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Diffstat (limited to 'source/blender/editors/space_logic/logic_window.c')
-rw-r--r--source/blender/editors/space_logic/logic_window.c461
1 files changed, 356 insertions, 105 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index 55e21561c34..dc8b111821d 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -28,6 +28,7 @@
#include <string.h>
#include <stdio.h>
+#include <float.h>
#include "DNA_actuator_types.h"
#include "DNA_controller_types.h"
@@ -38,6 +39,9 @@
#include "DNA_screen_types.h"
#include "DNA_sensor_types.h"
#include "DNA_sound_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_action_types.h"
#include "DNA_windowmanager_types.h"
#include "MEM_guardedalloc.h"
@@ -73,18 +77,10 @@
#include "logic_intern.h"
-
-/* XXX */
-static int pupmenu() {return 1;}
-/* XXX */
-
#define MAX_RENDER_PASS 100
#define B_REDR 1
#define B_IDNAME 2
-#define B_ADD_PROP 2701
-#define B_CHANGE_PROP 2702
-
#define B_ADD_SENS 2703
#define B_CHANGE_SENS 2704
#define B_DEL_SENS 2705
@@ -204,7 +200,7 @@ static void make_unique_prop_names_cb(bContext *C, void *strv, void *redraw_view
}
-static void sca_move_sensor(bContext *C, void *datav, void *data2_unused)
+static void sca_move_sensor(bContext *C, void *datav, void *move_up)
{
Scene *scene= CTX_data_scene(C);
bSensor *sens_to_delete= datav;
@@ -212,7 +208,8 @@ static void sca_move_sensor(bContext *C, void *datav, void *data2_unused)
Base *base;
bSensor *sens, *tmp;
- val= pupmenu("Move up%x1|Move down %x2");
+ // val= pupmenu("Move up%x1|Move down %x2");
+ val = move_up ? 1:2;
if(val>0) {
/* now find out which object has this ... */
@@ -255,7 +252,7 @@ static void sca_move_sensor(bContext *C, void *datav, void *data2_unused)
}
}
-static void sca_move_controller(bContext *C, void *datav, void *data2_unused)
+static void sca_move_controller(bContext *C, void *datav, void *move_up)
{
Scene *scene= CTX_data_scene(C);
bController *controller_to_del= datav;
@@ -263,7 +260,8 @@ static void sca_move_controller(bContext *C, void *datav, void *data2_unused)
Base *base;
bController *cont, *tmp;
- val= pupmenu("Move up%x1|Move down %x2");
+ //val= pupmenu("Move up%x1|Move down %x2");
+ val = move_up ? 1:2;
if(val>0) {
/* now find out which object has this ... */
@@ -309,7 +307,7 @@ static void sca_move_controller(bContext *C, void *datav, void *data2_unused)
}
}
-static void sca_move_actuator(bContext *C, void *datav, void *data2_unused)
+static void sca_move_actuator(bContext *C, void *datav, void *move_up)
{
Scene *scene= CTX_data_scene(C);
bActuator *actuator_to_move= datav;
@@ -317,7 +315,8 @@ static void sca_move_actuator(bContext *C, void *datav, void *data2_unused)
Base *base;
bActuator *act, *tmp;
- val= pupmenu("Move up%x1|Move down %x2");
+ //val= pupmenu("Move up%x1|Move down %x2");
+ val = move_up ? 1:2;
if(val>0) {
/* now find out which object has this ... */
@@ -363,7 +362,6 @@ static void sca_move_actuator(bContext *C, void *datav, void *data2_unused)
void do_logic_buts(bContext *C, void *arg, int event)
{
- bProperty *prop;
bSensor *sens;
bController *cont;
bActuator *act;
@@ -385,24 +383,6 @@ void do_logic_buts(bContext *C, void *arg, int event)
case B_SETMAINACTOR:
ob->gameflag &= ~(OB_SECTOR|OB_PROP);
break;
-
-
- case B_ADD_PROP:
- prop= new_property(PROP_FLOAT);
- make_unique_prop_names(C, prop->name);
- BLI_addtail(&ob->prop, prop);
- ED_undo_push(C, "Add property");
- break;
-
- case B_CHANGE_PROP:
- prop= ob->prop.first;
- while(prop) {
- if(prop->type!=prop->otype) {
- init_property(prop);
- }
- prop= prop->next;
- }
- break;
case B_ADD_SENS:
for(ob=G.main->object.first; ob; ob=ob->id.next) {
@@ -631,6 +611,8 @@ static char *sensor_name(int type)
return "Keyboard";
case SENS_PROPERTY:
return "Property";
+ case SENS_ARMATURE:
+ return "Armature";
