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Diffstat (limited to 'source/blender/editors/space_logic/logic_window.c')
-rw-r--r--source/blender/editors/space_logic/logic_window.c564
1 files changed, 282 insertions, 282 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index 068ac016b13..bd97e1e4a81 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -3182,19 +3182,19 @@ static void draw_sensor_header(uiLayout *layout, PointerRNA *ptr, PointerRNA *lo
box= uiLayoutBox(layout);
row= uiLayoutRow(box, 0);
- uiItemR(row, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", 0);
+ uiItemR(row, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", ICON_NULL);
if(RNA_boolean_get(ptr, "show_expanded")) {
- uiItemR(row, ptr, "type", 0, "", 0);
- uiItemR(row, ptr, "name", 0, "", 0);
+ uiItemR(row, ptr, "type", 0, "", ICON_NULL);
+ uiItemR(row, ptr, "name", 0, "", ICON_NULL);
} else {
- uiItemL(row, sensor_name(sens->type), 0);
- uiItemL(row, sens->name, 0);
+ uiItemL(row, sensor_name(sens->type), ICON_NULL);
+ uiItemL(row, sens->name, ICON_NULL);
}
subrow= uiLayoutRow(row, 0);
uiLayoutSetActive(subrow, ((RNA_boolean_get(logic_ptr, "show_sensors_active_states")
&& RNA_boolean_get(ptr, "show_expanded")) || RNA_boolean_get(ptr, "pin")));
- uiItemR(subrow, ptr, "pin", UI_ITEM_R_NO_BG, "", 0);
+ uiItemR(subrow, ptr, "pin", UI_ITEM_R_NO_BG, "", ICON_NULL);
if(RNA_boolean_get(ptr, "show_expanded")==0) {
subrow= uiLayoutRow(row, 1);
@@ -3215,14 +3215,14 @@ static void draw_sensor_internal_header(uiLayout *layout, PointerRNA *ptr)
row= uiLayoutRow(split, 1);
uiItemR(row, ptr, "use_pulse_true_level", 0, "", ICON_DOTSUP);
uiItemR(row, ptr, "use_pulse_false_level", 0, "", ICON_DOTSDOWN);
- uiItemR(row, ptr, "frequency", 0, "Freq", 0);
+ uiItemR(row, ptr, "frequency", 0, "Freq", ICON_NULL);
row= uiLayoutRow(split, 1);
- uiItemR(row, ptr, "use_level", UI_ITEM_R_TOGGLE, NULL, 0);
- uiItemR(row, ptr, "use_tap", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(row, ptr, "use_level", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(row, ptr, "use_tap", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
row= uiLayoutRow(split, 1);
- uiItemR(row, ptr, "invert", UI_ITEM_R_TOGGLE, "Invert", 0);
+ uiItemR(row, ptr, "invert", UI_ITEM_R_TOGGLE, "Invert", ICON_NULL);
}
/* sensors in alphabetical order */
@@ -3245,7 +3245,7 @@ static void draw_sensor_armature(uiLayout *layout, PointerRNA *ptr)
uiLayout *row;
if(ob->type != OB_ARMATURE){
- uiItemL(layout, "Sensor only available for armatures", 0);
+ uiItemL(layout, "Sensor only available for armatures", ICON_NULL);
return;
}
@@ -3261,8 +3261,8 @@ static void draw_sensor_armature(uiLayout *layout, PointerRNA *ptr)
uiItemPointerR(layout, ptr, "constraint", &pchan_ptr, "constraints", NULL, ICON_CONSTRAINT_BONE);
}
row = uiLayoutRow(layout, 1);
- uiItemR(row, ptr, "test_type", 0, NULL, 0);
- uiItemR(row, ptr, "value", 0, NULL, 0);
+ uiItemR(row, ptr, "test_type", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "value", 0, NULL, ICON_NULL);
}
static void draw_sensor_collision(uiLayout *layout, PointerRNA *ptr, bContext *C)
@@ -3274,12 +3274,12 @@ static void draw_sensor_collision(uiLayout *layout, PointerRNA *ptr, bContext *C
split = uiLayoutSplit(layout, 0.3, 0);
row = uiLayoutRow(split, 1);
- uiItemR(row, ptr, "use_pulse", UI_ITEM_R_TOGGLE, NULL, 0);
- uiItemR(row, ptr, "use_material", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(row, ptr, "use_pulse", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(row, ptr, "use_material", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
