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Diffstat (limited to 'source/blender/editors/space_buttons/buttons_context.c')
-rw-r--r--source/blender/editors/space_buttons/buttons_context.c305
1 files changed, 153 insertions, 152 deletions
diff --git a/source/blender/editors/space_buttons/buttons_context.c b/source/blender/editors/space_buttons/buttons_context.c
index ff466c23953..d1c2c1e092f 100644
--- a/source/blender/editors/space_buttons/buttons_context.c
+++ b/source/blender/editors/space_buttons/buttons_context.c
@@ -63,15 +63,15 @@
#include "UI_interface.h"
#include "UI_resources.h"
-#include "buttons_intern.h" // own include
+#include "buttons_intern.h" // own include
static int set_pointer_type(ButsContextPath *path, bContextDataResult *result, StructRNA *type)
{
PointerRNA *ptr;
int a;
- for (a=0; a<path->len; a++) {
- ptr= &path->ptr[a];
+ for (a = 0; a < path->len; a++) {
+ ptr = &path->ptr[a];
if (RNA_struct_is_a(ptr->type, type)) {
CTX_data_pointer_set(result, ptr->id.data, ptr->type, ptr->data);
@@ -87,8 +87,8 @@ static PointerRNA *get_pointer_type(ButsContextPath *path, StructRNA *type)
PointerRNA *ptr;
int a;
- for (a=0; a<path->len; a++) {
- ptr= &path->ptr[a];
+ for (a = 0; a < path->len; a++) {
+ ptr = &path->ptr[a];
if (RNA_struct_is_a(ptr->type, type))
return ptr;
@@ -101,7 +101,7 @@ static PointerRNA *get_pointer_type(ButsContextPath *path, StructRNA *type)
static int buttons_context_path_scene(ButsContextPath *path)
{
- PointerRNA *ptr= &path->ptr[path->len-1];
+ PointerRNA *ptr = &path->ptr[path->len - 1];
/* this one just verifies */
return RNA_struct_is_a(ptr->type, &RNA_Scene);
@@ -113,7 +113,7 @@ static int buttons_context_path_world(ButsContextPath *path)
{
Scene *scene;
World *world;
- PointerRNA *ptr= &path->ptr[path->len-1];
+ PointerRNA *ptr = &path->ptr[path->len - 1];
/* if we already have a (pinned) world, we're done */
if (RNA_struct_is_a(ptr->type, &RNA_World)) {
@@ -121,8 +121,8 @@ static int buttons_context_path_world(ButsContextPath *path)
}
/* if we have a scene, use the scene's world */
else if (buttons_context_path_scene(path)) {
- scene= path->ptr[path->len-1].data;
- world= scene->world;
+ scene = path->ptr[path->len - 1].data;
+ world = scene->world;
if (world) {
RNA_id_pointer_create(&scene->world->id, &path->ptr[path->len]);
@@ -143,7 +143,7 @@ static int buttons_context_path_object(ButsContextPath *path)
{
Scene *scene;
Object *ob;
- PointerRNA *ptr= &path->ptr[path->len-1];
+ PointerRNA *ptr = &path->ptr[path->len - 1];
/* if we already have a (pinned) object, we're done */
if (RNA_struct_is_a(ptr->type, &RNA_Object)) {
@@ -151,8 +151,8 @@ static int buttons_context_path_object(ButsContextPath *path)
}
/* if we have a scene, use the scene's active object */
else if (buttons_context_path_scene(path)) {
- scene= path->ptr[path->len-1].data;
- ob= (scene->basact)? scene->basact->object: NULL;
+ scene = path->ptr[path->len - 1].data;
+ ob = (scene->basact) ? scene->basact->object : NULL;
if (ob) {
RNA_id_pointer_create(&ob->id, &path->ptr[path->len]);
@@ -169,7 +169,7 @@ static int buttons_context_path_object(ButsContextPath *path)
static int buttons_context_path_data(ButsContextPath *path, int type)
{
Object *ob;
- PointerRNA *ptr= &path->ptr[path->len-1];
+ PointerRNA *ptr = &path->ptr[path->len - 1];
/* if we already have a data, we're done */
if (RNA_struct_is_a(ptr->type, &RNA_Mesh) && (type == -1 || type == OB_MESH)) return 1;
@@ -182,7 +182,7 @@ static int buttons_context_path_data(ButsContextPath *path, int type)
else if (RNA_struct_is_a(ptr->type, &RNA_Speaker) && (type == -1 || type == OB_SPEAKER)) return 1;
