diff options
Diffstat (limited to 'source/blender/editors/space_buttons/buttons_context.c')
-rw-r--r-- | source/blender/editors/space_buttons/buttons_context.c | 217 |
1 files changed, 29 insertions, 188 deletions
diff --git a/source/blender/editors/space_buttons/buttons_context.c b/source/blender/editors/space_buttons/buttons_context.c index 8866c6b6c40..b7ba8b5e065 100644 --- a/source/blender/editors/space_buttons/buttons_context.c +++ b/source/blender/editors/space_buttons/buttons_context.c @@ -279,7 +279,7 @@ static int buttons_context_path_modifier(ButsContextPath *path) return 0; } -static int buttons_context_path_material(ButsContextPath *path, bool for_texture, bool new_shading) +static int buttons_context_path_material(ButsContextPath *path) { Object *ob; PointerRNA *ptr = &path->ptr[path->len - 1]; @@ -297,18 +297,6 @@ static int buttons_context_path_material(ButsContextPath *path, bool for_texture ma = give_current_material(ob, ob->actcol); RNA_id_pointer_create(&ma->id, &path->ptr[path->len]); path->len++; - - if (for_texture && give_current_material_texture_node(ma)) - return 1; - - if (!new_shading) { - /* Only try to get mat from node in case of old shading system (see T40331). */ - ma = give_node_material(ma); - if (ma) { - RNA_id_pointer_create(&ma->id, &path->ptr[path->len]); - path->len++; - } - } return 1; } } @@ -441,132 +429,38 @@ static int buttons_context_path_brush(const bContext *C, ButsContextPath *path) static int buttons_context_path_texture(const bContext *C, ButsContextPath *path, ButsContextTexture *ct) { - if (ct) { - /* new shading system */ - PointerRNA *ptr = &path->ptr[path->len - 1]; - ID *id; - - /* if we already have a (pinned) texture, we're done */ - if (RNA_struct_is_a(ptr->type, &RNA_Texture)) - return 1; - - if (!ct->user) - return 0; - - id = ct->user->id; - - if (id) { - if (GS(id->name) == ID_BR) - buttons_context_path_brush(C, path); - else if (GS(id->name) == ID_MA) - buttons_context_path_material(path, false, true); - else if (GS(id->name) == ID_WO) - buttons_context_path_world(path); - else if (GS(id->name) == ID_LA) - buttons_context_path_data(path, OB_LAMP); - else if (GS(id->name) == ID_PA) - buttons_context_path_particle(path); - else if (GS(id->name) == ID_OB) - buttons_context_path_object(path); - else if (GS(id->name) == ID_LS) - buttons_context_path_linestyle(path); - } + PointerRNA *ptr = &path->ptr[path->len - 1]; + ID *id; - if (ct->texture) { - RNA_id_pointer_create(&ct->texture->id, &path->ptr[path->len]); - path->len++; - } + if (!ct) + return 0; + /* if we already have a (pinned) texture, we're done */ + if (RNA_struct_is_a(ptr->type, &RNA_Texture)) return 1; - } - else { - /* old shading system */ - Material *ma; - Lamp *la; - World *wo; - ParticleSystem *psys; - FreestyleLineStyle *ls; - Tex *tex; - PointerRNA *ptr = &path->ptr[path->len - 1]; - - /* if we already have a (pinned) texture, we're done */ - if (RNA_struct_is_a(ptr->type, &RNA_Texture)) { - return 1; - } - /* try world */ - else if ((path->tex_ctx == SB_TEXC_WORLD) && buttons_context_path_world(path)) { - wo = path->ptr[path->len - 1].data; - - if (wo && GS(wo->id.name) == ID_WO) { - tex = give_current_world_texture(wo); - - RNA_id_pointer_create(&tex->id, &path->ptr[path->len]); - path->len++; - return 1; - } - } - /* try particles */ - else if ((path->tex_ctx == SB_TEXC_PARTICLES) && buttons_context_path_particle(path)) { - if (path->ptr[path->len - 1].type == &RNA_ParticleSettings) { - ParticleSettings *part = path->ptr[path->len - 1].data; - - tex = give_current_particle_texture(part); - RNA_id_pointer_create(&tex->id, &path->ptr[path->len]); - path->len++; - return 1; - } - else { - psys = path->ptr[path->len - 1].data; - - if (psys && psys->part && GS(psys->part->id.name) == ID_PA) { - tex = give_current_particle_texture(psys->part); - - RNA_id_pointer_create(&tex->id, &path->ptr[path->len]); - path->len++; - return 1; - } - } - } - /* try material */ - else if ((path->tex_ctx == SB_TEXC_MATERIAL) && buttons_context_path_material(path, true, false)) { - ma = path->ptr[path->len - 1].data; - - if (ma) { - tex = give_current_material_texture(ma); - RNA_id_pointer_create(&tex->id, &path->ptr[path->len]); - path->len++; - return 1; - } - } - /* try lamp */ - else if ((path->tex_ctx == SB_TEXC_LAMP) && buttons_context_path_data(path, OB_LAMP)) { - la = path->ptr[path->len - 1].data; - - if (la) { - tex = give_current_lamp_texture(la); - - RNA_id_pointer_create(&tex->id, &path->ptr[path->len]); - path->len++; - return 