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Diffstat (limited to 'source/blender/editors/space_action/space_action.c')
-rw-r--r--source/blender/editors/space_action/space_action.c447
1 files changed, 447 insertions, 0 deletions
diff --git a/source/blender/editors/space_action/space_action.c b/source/blender/editors/space_action/space_action.c
new file mode 100644
index 00000000000..b4e43c29c3d
--- /dev/null
+++ b/source/blender/editors/space_action/space_action.c
@@ -0,0 +1,447 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+#include <stdio.h>
+
+#include "DNA_listBase.h"
+#include "DNA_action_types.h"
+#include "DNA_object_types.h"
+#include "DNA_space_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_rand.h"
+
+#include "BKE_colortools.h"
+#include "BKE_context.h"
+#include "BKE_screen.h"
+
+#include "ED_space_api.h"
+#include "ED_screen.h"
+
+#include "BIF_gl.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "ED_anim_api.h"
+#include "ED_keyframes_draw.h"
+#include "ED_markers.h"
+
+#include "action_intern.h" // own include
+
+/* ******************** default callbacks for action space ***************** */
+
+static SpaceLink *action_new(const bContext *C)
+{
+ ScrArea *sa= CTX_wm_area(C);
+ SpaceAction *saction;
+ ARegion *ar;
+
+ saction= MEM_callocN(sizeof(SpaceAction), "initaction");
+ saction->spacetype= SPACE_ACTION;
+
+ saction->autosnap = SACTSNAP_FRAME;
+ saction->mode= SACTCONT_DOPESHEET;
+
+ /* header */
+ ar= MEM_callocN(sizeof(ARegion), "header for action");
+
+ BLI_addtail(&saction->regionbase, ar);
+ ar->regiontype= RGN_TYPE_HEADER;
+ ar->alignment= RGN_ALIGN_BOTTOM;
+
+ /* channel list region */
+ ar= MEM_callocN(sizeof(ARegion), "channel area for action");
+ BLI_addtail(&saction->regionbase, ar);
+ ar->regiontype= RGN_TYPE_CHANNELS;
+ ar->alignment= RGN_ALIGN_LEFT;
+
+ /* only need to set scroll settings, as this will use 'listview' v2d configuration */
+ ar->v2d.scroll = V2D_SCROLL_BOTTOM;
+ ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
+
+ /* main area */
+ ar= MEM_callocN(sizeof(ARegion), "main area for action");
+
+ BLI_addtail(&saction->regionbase, ar);
+ ar->regiontype= RGN_TYPE_WINDOW;
+
+ ar->v2d.tot.xmin= -10.0f;
+ ar->v2d.tot.ymin= (float)(-sa->winy);
+ ar->v2d.tot.xmax= (float)(sa->winx);
+ ar->v2d.tot.ymax= 0.0f;
+
+ ar->v2d.cur = ar->v2d.tot;
+
+ ar->v2d.min[0]= 0.0f;
+ ar->v2d.min[1]= 0.0f;
+
+ ar->v2d.max[0]= MAXFRAMEF;
+ ar->v2d.max[1]= 10000.0f;
+
+ ar->v2d.minzoom= 0.01f;
+ ar->v2d.maxzoom= 50;
+ ar->v2d.scroll = (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
+ ar->v2d.scroll |= (V2D_SCROLL_RIGHT);
+ ar->v2d.keepzoom= V2D_LOCKZOOM_Y;
+ ar->v2d.align= V2D_ALIGN_NO_POS_Y;
+ ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
+
+ return (SpaceLink *)saction;
+}
+
+/* not spacelink itself */
+static void action_free(SpaceLink *sl)
+{
+// SpaceAction *saction= (SpaceAction*) sl;
+
+}
+
+
+/* spacetype; init callback */
+static void action_init(struct wmWindowManager *wm, ScrArea *sa)
+{
+
+}
+
+static SpaceLink *action_duplicate(SpaceLink *sl)
+{
+ SpaceAction *sactionn= MEM_dupallocN(sl);
+
+ /* clear or remove stuff from old */
+
+ return (SpaceLink *)sactionn;
+}
+
+
+
+/* add handlers, stuff you only do once or on area/region changes */
+static void action_main_area_init(wmWindowManager *wm, ARegion *ar)
+{
+ ListBase *keymap;
+
+ UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
+
+ /* own keymap */
+ keymap= WM_keymap_listbase(wm, "Action_Keys", SPACE_ACTION, 0); /* XXX weak? */
+ WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
+}
+
