diff options
Diffstat (limited to 'source/blender/editors/space_logic/logic_window.c')
-rw-r--r-- | source/blender/editors/space_logic/logic_window.c | 30 |
1 files changed, 29 insertions, 1 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c index f9310909f2c..69fd740d288 100644 --- a/source/blender/editors/space_logic/logic_window.c +++ b/source/blender/editors/space_logic/logic_window.c @@ -3221,9 +3221,14 @@ static void draw_sensor_armature(uiLayout *layout, PointerRNA *ptr) bArmatureSensor *as = (bArmatureSensor *) sens->data; Object *ob = (Object *)ptr->id.data; PointerRNA pose_ptr, pchan_ptr; - PropertyRNA *bones_prop; + PropertyRNA *bones_prop= NULL; uiLayout *row; + if(ob->type != OB_ARMATURE){ + uiItemL(layout, "Sensor only available for armatures", 0); + return; + } + if (ob->pose) { RNA_pointer_create((ID *)ob, &RNA_Pose, ob->pose, &pose_ptr); bones_prop = RNA_struct_find_property(&pose_ptr, "bones"); @@ -3588,6 +3593,10 @@ static void draw_actuator_action(uiLayout *layout, PointerRNA *ptr) PointerRNA settings_ptr; uiLayout *row; + if(ob->type != OB_ARMATURE){ + uiItemL(layout, "Actuator only available for armatures", 0); + return; + } RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr); row= uiLayoutRow(layout, 0); @@ -3623,6 +3632,11 @@ static void draw_actuator_armature(uiLayout *layout, PointerRNA *ptr) Object *ob = (Object *)ptr->id.data; PointerRNA pose_ptr, pchan_ptr; PropertyRNA *bones_prop; + + if(ob->type != OB_ARMATURE){ + uiItemL(layout, "Actuator only available for armatures", 0); + return; + } if (ob->pose) { RNA_pointer_create((ID *)ob, &RNA_Pose, ob->pose, &pose_ptr); @@ -3782,6 +3796,7 @@ static void draw_actuator_constraint(uiLayout *layout, PointerRNA *ptr) static void draw_actuator_edit_object(uiLayout *layout, PointerRNA *ptr) { + Object *ob = (Object *)ptr->id.data; uiLayout *row, *split, *subsplit; uiItemR(layout, ptr, "mode", 0, NULL, 0); @@ -3805,6 +3820,10 @@ static void draw_actuator_edit_object(uiLayout *layout, PointerRNA *ptr) case ACT_EDOB_END_OBJECT: break; case ACT_EDOB_REPLACE_MESH: + if(ob->type != OB_MESH) { + uiItemL(layout, "Mode only available for mesh objects", 0); + break; + } split = uiLayoutSplit(layout, 0.6, 0); uiItemR(split, ptr, "mesh", 0, NULL, 0); row = uiLayoutRow(split, 0); @@ -3819,6 +3838,10 @@ static void draw_actuator_edit_object(uiLayout *layout, PointerRNA *ptr) uiItemR(subsplit, ptr, "enable_3d_tracking", UI_ITEM_R_TOGGLE, NULL, 0); break; case ACT_EDOB_DYNAMICS: + if(ob->type != OB_MESH) { + uiItemL(layout, "Mode only available for mesh objects", 0); + break; + } uiItemR(layout, ptr, "dynamic_operation", 0, NULL, 0); if (RNA_enum_get(ptr, "dynamic_operation") == ACT_EDOB_SET_MASS) uiItemR(layout, ptr, "mass", 0, NULL, 0); @@ -4144,6 +4167,11 @@ static void draw_actuator_shape_action(uiLayout *layout, PointerRNA *ptr) PointerRNA settings_ptr; uiLayout *row; + if(ob->type != OB_MESH){ + uiItemL(layout, "Actuator only available for mesh objects", 0); + return; + } + RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr); row= uiLayoutRow(layout, 0); |