case SENS_ACTUATOR:
return "Actuator";
case SENS_DELAY:
@@ -658,7 +640,7 @@ static char *sensor_pup(void)
/* the number needs to match defines in game.h */
return "Sensors %t|Always %x0|Delay %x13|Keyboard %x3|Mouse %x5|"
"Touch %x1|Collision %x6|Near %x2|Radar %x7|"
- "Property %x4|Random %x8|Ray %x9|Message %x10|Joystick %x11|Actuator %x12";
+ "Property %x4|Random %x8|Ray %x9|Message %x10|Joystick %x11|Actuator %x12|Armature %x14";
}
static char *controller_name(int type)
@@ -708,8 +690,6 @@ static char *actuator_name(int type)
return "Material";
case ACT_SOUND:
return "Sound";
- case ACT_CD:
- return "CD";
case ACT_PROPERTY:
return "Property";
case ACT_EDIT_OBJECT:
@@ -734,6 +714,8 @@ static char *actuator_name(int type)
return "Parent";
case ACT_STATE:
return "State";
+ case ACT_ARMATURE:
+ return "Armature";
}
return "unknown";
}
@@ -746,23 +728,23 @@ static char *actuator_pup(Object *owner)
switch (owner->type)
{
case OB_ARMATURE:
- return "Actuators %t|Action %x15|Motion %x0|Constraint %x9|Ipo %x1"
+ return "Actuators %t|Action %x15|Armature %x23|Motion %x0|Constraint %x9|Ipo %x1"
"|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
- "|Scene %x11|Random %x13|Message %x14|CD %x16|Game %x17"
+ "|Scene %x11|Random %x13|Message %x14|Game %x17"
"|Visibility %x18|2D Filter %x19|Parent %x20|State %x22";
break;
case OB_MESH:
return "Actuators %t|Shape Action %x21|Motion %x0|Constraint %x9|Ipo %x1"
"|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
- "|Scene %x11|Random %x13|Message %x14|CD %x16|Game %x17"
+ "|Scene %x11|Random %x13|Message %x14|Game %x17"
"|Visibility %x18|2D Filter %x19|Parent %x20|State %x22";
break;
default:
return "Actuators %t|Motion %x0|Constraint %x9|Ipo %x1"
"|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
- "|Scene %x11|Random %x13|Message %x14|CD %x16|Game %x17"
+ "|Scene %x11|Random %x13|Message %x14|Game %x17"
"|Visibility %x18|2D Filter %x19|Parent %x20|State %x22";
}
}
@@ -961,6 +943,7 @@ static int get_col_sensor(int type)
case SENS_NEAR: return TH_PANEL;
case SENS_KEYBOARD: return TH_PANEL;
case SENS_PROPERTY: return TH_PANEL;
+ case SENS_ARMATURE: return TH_PANEL;
case SENS_ACTUATOR: return TH_PANEL;
case SENS_MOUSE: return TH_PANEL;
case SENS_RADAR: return TH_PANEL;
@@ -990,6 +973,120 @@ static void verify_logicbutton_func(bContext *C, void *data1, void *data2)
}
}
+static void test_scriptpoin_but(struct bContext *C, char *name, ID **idpp)
+{
+ ID *id;
+
+ id= CTX_data_main(C)->text.first;
+ while(id) {
+ if( strcmp(name, id->name+2)==0 ) {
+ *idpp= id;
+ return;
+ }
+ id= id->next;
+ }
+ *idpp= NULL;
+}
+
+static void test_actionpoin_but(struct bContext *C, char *name, ID **idpp)
+{
+ ID *id;
+
+ id= CTX_data_main(C)->action.first;
+ while(id) {
+ if( strcmp(name, id->name+2)==0 ) {
+ id_us_plus(id);
+ *idpp= id;
+ return;
+ }
+ id= id->next;
+ }
+ *idpp= NULL;
+}
+
+
+static void test_obpoin_but(struct bContext *C, char *name, ID **idpp)
+{
+ ID *id;
+
+ id= CTX_data_main(C)->object.first;
+ while(id) {
+ if( strcmp(name, id->name+2)==0 ) {
+ *idpp= id;
+ id_lib_extern(id); /* checks lib data, sets correct flag for saving then */
+ return;
+ }
+ id= id->next;
+ }
+ *idpp= NULL;
+}
+
+static void test_meshpoin_but(struct bContext *C, char *name, ID **idpp)
+{
+ ID *id;
+
+ if( *idpp ) (*idpp)->us--;
+
+ id= CTX_data_main(C)->mesh.first;
+ while(id) {
+ if( strcmp(name, id->name+2)==0 ) {
+ *idpp= id;
+ id_us_plus(id);
+ return;
+ }
+ id= id->next;
+ }
+ *idpp= NULL;
+}
+
+static void test_matpoin_but(struct bContext *C, char *name, ID **idpp)
+{
+ ID *id;
+
+ if( *idpp ) (*idpp)->us--;
+
+ id= CTX_data_main(C)->mat.first;
+ while(id) {
+ if( strcmp(name, id->name+2)==0 ) {
+ *idpp= id;
+ id_us_plus(id);
+ return;
+ }
+ id= id->next;
+ }
+ *idpp= NULL;
+}
+
+static void test_scenepoin_but(struct bContext *C, char *name, ID **idpp)