+static void action_main_area_draw(const bContext *C, ARegion *ar)
+{
+ /* draw entirely, view changes should be handled here */
+ SpaceAction *saction= (SpaceAction*)CTX_wm_space_data(C);
+ bAnimContext ac;
+ View2D *v2d= &ar->v2d;
+ View2DGrid *grid;
+ View2DScrollers *scrollers;
+ float col[3];
+ short unit=0, flag=0;
+
+ /* clear and setup matrix */
+ UI_GetThemeColor3fv(TH_BACK, col);
+ glClearColor(col[0], col[1], col[2], 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ UI_view2d_view_ortho(C, v2d);
+
+ /* time grid */
+ unit= (saction->flag & SACTION_DRAWTIME)? V2D_UNIT_SECONDS : V2D_UNIT_FRAMES;
+ grid= UI_view2d_grid_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy);
+ UI_view2d_grid_draw(C, v2d, grid, V2D_GRIDLINES_ALL);
+ UI_view2d_grid_free(grid);
+
+ /* data */
+ if (ANIM_animdata_get_context(C, &ac)) {
+ draw_channel_strips(&ac, saction, ar);
+ }
+
+ /* current frame */
+ if (saction->flag & SACTION_DRAWTIME) flag |= DRAWCFRA_UNIT_SECONDS;
+ if ((saction->flag & SACTION_NODRAWCFRANUM)==0) flag |= DRAWCFRA_SHOW_NUMBOX;
+ ANIM_draw_cfra(C, v2d, flag);
+
+ /* markers */
+ UI_view2d_view_orthoSpecial(C, v2d, 1);
+ draw_markers_time(C, 0);
+
+ /* preview range */
+ UI_view2d_view_ortho(C, v2d);
+ ANIM_draw_previewrange(C, v2d);
+
+ /* reset view matrix */
+ UI_view2d_view_restore(C);
+
+ /* scrollers */
+ scrollers= UI_view2d_scrollers_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
+ UI_view2d_scrollers_draw(C, v2d, scrollers);
+ UI_view2d_scrollers_free(scrollers);
+}
+
+/* add handlers, stuff you only do once or on area/region changes */
+static void action_channel_area_init(wmWindowManager *wm, ARegion *ar)
+{
+ ListBase *keymap;
+
+ UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_LIST, ar->winx, ar->winy);
+
+ /* own keymap */
+ keymap= WM_keymap_listbase(wm, "Animation_Channels", 0, 0); /* XXX weak? */
+ WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
+}
+
+static void action_channel_area_draw(const bContext *C, ARegion *ar)
+{
+ /* draw entirely, view changes should be handled here */
+ SpaceAction *saction= (SpaceAction*)CTX_wm_space_data(C);
+ bAnimContext ac;
+ View2D *v2d= &ar->v2d;
+ View2DScrollers *scrollers;
+ float col[3];
+
+ /* clear and setup matrix */
+ UI_GetThemeColor3fv(TH_BACK, col);
+ glClearColor(col[0], col[1], col[2], 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ UI_view2d_view_ortho(C, v2d);
+
+ /* data */
+ if (ANIM_animdata_get_context(C, &ac)) {
+ draw_channel_names(&ac, saction, ar);
+ }
+
+ /* reset view matrix */
+ UI_view2d_view_restore(C);
+
+ /* scrollers */
+ scrollers= UI_view2d_scrollers_calc(C, v2d, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
+ UI_view2d_scrollers_draw(C, v2d, scrollers);
+ UI_view2d_scrollers_free(scrollers);
+}
+
+
+/* add handlers, stuff you only do once or on area/region changes */
+static void action_header_area_init(wmWindowManager *wm, ARegion *ar)
+{
+ UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy);
+}
+
+static void action_header_area_draw(const bContext *C, ARegion *ar)
+{
+ float col[3];
+
+ /* clear */
+ if(ED_screen_area_active(C))
+ UI_GetThemeColor3fv(TH_HEADER, col);
+ else
+ UI_GetThemeColor3fv(TH_HEADERDESEL, col);
+
+ glClearColor(col[0], col[1], col[2], 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* set view2d view matrix for scrolling (without scrollers) */
+ UI_view2d_view_ortho(C, &ar->v2d);
+
+ action_header_buttons(C, ar);
+
+ /* restore view matrix? */
+ UI_view2d_view_restore(C);
+}
+
+static void action_channel_area_listener(ARegion *ar, wmNotifier *wmn)
+{
+ /* context changes */
