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Diffstat (limited to 'source/blender/editors/space_graph/space_graph.c')
-rw-r--r--source/blender/editors/space_graph/space_graph.c22
1 files changed, 12 insertions, 10 deletions
diff --git a/source/blender/editors/space_graph/space_graph.c b/source/blender/editors/space_graph/space_graph.c
index 7c3105843c5..878c4815f73 100644
--- a/source/blender/editors/space_graph/space_graph.c
+++ b/source/blender/editors/space_graph/space_graph.c
@@ -54,6 +54,8 @@
#include "ED_markers.h"
#include "GPU_immediate.h"
+#include "GPU_state.h"
+#include "GPU_framebuffer.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -240,8 +242,8 @@ static void graph_main_region_draw(const bContext *C, ARegion *ar)
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
- glClearColor(col[0], col[1], col[2], 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
+ GPU_clear_color(col[0], col[1], col[2], 0.0);
+ GPU_clear(GPU_COLOR_BIT);
UI_view2d_view_ortho(v2d);
@@ -287,15 +289,15 @@ static void graph_main_region_draw(const bContext *C, ARegion *ar)
/* Draw a green line to indicate the cursor value */
immUniformThemeColorShadeAlpha(TH_CFRAME, -10, -50);
- glEnable(GL_BLEND);
- glLineWidth(2.0);
+ GPU_blend(true);
+ GPU_line_width(2.0);
immBegin(GWN_PRIM_LINES, 2);
immVertex2f(pos, v2d->cur.xmin, y);
immVertex2f(pos, v2d->cur.xmax, y);
immEnd();
- glDisable(GL_BLEND);
+ GPU_blend(false);
}
/* current frame or vertical component of vertical component of the cursor */
@@ -305,15 +307,15 @@ static void graph_main_region_draw(const bContext *C, ARegion *ar)
/* to help differentiate this from the current frame, draw slightly darker like the horizontal one */
immUniformThemeColorShadeAlpha(TH_CFRAME, -40, -50);
- glEnable(GL_BLEND);
- glLineWidth(2.0);
+ GPU_blend(true);
+ GPU_line_width(2.0);
immBegin(GWN_PRIM_LINES, 2);
immVertex2f(pos, x, v2d->cur.ymin);
immVertex2f(pos, x, v2d->cur.ymax);
immEnd();
- glDisable(GL_BLEND);
+ GPU_blend(false);
}
immUnbindProgram();
@@ -381,8 +383,8 @@ static void graph_channel_region_draw(const bContext *C, ARegion *ar)
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
- glClearColor(col[0], col[1], col[2], 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
+ GPU_clear_color(col[0], col[1], col[2], 0.0);
+ GPU_clear(GPU_COLOR_BIT);
UI_view2d_view_ortho(v2d);