+{
+ ID *id;
+
+ if( *idpp ) (*idpp)->us--;
+
+ id= CTX_data_main(C)->scene.first;
+ while(id) {
+ if( strcmp(name, id->name+2)==0 ) {
+ *idpp= id;
+ id_us_plus(id);
+ return;
+ }
+ id= id->next;
+ }
+ *idpp= NULL;
+}
+
+
+static void test_keyboard_event(struct bContext *C, void *arg_ks, void *arg_unused)
+{
+ bKeyboardSensor *ks= (bKeyboardSensor*)arg_ks;
+
+ if(!ISKEYBOARD(ks->key))
+ ks->key= 0;
+ if(!ISKEYBOARD(ks->qual))
+ ks->qual= 0;
+ if(!ISKEYBOARD(ks->qual2))
+ ks->qual2= 0;
+}
/**
* Draws a toggle for pulse mode, a frequency field and a toggle to invert
@@ -1004,6 +1101,7 @@ static void draw_default_sensor_header(bSensor *sens,
uiBut *but;
/* Pulsing and frequency */
+ uiBlockBeginAlign(block);
uiDefIconButBitS(block, TOG, SENS_PULSE_REPEAT, 1, ICON_DOTSUP,
(short)(x + 10 + 0. * (w-20)), (short)(y - 21), (short)(0.1 * (w-20)), 19,
&sens->pulse, 0.0, 0.0, 0, 0,
@@ -1017,8 +1115,10 @@ static void draw_default_sensor_header(bSensor *sens,
(short)(x + 10 + 0.2 * (w-20)), (short)(y - 21), (short)(0.275 * (w-20)), 19,
&sens->freq, 0.0, 10000.0, 0, 0,
"Delay between repeated pulses (in logic tics, 0 = no delay)");
+ uiBlockEndAlign(block);
/* value or shift? */
+ uiBlockBeginAlign(block);
but= uiDefButS(block, TOG, 1, "Level",
(short)(x + 10 + 0.5 * (w-20)), (short)(y - 21), (short)(0.20 * (w-20)), 19,
&sens->level, 0.0, 0.0, 0, 0,
@@ -1029,6 +1129,7 @@ static void draw_default_sensor_header(bSensor *sens,
&sens->tap, 0.0, 0.0, 0, 0,
"Trigger controllers only for an instant, even while the sensor remains true");
uiButSetFunc(but, verify_logicbutton_func, sens, &(sens->tap));
+ uiBlockEndAlign(block);
uiDefButS(block, TOG, 1, "Inv",
(short)(x + 10 + 0.85 * (w-20)), (short)(y - 21), (short)(0.15 * (w-20)), 19,
@@ -1036,12 +1137,51 @@ static void draw_default_sensor_header(bSensor *sens,
"Invert the level (output) of this sensor");
}
-static short draw_sensorbuttons(bSensor *sens, uiBlock *block, short xco, short yco, short width,char* objectname)
+static void check_armature_bone_constraint(Object *ob, char *posechannel, char *constraint)
+{
+ /* check that bone exist in the active object */
+ if (ob->type == OB_ARMATURE && ob->pose) {
+ bPoseChannel *pchan;
+ bPose *pose = ob->pose;
+ for (pchan=pose->chanbase.first; pchan; pchan=pchan->next) {
+ if (!strcmp(pchan->name, posechannel)) {
+ /* found it, now look for constraint channel */
+ bConstraint *con;
+ for (con=pchan->constraints.first; con; con=con->next) {
+ if (!strcmp(con->name, constraint)) {
+ /* found it, all ok */
+ return;
+ }
+ }
+ /* didn't find constraint, make empty */
+ constraint[0] = 0;
+ return;
+ }
+ }
+ }
+ /* didn't find any */
+ posechannel[0] = 0;
+ constraint[0] = 0;
+}
+
+static void check_armature_sensor(bContext *C, void *arg1_but, void *arg2_sens)
+{
+ bArmatureSensor *sens = arg2_sens;
+ uiBut *but = arg1_but;
+ Object *ob= CTX_data_active_object(C);
+
+ /* check that bone exist in the active object */
+ but->retval = B_REDR;
+ check_armature_bone_constraint(ob, sens->posechannel, sens->constraint);
+}
+
+static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short xco, short yco, short width,char* objectname)
{
bNearSensor *ns = NULL;
bTouchSensor *ts = NULL;
bKeyboardSensor *ks = NULL;
bPropertySensor *ps = NULL;
+ bArmatureSensor *arm = NULL;
bMouseSensor *ms = NULL;
bCollisionSensor *cs = NULL;
bRadarSensor *rs = NULL;
@@ -1051,6 +1191,7 @@ static short draw_sensorbuttons(bSensor *sens, uiBlock *block, short xco, short
bJoystickSensor *joy = NULL;
bActuatorSensor *as = NULL;
bDelaySensor *ds = NULL;
+ uiBut *but;
short ysize;
char *str;
@@ -1199,12 +1340,15 @@ static short draw_sensorbuttons(bSensor *sens, uiBlock *block, short xco, short
if ((ks->type&1)==0) { /* is All Keys option off? */
/* line 2: hotkey and allkeys toggle */