switch (RNA_enum_get(ptr, "use_material")) {
case SENS_COLLISION_PROPERTY:
- uiItemR(split, ptr, "property", 0, NULL, 0);
+ uiItemR(split, ptr, "property", 0, NULL, ICON_NULL);
break;
case SENS_COLLISION_MATERIAL:
uiItemPointerR(split, ptr, "material", &main_ptr, "materials", NULL, ICON_MATERIAL_DATA);
@@ -3293,48 +3293,48 @@ static void draw_sensor_delay(uiLayout *layout, PointerRNA *ptr)
row= uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "delay", 0, NULL, 0);
- uiItemR(row, ptr, "duration", 0, NULL, 0);
- uiItemR(row, ptr, "use_repeat", 0, NULL, 0);
+ uiItemR(row, ptr, "delay", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "duration", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "use_repeat", 0, NULL, ICON_NULL);
}
static void draw_sensor_joystick(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *col, *row;
- uiItemR(layout, ptr, "joystick_index", 0, NULL, 0);
- uiItemR(layout, ptr, "event_type", 0, NULL, 0);
+ uiItemR(layout, ptr, "joystick_index", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "event_type", 0, NULL, ICON_NULL);
switch (RNA_enum_get(ptr, "event_type")) {
case SENS_JOY_BUTTON:
- uiItemR(layout, ptr, "use_all_events", 0, NULL, 0);
+ uiItemR(layout, ptr, "use_all_events", 0, NULL, ICON_NULL);
col = uiLayoutColumn(layout, 0);
uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_events")==0);
- uiItemR(col, ptr, "button_number", 0, NULL, 0);
+ uiItemR(col, ptr, "button_number", 0, NULL, ICON_NULL);
break;
case SENS_JOY_AXIS:
row = uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "axis_number", 0, NULL, 0);
- uiItemR(row, ptr, "axis_threshold", 0, NULL, 0);
+ uiItemR(row, ptr, "axis_number", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "axis_threshold", 0, NULL, ICON_NULL);
- uiItemR(layout, ptr, "use_all_events", 0, NULL, 0);
+ uiItemR(layout, ptr, "use_all_events", 0, NULL, ICON_NULL);
col = uiLayoutColumn(layout, 0);
uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_events")==0);
- uiItemR(col, ptr, "axis_direction", 0, NULL, 0);
+ uiItemR(col, ptr, "axis_direction", 0, NULL, ICON_NULL);
break;
case SENS_JOY_HAT:
- uiItemR(layout, ptr, "hat_number", 0, NULL, 0);
- uiItemR(layout, ptr, "use_all_events", 0, NULL, 0);
+ uiItemR(layout, ptr, "hat_number", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "use_all_events", 0, NULL, ICON_NULL);
col = uiLayoutColumn(layout, 0);
uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_events")==0);
- uiItemR(col, ptr, "hat_direction", 0, NULL, 0);
+ uiItemR(col, ptr, "hat_direction", 0, NULL, ICON_NULL);
break;
case SENS_JOY_AXIS_SINGLE:
row = uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "single_axis_number", 0, NULL, 0);
- uiItemR(row, ptr, "axis_threshold", 0, NULL, 0);
+ uiItemR(row, ptr, "single_axis_number", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "axis_threshold", 0, NULL, ICON_NULL);
break;
}
}
@@ -3346,47 +3346,47 @@ static void draw_sensor_keyboard(uiLayout *layout, PointerRNA *ptr)
uiLayout *row, *col;
row = uiLayoutRow(layout, 0);
- uiItemL(row, "Key:", 0);
+ uiItemL(row, "Key:", ICON_NULL);
col = uiLayoutColumn(row, 0);
uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_keys")==0);
- uiItemR(col, ptr, "key", UI_ITEM_R_EVENT, "", 0);
+ uiItemR(col, ptr, "key", UI_ITEM_R_EVENT, "", ICON_NULL);
col = uiLayoutColumn(row, 0);
- uiItemR(col, ptr, "use_all_keys", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(col, ptr, "use_all_keys", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
