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Diffstat (limited to 'source/blender/editors/space_clip/clip_draw.c')
-rw-r--r--source/blender/editors/space_clip/clip_draw.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/space_clip/clip_draw.c b/source/blender/editors/space_clip/clip_draw.c
index eaf12a8d51c..7425d0cf5ff 100644
--- a/source/blender/editors/space_clip/clip_draw.c
+++ b/source/blender/editors/space_clip/clip_draw.c
@@ -279,7 +279,7 @@ static void draw_movieclip_muted(ARegion *ar, int width, int height, float zoomx
int x, y;
/* find window pixel coordinates of origin */
- UI_view2d_to_region_no_clip(&ar->v2d, 0.0f, 0.0f, &x, &y);
+ UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &x, &y);
glColor3f(0.0f, 0.0f, 0.0f);
glRectf(x, y, x + zoomx * width, y + zoomy * height);
@@ -293,7 +293,7 @@ static void draw_movieclip_buffer(const bContext *C, SpaceClip *sc, ARegion *ar,
int x, y;
/* find window pixel coordinates of origin */
- UI_view2d_to_region_no_clip(&ar->v2d, 0.0f, 0.0f, &x, &y);
+ UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &x, &y);
/* checkerboard for case alpha */
if (ibuf->planes == 32) {
@@ -328,7 +328,7 @@ static void draw_stabilization_border(SpaceClip *sc, ARegion *ar, int width, int
MovieClip *clip = ED_space_clip_get_clip(sc);
/* find window pixel coordinates of origin */
- UI_view2d_to_region_no_clip(&ar->v2d, 0.0f, 0.0f, &x, &y);
+ UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &x, &y);
/* draw boundary border for frame if stabilization is enabled */
if (sc->flag & SC_SHOW_STABLE && clip->tracking.stabilization.flag & TRACKING_2D_STABILIZATION) {
@@ -1256,12 +1256,12 @@ static void draw_tracking_tracks(SpaceClip *sc, Scene *scene, ARegion *ar, Movie
/* ** find window pixel coordinates of origin ** */
- /* UI_view2d_to_region_no_clip return integer values, this could
+ /* UI_view2d_view_to_region_no_clip return integer values, this could
* lead to 1px flickering when view is locked to selection during playbeck.
* to avoid this flickering, calculate base point in the same way as it happens
- * in UI_view2d_to_region_no_clip, but do it in floats here */
+ * in UI_view2d_view_to_region_no_clip, but do it in floats here */
- UI_view2d_to_region_float(&ar->v2d, 0.0f, 0.0f, &x, &y);
+ UI_view2d_view_to_region_fl(&ar->v2d, 0.0f, 0.0f, &x, &y);
glPushMatrix();
glTranslatef(x, y, 0);
@@ -1503,7 +1503,7 @@ static void draw_distortion(SpaceClip *sc, ARegion *ar, MovieClip *clip,
if ((sc->flag & SC_SHOW_GRID) == 0 && (sc->flag & SC_MANUAL_CALIBRATION) == 0)
return;
- UI_view2d_to_region_float(&ar->v2d, 0.0f, 0.0f, &x, &y);
+ UI_view2d_view_to_region_fl(&ar->v2d, 0.0f, 0.0f, &x, &y);
glPushMatrix();
glTranslatef(x, y, 0);