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Diffstat (limited to 'source/blender/editors/space_buttons/buttons_context.c')
-rw-r--r--source/blender/editors/space_buttons/buttons_context.c30
1 files changed, 16 insertions, 14 deletions
diff --git a/source/blender/editors/space_buttons/buttons_context.c b/source/blender/editors/space_buttons/buttons_context.c
index 343237dee5e..d075958ffef 100644
--- a/source/blender/editors/space_buttons/buttons_context.c
+++ b/source/blender/editors/space_buttons/buttons_context.c
@@ -30,6 +30,9 @@
#include "MEM_guardedalloc.h"
+#include "BLI_listbase.h"
+#include "BLI_utildefines.h"
+
#include "DNA_armature_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
@@ -38,8 +41,6 @@
#include "DNA_world_types.h"
#include "DNA_brush_types.h"
-#include "BLI_listbase.h"
-
#include "BKE_context.h"
#include "BKE_action.h"
#include "BKE_material.h"
@@ -48,7 +49,7 @@
#include "BKE_particle.h"
#include "BKE_screen.h"
#include "BKE_texture.h"
-#include "BKE_utildefines.h"
+
#include "RNA_access.h"
@@ -65,6 +66,7 @@ typedef struct ButsContextPath {
PointerRNA ptr[8];
int len;
int flag;
+ int tex_ctx;
} ButsContextPath;
static int set_pointer_type(ButsContextPath *path, bContextDataResult *result, StructRNA *type)
@@ -323,7 +325,7 @@ static int buttons_context_path_particle(ButsContextPath *path)
return 0;
}
-static int buttons_context_path_brush(const bContext *C, ButsContextPath *path)
+static int buttons_context_path_brush(ButsContextPath *path)
{
Scene *scene;
Brush *br= NULL;
@@ -352,7 +354,7 @@ static int buttons_context_path_brush(const bContext *C, ButsContextPath *path)
return 0;
}
-static int buttons_context_path_texture(const bContext *C, ButsContextPath *path)
+static int buttons_context_path_texture(ButsContextPath *path)
{
Material *ma;
Lamp *la;
@@ -367,7 +369,7 @@ static int buttons_context_path_texture(const bContext *C, ButsContextPath *path
return 1;
}
/* try brush */
- if((path->flag & SB_BRUSH_TEX) && buttons_context_path_brush(C, path)) {
+ if((path->tex_ctx == SB_TEXC_BRUSH) && buttons_context_path_brush(path)) {
br= path->ptr[path->len-1].data;
if(br) {
@@ -379,7 +381,7 @@ static int buttons_context_path_texture(const bContext *C, ButsContextPath *path
}
}
/* try world */
- if((path->flag & SB_WORLD_TEX) && buttons_context_path_world(path)) {
+ if((path->tex_ctx == SB_TEXC_WORLD) && buttons_context_path_world(path)) {
wo= path->ptr[path->len-1].data;
if(wo && GS(wo->id.name)==ID_WO) {
@@ -416,7 +418,7 @@ static int buttons_context_path_texture(const bContext *C, ButsContextPath *path
}
/* try brushes again in case of no material, lamp, etc */
path->len = orig_len;
- if(buttons_context_path_brush(C, path)) {
+ if(buttons_context_path_brush(path)) {
br= path->ptr[path->len-1].data;
if(br) {
@@ -441,6 +443,7 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma
memset(path, 0, sizeof(*path));
path->flag= flag;
+ path->tex_ctx = sbuts->texture_context;
/* if some ID datablock is pinned, set the root pointer */
if(sbuts->pinid) {
@@ -485,7 +488,7 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma
found= buttons_context_path_material(path);
break;
case BCONTEXT_TEXTURE:
- found= buttons_context_path_texture(C, path);
+ found= buttons_context_path_texture(path);
break;
case BCONTEXT_BONE:
found= buttons_context_path_bone(path);
@@ -515,7 +518,7 @@ static int buttons_shading_context(const bContext *C, int mainb)
return 0;
}
-static int buttons_shading_new_context(const bContext *C, int flag, int mainb)
+static int buttons_shading_new_context(const bContext *C, int flag)
{
Object *ob= CTX_data_active_object(C);
@@ -533,13 +536,12 @@ void buttons_context_compute(const bContext *C, SpaceButs *sbuts)
{
ButsContextPath *path;
PointerRNA *ptr;
- int a, pflag, flag= 0;
+ int a, pflag= 0, flag= 0;
if(!sbuts->path)
sbuts->path= MEM_callocN(sizeof(ButsContextPath), "ButsContextPath");
path= sbuts->path;
- pflag= (sbuts->flag & (SB_WORLD_TEX|SB_BRUSH_TEX));
/* for each context, see if we can compute a valid path to it, if
* this is the case, we know we have to display the button */
@@ -568,7 +570,7 @@ void buttons_context_compute(const bContext *C, SpaceButs *sbuts)
if((flag & (1 << sbuts->mainb)) == 0) {
if(sbuts->flag & SB_SHADING_CONTEXT) {
/* try to keep showing shading related buttons */
- sbuts->mainb= buttons_shading_new_context(C, flag, sbuts->mainb);
+ sbuts->mainb= buttons_shading_new_context(C, flag);
}
else if(flag & BCONTEXT_OBJECT) {
sbuts->mainb= BCONTEXT_OBJECT;
@@ -821,7 +823,7 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
/************************* Drawing the Path ************************/
-static void pin_cb(bContext *C, void *arg1, void *arg2)
+static void pin_cb(bContext *C, void *UNUSED(arg1), void *UNUSED(arg2))
{
SpaceButs *sbuts= CTX_wm_space_buts(C);