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Diffstat (limited to 'source/blender/editors/space_buttons/buttons_header.c')
-rw-r--r--source/blender/editors/space_buttons/buttons_header.c200
1 files changed, 200 insertions, 0 deletions
diff --git a/source/blender/editors/space_buttons/buttons_header.c b/source/blender/editors/space_buttons/buttons_header.c
new file mode 100644
index 00000000000..3f07b220b64
--- /dev/null
+++ b/source/blender/editors/space_buttons/buttons_header.c
@@ -0,0 +1,200 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+#include <stdio.h>
+
+#include "DNA_space_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+
+#include "BKE_global.h"
+#include "BKE_screen.h"
+
+#include "ED_screen.h"
+#include "ED_util.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "buttons_intern.h"
+
+
+/* ************************ header area region *********************** */
+
+static void do_viewmenu(bContext *C, void *arg, int event)
+{
+
+}
+
+static uiBlock *dummy_viewmenu(bContext *C, uiMenuBlockHandle *handle, void *arg_unused)
+{
+ ScrArea *curarea= C->area;
+ uiBlock *block;
+ short yco= 0, menuwidth=120;
+
+ block= uiBeginBlock(C, handle->region, "dummy_viewmenu", UI_EMBOSSP, UI_HELV);
+ uiBlockSetButmFunc(block, do_viewmenu, NULL);
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Nothing yet", 0, yco-=20,
+ menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
+
+ if(curarea->headertype==HEADERTOP) {
+ uiBlockSetDirection(block, UI_DOWN);
+ }
+ else {
+ uiBlockSetDirection(block, UI_TOP);
+ uiBlockFlipOrder(block);
+ }
+
+ uiTextBoundsBlock(block, 50);
+ uiEndBlock(C, block);
+
+ return block;
+}
+
+#define B_CONTEXT_SWITCH 101
+#define B_BUTSPREVIEW 102
+#define B_NEWFRAME 103
+
+static void do_buttons_buttons(bContext *C, void *arg, int event)
+{
+ switch(event) {
+ case B_NEWFRAME:
+ WM_event_add_notifier(C, WM_NOTE_WINDOW_REDRAW, 0, NULL);
+ break;
+ }
+}
+
+
+void buttons_header_buttons(const bContext *C, ARegion *ar)
+{
+ ScrArea *sa= C->area;
+ SpaceButs *sbuts= sa->spacedata.first;
+ uiBlock *block;
+ int xco, yco= 3;
+
+ block= uiBeginBlock(C, ar, "header buttons", UI_EMBOSS, UI_HELV);
+ uiBlockSetHandleFunc(block, do_buttons_buttons, NULL);
+
+ xco= ED_area_header_standardbuttons(C, block, yco);
+
+ if((sa->flag & HEADER_NO_PULLDOWN)==0) {
+ int xmax;
+
+ /* pull down menus */
+ uiBlockSetEmboss(block, UI_EMBOSSP);
+
+ xmax= GetButStringLength("View");
+ uiDefPulldownBut(block, dummy_viewmenu, C->area,
+ "View", xco, yco-2, xmax-3, 24, "");
+
+ xco+=XIC+xmax;
+ }
+
+ uiBlockSetEmboss(block, UI_EMBOSS);
+
+ uiBlockBeginAlign(block);
+ uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_GAME, xco, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_LOGIC, 0, 0, "Logic (F4) ");
+ uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCRIPT, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_SCRIPT, 0, 0, "Script ");
+ uiDefIconButS(block, ROW, B_BUTSPREVIEW, ICON_MATERIAL_DEHLT,xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_SHADING, 0, 0, "Shading (F5) ");
+ uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_OBJECT, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_OBJECT, 0, 0, "Object (F7) ");
+ uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_EDIT, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_EDITING, 0, 0, "Editing (F9) ");
+ uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE_DEHLT, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_SCENE, 0, 0, "Scene (F10) ");
+
+ xco+= XIC;
+
+ /* select the context to be drawn, per contex/tab the actual context is tested */
+ uiBlockSetEmboss(block, UI_EMBOSS); // normal
+ switch(sbuts->mainb) {
+ case CONTEXT_SCENE:
+ uiBlockBeginAlign(block);
+ uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_RENDER, 0, 0, "Render buttons ");
+ uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_SEQUENCE, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_SEQUENCER, 0, 0, "Sequencer buttons ");
+ uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_ANIM, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_ANIM, 0, 0, "Anim/playback buttons");
+ uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_SOUND, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_SOUND, 0, 0, "Sound block buttons");
+
+ break;
+ case CONTEXT_OBJECT:
+ uiBlockBeginAlign(block);
+ uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_OBJECT, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_OBJECT, 0, 0, "Object buttons ");
+ uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_PHYSICS, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_PHYSICS, 0, 0, "Physics buttons");
+ uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_PARTICLES, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_PARTICLE, 0, 0, "Particle buttons");
+
+ break;
+ case CONTEXT_SHADING:
+ uiBlockBeginAlign(block);
+ uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_LAMP, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_LAMP, 0, 0, "Lamp buttons");
+ uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_MATERIAL, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_MAT, 0, 0, "Material buttons");
+ uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_TEXTURE, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_TEX, 0, 0, "Texture buttons(F6)");
+ uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_RADIO,xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_RAD, 0, 0, "Radiosity buttons");
+ uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_WORLD, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_WORLD, 0, 0, "World buttons");
+
+ break;
+ case CONTEXT_EDITING:
+
+ break;
+ case CONTEXT_SCRIPT:
+
+ break;
+ case CONTEXT_LOGIC:
+
+ break;
+ }
+
+ uiBlockEndAlign(block);
+
+ xco+=XIC;
+ uiDefButI(block, NUM, B_NEWFRAME, "", (xco+20),yco,60,YIC, &(C->scene->r.cfra), 1.0, MAXFRAMEF, 0, 0, "Displays Current Frame of animation. Click to change.");
+ xco+= 80;
+
+// XXX buttons_active_id(&id, &idfrom);
+// sbuts->lockpoin= id;
+
+
+
+ /* always as last */
+ sa->headbutlen= xco+XIC+80; // +80 because the last button is not an icon
+
+ uiEndBlock(C, block);
+ uiDrawBlock(block);
+}
+
+