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Diffstat (limited to 'source/blender/editors/space_logic/logic_window.c')
-rw-r--r--source/blender/editors/space_logic/logic_window.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index a8bd0a443fa..08e0934e8ae 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -724,25 +724,25 @@ static const char *actuator_name(int type)
static const char *actuator_pup(Object *owner)
{
switch (owner->type) {
- case OB_ARMATURE:
- return "Actuators %t|Action %x15|Armature %x23|Motion %x0|Constraint %x9|Ipo %x1"
- "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
- "|Scene %x11|Random %x13|Message %x14|Game %x17"
- "|Visibility %x18|2D Filter %x19|Parent %x20|State %x22";
- break;
+ case OB_ARMATURE:
+ return ("Actuators %t|Action %x15|Armature %x23|Motion %x0|Constraint %x9|Ipo %x1"
+ "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
+ "|Scene %x11|Random %x13|Message %x14|Game %x17"
+ "|Visibility %x18|2D Filter %x19|Parent %x20|State %x22");
+ break;
- case OB_MESH:
- return "Actuators %t|Shape Action %x21|Motion %x0|Constraint %x9|Ipo %x1"
- "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
- "|Scene %x11|Random %x13|Message %x14|Game %x17"
- "|Visibility %x18|2D Filter %x19|Parent %x20|State %x22";
- break;
+ case OB_MESH:
+ return ("Actuators %t|Shape Action %x21|Motion %x0|Constraint %x9|Ipo %x1"
+ "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
+ "|Scene %x11|Random %x13|Message %x14|Game %x17"
+ "|Visibility %x18|2D Filter %x19|Parent %x20|State %x22");
+ break;
- default:
- return "Actuators %t|Motion %x0|Constraint %x9|Ipo %x1"
- "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
- "|Scene %x11|Random %x13|Message %x14|Game %x17"
- "|Visibility %x18|2D Filter %x19|Parent %x20|State %x22";
+ default:
+ return ("Actuators %t|Motion %x0|Constraint %x9|Ipo %x1"
+ "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
+ "|Scene %x11|Random %x13|Message %x14|Game %x17"
+ "|Visibility %x18|2D Filter %x19|Parent %x20|State %x22");
}
}