- uiDefKeyevtButS(block, 0, "", xco+40, yco-44, (width)/2, 19, &ks->key, "Key code");
+ but= uiDefKeyevtButS(block, 0, "", xco+40, yco-44, (width)/2, 19, &ks->key, "Key code");
+ uiButSetFunc(but, test_keyboard_event, ks, NULL);
/* line 3: two key modifyers (qual1, qual2) */
uiDefBut(block, LABEL, 0, "Hold", xco, yco-68, 40, 19, NULL, 0, 0, 0, 0, "");
- uiDefKeyevtButS(block, 0, "", xco+40, yco-68, (width-50)/2, 19, &ks->qual, "Modifier key code");
- uiDefKeyevtButS(block, 0, "", xco+40+(width-50)/2, yco-68, (width-50)/2, 19, &ks->qual2, "Second Modifier key code");
+ but= uiDefKeyevtButS(block, 0, "", xco+40, yco-68, (width-50)/2, 19, &ks->qual, "Modifier key code");
+ uiButSetFunc(but, test_keyboard_event, ks, NULL);
+ but= uiDefKeyevtButS(block, 0, "", xco+40+(width-50)/2, yco-68, (width-50)/2, 19, &ks->qual2, "Second Modifier key code");
+ uiButSetFunc(but, test_keyboard_event, ks, NULL);
}
/* line 4: toggle property for string logging mode */
@@ -1263,6 +1407,45 @@ static short draw_sensorbuttons(bSensor *sens, uiBlock *block, short xco, short
yco-= ysize;
break;
}
+ case SENS_ARMATURE:
+ {
+ ysize= 70;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize,
+ (float)xco+width, (float)yco, 1);
+
+ draw_default_sensor_header(sens, block, xco, yco, width);
+ arm= sens->data;
+
+ if (ob->type == OB_ARMATURE) {
+ uiBlockBeginAlign(block);
+ but = uiDefBut(block, TEX, 1, "Bone: ",
+ (xco+10), (yco-44), (width-20)/2, 19,
+ arm->posechannel, 0, 31, 0, 0,
+ "Bone on which you want to check a constraint");
+ uiButSetFunc(but, check_armature_sensor, but, arm);
+ but = uiDefBut(block, TEX, 1, "Cons: ",
+ (xco+10)+(width-20)/2, (yco-44), (width-20)/2, 19,
+ arm->constraint, 0, 31, 0, 0,
+ "Name of the constraint you want to control");
+ uiButSetFunc(but, check_armature_sensor, but, arm);
+ uiBlockEndAlign(block);
+
+ str= "Type %t|State changed %x0|Lin error below %x1|Lin error above %x2|Rot error below %x3|Rot error above %x4";
+
+ uiDefButI(block, MENU, B_REDR, str, xco+10,yco-66,0.4*(width-20), 19,
+ &arm->type, 0, 31, 0, 0, "Type");
+
+ if (arm->type != SENS_ARM_STATE_CHANGED)
+ {
+ uiDefButF(block, NUM, 1, "Value: ", xco+10+0.4*(width-20),yco-66,0.6*(width-20), 19,
+ &arm->value, -10000.0, 10000.0, 100, 0, "Test the error against this value");
+ }
+ }
+ yco-= ysize;
+ break;
+ }
case SENS_ACTUATOR:
{
ysize= 48;
@@ -1316,10 +1499,16 @@ static short draw_sensorbuttons(bSensor *sens, uiBlock *block, short xco, short
* proper compatibility with older .blend files. */
str= "Type %t|Left button %x1|Middle button %x2|"
"Right button %x4|Wheel Up %x5|Wheel Down %x6|Movement %x8|Mouse over %x16|Mouse over any%x32";
- uiDefButS(block, MENU, B_REDR, str, xco+10, yco-44, width-20, 19,
+ uiDefButS(block, MENU, B_REDR, str, xco+10, yco-44, (width*0.8f)-20, 19,
&ms->type, 0, 31, 0, 0,
"Specify the type of event this mouse sensor should trigger on");
+ if(ms->type==32) {
+ uiDefButBitS(block, TOG, SENS_MOUSE_FOCUS_PULSE, B_REDR, "Pulse",(short)(xco + 10) + (width*0.8f)-20,(short)(yco - 44),
+ (short)(0.20 * (width-20)), 19, &ms->flag, 0.0, 0.0, 0, 0,
+ "Moving the mouse over a different object generates a pulse");
+ }
+
yco-= ysize;
break;
}
@@ -1549,7 +1738,7 @@ static short draw_controllerbuttons(bController *cont, uiBlock *block, short xco
uiBlockBeginAlign(block);
uiDefButI(block, MENU, B_REDR, "Execution Method%t|Script%x0|Module%x1", xco+4,yco-23, 66, 19, &pc->mode, 0, 0, 0, 0, "Python script type (textblock or module - faster)");
if(pc->mode==0)
- uiDefIDPoinBut(block, test_scriptpoin_but, ID_SCRIPT, 1, "", xco+70,yco-23,width-74, 19, &pc->text, "Blender textblock to run as a script");
+ uiDefIDPoinBut(block, test_scriptpoin_but, ID_TXT, 1, "", xco+70,yco-23,width-74, 19, &pc->text, "Blender textblock to run as a script");
else {
