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Diffstat (limited to 'source/blender/editors/space_graph/graph_draw.c')
-rw-r--r--source/blender/editors/space_graph/graph_draw.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/source/blender/editors/space_graph/graph_draw.c b/source/blender/editors/space_graph/graph_draw.c
index 442253d3c70..096e9ee1116 100644
--- a/source/blender/editors/space_graph/graph_draw.c
+++ b/source/blender/editors/space_graph/graph_draw.c
@@ -84,7 +84,7 @@ static float fcurve_display_alpha(FCurve *fcu)
/* Envelope -------------- */
-// TODO: draw a shaded poly showing the region of influence too!!!
+/* TODO: draw a shaded poly showing the region of influence too!!! */
static void draw_fcurve_modifier_controls_envelope(FModifier *fcm, View2D *v2d)
{
FMod_Envelope *env = (FMod_Envelope *)fcm->data;
@@ -102,13 +102,13 @@ static void draw_fcurve_modifier_controls_envelope(FModifier *fcm, View2D *v2d)
gpuVertex2f(v2d->cur.xmin, env->midval + env->max);
gpuVertex2f(v2d->cur.xmax, env->midval + env->max);
- gpuEnd(); // GL_LINES
+ gpuEnd(); /* GL_LINES */
setlinestyle(0);
/* set size of vertices (non-adjustable for now) */
glPointSize(2.0f);
- // for now, point color is fixed, and is white
+ /* for now, point color is fixed, and is white */
gpuCurrentColor3x(CPACK_WHITE);
/* we use bgl points not standard gl points, to workaround vertex
@@ -161,7 +161,7 @@ static void draw_fcurve_vertices_keyframes(FCurve *fcu, SpaceIpo *UNUSED(sipo),
}
else {
/* no check for selection here, as curve is not editable... */
- // XXX perhaps we don't want to even draw points? maybe add an option for that later
+ /* XXX perhaps we don't want to even draw points? maybe add an option for that later */
gpuSprite3fv(bezt->vec[1]);
}
}
@@ -246,7 +246,7 @@ static void set_fcurve_vertex_color(FCurve *fcu, short sel)
/* Curve's points ARE BEING edited */
if (sel) UI_ThemeColorShadeAlpha(TH_VERTEX_SELECT, 0, alphaOffset);
else UI_ThemeColorShadeAlpha(TH_VERTEX, 0, alphaOffset);
- }
+ }
else {
/* Curve's points CANNOT BE edited */
if (sel) UI_ThemeColorShadeAlpha(TH_TEXT_HI, 0, alphaOffset);
@@ -302,7 +302,7 @@ static int draw_fcurve_handles_check(SpaceIpo *sipo, FCurve *fcu)
)
{
return 0;
- }
+ }
else {
return 1;
}
@@ -388,7 +388,7 @@ static void draw_fcurve_handles(SpaceIpo *sipo, FCurve *fcu)
}
}
- gpuEnd(); // GL_LINES
+ gpuEnd(); /* GL_LINES */
}
/* Samples ---------------- */
@@ -410,7 +410,7 @@ static void draw_fcurve_sample_control(float x, float y, float xscale, float ysc
gpuVertex2f(-0.7f, +0.7f);
gpuVertex2f(+0.7f, -0.7f);
- gpuEnd(); // GL_LINES
+ gpuEnd(); /* GL_LINES */
/* restore view transform */
gpuScale(xscale / hsize, yscale / hsize, 1.0);
@@ -487,7 +487,7 @@ static void draw_fcurve_curve(bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d
* chosen here is just the coarsest value which still looks reasonable...
*/
/* grid->dx represents the number of 'frames' between gridlines, but we divide by U.v2d_min_gridsize to get pixels-steps */
- // TODO: perhaps we should have 1.0 frames as upper limit so that curves don't get too distorted?
