diff options
Diffstat (limited to 'source/blender/editors/space_action')
-rw-r--r-- | source/blender/editors/space_action/action_draw.c | 82 |
1 files changed, 45 insertions, 37 deletions
diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c index 0764f586de9..feea9cf5b13 100644 --- a/source/blender/editors/space_action/action_draw.c +++ b/source/blender/editors/space_action/action_draw.c @@ -61,6 +61,7 @@ #include "ED_keyframes_draw.h" #include "action_intern.h" +#include "GPU_immediate.h" /* ************************************************************************* */ /* Channel List */ @@ -205,6 +206,12 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar) /* first backdrop strips */ y = (float)(-ACHANNEL_HEIGHT(ac)); + + VertexFormat* format = immVertexFormat(); + unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT); + + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + glEnable(GL_BLEND); for (ale = anim_data.first; ale; ale = ale->next) { @@ -223,7 +230,7 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar) /* determine if channel is selected */ if (acf->has_setting(ac, ale, ACHANNEL_SETTING_SELECT)) sel = ANIM_channel_setting_get(ac, ale, ACHANNEL_SETTING_SELECT); - + if (ELEM(ac->datatype, ANIMCONT_ACTION, ANIMCONT_DOPESHEET, ANIMCONT_SHAPEKEY)) { switch (ale->type) { case ANIMTYPE_SUMMARY: @@ -235,16 +242,16 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar) case ANIMTYPE_SCENE: case ANIMTYPE_OBJECT: { - if (sel) glColor4ub(col1b[0], col1b[1], col1b[2], 0x45); - else glColor4ub(col1b[0], col1b[1], col1b[2], 0x22); + if (sel) immUniformColor4ub(col1b[0], col1b[1], col1b[2], 0x45); + else immUniformColor4ub(col1b[0], col1b[1], col1b[2], 0x22); break; } case ANIMTYPE_FILLACTD: case ANIMTYPE_DSSKEY: case ANIMTYPE_DSWOR: { - if (sel) glColor4ub(col2b[0], col2b[1], col2b[2], 0x45); - else glColor4ub(col2b[0], col2b[1], col2b[2], 0x22); + if (sel) immUniformColor4ub(col2b[0], col2b[1], col2b[2], 0x45); + else immUniformColor4ub(col2b[0], col2b[1], col2b[2], 0x22); break; } case ANIMTYPE_GROUP: @@ -252,17 +259,17 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar) bActionGroup *agrp = ale->data; if (show_group_colors && agrp->customCol) { if (sel) { - unsigned char *cp = (unsigned char *)agrp->cs.select; - glColor4ub(cp[0], cp[1], cp[2], 0x45); + unsigned char *cp = agrp->cs.select; + immUniformColor4ub(cp[0], cp[1], cp[2], 0x45); } else { - unsigned char *cp = (unsigned char *)agrp->cs.solid; - glColor4ub(cp[0], cp[1], cp[2], 0x1D); + unsigned char *cp = agrp->cs.solid; + immUniformColor4ub(cp[0], cp[1], cp[2], 0x1D); } } else { - if (sel) glColor4ub(col1a[0], col1a[1], col1a[2], 0x22); - else glColor4ub(col2a[0], col2a[1], col2a[2], 0x22); + if (sel) immUniformColor4ub(col1a[0], col1a[1], col1a[2], 0x22); + else immUniformColor4ub(col2a[0], col2a[1], col2a[2], 0x22); } break; } @@ -272,51 +279,51 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar) if (show_group_colors && fcu->grp && fcu->grp->customCol) { unsigned char *cp = (unsigned char *)fcu->grp->cs.active; - if (sel) glColor4ub(cp[0], cp[1], cp[2], 0x65); - else glColor4ub(cp[0], cp[1], cp[2], 0x0B); + if (sel) immUniformColor4ub(cp[0], cp[1], cp[2], 0x65); + else immUniformColor4ub(cp[0], cp[1], cp[2], 0x0B); } else { - if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x22); - else glColor4ub(col2[0], col2[1], col2[2], 0x22); + if (sel) immUniformColor4ub(col1[0], col1[1], col1[2], 0x22); + else