uiDefBut(block, TEX, 1, "", xco+70,yco-23,(width-70)-25, 19, pc->module, 0, 63, 0, 0, "Module name and function to run e.g. \"someModule.main\". Internal texts and external python files can be used");
uiDefButBitI(block, TOG, CONT_PY_DEBUG, B_REDR, "D", (xco+width)-25, yco-23, 19, 19, &pc->flag, 0, 0, 0, 0, "Continuously reload the module from disk for editing external modules without restarting");
@@ -1581,7 +1770,6 @@ static int get_col_actuator(int type)
case ACT_IPO: return TH_PANEL;
case ACT_PROPERTY: return TH_PANEL;
case ACT_SOUND: return TH_PANEL;
- case ACT_CD: return TH_PANEL;
case ACT_CAMERA: return TH_PANEL;
case ACT_EDIT_OBJECT: return TH_PANEL;
case ACT_GROUP: return TH_PANEL;
@@ -1592,6 +1780,7 @@ static int get_col_actuator(int type)
case ACT_VISIBILITY: return TH_PANEL;
case ACT_CONSTRAINT: return TH_PANEL;
case ACT_STATE: return TH_PANEL;
+ case ACT_ARMATURE: return TH_PANEL;
default: return TH_PANEL;
}
}
@@ -1662,7 +1851,8 @@ char *get_state_name(Object *ob, short bit)
static void check_state_mask(bContext *C, void *arg1_but, void *arg2_mask)
{
- int shift= 0; // XXX
+ wmWindow *win= CTX_wm_window(C);
+ int shift= win->eventstate->shift;
unsigned int *cont_mask = arg2_mask;
uiBut *but = arg1_but;
@@ -1671,10 +1861,21 @@ static void check_state_mask(bContext *C, void *arg1_but, void *arg2_mask)
but->retval = B_REDR;
}
+static void check_armature_actuator(bContext *C, void *arg1_but, void *arg2_act)
+{
+ bArmatureActuator *act = arg2_act;
+ uiBut *but = arg1_but;
+ Object *ob= CTX_data_active_object(C);
+
+ /* check that bone exist in the active object */
+ but->retval = B_REDR;
+ check_armature_bone_constraint(ob, act->posechannel, act->constraint);
+}
+
+
static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, short xco, short yco, short width)
{
bSoundActuator *sa = NULL;
- bCDActuator *cda = NULL;
bObjectActuator *oa = NULL;
bIpoActuator *ia = NULL;
bPropertyActuator *pa = NULL;
@@ -1691,6 +1892,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
bTwoDFilterActuator *tdfa = NULL;
bParentActuator *parAct = NULL;
bStateActuator *staAct = NULL;
+ bArmatureActuator *armAct = NULL;
float *fp;
short ysize = 0, wval;
@@ -1984,11 +2186,14 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
}
case ACT_SOUND:
{
- ysize = 70;
-
sa = act->data;
sa->sndnr = 0;
+ if(sa->flag & ACT_SND_3D_SOUND)
+ ysize = 180;
+ else
+ ysize = 92;
+
wval = (width-20)/2;
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
@@ -1998,59 +2203,37 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
/* reset this value, it is for handling the event */
sa->sndnr = 0;
uiDefButS(block, MENU, B_SOUNDACT_BROWSE, str, xco+10,yco-22,20,19, &(sa->sndnr), 0, 0, 0, 0, "");
+ uiDefButO(block, BUT, "sound.open", 0, "Load Sound", xco+wval+10, yco-22, wval, 19, "Load a sound file. Remember to set caching on for small sounds that are played often.");
if(sa->sound) {
char dummy_str[] = "Sound mode %t|Play Stop %x0|Play End %x1|Loop Stop %x2|Loop End %x3|Loop Ping Pong Stop %x5|Loop Ping Pong %x4";
- uiDefBut(block, TEX, B_IDNAME, "SO:",xco+30,yco-22,width-40,19, sa->sound->id.name+2, 0.0, 21.0, 0, 0, "");
+ uiDefBut(block, TEX, B_IDNAME, "SO:",xco+30,yco-22,wval-20,19, sa->sound->id.name+2, 0.0, 21.0, 0, 0, "");
uiDefButS(block, MENU, 1, dummy_str,xco+10,yco-44,width-20, 19, &sa->type, 0.0, 0.0, 0, 0, "");
- uiDefButF(block, NUM, 0, "Volume:", xco+10,yco-66,wval, 19, &sa->sound->volume, 0.0, 1.0, 0, 0, "Sets the volume of this sound");
- uiDefButF(block, NUM, 0, "Pitch:",xco+wval+10,yco-66,wval, 19, &sa->sound->pitch,-12.0, 12.0, 0, 0, "Sets the pitch of this sound");
+ uiDefButF(block, NUM, 0, "Volume:", xco+10,yco-66,wval, 19, &sa->volume, 0.0, 1.0, 0, 0, "Sets the volume of this sound");
+ uiDefButF(block, NUM, 0, "Pitch:",xco+wval+10,yco-66,wval, 19, &sa->pitch,-12.0, 12.0, 0, 0, "Sets the pitch of this sound");