col = uiLayoutColumn(layout, 0);
uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_keys")==0);
row = uiLayoutRow(col, 0);
- uiItemL(row, "First Modifier:", 0);
- uiItemR(row, ptr, "modifier_key_1", UI_ITEM_R_EVENT, "", 0);
+ uiItemL(row, "First Modifier:", ICON_NULL);
+ uiItemR(row, ptr, "modifier_key_1", UI_ITEM_R_EVENT, "", ICON_NULL);
row = uiLayoutRow(col, 0);
- uiItemL(row, "Second Modifier:", 0);
- uiItemR(row, ptr, "modifier_key_2", UI_ITEM_R_EVENT, "", 0);
+ uiItemL(row, "Second Modifier:", ICON_NULL);
+ uiItemR(row, ptr, "modifier_key_2", UI_ITEM_R_EVENT, "", ICON_NULL);
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
- uiItemPointerR(layout, ptr, "log", &settings_ptr, "properties", NULL, 0);
- uiItemPointerR(layout, ptr, "target", &settings_ptr, "properties", NULL, 0);
+ uiItemPointerR(layout, ptr, "log", &settings_ptr, "properties", NULL, ICON_NULL);
+ uiItemPointerR(layout, ptr, "target", &settings_ptr, "properties", NULL, ICON_NULL);
}
static void draw_sensor_message(uiLayout *layout, PointerRNA *ptr)
{
- uiItemR(layout, ptr, "subject", 0, NULL, 0);
+ uiItemR(layout, ptr, "subject", 0, NULL, ICON_NULL);
}
static void draw_sensor_mouse(uiLayout *layout, PointerRNA *ptr)
{
- uiItemR(layout, ptr, "mouse_event", 0, NULL, 0);
+ uiItemR(layout, ptr, "mouse_event", 0, NULL, ICON_NULL);
}
static void draw_sensor_near(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *row;
- uiItemR(layout, ptr, "property", 0, NULL, 0);
+ uiItemR(layout, ptr, "property", 0, NULL, ICON_NULL);
row= uiLayoutRow(layout, 1);
- uiItemR(row, ptr, "distance", 0, NULL, 0);
- uiItemR(row, ptr, "reset_distance", 0, NULL, 0);
+ uiItemR(row, ptr, "distance", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "reset_distance", 0, NULL, ICON_NULL);
}
static void draw_sensor_property(uiLayout *layout, PointerRNA *ptr)
@@ -3395,22 +3395,22 @@ static void draw_sensor_property(uiLayout *layout, PointerRNA *ptr)
PointerRNA settings_ptr;
uiLayout *row;
- uiItemR(layout, ptr, "evaluation_type", 0, NULL, 0);
+ uiItemR(layout, ptr, "evaluation_type", 0, NULL, ICON_NULL);
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
- uiItemPointerR(layout, ptr, "property", &settings_ptr, "properties", NULL, 0);
+ uiItemPointerR(layout, ptr, "property", &settings_ptr, "properties", NULL, ICON_NULL);
switch (RNA_enum_get(ptr, "evaluation_type")) {
case SENS_PROP_INTERVAL:
row = uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "value_min", 0, NULL, 0);
- uiItemR(row, ptr, "value_max", 0, NULL, 0);
+ uiItemR(row, ptr, "value_min", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "value_max", 0, NULL, ICON_NULL);
break;
case SENS_PROP_EQUAL:
- uiItemR(layout, ptr, "value", 0, NULL, 0);
+ uiItemR(layout, ptr, "value", 0, NULL, ICON_NULL);
break;
case SENS_PROP_NEQUAL:
- uiItemR(layout, ptr, "value", 0, NULL, 0);
+ uiItemR(layout, ptr, "value", 0, NULL, ICON_NULL);
break;
case SENS_PROP_CHANGED:
break;
@@ -3421,17 +3421,17 @@ static void draw_sensor_radar(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *row;
- uiItemR(layout, ptr, "property", 0, NULL, 0);
- uiItemR(layout, ptr, "axis", 0, NULL, 0);
+ uiItemR(layout, ptr, "property", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "axis", 0, NULL, ICON_NULL);
row= uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "angle", 0, NULL, 0);
- uiItemR(row, ptr, "distance", 0, NULL, 0);