/* try to get an object in the path, no pinning supported here */
else if (buttons_context_path_object(path)) {
- ob= path->ptr[path->len-1].data;
+ ob = path->ptr[path->len - 1].data;
if (ob && (type == -1 || type == ob->type)) {
RNA_id_pointer_create(ob->data, &path->ptr[path->len]);
@@ -201,7 +201,7 @@ static int buttons_context_path_modifier(ButsContextPath *path)
Object *ob;
if (buttons_context_path_object(path)) {
- ob= path->ptr[path->len-1].data;
+ ob = path->ptr[path->len - 1].data;
if (ob && ELEM5(ob->type, OB_MESH, OB_CURVE, OB_FONT, OB_SURF, OB_LATTICE))
return 1;
@@ -213,7 +213,7 @@ static int buttons_context_path_modifier(ButsContextPath *path)
static int buttons_context_path_material(ButsContextPath *path, int for_texture)
{
Object *ob;
- PointerRNA *ptr= &path->ptr[path->len-1];
+ PointerRNA *ptr = &path->ptr[path->len - 1];
Material *ma;
/* if we already have a (pinned) material, we're done */
@@ -222,17 +222,17 @@ static int buttons_context_path_material(ButsContextPath *path, int for_texture)
}
/* if we have an object, use the object material slot */
else if (buttons_context_path_object(path)) {
- ob= path->ptr[path->len-1].data;
+ ob = path->ptr[path->len - 1].data;
if (ob && OB_TYPE_SUPPORT_MATERIAL(ob->type)) {
- ma= give_current_material(ob, ob->actcol);
+ ma = give_current_material(ob, ob->actcol);
RNA_id_pointer_create(&ma->id, &path->ptr[path->len]);
path->len++;
if (for_texture && give_current_material_texture_node(ma))
return 1;
- ma= give_node_material(ma);
+ ma = give_node_material(ma);
if (ma) {
RNA_id_pointer_create(&ma->id, &path->ptr[path->len]);
path->len++;
@@ -252,11 +252,11 @@ static int buttons_context_path_bone(ButsContextPath *path)
/* if we have an armature, get the active bone */
if (buttons_context_path_data(path, OB_ARMATURE)) {
- arm= path->ptr[path->len-1].data;
+ arm = path->ptr[path->len - 1].data;
if (arm->edbo) {
if (arm->act_edbone) {
- edbo= arm->act_edbone;
+ edbo = arm->act_edbone;
RNA_pointer_create(&arm->id, &RNA_EditBone, edbo, &path->ptr[path->len]);
path->len++;
return 1;
@@ -277,7 +277,7 @@ static int buttons_context_path_bone(ButsContextPath *path)
static int buttons_context_path_pose_bone(ButsContextPath *path)
{
- PointerRNA *ptr= &path->ptr[path->len-1];
+ PointerRNA *ptr = &path->ptr[path->len - 1];
/* if we already have a (pinned) PoseBone, we're done */
if (RNA_struct_is_a(ptr->type, &RNA_PoseBone)) {
@@ -286,15 +286,15 @@ static int buttons_context_path_pose_bone(ButsContextPath *path)
/* if we have an armature, get the active bone */
if (buttons_context_path_object(path)) {
- Object *ob= path->ptr[path->len-1].data;
- bArmature *arm= ob->data; /* path->ptr[path->len-1].data - works too */
+ Object *ob = path->ptr[path->len - 1].data;
+ bArmature *arm = ob->data; /* path->ptr[path->len-1].data - works too */
if (ob->type != OB_ARMATURE || arm->edbo) {
return 0;
}
else {
if (arm->act_bone) {
- bPoseChannel *pchan= BKE_pose_channel_find_name(ob->pose, arm->act_bone->name);
+ bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, arm->act_bone->name);
if (pchan) {
RNA_pointer_create(&ob->id, &RNA_PoseBone, pchan, &path->ptr[path->len]);
path->len++;
@@ -313,7 +313,7 @@ static int buttons_context_path_particle(ButsContextPath *path)
{
Object *ob;
ParticleSystem *psys;
- PointerRNA *ptr= &path->ptr[path->len-1];
+ PointerRNA *ptr = &path->ptr[path->len - 1];
/* if we already have (pinned) particle settings, we're done */
if (RNA_struct_is_a(ptr->type, &RNA_ParticleSettings)) {
@@ -321,10 +321,10 @@ static int buttons_context_path_particle(ButsContextPath *path)
}
/* if we have an object, get the active particle system */
