diff options
Diffstat (limited to 'source/blender/editors/space_action/space_action.c')
-rw-r--r-- | source/blender/editors/space_action/space_action.c | 447 |
1 files changed, 447 insertions, 0 deletions
diff --git a/source/blender/editors/space_action/space_action.c b/source/blender/editors/space_action/space_action.c new file mode 100644 index 00000000000..b4e43c29c3d --- /dev/null +++ b/source/blender/editors/space_action/space_action.c @@ -0,0 +1,447 @@ +/** + * $Id: + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2008 Blender Foundation. + * All rights reserved. + * + * + * Contributor(s): Blender Foundation + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include <string.h> +#include <stdio.h> + +#include "DNA_listBase.h" +#include "DNA_action_types.h" +#include "DNA_object_types.h" +#include "DNA_space_types.h" +#include "DNA_scene_types.h" +#include "DNA_screen_types.h" + +#include "MEM_guardedalloc.h" + +#include "BLI_blenlib.h" +#include "BLI_arithb.h" +#include "BLI_rand.h" + +#include "BKE_colortools.h" +#include "BKE_context.h" +#include "BKE_screen.h" + +#include "ED_space_api.h" +#include "ED_screen.h" + +#include "BIF_gl.h" + +#include "WM_api.h" +#include "WM_types.h" + +#include "UI_interface.h" +#include "UI_resources.h" +#include "UI_view2d.h" + +#include "ED_anim_api.h" +#include "ED_keyframes_draw.h" +#include "ED_markers.h" + +#include "action_intern.h" // own include + +/* ******************** default callbacks for action space ***************** */ + +static SpaceLink *action_new(const bContext *C) +{ + ScrArea *sa= CTX_wm_area(C); + SpaceAction *saction; + ARegion *ar; + + saction= MEM_callocN(sizeof(SpaceAction), "initaction"); + saction->spacetype= SPACE_ACTION; + + saction->autosnap = SACTSNAP_FRAME; + saction->mode= SACTCONT_DOPESHEET; + + /* header */ + ar= MEM_callocN(sizeof(ARegion), "header for action"); + + BLI_addtail(&saction->regionbase, ar); + ar->regiontype= RGN_TYPE_HEADER; + ar->alignment= RGN_ALIGN_BOTTOM; + + /* channel list region */ + ar= MEM_callocN(sizeof(ARegion), "channel area for action"); + BLI_addtail(&saction->regionbase, ar); + ar->regiontype= RGN_TYPE_CHANNELS; + ar->alignment= RGN_ALIGN_LEFT; + + /* only need to set scroll settings, as this will use 'listview' v2d configuration */ + ar->v2d.scroll = V2D_SCROLL_BOTTOM; + ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL; + + /* main area */ + ar= MEM_callocN(sizeof(ARegion), "main area for action"); + + BLI_addtail(&saction->regionbase, ar); + ar->regiontype= RGN_TYPE_WINDOW; + + ar->v2d.tot.xmin= -10.0f; + ar->v2d.tot.ymin= (float)(-sa->winy); + ar->v2d.tot.xmax= (float)(sa->winx); + ar->v2d.tot.ymax= 0.0f; + + ar->v2d.cur = ar->v2d.tot; + + ar->v2d.min[0]= 0.0f; + ar->v2d.min[1]= 0.0f; + + ar->v2d.max[0]= MAXFRAMEF; + ar->v2d.max[1]= 10000.0f; + + ar->v2d.minzoom= 0.01f; + ar->v2d.maxzoom= 50; + ar->v2d.scroll = (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL); + ar->v2d.scroll |= (V2D_SCROLL_RIGHT); + ar->v2d.keepzoom= V2D_LOCKZOOM_Y; + ar->v2d.align= V2D_ALIGN_NO_POS_Y; + ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL; + + return (SpaceLink *)saction; +} + +/* not spacelink itself */ +static void action_free(SpaceLink *sl) +{ +// SpaceAction *saction= (SpaceAction*) sl; + +} + + +/* spacetype; init callback */ +static void action_init(struct wmWindowManager *wm, ScrArea *sa) +{ + +} + +static SpaceLink *action_duplicate(SpaceLink *sl) +{ + SpaceAction *sactionn= MEM_dupallocN(sl); + + /* clear or remove stuff from old */ + + return (SpaceLink *)sactionn; +} + + + +/* add handlers, stuff you only do once or on area/region changes */ +static void action_main_area_init(wmWindowManager *wm, ARegion *ar) +{ + ListBase *keymap; + + UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy); + + /* own keymap */ + keymap= WM_keymap_listbase(wm, "Action_Keys", SPACE_ACTION, 0); /* XXX weak? */ + WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); +} + +static void action_main_area_draw(const bContext *C, ARegion *ar) +{ + /* draw entirely, view changes should be handled here */ + SpaceAction *saction= (SpaceAction*)CTX_wm_space_data(C); + bAnimContext ac; + View2D *v2d= &ar->v2d; + View2DGrid *grid; + View2DScrollers *scrollers; + float col[3]; + short unit=0, flag=0; + + /* clear and setup matrix */ + UI_GetThemeColor3fv(TH_BACK, col); + glClearColor(col[0], col[1], col[2], 0.0); + glClear(GL_COLOR_BUFFER_BIT); + + UI_view2d_view_ortho(C, v2d); + + /* time grid */ + unit= (saction->flag & SACTION_DRAWTIME)? V2D_UNIT_SECONDS : V2D_UNIT_FRAMES; + grid= UI_view2d_grid_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy); + UI_view2d_grid_draw(C, v2d, grid, V2D_GRIDLINES_ALL); + UI_view2d_grid_free(grid); + + /* data */ + if (ANIM_animdata_get_context(C, &ac)) { + draw_channel_strips(&ac, saction, ar); + } + + /* current frame */ + if (saction->flag & SACTION_DRAWTIME) flag |= DRAWCFRA_UNIT_SECONDS; + if ((saction->flag & SACTION_NODRAWCFRANUM)==0) flag |= DRAWCFRA_SHOW_NUMBOX; + ANIM_draw_cfra(C, v2d, flag); + + /* markers */ + UI_view2d_view_orthoSpecial(C, v2d, 1); + draw_markers_time(C, 0); + + /* preview range */ + UI_view2d_view_ortho(C, v2d); + ANIM_draw_previewrange(C, v2d); + + /* reset view matrix */ + UI_view2d_view_restore(C); + + /* scrollers */ + scrollers= UI_view2d_scrollers_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY); + UI_view2d_scrollers_draw(C, v2d, scrollers); + UI_view2d_scrollers_free(scrollers); +} + +/* add handlers, stuff you only do once or on area/region changes */ +static void action_channel_area_init(wmWindowManager *wm, ARegion *ar) +{ + ListBase *keymap; + + UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_LIST, ar->winx, ar->winy); + + /* own keymap */ + keymap= WM_keymap_listbase(wm, "Animation_Channels", 0, 0); /* XXX weak? */ + WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); +} + +static void action_channel_area_draw(const bContext *C, ARegion *ar) +{ + /* draw entirely, view changes should be handled here */ + SpaceAction *saction= (SpaceAction*)CTX_wm_space_data(C); + bAnimContext ac; + View2D *v2d= &ar->v2d; + View2DScrollers *scrollers; + float col[3]; + + /* clear and setup matrix */ + UI_GetThemeColor3fv(TH_BACK, col); + glClearColor(col[0], col[1], col[2], 0.0); + glClear(GL_COLOR_BUFFER_BIT); + + UI_view2d_view_ortho(C, v2d); + + /* data */ + if (ANIM_animdata_get_context(C, &ac)) { + draw_channel_names(&ac, saction, ar); + } + + /* reset view matrix */ + UI_view2d_view_restore(C); + + /* scrollers */ + scrollers= UI_view2d_scrollers_calc(C, v2d, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY); + UI_view2d_scrollers_draw(C, v2d, scrollers); + UI_view2d_scrollers_free(scrollers); +} + + +/* add handlers, stuff you only do once or on area/region changes */ +static void action_header_area_init(wmWindowManager *wm, ARegion *ar) +{ + UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy); +} + +static void action_header_area_draw(const bContext *C, ARegion *ar) +{ + float col[3]; + + /* clear */ + if(ED_screen_area_active(C)) + UI_GetThemeColor3fv(TH_HEADER, col); + else + UI_GetThemeColor3fv(TH_HEADERDESEL, col); + + glClearColor(col[0], col[1], col[2], 0.0); + glClear(GL_COLOR_BUFFER_BIT); + + /* set view2d view matrix for scrolling (without scrollers) */ + UI_view2d_view_ortho(C, &ar->v2d); + + action_header_buttons(C, ar); + + /* restore view matrix? */ + UI_view2d_view_restore(C); +} + +static void action_channel_area_listener(ARegion *ar, wmNotifier *wmn) +{ + /* context changes */ + switch(wmn->category) { + case NC_SCENE: + switch(wmn->data) { + case ND_OB_ACTIVE: + ED_region_tag_redraw(ar); + break; + } + break; + case NC_OBJECT: + switch(wmn->data) { + case ND_BONE_ACTIVE: + case ND_BONE_SELECT: + case ND_KEYS: + ED_region_tag_redraw(ar); + break; + } + break; + default: + if(wmn->data==ND_KEYS) + ED_region_tag_redraw(ar); + } +} + +static void action_main_area_listener(ARegion *ar, wmNotifier *wmn) +{ + /* context changes */ + switch(wmn->category) { + case NC_SCENE: + switch(wmn->data) { + case ND_OB_ACTIVE: + case ND_FRAME: + case ND_MARKERS: + ED_region_tag_redraw(ar); + break; + } + break; + case NC_OBJECT: + switch(wmn->data) { + case ND_BONE_ACTIVE: + case ND_BONE_SELECT: + case ND_KEYS: + case ND_TRANSFORM: + ED_region_tag_redraw(ar); + break; + } + break; + default: + if(wmn->data==ND_KEYS) + ED_region_tag_redraw(ar); + } +} + +/* editor level listener */ +static void action_listener(ScrArea *sa, wmNotifier *wmn) +{ + /* context changes */ + switch (wmn->category) { + case NC_SCENE: + /*switch (wmn->data) { + case ND_OB_ACTIVE: + case ND_OB_SELECT: + ED_area_tag_refresh(sa); + break; + }*/ + ED_area_tag_refresh(sa); + break; + case NC_OBJECT: + /*switch (wmn->data) { + case ND_BONE_SELECT: + case ND_BONE_ACTIVE: + ED_area_tag_refresh(sa); + break; + }*/ + ED_area_tag_refresh(sa); + break; + } +} + +static void action_refresh(const bContext *C, ScrArea *sa) +{ + SpaceAction *saction = (SpaceAction *)sa->spacedata.first; + + /* updates to data needed depends on Action Editor mode... */ + switch (saction->mode) { + case SACTCONT_DOPESHEET: /* DopeSheet - for now, just all armatures... */ + { + + } + break; + + case SACTCONT_ACTION: /* Action Editor - just active object will do */ + { + Object *ob= CTX_data_active_object(C); + + /* sync changes to bones to the corresponding action channels */ + ANIM_pose_to_action_sync(ob, sa); + } + break; + } + + /* region updates? */ + // XXX resizing y-extents of tot should go here? +} + +/* only called once, from space/spacetypes.c */ +void ED_spacetype_action(void) +{ + SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype action"); + ARegionType *art; + + st->spaceid= SPACE_ACTION; + + st->new= action_new; + st->free= action_free; + st->init= action_init; + st->duplicate= action_duplicate; + st->operatortypes= action_operatortypes; + st->keymap= action_keymap; + st->listener= action_listener; + st->refresh= action_refresh; + + /* regions: main window */ + art= MEM_callocN(sizeof(ARegionType), "spacetype action region"); + art->regionid = RGN_TYPE_WINDOW; + art->init= action_main_area_init; + art->draw= action_main_area_draw; + art->listener= action_main_area_listener; + art->keymapflag= ED_KEYMAP_VIEW2D/*|ED_KEYMAP_MARKERS*/|ED_KEYMAP_ANIMATION|ED_KEYMAP_FRAMES; + + BLI_addhead(&st->regiontypes, art); + + /* regions: header */ + art= MEM_callocN(sizeof(ARegionType), "spacetype action region"); + art->regionid = RGN_TYPE_HEADER; + art->minsizey= HEADERY; + art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES; + + art->init= action_header_area_init; + art->draw= action_header_area_draw; + + BLI_addhead(&st->regiontypes, art); + + /* regions: channels */ + art= MEM_callocN(sizeof(ARegionType), "spacetype action region"); + art->regionid = RGN_TYPE_CHANNELS; + art->minsizex= 200; + art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D; + + art->init= action_channel_area_init; + art->draw= action_channel_area_draw; + art->listener= action_channel_area_listener; + + BLI_addhead(&st->regiontypes, art); + + + BKE_spacetype_register(st); +} + |