+ uiItemR(row, ptr, "angle", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "distance", 0, NULL, ICON_NULL);
}
static void draw_sensor_random(uiLayout *layout, PointerRNA *ptr)
{
- uiItemR(layout, ptr, "seed", 0, NULL, 0);
+ uiItemR(layout, ptr, "seed", 0, NULL, ICON_NULL);
}
static void draw_sensor_ray(uiLayout *layout, PointerRNA *ptr, bContext *C)
@@ -3441,10 +3441,10 @@ static void draw_sensor_ray(uiLayout *layout, PointerRNA *ptr, bContext *C)
RNA_main_pointer_create(CTX_data_main(C), &main_ptr);
split= uiLayoutSplit(layout, 0.3, 0);
- uiItemR(split, ptr, "ray_type", 0, "", 0);
+ uiItemR(split, ptr, "ray_type", 0, "", ICON_NULL);
switch (RNA_enum_get(ptr, "ray_type")) {
case SENS_RAY_PROPERTY:
- uiItemR(split, ptr, "property", 0, "", 0);
+ uiItemR(split, ptr, "property", 0, "", ICON_NULL);
break;
case SENS_RAY_MATERIAL:
uiItemPointerR(split, ptr, "material", &main_ptr, "materials", "", ICON_MATERIAL_DATA);
@@ -3452,15 +3452,15 @@ static void draw_sensor_ray(uiLayout *layout, PointerRNA *ptr, bContext *C)
}
split= uiLayoutSplit(layout, 0.3, 0);
- uiItemR(split, ptr, "axis", 0, "", 0);
+ uiItemR(split, ptr, "axis", 0, "", ICON_NULL);
row= uiLayoutRow(split, 0);
- uiItemR(row, ptr, "range", 0, NULL, 0);
- uiItemR(row, ptr, "use_x_ray", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(row, ptr, "range", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "use_x_ray", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
}
static void draw_sensor_touch(uiLayout *layout, PointerRNA *ptr)
{
- uiItemR(layout, ptr, "material", 0, NULL, 0);
+ uiItemR(layout, ptr, "material", 0, NULL, ICON_NULL);
}
void draw_brick_sensor(uiLayout *layout, PointerRNA *ptr, bContext *C)
@@ -3535,19 +3535,19 @@ static void draw_controller_header(uiLayout *layout, PointerRNA *ptr, int xco, i
box= uiLayoutBox(layout);
row= uiLayoutRow(box, 0);
- uiItemR(row, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", 0);
+ uiItemR(row, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", ICON_NULL);
if(RNA_boolean_get(ptr, "show_expanded")) {
- uiItemR(row, ptr, "type", 0, "", 0);
- uiItemR(row, ptr, "name", 0, "", 0);
+ uiItemR(row, ptr, "type", 0, "", ICON_NULL);
+ uiItemR(row, ptr, "name", 0, "", ICON_NULL);
/* XXX provisory for Blender 2.50Beta */
uiDefBlockBut(uiLayoutGetBlock(layout), controller_state_mask_menu, cont, state, (short)(xco+width-44), yco, 22+22, UI_UNIT_Y, "Set controller state index (from 1 to 30)");
} else {
- uiItemL(row, controller_name(cont->type), 0);
- uiItemL(row, cont->name, 0);
- uiItemL(row, state, 0);
+ uiItemL(row, controller_name(cont->type), ICON_NULL);
+ uiItemL(row, cont->name, ICON_NULL);
+ uiItemL(row, state, ICON_NULL);
}
- uiItemR(row, ptr, "use_priority", 0, "", 0);
+ uiItemR(row, ptr, "use_priority", 0, "", ICON_NULL);
if(RNA_boolean_get(ptr, "show_expanded")==0) {
subrow= uiLayoutRow(row, 1);
@@ -3559,7 +3559,7 @@ static void draw_controller_header(uiLayout *layout, PointerRNA *ptr, int xco, i
static void draw_controller_expression(uiLayout *layout, PointerRNA *ptr)
{
- uiItemR(layout, ptr, "expression", 0, "", 0);
+ uiItemR(layout, ptr, "expression", 0, "", ICON_NULL);
}
static void draw_controller_python(uiLayout *layout, PointerRNA *ptr)
@@ -3567,14 +3567,14 @@ static void draw_controller_python(uiLayout *layout, PointerRNA *ptr)
uiLayout *split, *subsplit;
split = uiLayoutSplit(layout, 0.3, 1);
- uiItemR(split, ptr, "mode", 0, "", 0);
+ uiItemR(split, ptr, "mode", 0, "", ICON_NULL);
if (RNA_enum_get(ptr, "mode") == CONT_PY_SCRIPT) {
- uiItemR(split, ptr, "text", 0, "", 0);