if (buttons_context_path_object(path)) {
- ob= path->ptr[path->len-1].data;
+ ob = path->ptr[path->len - 1].data;
if (ob && ob->type == OB_MESH) {
- psys= psys_get_current(ob);
+ psys = psys_get_current(ob);
RNA_pointer_create(&ob->id, &RNA_ParticleSystem, psys, &path->ptr[path->len]);
path->len++;
@@ -339,8 +339,8 @@ static int buttons_context_path_particle(ButsContextPath *path)
static int buttons_context_path_brush(ButsContextPath *path)
{
Scene *scene;
- Brush *br= NULL;
- PointerRNA *ptr= &path->ptr[path->len-1];
+ Brush *br = NULL;
+ PointerRNA *ptr = &path->ptr[path->len - 1];
/* if we already have a (pinned) brush, we're done */
if (RNA_struct_is_a(ptr->type, &RNA_Brush)) {
@@ -348,10 +348,10 @@ static int buttons_context_path_brush(ButsContextPath *path)
}
/* if we have a scene, use the toolsettings brushes */
else if (buttons_context_path_scene(path)) {
- scene= path->ptr[path->len-1].data;
+ scene = path->ptr[path->len - 1].data;
if (scene)
- br= paint_brush(paint_get_active(scene));
+ br = paint_brush(paint_get_active(scene));
if (br) {
RNA_id_pointer_create((ID *)br, &path->ptr[path->len]);
@@ -369,7 +369,7 @@ static int buttons_context_path_texture(ButsContextPath *path, ButsContextTextur
{
if (ct) {
/* new shading system */
- PointerRNA *ptr= &path->ptr[path->len-1];
+ PointerRNA *ptr = &path->ptr[path->len - 1];
ID *id;
/* if we already have a (pinned) texture, we're done */
@@ -379,7 +379,7 @@ static int buttons_context_path_texture(ButsContextPath *path, ButsContextTextur
if (!ct->user)
return 0;
- id= ct->user->id;
+ id = ct->user->id;
if (id) {
if (GS(id->name) == ID_BR)
@@ -411,7 +411,7 @@ static int buttons_context_path_texture(ButsContextPath *path, ButsContextTextur
World *wo;
ParticleSystem *psys;
Tex *tex;
- PointerRNA *ptr= &path->ptr[path->len-1];
+ PointerRNA *ptr = &path->ptr[path->len - 1];
int orig_len = path->len;
/* if we already have a (pinned) texture, we're done */
@@ -420,10 +420,10 @@ static int buttons_context_path_texture(ButsContextPath *path, ButsContextTextur
}
/* try brush */
if ((path->tex_ctx == SB_TEXC_BRUSH) && buttons_context_path_brush(path)) {
- br= path->ptr[path->len-1].data;
+ br = path->ptr[path->len - 1].data;
if (br) {
- tex= give_current_brush_texture(br);
+ tex = give_current_brush_texture(br);
RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
path->len++;
@@ -432,10 +432,10 @@ static int buttons_context_path_texture(ButsContextPath *path, ButsContextTextur
}
/* try world */
if ((path->tex_ctx == SB_TEXC_WORLD) && buttons_context_path_world(path)) {
- wo= path->ptr[path->len-1].data;
+ wo = path->ptr[path->len - 1].data;
- if (wo && GS(wo->id.name)==ID_WO) {
- tex= give_current_world_texture(wo);
+ if (wo && GS(wo->id.name) == ID_WO) {
+ tex = give_current_world_texture(wo);
RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
path->len++;
@@ -444,19 +444,19 @@ static int buttons_context_path_texture(ButsContextPath *path, ButsContextTextur
}
/* try particles */
if ((path->tex_ctx == SB_TEXC_PARTICLES) && buttons_context_path_particle(path)) {
- if (path->ptr[path->len-1].type == &RNA_ParticleSettings) {
- ParticleSettings *part = path->ptr[path->len-1].data;
+ if (path->ptr[path->len - 1].type == &RNA_ParticleSettings) {
+ ParticleSettings *part = path->ptr[path->len - 1].data;
- tex= give_current_particle_texture(part);
+ tex = give_current_particle_texture(part);
RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
path->len++;
return 1;
}
else {
- psys= path->ptr[path->len-1].data;
+ psys = path->ptr[path->len - 1].data;
- if (psys && psys->part && GS(psys->part->id.name)==ID_PA) {
