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Diffstat (limited to 'source/blender/editors/space_buttons/space_buttons.c')
-rw-r--r--source/blender/editors/space_buttons/space_buttons.c95
1 files changed, 93 insertions, 2 deletions
diff --git a/source/blender/editors/space_buttons/space_buttons.c b/source/blender/editors/space_buttons/space_buttons.c
index 88c2c6e82b6..67efd8f4b8e 100644
--- a/source/blender/editors/space_buttons/space_buttons.c
+++ b/source/blender/editors/space_buttons/space_buttons.c
@@ -35,6 +35,7 @@
#include "BKE_screen.h"
#include "BKE_shader_fx.h"
+#include "ED_buttons.h"
#include "ED_screen.h"
#include "ED_space_api.h"
#include "ED_view3d.h" /* To draw toolbar UI. */
@@ -49,8 +50,6 @@
#include "UI_resources.h"
-#include "GPU_glew.h"
-
#include "buttons_intern.h" /* own include */
/* ******************** default callbacks for buttons space ***************** */
@@ -139,6 +138,98 @@ static void buttons_main_region_init(wmWindowManager *wm, ARegion *region)
WM_event_add_keymap_handler(&region->handlers, keymap);
}
+/**
+ * Fills an array with the tab context values for the properties editor. -1 signals a separator.
+ *
+ * \return The total number of items in the array returned.
+ */
+int ED_buttons_tabs_list(SpaceProperties *sbuts, int *context_tabs_array)
+{
+ int length = 0;
+ if (sbuts->pathflag & (1 << BCONTEXT_TOOL)) {
+ context_tabs_array[length] = BCONTEXT_TOOL;
+ length++;
+ }
+ if (length != 0) {
+ context_tabs_array[length] = -1;
+ length++;
+ }
+ if (sbuts->pathflag & (1 << BCONTEXT_RENDER)) {
+ context_tabs_array[length] = BCONTEXT_RENDER;
+ length++;
+ }
+ if (sbuts->pathflag & (1 << BCONTEXT_OUTPUT)) {
+ context_tabs_array[length] = BCONTEXT_OUTPUT;
+ length++;
+ }
+ if (sbuts->pathflag & (1 << BCONTEXT_VIEW_LAYER)) {
+ context_tabs_array[length] = BCONTEXT_VIEW_LAYER;
+ length++;
+ }
+ if (sbuts->pathflag & (1 << BCONTEXT_SCENE)) {
+ context_tabs_array[length] = BCONTEXT_SCENE;
+ length++;
+ }
+ if (sbuts->pathflag & (1 << BCONTEXT_WORLD)) {
+ context_tabs_array[length] = BCONTEXT_WORLD;
+ length++;
+ }
+ if (length != 0) {
+ context_tabs_array[length] = -1;
+ length++;
+ }
+ if (sbuts->pathflag & (1 << BCONTEXT_OBJECT)) {
+ context_tabs_array[length] = BCONTEXT_OBJECT;
+ length++;
+ }
+ if (sbuts->pathflag & (1 << BCONTEXT_MODIFIER)) {
+ context_tabs_array[length] = BCONTEXT_MODIFIER;
+ length++;
+ }
+ if (sbuts->pathflag & (1 << BCONTEXT_SHADERFX)) {
+ context_tabs_array[length] = BCONTEXT_SHADERFX;
+ length++;
+ }
+ if (sbuts->pathflag & (1 << BCONTEXT_PARTICLE)) {
+ context_tabs_array[length] = BCONTEXT_PARTICLE;
+ length++;
+ }
+ if (sbuts->pathflag & (1 << BCONTEXT_PHYSICS)) {
+ context_tabs_array[length] = BCONTEXT_PHYSICS;
+ length++;
+ }
+ if (sbuts->pathflag & (1 << BCONTEXT_CONSTRAINT)) {
+ context_tabs_array[length] = BCONTEXT_CONSTRAINT;
+ length++;
+ }
+ if (sbuts->pathflag & (1 << BCONTEXT_DATA)) {
+ context_tabs_array[length] = BCONTEXT_DATA;
+ length++;
+ }
+ if (sbuts->pathflag & (1 << BCONTEXT_BONE)) {
+ context_tabs_array[length] = BCONTEXT_BONE;
+ length++;
+ }
+ if (sbuts->pathflag & (1 << BCONTEXT_BONE_CONSTRAINT)) {
+ context_tabs_array[length] = BCONTEXT_BONE_CONSTRAINT;
+ length++;
+ }
+ if (sbuts->pathflag & (1 << BCONTEXT_MATERIAL)) {
+ context_tabs_array[length] = BCONTEXT_MATERIAL;
+ length++;
+ }
+ if (length != 0) {
+ context_tabs_array[length] = -1;
+ length++;
+ }
+ if (sbuts->pathflag & (1 << BCONTEXT_TEXTURE)) {
+ context_tabs_array[length] = BCONTEXT_TEXTURE;
+ length++;
+ }
+
+ return length;
+}
+
static void buttons_main_region_layout_properties(const bContext *C,
SpaceProperties *sbuts,
ARegion *region)