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Diffstat (limited to 'source/blender/editors/space_graph/graph_draw.c')
-rw-r--r--source/blender/editors/space_graph/graph_draw.c70
1 files changed, 35 insertions, 35 deletions
diff --git a/source/blender/editors/space_graph/graph_draw.c b/source/blender/editors/space_graph/graph_draw.c
index 927f64cb528..65bf8af70e8 100644
--- a/source/blender/editors/space_graph/graph_draw.c
+++ b/source/blender/editors/space_graph/graph_draw.c
@@ -66,7 +66,7 @@
/* determine the alpha value that should be used when
* drawing components for some F-Curve (fcu)
- * - selected F-Curves should be more visible than partially visible ones
+ * - selected F-Curves should be more visible than partially visible ones
*/
static float fcurve_display_alpha(FCurve *fcu)
{
@@ -126,7 +126,7 @@ static void draw_fcurve_modifier_controls_envelope(FModifier *fcm, View2D *v2d)
for (i = 0, fed = env->data; i < env->totvert; i++, fed++) {
/* only draw if visible
- * - min/max here are fixed, not relative
+ * - min/max here are fixed, not relative
*/
if (IN_RANGE(fed->time, (v2d->cur.xmin - fac), (v2d->cur.xmax + fac))) {
immVertex2f(shdr_pos, fed->time, fed->min);
@@ -183,13 +183,13 @@ static void draw_fcurve_selected_keyframe_vertices(FCurve *fcu, View2D *v2d, boo
BezTriple *bezt = fcu->bezt;
for (int i = 0; i < fcu->totvert; i++, bezt++) {
/* as an optimization step, only draw those in view
- * - we apply a correction factor to ensure that points don't pop in/out due to slight twitches of view size
+ * - we apply a correction factor to ensure that points don't pop in/out due to slight twitches of view size
*/
if (IN_RANGE(bezt->vec[1][0], (v2d->cur.xmin - fac), (v2d->cur.xmax + fac))) {
if (edit) {
/* 'Keyframe' vertex only, as handle lines and handles have already been drawn
- * - only draw those with correct selection state for the current drawing color
- * -
+ * - only draw those with correct selection state for the current drawing color
+ * -
*/
if ((bezt->f2 & SELECT) == sel)
immVertex2fv(pos, bezt->vec[1]);
@@ -237,8 +237,8 @@ static void draw_fcurve_selected_handle_vertices(FCurve *fcu, View2D *v2d, bool
for (int i = 0; i < fcu->totvert; i++, prevbezt = bezt, bezt++) {
/* Draw the editmode handles for a bezier curve (others don't have handles)
* if their selection status matches the selection status we're drawing for
- * - first handle only if previous beztriple was bezier-mode
- * - second handle only if current beztriple is bezier-mode
+ * - first handle only if previous beztriple was bezier-mode
+ * - second handle only if current beztriple is bezier-mode
*
* Also, need to take into account whether the keyframe was selected
* if a Graph Editor option to only show handles of selected keys is on.
@@ -281,9 +281,9 @@ static void draw_fcurve_vertices(ARegion *ar, FCurve *fcu, bool do_handles, bool
View2D *v2d = &ar->v2d;
/* only draw points if curve is visible
- * - draw unselected points before selected points as separate passes
- * to make sure in the case of overlapping points that the selected is always visible
- * - draw handles before keyframes, so that keyframes will overlap handles (keyframes are more important for users)
+ * - draw unselected points before selected points as separate passes
+ * to make sure in the case of overlapping points that the selected is always visible
+ * - draw handles before keyframes, so that keyframes will overlap handles (keyframes are more important for users)
*/
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
@@ -503,15 +503,15 @@ static void draw_fcurve_curve(bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d
unitFac = ANIM_unit_mapping_get_factor(ac->scene, id, fcu, mapping_flag, &offset);
/* Note about sampling frequency:
- * Ideally, this is chosen such that we have 1-2 pixels = 1 segment
- * which means that our curves can be as smooth as possible. However,
- * this does mean that curves may not be fully accurate (i.e. if they have
- * sudden spikes which happen at the sampling point, we may have problems).
- * Also, this may introduce lower performance on less densely detailed curves,
- * though it is impossible to predict this from the modifiers!
+ * Ideally, this is chosen such that we have 1-2 pixels = 1 segment
+ * which means that our curves can be as smooth as possible. However,
+ * this does mean that curves may not be fully accurate (i.e. if they have
+ * sudden spikes which happen at the sampling point, we may have problems).
