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Diffstat (limited to 'source/blender/editors/space_graph/graph_draw.c')
-rw-r--r--source/blender/editors/space_graph/graph_draw.c83
1 files changed, 63 insertions, 20 deletions
diff --git a/source/blender/editors/space_graph/graph_draw.c b/source/blender/editors/space_graph/graph_draw.c
index ed7cfe7da99..9093734f25f 100644
--- a/source/blender/editors/space_graph/graph_draw.c
+++ b/source/blender/editors/space_graph/graph_draw.c
@@ -33,6 +33,7 @@
#include <float.h>
#include "BLI_blenlib.h"
+#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "DNA_anim_types.h"
@@ -42,6 +43,7 @@
#include "DNA_userdef_types.h"
#include "BKE_context.h"
+#include "BKE_curve.h"
#include "BKE_fcurve.h"
@@ -475,6 +477,7 @@ static void draw_fcurve_samples(SpaceIpo *sipo, ARegion *ar, FCurve *fcu)
/* helper func - just draw the F-Curve by sampling the visible region (for drawing curves with modifiers) */
static void draw_fcurve_curve(bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d, View2DGrid *grid)
{
+ SpaceIpo *sipo = (SpaceIpo *)ac->sl;
ChannelDriver *driver;
float samplefreq;
float stime, etime;
@@ -502,7 +505,7 @@ static void draw_fcurve_curve(bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d
* which means that our curves can be as smooth as possible. However,
* this does mean that curves may not be fully accurate (i.e. if they have
* sudden spikes which happen at the sampling point, we may have problems).
- * Also, this may introduce lower performance on less densely detailed curves,'
+ * Also, this may introduce lower performance on less densely detailed curves,
* though it is impossible to predict this from the modifiers!
*
* If the automatically determined sampling frequency is likely to cause an infinite
@@ -512,7 +515,25 @@ static void draw_fcurve_curve(bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d
/* grid->dx represents the number of 'frames' between gridlines, but we divide by U.v2d_min_gridsize to get pixels-steps */
/* TODO: perhaps we should have 1.0 frames as upper limit so that curves don't get too distorted? */
samplefreq = dx / (U.v2d_min_gridsize * U.pixelsize);
- if (samplefreq < 0.00001f) samplefreq = 0.00001f;
+
+ if (sipo->flag & SIPO_BEAUTYDRAW_OFF) {
+ /* Low Precision = coarse lower-bound clamping
+ *
+ * Although the "Beauty Draw" flag was originally for AA'd
+ * line drawing, the sampling rate here has a much greater
+ * impact on performance (e.g. for T40372)!
+ *
+ * This one still amounts to 10 sample-frames for each 1-frame interval
+ * which should be quite a decent approximation in many situations.
+ */
+ if (samplefreq < 0.1f)
+ samplefreq = 0.1f;
+ }
+ else {
+ /* "Higher Precision" but slower - especially on larger windows (e.g. T40372) */
+ if (samplefreq < 0.00001f)
+ samplefreq = 0.00001f;
+ }
/* the start/end times are simply the horizontal extents of the 'cur' rect */
@@ -525,12 +546,13 @@ static void draw_fcurve_curve(bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d
* the displayed values appear correctly in the viewport
*/
glBegin(GL_LINE_STRIP);
-
- for (i = 0, n = (etime - stime) / samplefreq + 0.5f; i < n; ++i) {
+
+ n = (etime - stime) / samplefreq + 0.5f;
+ for (i = 0; i <= n; i++) {
float ctime = stime + i * samplefreq;
glVertex2f(ctime, evaluate_fcurve(fcu, ctime) * unitFac);
}
-
+
glEnd();
/* restore driver */
@@ -616,8 +638,24 @@ static void draw_fcurve_curve_samples(bAnimContext *ac, ID *id, FCurve *fcu, Vie
glPopMatrix();
}
-#if 0
-/* helper func - draw one repeat of an F-Curve */
+/* helper func - check if the F-Curve only contains easily drawable segments
+ * (i.e. no easing equation interpolations)
+ */
+static bool fcurve_can_use_simple_bezt_drawing(FCurve *fcu)
+{
+ BezTriple *bezt;
+ int i;
+
+ for (i = 0, bezt = fcu->bezt; i < fcu->totvert; i++, bezt++) {
+ if (ELEM(bezt->ipo, BEZT_IPO_CONST, BEZT_IPO_LIN, BEZT_IPO_BEZ) == false) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+/* helper func - draw one repeat of an F-Curve (using Bezier curve approximations) */
static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d)
{
BezTriple *prevbezt = fcu->bezt;
@@ -629,12 +667,12 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
int resol;
float unit_scale;
short mapping_flag = ANIM_get_normalization_flags(ac);
-
+
/* apply unit mapping */
glPushMatrix();
unit_scale = ANIM_unit_mapping_get_factor(ac->scene, id, fcu, mapping_flag);
glScalef(1.0f, unit_scale, 1.0f);
-
+
glBegin(GL_LINE_STRIP);
/* extrapolate to left? */
@@ -689,17 +727,19 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
v1[1] = prevbezt->vec[1][1];
glVertex2fv(v1);
}
- else {
+ else if (prevbezt->ipo == BEZT_IPO_BEZ) {
/* Bezier-Interpolation: draw curve as series of segments between keyframes
* - resol determines number of points to sample in between keyframes
*/
/* resol depends on distance between points (not just horizontal) OR is a fixed high res */
/* TODO: view scale should factor into this someday too... */
- if (fcu->driver)
+ if (fcu->driver) {
resol = 32;
- else
+ }
+ else {
resol = (int)(5.0f * len_v2v2(bezt->vec[1], prevbezt->vec[1]));
+ }
if (resol < 2) {
/* only draw one */
@@ -773,7 +813,6 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
glEnd();
glPopMatrix();
}
-#endif
/* Debugging -------------------------------- */
@@ -989,11 +1028,15 @@ void graph_draw_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGrid
}
else if (((fcu->bezt) || (fcu->fpt)) && (fcu->totvert)) {
/* just draw curve based on defined data (i.e. no modifiers) */
- if (fcu->bezt)
- //draw_fcurve_curve_bezts(ac, ale->id, fcu, &ar->v2d);
- draw_fcurve_curve(ac, ale->id, fcu, &ar->v2d, grid); // XXX: better to do an optimised integration here instead, but for now, this works
- else if (fcu->fpt)
+ if (fcu->bezt) {
+ if (fcurve_can_use_simple_bezt_drawing(fcu))
+ draw_fcurve_curve_bezts(ac, ale->id, fcu, &ar->v2d);
+ else
+ draw_fcurve_curve(ac, ale->id, fcu, &ar->v2d, grid);
+ }
+ else if (fcu->fpt) {
draw_fcurve_curve_samples(ac, ale->id, fcu, &ar->v2d);
+ }
}
/* restore settings */
@@ -1109,7 +1152,7 @@ void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
}
}
{ /* second pass: widgets */
- uiBlock *block = uiBeginBlock(C, ar, __func__, UI_EMBOSS);
+ uiBlock *block = UI_block_begin(C, ar, __func__, UI_EMBOSS);
size_t channel_index = 0;
y = (float)ACHANNEL_FIRST;
@@ -1135,8 +1178,8 @@ void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
channel_index++;
}
- uiEndBlock(C, block);
- uiDrawBlock(C, block);
+ UI_block_end(C, block);
+ UI_block_draw(C, block);
glDisable(GL_BLEND);
}