- tex= give_current_particle_texture(psys->part);
+ if (psys && psys->part && GS(psys->part->id.name) == ID_PA) {
+ tex = give_current_particle_texture(psys->part);
RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
path->len++;
@@ -466,10 +466,10 @@ static int buttons_context_path_texture(ButsContextPath *path, ButsContextTextur
}
/* try material */
if (buttons_context_path_material(path, 1)) {
- ma= path->ptr[path->len-1].data;
+ ma = path->ptr[path->len - 1].data;
if (ma) {
- tex= give_current_material_texture(ma);
+ tex = give_current_material_texture(ma);
RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
path->len++;
@@ -478,10 +478,10 @@ static int buttons_context_path_texture(ButsContextPath *path, ButsContextTextur
}
/* try lamp */
if (buttons_context_path_data(path, OB_LAMP)) {
- la= path->ptr[path->len-1].data;
+ la = path->ptr[path->len - 1].data;
if (la) {
- tex= give_current_lamp_texture(la);
+ tex = give_current_lamp_texture(la);
RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
path->len++;
@@ -491,10 +491,10 @@ static int buttons_context_path_texture(ButsContextPath *path, ButsContextTextur
/* try brushes again in case of no material, lamp, etc */
path->len = orig_len;
if (buttons_context_path_brush(path)) {
- br= path->ptr[path->len-1].data;
+ br = path->ptr[path->len - 1].data;
if (br) {
- tex= give_current_brush_texture(br);
+ tex = give_current_brush_texture(br);
RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
path->len++;
@@ -510,17 +510,17 @@ static int buttons_context_path_texture(ButsContextPath *path, ButsContextTextur
static int buttons_context_path(const bContext *C, ButsContextPath *path, int mainb, int flag)
{
- SpaceButs *sbuts= CTX_wm_space_buts(C);
+ SpaceButs *sbuts = CTX_wm_space_buts(C);
ID *id;
int found;
memset(path, 0, sizeof(*path));
- path->flag= flag;
+ path->flag = flag;
path->tex_ctx = sbuts->texture_context;
/* if some ID datablock is pinned, set the root pointer */
if (sbuts->pinid) {
- id= sbuts->pinid;
+ id = sbuts->pinid;
RNA_id_pointer_create(id, &path->ptr[0]);
path->len++;
@@ -528,7 +528,7 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma
/* no pinned root, use scene as root */
if (path->len == 0) {
- id= (ID*)CTX_data_scene(C);
+ id = (ID *)CTX_data_scene(C);
RNA_id_pointer_create(id, &path->ptr[0]);
path->len++;
}
@@ -538,41 +538,41 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma
switch (mainb) {
case BCONTEXT_SCENE:
case BCONTEXT_RENDER:
- found= buttons_context_path_scene(path);
+ found = buttons_context_path_scene(path);
break;
case BCONTEXT_WORLD:
- found= buttons_context_path_world(path);
+ found = buttons_context_path_world(path);
break;
case BCONTEXT_OBJECT:
case BCONTEXT_PHYSICS:
case BCONTEXT_CONSTRAINT:
- found= buttons_context_path_object(path);
+ found = buttons_context_path_object(path);
break;
case BCONTEXT_MODIFIER:
- found= buttons_context_path_modifier(path);
+ found = buttons_context_path_modifier(path);
break;
case BCONTEXT_DATA:
- found= buttons_context_path_data(path, -1);
+ found = buttons_context_path_data(path, -1);
break;
case BCONTEXT_PARTICLE:
- found= buttons_context_path_particle(path);
+ found = buttons_context_path_particle(path);
break;
case BCONTEXT_MATERIAL:
- found= buttons_context_path_material(path, 0);
+ found = buttons_context_path_material(path, 0);
break;
case BCONTEXT_TEXTURE:
- found= buttons_context_path_texture(path, sbuts->texuser);
+ found = buttons_context_path_texture(path, sbuts->texuser);
break;
case BCONTEXT_BONE:
- found= buttons_context_path_bone(path);
+ found = buttons_context_path_bone(path);
if (!found)
