diff options
Diffstat (limited to 'source/blender/editors/space_logic/logic_window.c')
-rw-r--r-- | source/blender/editors/space_logic/logic_window.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c index a8bd0a443fa..08e0934e8ae 100644 --- a/source/blender/editors/space_logic/logic_window.c +++ b/source/blender/editors/space_logic/logic_window.c @@ -724,25 +724,25 @@ static const char *actuator_name(int type) static const char *actuator_pup(Object *owner) { switch (owner->type) { - case OB_ARMATURE: - return "Actuators %t|Action %x15|Armature %x23|Motion %x0|Constraint %x9|Ipo %x1" - "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10" - "|Scene %x11|Random %x13|Message %x14|Game %x17" - "|Visibility %x18|2D Filter %x19|Parent %x20|State %x22"; - break; + case OB_ARMATURE: + return ("Actuators %t|Action %x15|Armature %x23|Motion %x0|Constraint %x9|Ipo %x1" + "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10" + "|Scene %x11|Random %x13|Message %x14|Game %x17" + "|Visibility %x18|2D Filter %x19|Parent %x20|State %x22"); + break; - case OB_MESH: - return "Actuators %t|Shape Action %x21|Motion %x0|Constraint %x9|Ipo %x1" - "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10" - "|Scene %x11|Random %x13|Message %x14|Game %x17" - "|Visibility %x18|2D Filter %x19|Parent %x20|State %x22"; - break; + case OB_MESH: + return ("Actuators %t|Shape Action %x21|Motion %x0|Constraint %x9|Ipo %x1" + "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10" + "|Scene %x11|Random %x13|Message %x14|Game %x17" + "|Visibility %x18|2D Filter %x19|Parent %x20|State %x22"); + break; - default: - return "Actuators %t|Motion %x0|Constraint %x9|Ipo %x1" - "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10" - "|Scene %x11|Random %x13|Message %x14|Game %x17" - "|Visibility %x18|2D Filter %x19|Parent %x20|State %x22"; + default: + return ("Actuators %t|Motion %x0|Constraint %x9|Ipo %x1" + "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10" + "|Scene %x11|Random %x13|Message %x14|Game %x17" + "|Visibility %x18|2D Filter %x19|Parent %x20|State %x22"); } } |