+ uiDefButS(block, TOG | BIT, 0, "3D Sound", xco+10, yco-88, width-20, 19, &sa->flag, 0.0, 1.0, 0.0, 0.0, "Plays the sound positioned in 3D space.");
+ if(sa->flag & ACT_SND_3D_SOUND)
+ {
+ uiDefButF(block, NUM, 0, "Minimum Gain: ", xco+10, yco-110, wval, 19, &sa->sound3D.min_gain, 0.0, 1.0, 0.0, 0.0, "The minimum gain of the sound, no matter how far it is away.");
+ uiDefButF(block, NUM, 0, "Maximum Gain: ", xco+10, yco-132, wval, 19, &sa->sound3D.max_gain, 0.0, 1.0, 0.0, 0.0, "The maximum gain of the sound, no matter how near it is..");
+ uiDefButF(block, NUM, 0, "Reference Distance: ", xco+10, yco-154, wval, 19, &sa->sound3D.reference_distance, 0.0, FLT_MAX, 0.0, 0.0, "The reference distance is the distance where the sound has a gain of 1.0.");
+ uiDefButF(block, NUM, 0, "Maximum Distance: ", xco+10, yco-176, wval, 19, &sa->sound3D.max_distance, 0.0, FLT_MAX, 0.0, 0.0, "The maximum distance at which you can hear the sound.");
+ uiDefButF(block, NUM, 0, "Rolloff: ", xco+wval+10, yco-110, wval, 19, &sa->sound3D.rolloff_factor, 0.0, 5.0, 0.0, 0.0, "The rolloff factor defines the influence factor on volume depending on distance.");
+ uiDefButF(block, NUM, 0, "Cone Outer Gain: ", xco+wval+10, yco-132, wval, 19, &sa->sound3D.cone_outer_gain, 0.0, 1.0, 0.0, 0.0, "The gain outside the outer cone. The gain in the outer cone will be interpolated between this value und the normal gain in the inner cone.");
+ uiDefButF(block, NUM, 0, "Cone Outer Angle: ", xco+wval+10, yco-154, wval, 19, &sa->sound3D.cone_outer_angle, 0.0, 360.0, 0.0, 0.0, "The angle of the outer cone.");
+ uiDefButF(block, NUM, 0, "Cone Inner Angle: ", xco+wval+10, yco-176, wval, 19, &sa->sound3D.cone_inner_angle, 0.0, 360.0, 0.0, 0.0, "The angle of the inner cone.");
+ }
}
MEM_freeN(str);
}
else {
- uiDefBut(block, LABEL, 0, "Use Sound window (F10) to load samples", xco, yco-24, width, 19, NULL, 0, 0, 0, 0, "");
+ uiDefButO(block, BUT, "sound.open", 0, "Load Sound", xco+10, yco-22, width-20, 19, "Load a sound file.");
}
yco-= ysize;
break;
}
- case ACT_CD:
- {
- char cd_type_str[] = "Sound mode %t|Play all tracks %x0|Play one track %x1|"
- "Volume %x3|Stop %x4|Pause %x5|Resume %x6";
- cda = act->data;
-
- if (cda) {
- if (cda->track == 0) {
- cda->track = 1;
- cda->volume = 1;
- cda->type = ACT_CD_PLAY_ALL;
- }
-
- if (cda->type == ACT_CD_PLAY_TRACK || cda->type == ACT_CD_LOOP_TRACK) {
- ysize = 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- uiDefButS(block, NUM, 0, "Track:", xco+10,yco-44,width-20, 19, &cda->track, 1, 99, 0, 0, "Select the track to be played");
- }
- else if (cda->type == ACT_CD_VOLUME) {
- ysize = 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- uiDefButF(block, NUM, 0, "Volume:", xco+10,yco-44,width-20, 19, &cda->volume, 0, 1, 0, 0, "Set the volume for CD playback");
- }
- else {
- ysize = 28;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- }
- uiDefButS(block, MENU, B_REDR, cd_type_str,xco+10,yco-22,width-20, 19, &cda->type, 0.0, 0.0, 0, 0, "");
- }
- yco-= ysize;
- break;
- }
case ACT_CAMERA:
ysize= 48;
@@ -2134,7 +2317,10 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- uiDefIDPoinBut(block, test_meshpoin_but, ID_ME, 1, "ME:", xco+40, yco-44, (width-80), 19, &(eoa->me), "replace the existing mesh with this one");
+ uiDefIDPoinBut(block, test_meshpoin_but, ID_ME, 1, "ME:", xco+40, yco-44, (width-80)/2, 19, &(eoa->me), "replace the existing, when left blank 'Phys' will remake the existing physics mesh");
+
+ uiDefButBitS(block, TOGN, ACT_EDOB_REPLACE_MESH_NOGFX, 0, "Gfx", xco+40 + (width-80)/2, yco-44, (width-80)/4, 19, &eoa->flag, 0, 0, 0, 0, "Replace the display mesh");
+ uiDefButBitS(block, TOG, ACT_EDOB_REPLACE_MESH_PHYS, 0, "Phys", xco+40 + (width-80)/2 +(width-80)/4, yco-44, (width-80)/4, 19, &eoa->flag, 0, 0, 0, 0, "Replace the physics mesh (triangle bounds only. compound shapes not supported)");