+ switch(wmn->category) {
+ case NC_SCENE:
+ switch(wmn->data) {
+ case ND_OB_ACTIVE:
+ ED_region_tag_redraw(ar);
+ break;
+ }
+ break;
+ case NC_OBJECT:
+ switch(wmn->data) {
+ case ND_BONE_ACTIVE:
+ case ND_BONE_SELECT:
+ case ND_KEYS:
+ ED_region_tag_redraw(ar);
+ break;
+ }
+ break;
+ default:
+ if(wmn->data==ND_KEYS)
+ ED_region_tag_redraw(ar);
+ }
+}
+
+static void action_main_area_listener(ARegion *ar, wmNotifier *wmn)
+{
+ /* context changes */
+ switch(wmn->category) {
+ case NC_SCENE:
+ switch(wmn->data) {
+ case ND_OB_ACTIVE:
+ case ND_FRAME:
+ case ND_MARKERS:
+ ED_region_tag_redraw(ar);
+ break;
+ }
+ break;
+ case NC_OBJECT:
+ switch(wmn->data) {
+ case ND_BONE_ACTIVE:
+ case ND_BONE_SELECT:
+ case ND_KEYS:
+ case ND_TRANSFORM:
+ ED_region_tag_redraw(ar);
+ break;
+ }
+ break;
+ default:
+ if(wmn->data==ND_KEYS)
+ ED_region_tag_redraw(ar);
+ }
+}
+
+/* editor level listener */
+static void action_listener(ScrArea *sa, wmNotifier *wmn)
+{
+ /* context changes */
+ switch (wmn->category) {
+ case NC_SCENE:
+ /*switch (wmn->data) {
+ case ND_OB_ACTIVE:
+ case ND_OB_SELECT:
+ ED_area_tag_refresh(sa);
+ break;
+ }*/
+ ED_area_tag_refresh(sa);
+ break;
+ case NC_OBJECT:
+ /*switch (wmn->data) {
+ case ND_BONE_SELECT:
+ case ND_BONE_ACTIVE:
+ ED_area_tag_refresh(sa);
+ break;
+ }*/
+ ED_area_tag_refresh(sa);
+ break;
+ }
+}
+
+static void action_refresh(const bContext *C, ScrArea *sa)
+{
+ SpaceAction *saction = (SpaceAction *)sa->spacedata.first;
+
+ /* updates to data needed depends on Action Editor mode... */
+ switch (saction->mode) {
+ case SACTCONT_DOPESHEET: /* DopeSheet - for now, just all armatures... */
+ {
+
+ }
+ break;
+
+ case SACTCONT_ACTION: /* Action Editor - just active object will do */
+ {
+ Object *ob= CTX_data_active_object(C);
+
+ /* sync changes to bones to the corresponding action channels */
+ ANIM_pose_to_action_sync(ob, sa);
+ }
+ break;
+ }
+
+ /* region updates? */
+ // XXX resizing y-extents of tot should go here?
+}
+
+/* only called once, from space/spacetypes.c */
+void ED_spacetype_action(void)
+{
+ SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype action");
+ ARegionType *art;
+
+ st->spaceid= SPACE_ACTION;
+
+ st->new= action_new;
+ st->free= action_free;
+ st->init= action_init;
+ st->duplicate= action_duplicate;
+ st->operatortypes= action_operatortypes;
+ st->keymap= action_keymap;
+ st->listener= action_listener;
+ st->refresh= action_refresh;
+
+ /* regions: main window */
+ art= MEM_callocN(sizeof(ARegionType), "spacetype action region");
+ art->regionid = RGN_TYPE_WINDOW;
+ art->init= action_main_area_init;
+ art->draw= action_main_area_draw;
+ art->listener= action_main_area_listener;
+ art->keymapflag= ED_KEYMAP_VIEW2D/*|ED_KEYMAP_MARKERS*/|ED_KEYMAP_ANIMATION|ED_KEYMAP_FRAMES;
+
+ BLI_addhead(&st->regiontypes, art);
+
+ /* regions: header */
+ art= MEM_callocN(sizeof(ARegionType), "spacetype action region");
+ art->regionid = RGN_TYPE_HEADER;
+ art->minsizey= HEADERY;
+ art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES;
+
+ art->init= action_header_area_init;
+ art->draw= action_header_area_draw;
+
+ BLI_addhead(&st->regiontypes, art);
+
+ /* regions: channels */
+ art= MEM_callocN(sizeof(ARegionType), "spacetype action region");
+ art->regionid = RGN_TYPE_CHANNELS;
+ art->minsizex= 200;
+ art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D;
+
+ art->init= action_channel_area_init;
+ art->draw= action_channel_area_draw;
+ art->listener= action_channel_area_listener;
+
+ BLI_addhead(&st->regiontypes, art);
+
+
+ BKE_spacetype_register(st);
+}
+