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Diffstat (limited to 'source/blender/editors/space_logic/logic_window.c')
-rw-r--r--source/blender/editors/space_logic/logic_window.c60
1 files changed, 19 insertions, 41 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index e09f9cff031..43a8747e942 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -3679,16 +3679,22 @@ static void draw_actuator_action(uiLayout *layout, PointerRNA *ptr)
{
Object *ob = (Object *)ptr->id.data;
PointerRNA settings_ptr;
- uiLayout *row;
+ uiLayout *row, *subrow, *col;
- if(ob->type != OB_ARMATURE){
- uiItemL(layout, "Actuator only available for armatures", ICON_NONE);
- return;
- }
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
row= uiLayoutRow(layout, 0);
uiItemR(row, ptr, "play_mode", 0, "", ICON_NONE);
+
+ subrow= uiLayoutRow(row, 1);
+ uiItemR(subrow, ptr, "use_force", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
+ uiItemR(subrow, ptr, "use_additive", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
+
+ col = uiLayoutColumn(subrow, 0);
+ uiLayoutSetActive(col, (RNA_boolean_get(ptr, "use_additive") || RNA_boolean_get(ptr, "use_force")));
+ uiItemR(col, ptr, "use_local", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
+
+ row= uiLayoutRow(layout, 0);
uiItemR(row, ptr, "action", 0, "", ICON_NONE);
uiItemR(row, ptr, "use_continue_last_frame", 0, NULL, ICON_NONE);
@@ -3701,11 +3707,17 @@ static void draw_actuator_action(uiLayout *layout, PointerRNA *ptr)
uiItemR(row, ptr, "frame_end", 0, NULL, ICON_NONE);
}
+ uiItemR(row, ptr, "apply_to_children", 0, NULL, ICON_NONE);
+
row= uiLayoutRow(layout, 0);
uiItemR(row, ptr, "frame_blend_in", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "priority", 0, NULL, ICON_NONE);
row= uiLayoutRow(layout, 0);
+ uiItemR(row, ptr, "layer", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "layer_weight", 0, NULL, ICON_NONE);
+
+ row= uiLayoutRow(layout, 0);
uiItemPointerR(layout, ptr, "frame_property", &settings_ptr, "properties", NULL, ICON_NONE);
#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
@@ -3788,6 +3800,8 @@ static void draw_actuator_camera(uiLayout *layout, PointerRNA *ptr)
row = uiLayoutRow(layout, 1);
uiItemR(row, ptr, "min", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "max", 0, NULL, ICON_NONE);
+
+ uiItemR(layout, ptr, "damping", 0, NULL, ICON_NONE);
}
static void draw_actuator_constraint(uiLayout *layout, PointerRNA *ptr, bContext *C)
@@ -3977,39 +3991,6 @@ static void draw_actuator_game(uiLayout *layout, PointerRNA *ptr)
uiItemR(layout, ptr, "filename", 0, NULL, ICON_NONE);
}
-static void draw_actuator_ipo(uiLayout *layout, PointerRNA *ptr)
-{
- Object *ob;
- PointerRNA settings_ptr;
- uiLayout *row, *subrow, *col;
-
- ob = (Object *)ptr->id.data;
- RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
-
- row= uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "play_type", 0, "", ICON_NONE);
- subrow= uiLayoutRow(row, 1);
- uiItemR(subrow, ptr, "use_force", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
- uiItemR(subrow, ptr, "use_additive", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
-
- col = uiLayoutColumn(subrow, 0);
- uiLayoutSetActive(col, (RNA_boolean_get(ptr, "use_additive") || RNA_boolean_get(ptr, "use_force")));
- uiItemR(col, ptr, "use_local", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
-
- row= uiLayoutRow(layout, 0);
- if((RNA_enum_get(ptr, "play_type") == ACT_IPO_FROM_PROP))
- uiItemPointerR(row, ptr, "property", &settings_ptr, "properties", NULL, ICON_NONE);
-
- else {
- uiItemR(row, ptr, "frame_start", 0, NULL, ICON_NONE);
- uiItemR(row, ptr, "frame_end", 0, NULL, ICON_NONE);
- }
- uiItemR(row, ptr, "apply_to_children", 0, NULL, ICON_NONE);
-
- row= uiLayoutRow(layout, 0);
- uiItemPointerR(row, ptr, "frame_property", &settings_ptr, "properties", NULL, ICON_NONE);
-}
-
static void draw_actuator_message(uiLayout *layout, PointerRNA *ptr, bContext *C)
{
Object *ob;
@@ -4439,9 +4420,6 @@ static void draw_brick_actuator(uiLayout *layout, PointerRNA *ptr, bContext *C)
case ACT_GAME:
draw_actuator_game(box, ptr);
break;
- case ACT_IPO:
- draw_actuator_ipo(box, ptr);
- break;
case ACT_MESSAGE:
draw_actuator_message(box, ptr, C);
break;