- found= buttons_context_path_data(path, OB_ARMATURE);
+ found = buttons_context_path_data(path, OB_ARMATURE);
break;
case BCONTEXT_BONE_CONSTRAINT:
- found= buttons_context_path_pose_bone(path);
+ found = buttons_context_path_pose_bone(path);
break;
default:
- found= 0;
+ found = 0;
break;
}
@@ -581,7 +581,7 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma
static int buttons_shading_context(const bContext *C, int mainb)
{
- Object *ob= CTX_data_active_object(C);
+ Object *ob = CTX_data_active_object(C);
if (ELEM3(mainb, BCONTEXT_MATERIAL, BCONTEXT_WORLD, BCONTEXT_TEXTURE))
return 1;
@@ -593,7 +593,7 @@ static int buttons_shading_context(const bContext *C, int mainb)
static int buttons_shading_new_context(const bContext *C, int flag)
{
- Object *ob= CTX_data_active_object(C);
+ Object *ob = CTX_data_active_object(C);
if (flag & (1 << BCONTEXT_MATERIAL))
return BCONTEXT_MATERIAL;
@@ -609,29 +609,29 @@ void buttons_context_compute(const bContext *C, SpaceButs *sbuts)
{
ButsContextPath *path;
PointerRNA *ptr;
- int a, pflag= 0, flag= 0;
+ int a, pflag = 0, flag = 0;
buttons_texture_context_compute(C, sbuts);
if (!sbuts->path)
- sbuts->path= MEM_callocN(sizeof(ButsContextPath), "ButsContextPath");
+ sbuts->path = MEM_callocN(sizeof(ButsContextPath), "ButsContextPath");
- path= sbuts->path;
+ path = sbuts->path;
/* for each context, see if we can compute a valid path to it, if
* this is the case, we know we have to display the button */
- for (a=0; a<BCONTEXT_TOT; a++) {
+ for (a = 0; a < BCONTEXT_TOT; a++) {
if (buttons_context_path(C, path, a, pflag)) {
- flag |= (1<<a);
+ flag |= (1 << a);
/* setting icon for data context */
if (a == BCONTEXT_DATA) {
- ptr= &path->ptr[path->len-1];
+ ptr = &path->ptr[path->len - 1];
if (ptr->type)
- sbuts->dataicon= RNA_struct_ui_icon(ptr->type);
+ sbuts->dataicon = RNA_struct_ui_icon(ptr->type);
else
- sbuts->dataicon= ICON_EMPTY_DATA;
+ sbuts->dataicon = ICON_EMPTY_DATA;
}
}
}
@@ -639,21 +639,21 @@ void buttons_context_compute(const bContext *C, SpaceButs *sbuts)
/* always try to use the tab that was explicitly
* set to the user, so that once that context comes
* back, the tab is activated again */
- sbuts->mainb= sbuts->mainbuser;
+ sbuts->mainb = sbuts->mainbuser;
/* in case something becomes invalid, change */
if ((flag & (1 << sbuts->mainb)) == 0) {
if (sbuts->flag & SB_SHADING_CONTEXT) {
/* try to keep showing shading related buttons */
- sbuts->mainb= buttons_shading_new_context(C, flag);
+ sbuts->mainb = buttons_shading_new_context(C, flag);
}
else if (flag & BCONTEXT_OBJECT) {
- sbuts->mainb= BCONTEXT_OBJECT;
+ sbuts->mainb = BCONTEXT_OBJECT;
}
else {
- for (a=0; a<BCONTEXT_TOT; a++) {
+ for (a = 0; a < BCONTEXT_TOT; a++) {
if (flag & (1 << a)) {
- sbuts->mainb= a;
+ sbuts->mainb = a;
break;
}
}
@@ -664,9 +664,9 @@ void buttons_context_compute(const bContext *C, SpaceButs *sbuts)
if (!(flag & (1 << sbuts->mainb))) {
if (flag & (1 << BCONTEXT_OBJECT))
- sbuts->mainb= BCONTEXT_OBJECT;
+ sbuts->mainb = BCONTEXT_OBJECT;
else
- sbuts->mainb= BCONTEXT_SCENE;
+ sbuts->mainb = BCONTEXT_SCENE;
}
if (buttons_shading_context(C, sbuts->mainb))
@@ -674,7 +674,7 @@ void buttons_context_compute(const bContext *C, SpaceButs *sbuts)
else
sbuts->flag &= ~SB_SHADING_CONTEXT;
- sbuts->pathflag= flag;
+ sbuts->pathflag = flag;
}
/************************* Context Callback ************************/
@@ -684,12 +684,13 @@ const char *buttons_context_dir[] = {
"meta_ball", "lamp", "speaker", "camera", "material", "material_slot",
"texture", "texture_slot", "texture_user", "bone", "edit_bone",
"pose_bone", "particle_system", "particle_system_editable",