1; - } - } - /* try linestyle */ - else if ((path->tex_ctx == SB_TEXC_LINESTYLE) && buttons_context_path_linestyle(path)) { - ls = path->ptr[path->len - 1].data; + if (!ct->user) + return 0; + + id = ct->user->id; - if (ls) { - tex = give_current_linestyle_texture(ls); + if (id) { + if (GS(id->name) == ID_BR) + buttons_context_path_brush(C, path); + else if (GS(id->name) == ID_PA) + buttons_context_path_particle(path); + else if (GS(id->name) == ID_OB) + buttons_context_path_object(path); + else if (GS(id->name) == ID_LS) + buttons_context_path_linestyle(path); + } - RNA_id_pointer_create(&tex->id, &path->ptr[path->len]); - path->len++; - return 1; - } - } + if (ct->texture) { + RNA_id_pointer_create(&ct->texture->id, &path->ptr[path->len]); + path->len++; } - /* no path to a texture possible */ - return 0; + return 1; } #ifdef WITH_FREESTYLE @@ -606,7 +500,6 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma memset(path, 0, sizeof(*path)); path->flag = flag; - path->tex_ctx = sbuts->texture_context; const bool use_scene_settings = BKE_workspace_use_scene_settings_get(workspace); @@ -679,7 +572,7 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma found = buttons_context_path_particle(path); break; case BCONTEXT_MATERIAL: - found = buttons_context_path_material(path, false, (sbuts->texuser != NULL)); + found = buttons_context_path_material(path); break; case BCONTEXT_TEXTURE: found = buttons_context_path_texture(C, path, sbuts->texuser); @@ -737,7 +630,7 @@ void buttons_context_compute(const bContext *C, SpaceButs *sbuts) path = sbuts->path; - /* We need to set Scene path now! Else, buttons_texture_context_compute() might not get a valid scene. */ + /* Set scene path. */ buttons_context_path(C, path, BCONTEXT_SCENE, pflag); buttons_texture_context_compute(C, sbuts); @@ -890,13 +783,8 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r ButsContextTexture *ct = sbuts->texuser; if (ct) { - /* new shading system */ CTX_data_pointer_set(result, &ct->texture->id, &RNA_Texture, ct->texture); } - else { - /* old shading system */ - set_pointer_type(path, result, &RNA_Texture); - } return 1; } @@ -920,7 +808,7 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r ButsContextTexture *ct = sbuts->texuser; if (!ct) - return -1; /* old shading system (found but not available) */ + return -1; if (ct->user && ct->user->ptr.data) { ButsTextureUser *user = ct->user; @@ -933,7 +821,7 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r ButsContextTexture *ct = sbuts->texuser; if (!ct) - return -1; /* old shading system (found but not available) */ + return -1; if (ct->user && ct->user->ptr.data) { ButsTextureUser *user = ct->user; @@ -953,21 +841,6 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r return 1; } - else { - /* old shading system */ - PointerRNA *ptr; - - if ((ptr = get_pointer_type(path, &RNA_Material))) { - Material *ma = ptr->data; - - if (ma) { - bNode *node = give_current_material_texture_node(ma); - CTX_data_pointer_set(result, &ma->nodetree->id, &RNA_Node, node); - } - } - - return 1; - } } else if (CTX_data_equals(member, "texture_slot")) { ButsContextTexture *ct = sbuts->texuser; @@ -983,38 +856,6 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r else if (ct) { return 0; /* new shading system */ } - else if ((ptr = get_pointer_type(path, &RNA_Material))) { - Material *ma = ptr->data; - - /* if we have a node material, get slot from material in material node */ - if (ma && ma->use_nodes && ma->nodetree) { - /* if there's an active texture node in the node tree, - * then that texture is in context directly, without a texture slot */ - if (give_current_material_texture_node(ma)) - return 0; - - ma = give_node_material(ma); - if (ma) - CTX_data_pointer_set(result, &ma->id, &RNA_MaterialTextureSlot, ma->mtex[(int)ma->texact]); - else - return 0; - } - else if (ma) { - CTX_data_pointer_set(result, &ma->id, &RNA_MaterialTextureSlot, ma->mtex[(int)ma->texact]); - } - } - else if ((ptr = get_pointer_type(path, &RNA_Lamp))) { - Lamp *la = ptr->data; - - if (la) - CTX_data_pointer_set(result, &la->id, &RNA_LampTextureSlot, la->mtex[(int)la->texact]); - } - else if ((ptr = get_pointer_type(path, &RNA_World))) { - World *wo = ptr->data; - - if (wo) - CTX_data_pointer_set(result, &wo->id, &RNA_WorldTextureSlot, wo->mtex[(int)wo->texact]); - } else if ((ptr = get_pointer_type(path, &RNA_FreestyleLineStyle))) { FreestyleLineStyle *ls = ptr->data; |