar->winrct.xmin);
+ mval[1]= (event->y - ar->winrct.ymin);
+
+ /* select mode is either replace (deselect all, then add) or add/extend */
+ if (RNA_boolean_get(op->ptr, "extend"))
+ selectmode= SELECT_INVERT;
+ else
+ selectmode= SELECT_REPLACE;
+
+ /* column selection */
+ column= RNA_boolean_get(op->ptr, "column");
+
+ /* figure out action to take */
+ if (RNA_enum_get(op->ptr, "left_right")) {
+ /* select all keys on same side of current frame as mouse */
+ float x;
+
+ UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, NULL);
+ if (x < CFRA)
+ RNA_int_set(op->ptr, "left_right", ACTKEYS_LRSEL_LEFT);
+ else
+ RNA_int_set(op->ptr, "left_right", ACTKEYS_LRSEL_RIGHT);
+
+ actkeys_mselect_leftright(&ac, RNA_enum_get(op->ptr, "left_right"), selectmode);
+ }
+ else {
+ /* select keyframe(s) based upon mouse position*/
+ mouse_action_keys(&ac, mval, selectmode, column);
+ }
+
+ /* set notifier that things have changed */
+ ANIM_animdata_send_notifiers(C, &ac, ANIM_CHANGED_BOTH);
+
+ /* for tweak grab to work */
+ return OPERATOR_FINISHED|OPERATOR_PASS_THROUGH;
+}
+
+void ACT_OT_keyframes_clickselect (wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Mouse Select Keys";
+ ot->idname= "ACT_OT_keyframes_clickselect";
+
+ /* api callbacks - absolutely no exec() this yet... */
+ ot->invoke= actkeys_clickselect_invoke;
+ ot->poll= ED_operator_areaactive;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* id-props */
+ // XXX should we make this into separate operators?
+ RNA_def_enum(ot->srna, "left_right", prop_actkeys_leftright_select_types, 0, "Left Right", ""); // CTRLKEY
+ RNA_def_boolean(ot->srna, "extend", 0, "Extend Select", ""); // SHIFTKEY
+ RNA_def_boolean(ot->srna, "column", 0, "Column Select", ""); // ALTKEY
+}
+
+/* ************************************************************************** */