+ /* TODO: perhaps we should have 1.0 frames as upper limit so that curves don't get too distorted? */
samplefreq = dx / U.v2d_min_gridsize;
if (samplefreq < 0.00001f) samplefreq = 0.00001f;
@@ -533,7 +533,7 @@ static void draw_fcurve_curve_samples(bAnimContext *ac, ID *id, FCurve *fcu, Vie
if ((fcu->extend == FCURVE_EXTRAPOLATE_CONSTANT) || (fcu->flag & FCURVE_INT_VALUES) || (fcu->totvert == 1)) {
/* just extend across the first keyframe's value */
v[1] = prevfpt->vec[1];
- }
+ }
else {
/* extrapolate linear dosnt use the handle, use the next points center instead */
fac = (prevfpt->vec[0] - fpt->vec[0]) / (prevfpt->vec[0] - v[0]);
@@ -571,7 +571,7 @@ static void draw_fcurve_curve_samples(bAnimContext *ac, ID *id, FCurve *fcu, Vie
if ((fcu->extend == FCURVE_EXTRAPOLATE_CONSTANT) || (fcu->flag & FCURVE_INT_VALUES) || (fcu->totvert == 1)) {
/* based on last keyframe's value */
v[1] = prevfpt->vec[1];
- }
+ }
else {
/* extrapolate linear dosnt use the handle, use the previous points center instead */
fpt = prevfpt - 1;
@@ -614,13 +614,13 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
if ((fcu->extend == FCURVE_EXTRAPOLATE_CONSTANT) || (prevbezt->ipo == BEZT_IPO_CONST) || (fcu->totvert == 1)) {
/* just extend across the first keyframe's value */
v1[1] = prevbezt->vec[1][1];
- }
+ }
else if (prevbezt->ipo == BEZT_IPO_LIN) {
/* extrapolate linear dosnt use the handle, use the next points center instead */
fac = (prevbezt->vec[1][0] - bezt->vec[1][0]) / (prevbezt->vec[1][0] - v1[0]);
if (fac) fac = 1.0f / fac;
v1[1] = prevbezt->vec[1][1] - fac * (prevbezt->vec[1][1] - bezt->vec[1][1]);
- }
+ }
else {
/* based on angle of handle 1 (relative to keyframe) */
fac = (prevbezt->vec[0][0] - prevbezt->vec[1][0]) / (prevbezt->vec[1][0] - v1[0]);
@@ -639,7 +639,7 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
}
/* draw curve between first and last keyframe (if there are enough to do so) */
- // TODO: optimize this to not have to calc stuff out of view too?
+ /* TODO: optimize this to not have to calc stuff out of view too? */
while (b--) {
if (prevbezt->ipo == BEZT_IPO_CONST) {
/* Constant-Interpolation: draw segment between previous keyframe and next, but holding same value */
@@ -663,7 +663,7 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
*/
/* resol depends on distance between points (not just horizontal) OR is a fixed high res */
- // TODO: view scale should factor into this someday too...
+ /* TODO: view scale should factor into this someday too... */
if (fcu->driver)
resol = 32;
else
@@ -677,7 +677,7 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
}
else {
/* clamp resolution to max of 32 */
- // NOTE: higher values will crash
+ /* NOTE: higher values will crash */
if (resol > 32) resol = 32;
v1[0] = prevbezt->vec[1][0];
@@ -720,14 +720,14 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
if ((fcu->extend == FCURVE_EXTRAPOLATE_CONSTANT) || (fcu->flag & FCURVE_INT_VALUES) || (prevbezt->ipo == BEZT_IPO_CONST) || (fcu->totvert == 1)) {
/* based on last keyframe's value */
v1[1] = prevbezt->vec[1][1];
- }
+ }
else if (prevbezt->ipo == BEZT_IPO_LIN) {
/* extrapolate linear dosnt use the handle, use the previous points center instead */
bezt = prevbezt - 1;
fac = (prevbezt->vec[1][0] - bezt->vec[1][0]) / (prevbezt->vec[1][0] - v1[0]);
if (fac) fac = 1.0f / fac;
v1[1] = prevbezt->vec[1][1] - fac * (prevbezt->vec[1][1] - bezt->vec[1][1]);
- }
+ }
else {
/* based on angle of handle 1 (relative to keyframe) */
fac = (prevbezt->vec[2][0] - prevbezt->vec[1][0]) / (prevbezt->vec[1][0] - v1[0]);
@@ -824,7 +824,7 @@ void graph_draw_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGrid
}
if (((fcu->grp) && (fcu->grp->flag & AGRP_MUTED)) || (fcu->flag & FCURVE_MUTED)) {
/* muted curves are drawn in a grayish hue */
- // XXX should we have some variations?
+ /* XXX should we have some variations? */
UI_ThemeColorShade(TH_HEADER, 50);
}
else {
@@ -943,7 +943,7 @@ void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
height = (float)((items * ACHANNEL_STEP) + (ACHANNEL_HEIGHT * 2));
UI_view2d_totRect_set(v2d, ar->winx, height);
- /* loop through channels, and set up drawing depending on their type */
+ /* loop through channels, and set up drawing depending on their type */
{ /* first pass: just the standard GL-drawing for backdrop + text */
y = (float)ACHANNEL_FIRST;