- "cloth", "soft_body", "fluid", "smoke", "collision", "brush", "dynamic_paint", NULL};
+ "cloth", "soft_body", "fluid", "smoke", "collision", "brush", "dynamic_paint", NULL
+};
int buttons_context(const bContext *C, const char *member, bContextDataResult *result)
{
- SpaceButs *sbuts= CTX_wm_space_buts(C);
- ButsContextPath *path= sbuts?sbuts->path:NULL;
+ SpaceButs *sbuts = CTX_wm_space_buts(C);
+ ButsContextPath *path = sbuts ? sbuts->path : NULL;
if (!path)
return 0;
@@ -744,7 +745,7 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
return 1;
}
else if (CTX_data_equals(member, "texture")) {
- ButsContextTexture *ct= sbuts->texuser;
+ ButsContextTexture *ct = sbuts->texuser;
if (ct) {
/* new shading system */
@@ -758,15 +759,15 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
return 1;
}
else if (CTX_data_equals(member, "material_slot")) {
- PointerRNA *ptr= get_pointer_type(path, &RNA_Object);
+ PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
if (ptr) {
- Object *ob= ptr->data;
+ Object *ob = ptr->data;
if (ob && OB_TYPE_SUPPORT_MATERIAL(ob->type) && ob->totcol) {
/* a valid actcol isn't ensured [#27526] */
- int matnr= ob->actcol-1;
- if (matnr < 0) matnr= 0;
+ int matnr = ob->actcol - 1;
+ if (matnr < 0) matnr = 0;
CTX_data_pointer_set(result, &ob->id, &RNA_MaterialSlot, &ob->mat[matnr]);
}
}
@@ -774,20 +775,20 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
return 1;
}
else if (CTX_data_equals(member, "texture_user")) {
- ButsContextTexture *ct= sbuts->texuser;
+ ButsContextTexture *ct = sbuts->texuser;
if (!ct)
- return -1; /* old shading system (found but not available) */
+ return -1; /* old shading system (found but not available) */
if (ct->user && ct->user->ptr.data) {
- ButsTextureUser *user= ct->user;
+ ButsTextureUser *user = ct->user;
CTX_data_pointer_set(result, user->ptr.id.data, user->ptr.type, user->ptr.data);
}
return 1;
}
else if (CTX_data_equals(member, "texture_node")) {
- ButsContextTexture *ct= sbuts->texuser;
+ ButsContextTexture *ct = sbuts->texuser;
if (ct) {
/* new shading system */
@@ -800,11 +801,11 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
/* old shading system */
PointerRNA *ptr;
- if ((ptr=get_pointer_type(path, &RNA_Material))) {
- Material *ma= ptr->data;
+ if ((ptr = get_pointer_type(path, &RNA_Material))) {
+ Material *ma = ptr->data;
if (ma) {
- bNode *node= give_current_material_texture_node(ma);
+ bNode *node = give_current_material_texture_node(ma);
CTX_data_pointer_set(result, &ma->nodetree->id, &RNA_Node, node);
}
}
@@ -813,14 +814,14 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
}
}
else if (CTX_data_equals(member, "texture_slot")) {
- ButsContextTexture *ct= sbuts->texuser;
+ ButsContextTexture *ct = sbuts->texuser;
PointerRNA *ptr;
if (ct)
- return 0; /* new shading system */
+ return 0; /* new shading system */
- if ((ptr=get_pointer_type(path, &RNA_Material))) {
- Material *ma= ptr->data;
+ if ((ptr = get_pointer_type(path, &RNA_Material))) {
+ Material *ma = ptr->data;
/* if we have a node material, get slot from material in material node */
if (ma && ma->use_nodes && ma->nodetree) {
@@ -829,7 +830,7 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
if (give_current_material_texture_node(ma))
return 0;
- ma= give_node_material(ma);
+ ma = give_node_material(ma);
if (ma)
CTX_data_pointer_set(result, &ma->id, &RNA_MaterialTextureSlot, ma->mtex[(int)ma->texact]);
else
@@ -839,26 +840,26 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
CTX_data_pointer_set(result, &ma->id, &RNA_MaterialTextureSlot, ma->mtex[(int)ma->texact]);
}
}
- else if ((ptr=get_pointer_type(path, &RNA_Lamp))) {