}
else if(eoa->type==ACT_EDOB_TRACK_TO) {
ysize= 48;
@@ -2734,6 +2920,48 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
yco-= ysize;
break;
+ case ACT_ARMATURE:
+ armAct = act->data;
+
+ if (ob->type == OB_ARMATURE) {
+ str= "Constraint %t|Run armature %x0|Enable %x1|Disable %x2|Set target %x3|Set weight %x4";
+ uiDefButI(block, MENU, B_REDR, str, xco+5, yco-24, (width-10)*0.35, 19, &armAct->type, 0.0, 0.0, 0, 0, "");
+
+ switch (armAct->type) {
+ case ACT_ARM_RUN:
+ ysize = 28;
+ break;
+ default:
+ uiBlockBeginAlign(block);
+ but = uiDefBut(block, TEX, 1, "Bone: ",
+ (xco+5), (yco-44), (width-10)/2, 19,
+ armAct->posechannel, 0, 31, 0, 0,
+ "Bone on which the constraint is defined");
+ uiButSetFunc(but, check_armature_actuator, but, armAct);
+ but = uiDefBut(block, TEX, 1, "Cons: ",
+ (xco+5)+(width-10)/2, (yco-44), (width-10)/2, 19,
+ armAct->constraint, 0, 31, 0, 0,
+ "Name of the constraint you want to controle");
+ uiButSetFunc(but, check_armature_actuator, but, armAct);
+ uiBlockEndAlign(block);
+ ysize = 48;
+ switch (armAct->type) {
+ case ACT_ARM_SETTARGET:
+ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "Target: ", xco+5, yco-64, (width-10), 19, &(armAct->target), "Set this object as the target of the constraint");
+ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "Secondary Target: ", xco+5, yco-84, (width-10), 19, &(armAct->subtarget), "Set this object as the secondary target of the constraint (only IK polar target at the moment)");
+ ysize += 40;
+ break;
+ case ACT_ARM_SETWEIGHT:
+ uiDefButF(block, NUM, B_REDR, "Weight:", xco+5+(width-10)*0.35,yco-24,(width-10)*0.65,19,&armAct->weight,0.0,1.0,0.0,0.0,"Set weight of this constraint");
+ break;
+ }
+ }
+ }
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ yco-= ysize;
+ break;
+
default:
ysize= 4;
@@ -2751,7 +2979,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
static void do_sensor_menu(bContext *C, void *arg, int event)
{
- SpaceLogic *slogic= (SpaceLogic *)CTX_wm_space_data(C);
+ SpaceLogic *slogic= CTX_wm_space_logic(C);
ID **idar;
Object *ob;
bSensor *sens;
@@ -2800,7 +3028,7 @@ static uiBlock *sensor_menu(bContext *C, ARegion *ar, void *arg_unused)
static void do_controller_menu(bContext *C, void *arg, int event)
{
- SpaceLogic *slogic= (SpaceLogic *)CTX_wm_space_data(C);
+ SpaceLogic *slogic= CTX_wm_space_logic(C);
ID **idar;
Object *ob;
bController *cont;
@@ -2849,7 +3077,7 @@ static uiBlock *controller_menu(bContext *C, ARegion *ar, void *arg_unused)
static void do_actuator_menu(bContext *C, void *arg, int event)
{
- SpaceLogic *slogic= (SpaceLogic *)CTX_wm_space_data(C);
+ SpaceLogic *slogic= CTX_wm_space_logic(C);
ID **idar;
Object *ob;
bActuator *act;
@@ -3011,7 +3239,7 @@ static int is_sensor_linked(uiBlock *block, bSensor *sens)
void logic_buttons(bContext *C, ARegion *ar)
{
- SpaceLogic *slogic= (SpaceLogic *)CTX_wm_space_data(C);
+ SpaceLogic *slogic= CTX_wm_space_logic(C);
Object *ob= CTX_data_active_object(C);
ID **idar;
bSensor *sens;
@@ -3054,7 +3282,7 @@ void logic_buttons(bContext *C, ARegion *ar)
/* start with the controller because we need to know which one is visible */
/* ******************************* */
- xco= 500; yco= 170; width= 300;
+ xco= 400; yco= 170; width= 300;
uiDefBlockBut(block, controller_menu, NULL, "Controllers", xco-10, yco+35, 100, UI_UNIT_Y, "");
@@ -3163,9 +3391,17 @@ void logic_buttons(bContext *C, ARegion *ar)
cpack(0x999999);
glRecti(xco+22, yco, xco+width-22,yco+19);
but= uiDefBut(block, LABEL, 0, controller_name(cont->type), (short)(xco+22), yco, 70, UI_UNIT_Y, cont, 0, 0, 0, 0, "Controller type");
- uiButSetFunc(but, sca_move_controller, cont, NULL);
+ //uiButSetFunc(but, sca_move_controller, cont, NULL);
but= uiDefBut(block, LABEL, 0, cont->name,(short)(xco+92), yco,(short)(width-158), UI_UNIT_Y, cont, 0, 0, 0, 0, "Controller name");
