diff options
Diffstat (limited to 'source/blender/editors/space_buttons/space_buttons.c')
-rw-r--r-- | source/blender/editors/space_buttons/space_buttons.c | 95 |
1 files changed, 93 insertions, 2 deletions
diff --git a/source/blender/editors/space_buttons/space_buttons.c b/source/blender/editors/space_buttons/space_buttons.c index 88c2c6e82b6..67efd8f4b8e 100644 --- a/source/blender/editors/space_buttons/space_buttons.c +++ b/source/blender/editors/space_buttons/space_buttons.c @@ -35,6 +35,7 @@ #include "BKE_screen.h" #include "BKE_shader_fx.h" +#include "ED_buttons.h" #include "ED_screen.h" #include "ED_space_api.h" #include "ED_view3d.h" /* To draw toolbar UI. */ @@ -49,8 +50,6 @@ #include "UI_resources.h" -#include "GPU_glew.h" - #include "buttons_intern.h" /* own include */ /* ******************** default callbacks for buttons space ***************** */ @@ -139,6 +138,98 @@ static void buttons_main_region_init(wmWindowManager *wm, ARegion *region) WM_event_add_keymap_handler(®ion->handlers, keymap); } +/** + * Fills an array with the tab context values for the properties editor. -1 signals a separator. + * + * \return The total number of items in the array returned. + */ +int ED_buttons_tabs_list(SpaceProperties *sbuts, int *context_tabs_array) +{ + int length = 0; + if (sbuts->pathflag & (1 << BCONTEXT_TOOL)) { + context_tabs_array[length] = BCONTEXT_TOOL; + length++; + } + if (length != 0) { + context_tabs_array[length] = -1; + length++; + } + if (sbuts->pathflag & (1 << BCONTEXT_RENDER)) { + context_tabs_array[length] = BCONTEXT_RENDER; + length++; + } + if (sbuts->pathflag & (1 << BCONTEXT_OUTPUT)) { + context_tabs_array[length] = BCONTEXT_OUTPUT; + length++; + } + if (sbuts->pathflag & (1 << BCONTEXT_VIEW_LAYER)) { + context_tabs_array[length] = BCONTEXT_VIEW_LAYER; + length++; + } + if (sbuts->pathflag & (1 << BCONTEXT_SCENE)) { + context_tabs_array[length] = BCONTEXT_SCENE; + length++; + } + if (sbuts->pathflag & (1 << BCONTEXT_WORLD)) { + context_tabs_array[length] = BCONTEXT_WORLD; + length++; + } + if (length != 0) { + context_tabs_array[length] = -1; + length++; + } + if (sbuts->pathflag & (1 << BCONTEXT_OBJECT)) { + context_tabs_array[length] = BCONTEXT_OBJECT; + length++; + } + if (sbuts->pathflag & (1 << BCONTEXT_MODIFIER)) { + context_tabs_array[length] = BCONTEXT_MODIFIER; + length++; + } + if (sbuts->pathflag & (1 << BCONTEXT_SHADERFX)) { + context_tabs_array[length] = BCONTEXT_SHADERFX; + length++; + } + if (sbuts->pathflag & (1 << BCONTEXT_PARTICLE)) { + context_tabs_array[length] = BCONTEXT_PARTICLE; + length++; + } + if (sbuts->pathflag & (1 << BCONTEXT_PHYSICS)) { + context_tabs_array[length] = BCONTEXT_PHYSICS; + length++; + } + if (sbuts->pathflag & (1 << BCONTEXT_CONSTRAINT)) { + context_tabs_array[length] = BCONTEXT_CONSTRAINT; + length++; + } + if (sbuts->pathflag & (1 << BCONTEXT_DATA)) { + context_tabs_array[length] = BCONTEXT_DATA; + length++; + } + if (sbuts->pathflag & (1 << BCONTEXT_BONE)) { + context_tabs_array[length] = BCONTEXT_BONE; + length++; + } + if (sbuts->pathflag & (1 << BCONTEXT_BONE_CONSTRAINT)) { + context_tabs_array[length] = BCONTEXT_BONE_CONSTRAINT; + length++; + } + if (sbuts->pathflag & (1 << BCONTEXT_MATERIAL)) { + context_tabs_array[length] = BCONTEXT_MATERIAL; + length++; + } + if (length != 0) { + context_tabs_array[length] = -1; + length++; + } + if (sbuts->pathflag & (1 << BCONTEXT_TEXTURE)) { + context_tabs_array[length] = BCONTEXT_TEXTURE; + length++; + } + + return length; +} + static void buttons_main_region_layout_properties(const bContext *C, SpaceProperties *sbuts, ARegion *region) |