- Lamp *la= ptr->data;
+ else if ((ptr = get_pointer_type(path, &RNA_Lamp))) {
+ Lamp *la = ptr->data;
if (la)
CTX_data_pointer_set(result, &la->id, &RNA_LampTextureSlot, la->mtex[(int)la->texact]);
}
- else if ((ptr=get_pointer_type(path, &RNA_World))) {
- World *wo= ptr->data;
+ else if ((ptr = get_pointer_type(path, &RNA_World))) {
+ World *wo = ptr->data;
if (wo)
CTX_data_pointer_set(result, &wo->id, &RNA_WorldTextureSlot, wo->mtex[(int)wo->texact]);
}
- else if ((ptr=get_pointer_type(path, &RNA_Brush))) { /* how to get this into context? */
- Brush *br= ptr->data;
+ else if ((ptr = get_pointer_type(path, &RNA_Brush))) { /* how to get this into context? */
+ Brush *br = ptr->data;
if (br)
CTX_data_pointer_set(result, &br->id, &RNA_BrushTextureSlot, &br->mtex);
}
- else if ((ptr=get_pointer_type(path, &RNA_ParticleSystem))) {
- ParticleSettings *part= ((ParticleSystem *)ptr->data)->part;
+ else if ((ptr = get_pointer_type(path, &RNA_ParticleSystem))) {
+ ParticleSettings *part = ((ParticleSystem *)ptr->data)->part;
if (part)
CTX_data_pointer_set(result, &part->id, &RNA_ParticleSettingsTextureSlot, part->mtex[(int)part->texact]);
@@ -883,59 +884,59 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
return 1;
}
else if (CTX_data_equals(member, "particle_system_editable")) {
- if (PE_poll((bContext*)C))
+ if (PE_poll((bContext *)C))
set_pointer_type(path, result, &RNA_ParticleSystem);
else
CTX_data_pointer_set(result, NULL, &RNA_ParticleSystem, NULL);
return 1;
}
else if (CTX_data_equals(member, "cloth")) {
- PointerRNA *ptr= get_pointer_type(path, &RNA_Object);
+ PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
if (ptr && ptr->data) {
- Object *ob= ptr->data;
- ModifierData *md= modifiers_findByType(ob, eModifierType_Cloth);
+ Object *ob = ptr->data;
+ ModifierData *md = modifiers_findByType(ob, eModifierType_Cloth);
CTX_data_pointer_set(result, &ob->id, &RNA_ClothModifier, md);
return 1;
}
}
else if (CTX_data_equals(member, "soft_body")) {
- PointerRNA *ptr= get_pointer_type(path, &RNA_Object);
+ PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
if (ptr && ptr->data) {
- Object *ob= ptr->data;
- ModifierData *md= modifiers_findByType(ob, eModifierType_Softbody);
+ Object *ob = ptr->data;
+ ModifierData *md = modifiers_findByType(ob, eModifierType_Softbody);
CTX_data_pointer_set(result, &ob->id, &RNA_SoftBodyModifier, md);
return 1;
}
}
else if (CTX_data_equals(member, "fluid")) {
- PointerRNA *ptr= get_pointer_type(path, &RNA_Object);
+ PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
if (ptr && ptr->data) {
- Object *ob= ptr->data;
- ModifierData *md= modifiers_findByType(ob, eModifierType_Fluidsim);
+ Object *ob = ptr->data;
+ ModifierData *md = modifiers_findByType(ob, eModifierType_Fluidsim);
CTX_data_pointer_set(result, &ob->id, &RNA_FluidSimulationModifier, md);
return 1;
}
}
else if (CTX_data_equals(member, "smoke")) {
- PointerRNA *ptr= get_pointer_type(path, &RNA_Object);
+ PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
if (ptr && ptr->data) {
- Object *ob= ptr->data;
- ModifierData *md= modifiers_findByType(ob, eModifierType_Smoke);
+ Object *ob = ptr->data;
+ ModifierData *md = modifiers_findByType(ob, eModifierType_Smoke);
CTX_data_pointer_set(result, &ob->id, &RNA_SmokeModifier, md);
return 1;
}
}
else if (CTX_data_equals(member, "collision")) {
- PointerRNA *ptr= get_pointer_type(path, &RNA_Object);
+ PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
if (ptr && ptr->data) {
- Object *ob= ptr->data;
- ModifierData *md= modifiers_findByType(ob, eModifierType_Collision);
+ Object *ob = ptr->data;
+ ModifierData *md = modifiers_findByType(ob, eModifierType_Collision);