- uiButSetFunc(but, sca_move_controller, cont, NULL);
+ //uiButSetFunc(but, sca_move_controller, cont, NULL);
+
+ uiBlockBeginAlign(block);
+ but= uiDefIconBut(block, BUT, B_REDR, VICON_MOVE_UP, (short)(xco+width-(110+5)), yco, 22, UI_UNIT_Y, NULL, 0, 0, 0, 0, "Move this logic brick up");
+ uiButSetFunc(but, sca_move_controller, cont, (void *)TRUE);
+ but= uiDefIconBut(block, BUT, B_REDR, VICON_MOVE_DOWN, (short)(xco+width-(88+5)), yco, 22, UI_UNIT_Y, NULL, 0, 0, 0, 0, "Move this logic brick down");
+ uiButSetFunc(but, sca_move_controller, cont, (void *)FALSE);
+ uiBlockEndAlign(block);
+
ycoo= yco;
}
@@ -3186,7 +3422,7 @@ void logic_buttons(bContext *C, ARegion *ar)
}
/* ******************************* */
- xco= 10; yco= 170; width= 400;
+ xco= 10; yco= 170; width= 300;
uiDefBlockBut(block, sensor_menu, NULL, "Sensors", xco-10, yco+35, 70, UI_UNIT_Y, "");
@@ -3240,16 +3476,23 @@ void logic_buttons(bContext *C, ARegion *ar)
uiButSetFunc(but, make_unique_prop_names_cb, sens->name, (void*) 0);
sens->otype= sens->type;
- yco= draw_sensorbuttons(sens, block, xco, yco, width,ob->id.name);
+ yco= draw_sensorbuttons(ob, sens, block, xco, yco, width,ob->id.name);
if(yco-6 < ycoo) ycoo= (yco+ycoo-20)/2;
}
else {
set_col_sensor(sens->type, 1);
glRecti(xco+22, yco, xco+width-22,yco+19);
but= uiDefBut(block, LABEL, 0, sensor_name(sens->type), (short)(xco+22), yco, 80, UI_UNIT_Y, sens, 0, 0, 0, 0, "");
- uiButSetFunc(but, sca_move_sensor, sens, NULL);
+ //uiButSetFunc(but, sca_move_sensor, sens, NULL);
but= uiDefBut(block, LABEL, 0, sens->name, (short)(xco+102), yco, (short)(width-(pin?146:124)), UI_UNIT_Y, sens, 0, 31, 0, 0, "");
- uiButSetFunc(but, sca_move_sensor, sens, NULL);
+ //uiButSetFunc(but, sca_move_sensor, sens, NULL);
+
+ uiBlockBeginAlign(block);
+ but= uiDefIconBut(block, BUT, B_REDR, VICON_MOVE_UP, (short)(xco+width-(66+5)), yco, 22, UI_UNIT_Y, NULL, 0, 0, 0, 0, "Move this logic brick up");
+ uiButSetFunc(but, sca_move_sensor, sens, (void *)TRUE);
+ but= uiDefIconBut(block, BUT, B_REDR, VICON_MOVE_DOWN, (short)(xco+width-(44+5)), yco, 22, UI_UNIT_Y, NULL, 0, 0, 0, 0, "Move this logic brick down");
+ uiButSetFunc(but, sca_move_sensor, sens, (void *)FALSE);
+ uiBlockEndAlign(block);
}
but= uiDefIconBut(block, LINK, 0, ICON_LINK, (short)(xco+width), ycoo, UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, "");
@@ -3264,7 +3507,7 @@ void logic_buttons(bContext *C, ARegion *ar)
}
/* ******************************* */
- xco= 900; yco= 170; width= 400;
+ xco= 800; yco= 170; width= 300;
uiDefBlockBut(block, actuator_menu, NULL, "Actuators", xco-10, yco+35, 90, UI_UNIT_Y, "");
@@ -3320,9 +3563,17 @@ void logic_buttons(bContext *C, ARegion *ar)
set_col_actuator(act->type, 1);
glRecti((short)(xco+22), yco, (short)(xco+width-22),(short)(yco+19));
but= uiDefBut(block, LABEL, 0, actuator_name(act->type), (short)(xco+22), yco, 90, UI_UNIT_Y, act, 0, 0, 0, 0, "Actuator type");
- uiButSetFunc(but, sca_move_actuator, act, NULL);
+ // uiButSetFunc(but, sca_move_actuator, act, NULL);
but= uiDefBut(block, LABEL, 0, act->name, (short)(xco+112), yco, (short)(width-(pin?156:134)), UI_UNIT_Y, act, 0, 0, 0, 0, "Actuator name");
- uiButSetFunc(but, sca_move_actuator, act, NULL);
+ // uiButSetFunc(but, sca_move_actuator, act, NULL);
+
+ uiBlockBeginAlign(block);
+ but= uiDefIconBut(block, BUT, B_REDR, VICON_MOVE_UP, (short)(xco+width-(66+5)), yco, 22, UI_UNIT_Y, NULL, 0, 0, 0, 0, "Move this logic brick up");
+ uiButSetFunc(but, sca_move_actuator, act, (void *)TRUE);
+ but= uiDefIconBut(block, BUT, B_REDR, VICON_MOVE_DOWN, (short)(xco+width-(44+5)), yco, 22, UI_UNIT_Y, NULL, 0, 0, 0, 0, "Move this logic brick down");
+ uiButSetFunc(but, sca_move_actuator, act, (void *)FALSE);
+ uiBlockEndAlign(block);
+
ycoo= yco;
}