+ uiItemR(split, ptr, "text", 0, "", ICON_NULL);
}
else {
subsplit = uiLayoutSplit(split, 0.8, 0);
- uiItemR(subsplit, ptr, "module", 0, "", 0);
- uiItemR(subsplit, ptr, "use_debug", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(subsplit, ptr, "module", 0, "", ICON_NULL);
+ uiItemR(subsplit, ptr, "use_debug", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
}
}
@@ -3625,19 +3625,19 @@ static void draw_actuator_header(uiLayout *layout, PointerRNA *ptr, PointerRNA *
box= uiLayoutBox(layout);
row= uiLayoutRow(box, 0);
- uiItemR(row, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", 0);
+ uiItemR(row, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", ICON_NULL);
if(RNA_boolean_get(ptr, "show_expanded")) {
- uiItemR(row, ptr, "type", 0, "", 0);
- uiItemR(row, ptr, "name", 0, "", 0);
+ uiItemR(row, ptr, "type", 0, "", ICON_NULL);
+ uiItemR(row, ptr, "name", 0, "", ICON_NULL);
} else {
- uiItemL(row, actuator_name(act->type), 0);
- uiItemL(row, act->name, 0);
+ uiItemL(row, actuator_name(act->type), ICON_NULL);
+ uiItemL(row, act->name, ICON_NULL);
}
subrow= uiLayoutRow(row, 0);
uiLayoutSetActive(subrow, ((RNA_boolean_get(logic_ptr, "show_actuators_active_states")
&& RNA_boolean_get(ptr, "show_expanded")) || RNA_boolean_get(ptr, "pin")));
- uiItemR(subrow, ptr, "pin", UI_ITEM_R_NO_BG, "", 0);
+ uiItemR(subrow, ptr, "pin", UI_ITEM_R_NO_BG, "", ICON_NULL);
if(RNA_boolean_get(ptr, "show_expanded")==0) {
subrow= uiLayoutRow(row, 1);
@@ -3654,34 +3654,34 @@ static void draw_actuator_action(uiLayout *layout, PointerRNA *ptr)
uiLayout *row;
if(ob->type != OB_ARMATURE){
- uiItemL(layout, "Actuator only available for armatures", 0);
+ uiItemL(layout, "Actuator only available for armatures", ICON_NULL);
return;
}
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
row= uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "play_mode", 0, "", 0);
- uiItemR(row, ptr, "action", 0, NULL, 0);
- uiItemR(row, ptr, "use_continue_last_frame", 0, NULL, 0);
+ uiItemR(row, ptr, "play_mode", 0, "", ICON_NULL);
+ uiItemR(row, ptr, "action", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "use_continue_last_frame", 0, NULL, ICON_NULL);
row= uiLayoutRow(layout, 0);
if((RNA_enum_get(ptr, "play_mode") == ACT_ACTION_FROM_PROP))
- uiItemPointerR(row, ptr, "property", &settings_ptr, "properties", NULL, 0);
+ uiItemPointerR(row, ptr, "property", &settings_ptr, "properties", NULL, ICON_NULL);
else {
- uiItemR(row, ptr, "frame_start", 0, NULL, 0);
- uiItemR(row, ptr, "frame_end", 0, NULL, 0);
+ uiItemR(row, ptr, "frame_start", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "frame_end", 0, NULL, ICON_NULL);
}
row= uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "frame_blend_in", 0, NULL, 0);
- uiItemR(row, ptr, "priority", 0, NULL, 0);
+ uiItemR(row, ptr, "frame_blend_in", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "priority", 0, NULL, ICON_NULL);
row= uiLayoutRow(layout, 0);
- uiItemPointerR(layout, ptr, "frame_property", &settings_ptr, "properties", NULL, 0);
+ uiItemPointerR(layout, ptr, "frame_property", &settings_ptr, "properties", NULL, ICON_NULL);
#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
- uiItemR(row, "stride_length", 0, NULL, 0);
+ uiItemR(row, "stride_length", 0, NULL, ICON_NULL);
#endif
}
@@ -3694,7 +3694,7 @@ static void draw_actuator_armature(uiLayout *layout, PointerRNA *ptr)
PropertyRNA *bones_prop;
if(ob->type != OB_ARMATURE){
- uiItemL(layout, "Actuator only available for armatures", 0);