+ * Also, this may introduce lower performance on less densely detailed curves,
+ * though it is impossible to predict this from the modifiers!
*
- * If the automatically determined sampling frequency is likely to cause an infinite
- * loop (i.e. too close to 0), then clamp it to a determined "safe" value. The value
+ * If the automatically determined sampling frequency is likely to cause an infinite
+ * loop (i.e. too close to 0), then clamp it to a determined "safe" value. The value
* chosen here is just the coarsest value which still looks reasonable...
*/
/* grid->dx represents the number of 'frames' between gridlines, but we divide by U.v2d_min_gridsize to get pixels-steps */
@@ -544,8 +544,8 @@ static void draw_fcurve_curve(bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d
/* at each sampling interval, add a new vertex
- * - apply the unit correction factor to the calculated values so that
- * the displayed values appear correctly in the viewport
+ * - apply the unit correction factor to the calculated values so that
+ * the displayed values appear correctly in the viewport
*/
n = (etime - stime) / samplefreq + 0.5f;
@@ -743,7 +743,7 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
}
else if (prevbezt->ipo == BEZT_IPO_BEZ) {
/* Bezier-Interpolation: draw curve as series of segments between keyframes
- * - resol determines number of points to sample in between keyframes
+ * - resol determines number of points to sample in between keyframes
*/
/* resol depends on distance between points (not just horizontal) OR is a fixed high res */
@@ -984,8 +984,8 @@ void graph_draw_ghost_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar)
/* the ghost curves are simply sampled F-Curves stored in sipo->ghostCurves */
for (fcu = sipo->ghostCurves.first; fcu; fcu = fcu->next) {
/* set whatever color the curve has set
- * - this is set by the function which creates these
- * - draw with a fixed opacity of 2
+ * - this is set by the function which creates these
+ * - draw with a fixed opacity of 2
*/
immUniformColor3fvAlpha(fcu->color, 0.5f);
@@ -1016,8 +1016,8 @@ void graph_draw_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGrid
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* for each curve:
- * draw curve, then handle-lines, and finally vertices in this order so that
- * the data will be layered correctly
+ * draw curve, then handle-lines, and finally vertices in this order so that
+ * the data will be layered correctly
*/
for (ale = anim_data.first; ale; ale = ale->next) {
FCurve *fcu = (FCurve *)ale->key_data;
@@ -1030,10 +1030,10 @@ void graph_draw_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGrid
}
/* draw curve:
- * - curve line may be result of one or more destructive modifiers or just the raw data,
- * so we need to check which method should be used
- * - controls from active modifier take precedence over keyframes
- * (XXX! editing tools need to take this into account!)
+ * - curve line may be result of one or more destructive modifiers or just the raw data,
+ * so we need to check which method should be used
+ * - controls from active modifier take precedence over keyframes
+ * (XXX! editing tools need to take this into account!)
*/
/* 1) draw curve line */
@@ -1081,7 +1081,7 @@ void graph_draw_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGrid
}
else {
/* set whatever color the curve has set
- * - unselected curves draw less opaque to help distinguish the selected ones
+ * - unselected curves draw less opaque to help distinguish the selected ones
*/
immUniformColor3fvAlpha(fcu->color, fcurve_display_alpha(fcu));
}
@@ -1117,7 +1117,7 @@ void graph_draw_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGrid
}
/* 2) draw handles and vertices as appropriate based on active
- * - if the option to only show controls if the F-Curve is selected is enabled, we must obey this
+ * - if the option to only show controls if the F-Curve is selected is enabled, we must obey this
*/
if (!(sipo->flag & SIPO_SELCUVERTSONLY) || (fcu->flag & FCURVE_SELECTED)) {
if (!fcurve_are_keyframes_usable(fcu) && !(fcu->fpt && fcu->totvert)) {
@@ -1198,10 +1198,10 @@ void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* Update max-extent of channels here (taking into account scrollers):
- * - this is done to allow the channel list to be scrollable, but must be done here
- * to avoid regenerating the list again and/or also because channels list is drawn first
- * - offset of ACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
- * start of list offset, and the second is as a correction for the scrollers.
+ * - this is done to allow the channel list to be scrollable, but must be done here
+ * to avoid regenerating the list again and/or also because channels list is drawn first
+ * - offset of ACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
+ * start of list offset, and the second is as a correction for the scrollers.
*/
height = (float)((items * ACHANNEL_STEP(ac)) + (ACHANNEL_HEIGHT(ac) * 2));
UI_view2d_totRect_set(v2d, BLI_rcti_size_x(&ar->v2d.mask), height);