immUniformColor4ub(col2[0], col2[1], col2[2], 0x22); } break; } default: { - if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x22); - else glColor4ub(col2[0], col2[1], col2[2], 0x22); + if (sel) immUniformColor4ub(col1[0], col1[1], col1[2], 0x22); + else immUniformColor4ub(col2[0], col2[1], col2[2], 0x22); break; } } /* draw region twice: firstly backdrop, then the current range */ - glRectf(v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF(ac)); + immRectf(pos, v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF(ac)); if (ac->datatype == ANIMCONT_ACTION) - glRectf(act_start, (float)y - ACHANNEL_HEIGHT_HALF(ac), act_end, (float)y + ACHANNEL_HEIGHT_HALF(ac)); + immRectf(pos, act_start, (float)y - ACHANNEL_HEIGHT_HALF(ac), act_end, (float)y + ACHANNEL_HEIGHT_HALF(ac)); } else if (ac->datatype == ANIMCONT_GPENCIL) { /* frames less than one get less saturated background */ - if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x22); - else glColor4ub(col2[0], col2[1], col2[2], 0x22); - glRectf(0.0f, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmin, (float)y + ACHANNEL_HEIGHT_HALF(ac)); + if (sel) immUniformColor4ub(col1[0], col1[1], col1[2], 0x22); + else immUniformColor4ub(col2[0], col2[1], col2[2], 0x22); + immRectf(pos, 0.0f, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmin, (float)y + ACHANNEL_HEIGHT_HALF(ac)); /* frames one and higher get a saturated background */ - if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x44); - else glColor4ub(col2[0], col2[1], col2[2], 0x44); - glRectf(v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF(ac)); + if (sel) immUniformColor4ub(col1[0], col1[1], col1[2], 0x44); + else immUniformColor4ub(col2[0], col2[1], col2[2], 0x44); + immRectf(pos, v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF(ac)); } else if (ac->datatype == ANIMCONT_MASK) { /* TODO --- this is a copy of gpencil */ /* frames less than one get less saturated background */ - if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x22); - else glColor4ub(col2[0], col2[1], col2[2], 0x22); - glRectf(0.0f, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmin, (float)y + ACHANNEL_HEIGHT_HALF(ac)); + if (sel) immUniformColor4ub(col1[0], col1[1], col1[2], 0x22); + else immUniformColor4ub(col2[0], col2[1], col2[2], 0x22); + immRectf(pos, 0.0f, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmin, (float)y + ACHANNEL_HEIGHT_HALF(ac)); /* frames one and higher get a saturated background */ - if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x44); - else glColor4ub(col2[0], col2[1], col2[2], 0x44); - glRectf(v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF(ac)); + if (sel) immUniformColor4ub(col1[0], col1[1], col1[2], 0x44); + else immUniformColor4ub(col2[0], col2[1], col2[2], 0x44); + immRectf(pos, v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF(ac)); } } } @@ -383,11 +390,12 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar) /* black line marking 'current frame' for Time-Slide transform mode */ if (saction->flag & SACTION_MOVING) { - glColor3f(0.0f, 0.0f, 0.0f); - - glBegin(GL_LINES); - glVertex2f(saction->timeslide, v2d->cur.ymin - EXTRA_SCROLL_PAD); - glVertex2f(saction->timeslide, v2d->cur.ymax); - glEnd(); + immUniformColor3f(0.0f, 0.0f, 0.0f); + + immBegin(GL_LINES, 2); + immVertex2f(pos, saction->timeslide, v2d->cur.ymin - EXTRA_SCROLL_PAD); + immVertex2f(pos, saction->timeslide, v2d->cur.ymax); + immEnd(); } + immUnbindProgram(); } |