+ uiItemL(layout, "Actuator only available for armatures", ICON_NULL);
return;
}
@@ -3703,7 +3703,7 @@ static void draw_actuator_armature(uiLayout *layout, PointerRNA *ptr)
bones_prop = RNA_struct_find_property(&pose_ptr, "bones");
}
- uiItemR(layout, ptr, "mode", 0, NULL, 0);
+ uiItemR(layout, ptr, "mode", 0, NULL, ICON_NULL);
switch (RNA_enum_get(ptr, "mode"))
{
@@ -3726,8 +3726,8 @@ static void draw_actuator_armature(uiLayout *layout, PointerRNA *ptr)
uiItemPointerR(layout, ptr, "constraint", &pchan_ptr, "constraints", NULL, ICON_CONSTRAINT_BONE);
}
- uiItemR(layout, ptr, "target", 0, NULL, 0);
- uiItemR(layout, ptr, "secondary_target", 0, NULL, 0);
+ uiItemR(layout, ptr, "target", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "secondary_target", 0, NULL, ICON_NULL);
break;
case ACT_ARM_SETWEIGHT:
if (ob->pose) {
@@ -3737,7 +3737,7 @@ static void draw_actuator_armature(uiLayout *layout, PointerRNA *ptr)
uiItemPointerR(layout, ptr, "constraint", &pchan_ptr, "constraints", NULL, ICON_CONSTRAINT_BONE);
}
- uiItemR(layout, ptr, "weight", 0, NULL, 0);
+ uiItemR(layout, ptr, "weight", 0, NULL, ICON_NULL);
break;
}
}
@@ -3745,15 +3745,15 @@ static void draw_actuator_armature(uiLayout *layout, PointerRNA *ptr)
static void draw_actuator_camera(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *row;
- uiItemR(layout, ptr, "object", 0, NULL, 0);
+ uiItemR(layout, ptr, "object", 0, NULL, ICON_NULL);
row = uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "height", 0, NULL, 0);
- uiItemR(row, ptr, "axis", 0, NULL, 0);
+ uiItemR(row, ptr, "height", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "axis", 0, NULL, ICON_NULL);
row = uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "min", 0, NULL, 0);
- uiItemR(row, ptr, "max", 0, NULL, 0);
+ uiItemR(row, ptr, "min", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "max", 0, NULL, ICON_NULL);
}
static void draw_actuator_constraint(uiLayout *layout, PointerRNA *ptr, bContext *C)
@@ -3763,96 +3763,96 @@ static void draw_actuator_constraint(uiLayout *layout, PointerRNA *ptr, bContext
RNA_main_pointer_create(CTX_data_main(C), &main_ptr);
- uiItemR(layout, ptr, "mode", 0, NULL, 0);
+ uiItemR(layout, ptr, "mode", 0, NULL, ICON_NULL);
switch (RNA_enum_get(ptr, "mode"))
{
case ACT_CONST_TYPE_LOC:
- uiItemR(layout, ptr, "limit", 0, NULL, 0);
+ uiItemR(layout, ptr, "limit", 0, NULL, ICON_NULL);
row = uiLayoutRow(layout, 1);
- uiItemR(row, ptr, "limit_min", 0, NULL, 0);
- uiItemR(row, ptr, "limit_max", 0, NULL, 0);
+ uiItemR(row, ptr, "limit_min", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "limit_max", 0, NULL, ICON_NULL);
- uiItemR(layout, ptr, "damping", UI_ITEM_R_SLIDER, NULL, 0);
+ uiItemR(layout, ptr, "damping", UI_ITEM_R_SLIDER, NULL, ICON_NULL);
break;
case ACT_CONST_TYPE_DIST:
split = uiLayoutSplit(layout, 0.8, 0);
- uiItemR(split, ptr, "direction", 0, NULL, 0);
+ uiItemR(split, ptr, "direction", 0, NULL, ICON_NULL);
row = uiLayoutRow(split, 1);
- uiItemR(row, ptr, "use_local", UI_ITEM_R_TOGGLE, NULL, 0);
- uiItemR(row, ptr, "use_normal", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(row, ptr, "use_local", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(row, ptr, "use_normal", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
row = uiLayoutRow(layout, 0);
col = uiLayoutColumn(row, 0);
- uiItemL(col, "Range:", 0);
- uiItemR(col, ptr, "range", 0, "", 0);
+ uiItemL(col, "Range:", ICON_NULL);
+ uiItemR(col, ptr, "range", 0, "", ICON_NULL);
col = uiLayoutColumn(row, 1);
