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Diffstat (limited to 'source/blender/editors/space_buttons/buttons_context.c')
-rw-r--r--source/blender/editors/space_buttons/buttons_context.c217
1 files changed, 29 insertions, 188 deletions
diff --git a/source/blender/editors/space_buttons/buttons_context.c b/source/blender/editors/space_buttons/buttons_context.c
index 8866c6b6c40..b7ba8b5e065 100644
--- a/source/blender/editors/space_buttons/buttons_context.c
+++ b/source/blender/editors/space_buttons/buttons_context.c
@@ -279,7 +279,7 @@ static int buttons_context_path_modifier(ButsContextPath *path)
return 0;
}
-static int buttons_context_path_material(ButsContextPath *path, bool for_texture, bool new_shading)
+static int buttons_context_path_material(ButsContextPath *path)
{
Object *ob;
PointerRNA *ptr = &path->ptr[path->len - 1];
@@ -297,18 +297,6 @@ static int buttons_context_path_material(ButsContextPath *path, bool for_texture
ma = give_current_material(ob, ob->actcol);
RNA_id_pointer_create(&ma->id, &path->ptr[path->len]);
path->len++;
-
- if (for_texture && give_current_material_texture_node(ma))
- return 1;
-
- if (!new_shading) {
- /* Only try to get mat from node in case of old shading system (see T40331). */
- ma = give_node_material(ma);
- if (ma) {
- RNA_id_pointer_create(&ma->id, &path->ptr[path->len]);
- path->len++;
- }
- }
return 1;
}
}
@@ -441,132 +429,38 @@ static int buttons_context_path_brush(const bContext *C, ButsContextPath *path)
static int buttons_context_path_texture(const bContext *C, ButsContextPath *path, ButsContextTexture *ct)
{
- if (ct) {
- /* new shading system */
- PointerRNA *ptr = &path->ptr[path->len - 1];
- ID *id;
-
- /* if we already have a (pinned) texture, we're done */
- if (RNA_struct_is_a(ptr->type, &RNA_Texture))
- return 1;
-
- if (!ct->user)
- return 0;
-
- id = ct->user->id;
-
- if (id) {
- if (GS(id->name) == ID_BR)
- buttons_context_path_brush(C, path);
- else if (GS(id->name) == ID_MA)
- buttons_context_path_material(path, false, true);
- else if (GS(id->name) == ID_WO)
- buttons_context_path_world(path);
- else if (GS(id->name) == ID_LA)
- buttons_context_path_data(path, OB_LAMP);
- else if (GS(id->name) == ID_PA)
- buttons_context_path_particle(path);
- else if (GS(id->name) == ID_OB)
- buttons_context_path_object(path);
- else if (GS(id->name) == ID_LS)
- buttons_context_path_linestyle(path);
- }
+ PointerRNA *ptr = &path->ptr[path->len - 1];
+ ID *id;
- if (ct->texture) {
- RNA_id_pointer_create(&ct->texture->id, &path->ptr[path->len]);
- path->len++;
- }
+ if (!ct)
+ return 0;
+ /* if we already have a (pinned) texture, we're done */
+ if (RNA_struct_is_a(ptr->type, &RNA_Texture))
return 1;
- }
- else {
- /* old shading system */
- Material *ma;
- Lamp *la;
- World *wo;
- ParticleSystem *psys;
- FreestyleLineStyle *ls;
- Tex *tex;
- PointerRNA *ptr = &path->ptr[path->len - 1];
-
- /* if we already have a (pinned) texture, we're done */
- if (RNA_struct_is_a(ptr->type, &RNA_Texture)) {
- return 1;
- }
- /* try world */
- else if ((path->tex_ctx == SB_TEXC_WORLD) && buttons_context_path_world(path)) {
- wo = path->ptr[path->len - 1].data;
-
- if (wo && GS(wo->id.name) == ID_WO) {
- tex = give_current_world_texture(wo);
-
- RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
- path->len++;
- return 1;
- }
- }
- /* try particles */
- else if ((path->tex_ctx == SB_TEXC_PARTICLES) && buttons_context_path_particle(path)) {
- if (path->ptr[path->len - 1].type == &RNA_ParticleSettings) {
- ParticleSettings *part = path->ptr[path->len - 1].data;
-
- tex = give_current_particle_texture(part);
- RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
- path->len++;
- return 1;
- }
- else {
- psys = path->ptr[path->len - 1].data;
-
- if (psys && psys->part && GS(psys->part->id.name) == ID_PA) {
- tex = give_current_particle_texture(psys->part);
-
- RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
- path->len++;
- return 1;
- }
- }
- }
- /* try material */
- else if ((path->tex_ctx == SB_TEXC_MATERIAL) && buttons_context_path_material(path, true, false)) {
- ma = path->ptr[path->len - 1].data;
-
- if (ma) {
- tex = give_current_material_texture(ma);
- RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
- path->len++;
- return 1;
- }
- }
- /* try lamp */
- else if ((path->tex_ctx == SB_TEXC_LAMP) && buttons_context_path_data(path, OB_LAMP)) {
- la = path->ptr[path->len - 1].data;
-
- if (la) {
- tex = give_current_lamp_texture(la);
-
- RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
- path->len++;
- return 1;
- }
- }
- /* try linestyle */
- else if ((path->tex_ctx == SB_TEXC_LINESTYLE) && buttons_context_path_linestyle(path)) {
- ls = path->ptr[path->len - 1].data;
+ if (!ct->user)
+ return 0;
+
+ id = ct->user->id;
- if (ls) {
- tex = give_current_linestyle_texture(ls);
+ if (id) {
+ if (GS(id->name) == ID_BR)
+ buttons_context_path_brush(C, path);
+ else if (GS(id->name) == ID_PA)
+ buttons_context_path_particle(path);
+ else if (GS(id->name) == ID_OB)
+ buttons_context_path_object(path);
+ else if (GS(id->name) == ID_LS)
+ buttons_context_path_linestyle(path);
+ }
- RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
- path->len++;
- return 1;
- }
- }
+ if (ct->texture) {
+ RNA_id_pointer_create(&ct->texture->id, &path->ptr[path->len]);
+ path->len++;
}
- /* no path to a texture possible */
- return 0;
+ return 1;
}
#ifdef WITH_FREESTYLE
@@ -606,7 +500,6 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma
memset(path, 0, sizeof(*path));
path->flag = flag;
- path->tex_ctx = sbuts->texture_context;
const bool use_scene_settings = BKE_workspace_use_scene_settings_get(workspace);
@@ -679,7 +572,7 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma
found = buttons_context_path_particle(path);
break;
case BCONTEXT_MATERIAL:
- found = buttons_context_path_material(path, false, (sbuts->texuser != NULL));
+ found = buttons_context_path_material(path);
break;
case BCONTEXT_TEXTURE:
found = buttons_context_path_texture(C, path, sbuts->texuser);
@@ -737,7 +630,7 @@ void buttons_context_compute(const bContext *C, SpaceButs *sbuts)
path = sbuts->path;
- /* We need to set Scene path now! Else, buttons_texture_context_compute() might not get a valid scene. */
+ /* Set scene path. */
buttons_context_path(C, path, BCONTEXT_SCENE, pflag);
buttons_texture_context_compute(C, sbuts);
@@ -890,13 +783,8 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
ButsContextTexture *ct = sbuts->texuser;
if (ct) {
- /* new shading system */
CTX_data_pointer_set(result, &ct->texture->id, &RNA_Texture, ct->texture);
}
- else {
- /* old shading system */
- set_pointer_type(path, result, &RNA_Texture);
- }
return 1;
}
@@ -920,7 +808,7 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
ButsContextTexture *ct = sbuts->texuser;
if (!ct)
- return -1; /* old shading system (found but not available) */
+ return -1;
if (ct->user && ct->user->ptr.data) {
ButsTextureUser *user = ct->user;
@@ -933,7 +821,7 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
ButsContextTexture *ct = sbuts->texuser;
if (!ct)
- return -1; /* old shading system (found but not available) */
+ return -1;
if (ct->user && ct->user->ptr.data) {
ButsTextureUser *user = ct->user;
@@ -953,21 +841,6 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
return 1;
}
- else {
- /* old shading system */
- PointerRNA *ptr;
-
- if ((ptr = get_pointer_type(path, &RNA_Material))) {
- Material *ma = ptr->data;
-
- if (ma) {
- bNode *node = give_current_material_texture_node(ma);
- CTX_data_pointer_set(result, &ma->nodetree->id, &RNA_Node, node);
- }
- }
-
- return 1;
- }
}
else if (CTX_data_equals(member, "texture_slot")) {
ButsContextTexture *ct = sbuts->texuser;
@@ -983,38 +856,6 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
else if (ct) {
return 0; /* new shading system */
}
- else if ((ptr = get_pointer_type(path, &RNA_Material))) {
- Material *ma = ptr->data;
-
- /* if we have a node material, get slot from material in material node */
- if (ma && ma->use_nodes && ma->nodetree) {
- /* if there's an active texture node in the node tree,
- * then that texture is in context directly, without a texture slot */
- if (give_current_material_texture_node(ma))
- return 0;
-
- ma = give_node_material(ma);
- if (ma)
- CTX_data_pointer_set(result, &ma->id, &RNA_MaterialTextureSlot, ma->mtex[(int)ma->texact]);
- else
- return 0;
- }
- else if (ma) {
- CTX_data_pointer_set(result, &ma->id, &RNA_MaterialTextureSlot, ma->mtex[(int)ma->texact]);
- }
- }
- else if ((ptr = get_pointer_type(path, &RNA_Lamp))) {
- Lamp *la = ptr->data;
-
- if (la)
- CTX_data_pointer_set(result, &la->id, &RNA_LampTextureSlot, la->mtex[(int)la->texact]);
- }
- else if ((ptr = get_pointer_type(path, &RNA_World))) {
- World *wo = ptr->data;
-
- if (wo)
- CTX_data_pointer_set(result, &wo->id, &RNA_WorldTextureSlot, wo->mtex[(int)wo->texact]);
- }
else if ((ptr = get_pointer_type(path, &RNA_FreestyleLineStyle))) {
FreestyleLineStyle *ls = ptr->data;