CTX_data_pointer_set(result, &ob->id, &RNA_CollisionModifier, md);
return 1;
}
@@ -945,11 +946,11 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
return 1;
}
else if (CTX_data_equals(member, "dynamic_paint")) {
- PointerRNA *ptr= get_pointer_type(path, &RNA_Object);
+ PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
if (ptr && ptr->data) {
- Object *ob= ptr->data;
- ModifierData *md= modifiers_findByType(ob, eModifierType_DynamicPaint);
+ Object *ob = ptr->data;
+ ModifierData *md = modifiers_findByType(ob, eModifierType_DynamicPaint);
CTX_data_pointer_set(result, &ob->id, &RNA_DynamicPaintModifier, md);
return 1;
}
@@ -965,21 +966,21 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
static void pin_cb(bContext *C, void *UNUSED(arg1), void *UNUSED(arg2))
{
- SpaceButs *sbuts= CTX_wm_space_buts(C);
+ SpaceButs *sbuts = CTX_wm_space_buts(C);
if (sbuts->flag & SB_PIN_CONTEXT) {
- sbuts->pinid= buttons_context_id_path(C);
+ sbuts->pinid = buttons_context_id_path(C);
}
else
- sbuts->pinid= NULL;
+ sbuts->pinid = NULL;
ED_area_tag_redraw(CTX_wm_area(C));
}
void buttons_context_draw(const bContext *C, uiLayout *layout)
{
- SpaceButs *sbuts= CTX_wm_space_buts(C);
- ButsContextPath *path= sbuts->path;
+ SpaceButs *sbuts = CTX_wm_space_buts(C);
+ ButsContextPath *path = sbuts->path;
uiLayout *row;
uiBlock *block;
uiBut *but;
@@ -990,28 +991,28 @@ void buttons_context_draw(const bContext *C, uiLayout *layout)
if (!path)
return;
- row= uiLayoutRow(layout, 1);
+ row = uiLayoutRow(layout, 1);
uiLayoutSetAlignment(row, UI_LAYOUT_ALIGN_LEFT);
- block= uiLayoutGetBlock(row);
+ block = uiLayoutGetBlock(row);
uiBlockSetEmboss(block, UI_EMBOSSN);
but = uiDefIconButBitC(block, ICONTOG, SB_PIN_CONTEXT, 0, ICON_UNPINNED, 0, 0, UI_UNIT_X, UI_UNIT_Y, &sbuts->flag, 0, 0, 0, 0, "Follow context or keep fixed datablock displayed");
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
uiButSetFunc(but, pin_cb, NULL, NULL);
- for (a=0; a<path->len; a++) {
- ptr= &path->ptr[a];
+ for (a = 0; a < path->len; a++) {
+ ptr = &path->ptr[a];
if (a != 0)
uiItemL(row, "", VICO_SMALL_TRI_RIGHT_VEC);
if (ptr->data) {
- icon= RNA_struct_ui_icon(ptr->type);
- name= RNA_struct_name_get_alloc(ptr, namebuf, sizeof(namebuf), NULL);
+ icon = RNA_struct_ui_icon(ptr->type);
+ name = RNA_struct_name_get_alloc(ptr, namebuf, sizeof(namebuf), NULL);
if (name) {
if (!ELEM(sbuts->mainb, BCONTEXT_RENDER, BCONTEXT_SCENE) && ptr->type == &RNA_Scene)
- uiItemLDrag(row, ptr, "", icon); /* save some space */
+ uiItemLDrag(row, ptr, "", icon); /* save some space */
else
uiItemLDrag(row, ptr, name, icon);
@@ -1033,24 +1034,24 @@ void buttons_context_register(ARegionType *art)
{
PanelType *pt;
- pt= MEM_callocN(sizeof(PanelType), "spacetype buttons panel context");
+ pt = MEM_callocN(sizeof(PanelType), "spacetype buttons panel context");
strcpy(pt->idname, "BUTTONS_PT_context");
strcpy(pt->label, "Context");
- pt->draw= buttons_panel_context;
- pt->flag= PNL_NO_HEADER;
+ pt->draw = buttons_panel_context;
+ pt->flag = PNL_NO_HEADER;
BLI_addtail(&art->paneltypes, pt);
}
ID *buttons_context_id_path(const bContext *C)
{
- SpaceButs *sbuts= CTX_wm_space_buts(C);
- ButsContextPath *path= sbuts->path;
+ SpaceButs *sbuts = CTX_wm_space_buts(C);
+ ButsContextPath *path = sbuts->path;
PointerRNA *ptr;
int a;
if (path->len) {
- for (a=path->len-1; a>=0; a--) {
- ptr= &path->ptr[a];
+ for (a = path->len - 1; a >= 0; a--) {
+ ptr = &path->ptr[a];
/* pin particle settings instead of system, since only settings are an idblock*/
if (sbuts->mainb == BCONTEXT_PARTICLE && sbuts->flag & SB_PIN_CONTEXT) {