Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/space_image/image_draw.c')
-rw-r--r--source/blender/editors/space_image/image_draw.c30
1 files changed, 14 insertions, 16 deletions
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c
index fc04ec1fe02..8858df3323f 100644
--- a/source/blender/editors/space_image/image_draw.c
+++ b/source/blender/editors/space_image/image_draw.c
@@ -112,13 +112,6 @@ static void draw_render_info(
GPU_matrix_translate_2f(x, y);
GPU_matrix_scale_2f(zoomx, zoomy);
- RenderData *rd = RE_engine_get_render_data(re);
- if (rd->mode & R_BORDER) {
- /* TODO: round or floor instead of casting to int */
- GPU_matrix_translate_2f((int)(-rd->border.xmin * rd->xsch * rd->size * 0.01f),
- (int)(-rd->border.ymin * rd->ysch * rd->size * 0.01f));
- }
-
uint pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -142,7 +135,6 @@ static void draw_render_info(
}
}
-/* used by node view too */
void ED_image_draw_info(Scene *scene,
ARegion *region,
bool color_manage,
@@ -192,7 +184,7 @@ void ED_image_draw_info(Scene *scene,
GPU_blend(GPU_BLEND_NONE);
- BLF_size(blf_mono_font, 11 * U.pixelsize, U.dpi);
+ BLF_size(blf_mono_font, 11.0f * U.pixelsize, U.dpi);
BLF_color3ub(blf_mono_font, 255, 255, 255);
SNPRINTF(str, "X:%-4d Y:%-4d |", x, y);
@@ -507,7 +499,7 @@ void draw_image_main_helpers(const bContext *C, ARegion *region)
}
}
-bool ED_space_image_show_cache(SpaceImage *sima)
+bool ED_space_image_show_cache(const SpaceImage *sima)
{
Image *image = ED_space_image(sima);
Mask *mask = NULL;
@@ -523,6 +515,17 @@ bool ED_space_image_show_cache(SpaceImage *sima)
return true;
}
+bool ED_space_image_show_cache_and_mval_over(const SpaceImage *sima,
+ ARegion *region,
+ const int mval[2])
+{
+ const rcti *rect_visible = ED_region_visible_rect(region);
+ if (mval[1] > rect_visible->ymin + (16 * UI_DPI_FAC)) {
+ return false;
+ }
+ return ED_space_image_show_cache(sima);
+}
+
void draw_image_cache(const bContext *C, ARegion *region)
{
SpaceImage *sima = CTX_wm_space_image(C);
@@ -588,7 +591,7 @@ float ED_space_image_zoom_level(const View2D *v2d, const int grid_dimension)
* - Default grid size on startup, which is 256x256 pixels
* - How blend factor for grid lines is set up in the fragment shader `grid_frag.glsl`. */
float zoom_factor;
- zoom_factor = (xzoom + yzoom) / 2.0f; /* Average for accuracy. */
+ zoom_factor = (xzoom + yzoom) / 2.0f; /* Average for accuracy. */
zoom_factor *= 256.0f / (powf(grid_dimension, 2));
return zoom_factor;
}
@@ -610,11 +613,6 @@ void ED_space_image_grid_steps(SpaceImage *sima,
}
}
-/**
- * Calculate the increment snapping value for UV/image editor based on the zoom factor
- * The code in here (except the offset part) is used in `grid_frag.glsl` (see `grid_res`) for
- * drawing the grid overlay for the UV/Image editor.
- */
float ED_space_image_increment_snap_value(const int grid_dimesnions,
const float grid_steps[SI_GRID_STEPS_LEN],
const float zoom_factor)