- uiItemR(col, ptr, "use_force_distance", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(col, ptr, "use_force_distance", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
subcol = uiLayoutColumn(col, 0);
uiLayoutSetActive(subcol, RNA_boolean_get(ptr, "use_force_distance")==1);
- uiItemR(subcol, ptr, "distance", 0, "", 0);
+ uiItemR(subcol, ptr, "distance", 0, "", ICON_NULL);
- uiItemR(layout, ptr, "damping", UI_ITEM_R_SLIDER , NULL, 0);
+ uiItemR(layout, ptr, "damping", UI_ITEM_R_SLIDER , NULL, ICON_NULL);
split = uiLayoutSplit(layout, 0.15, 0);
- uiItemR(split, ptr, "use_material_detect", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(split, ptr, "use_material_detect", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
if (RNA_boolean_get(ptr, "use_material_detect"))
uiItemPointerR(split, ptr, "material", &main_ptr, "materials", NULL, ICON_MATERIAL_DATA);
else
- uiItemR(split, ptr, "property", 0, NULL, 0);
+ uiItemR(split, ptr, "property", 0, NULL, ICON_NULL);
split = uiLayoutSplit(layout, 0.15, 0);
- uiItemR(split, ptr, "use_persistent", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(split, ptr, "use_persistent", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
row = uiLayoutRow(split, 1);
- uiItemR(row, ptr, "time", 0, NULL, 0);
- uiItemR(row, ptr, "damping_rotation", UI_ITEM_R_SLIDER, NULL, 0);
+ uiItemR(row, ptr, "time", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "damping_rotation", UI_ITEM_R_SLIDER, NULL, ICON_NULL);
break;
case ACT_CONST_TYPE_ORI:
- uiItemR(layout, ptr, "direction_axis", 0, NULL, 0);
+ uiItemR(layout, ptr, "direction_axis", 0, NULL, ICON_NULL);
row=uiLayoutRow(layout, 1);
- uiItemR(row, ptr, "damping", UI_ITEM_R_SLIDER , NULL, 0);
- uiItemR(row, ptr, "time", 0, NULL, 0);
+ uiItemR(row, ptr, "damping", UI_ITEM_R_SLIDER , NULL, ICON_NULL);
+ uiItemR(row, ptr, "time", 0, NULL, ICON_NULL);
row=uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "rotation_max", 0, NULL, 0);
+ uiItemR(row, ptr, "rotation_max", 0, NULL, ICON_NULL);
row=uiLayoutRow(layout, 1);
- uiItemR(row, ptr, "angle_min", 0, NULL, 0);
- uiItemR(row, ptr, "angle_max", 0, NULL, 0);
+ uiItemR(row, ptr, "angle_min", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "angle_max", 0, NULL, ICON_NULL);
break;
case ACT_CONST_TYPE_FH:
split=uiLayoutSplit(layout, 0.75, 0);
row= uiLayoutRow(split, 0);
- uiItemR(row, ptr, "fh_damping", UI_ITEM_R_SLIDER , NULL, 0);
+ uiItemR(row, ptr, "fh_damping", UI_ITEM_R_SLIDER , NULL, ICON_NULL);
- uiItemR(row, ptr, "fh_height", 0, NULL, 0);
- uiItemR(split, ptr, "use_fh_paralel_axis", UI_ITEM_R_TOGGLE , NULL, 0);
+ uiItemR(row, ptr, "fh_height", 0, NULL, ICON_NULL);
+ uiItemR(split, ptr, "use_fh_paralel_axis", UI_ITEM_R_TOGGLE , NULL, ICON_NULL);
row = uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "direction_axis", 0, NULL, 0);
+ uiItemR(row, ptr, "direction_axis", 0, NULL, ICON_NULL);
split = uiLayoutSplit(row, 0.9, 0);
- uiItemR(split, ptr, "spring", 0, NULL, 0);
- uiItemR(split, ptr, "use_fh_normal", UI_ITEM_R_TOGGLE , NULL, 0);
+ uiItemR(split, ptr, "spring", 0, NULL, ICON_NULL);
+ uiItemR(split, ptr, "use_fh_normal", UI_ITEM_R_TOGGLE , NULL, ICON_NULL);
split = uiLayoutSplit(layout, 0.15, 0);
- uiItemR(split, ptr, "use_material_detect", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(split, ptr, "use_material_detect", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
if (RNA_boolean_get(ptr, "use_material_detect"))
uiItemPointerR(split, ptr, "material", &main_ptr, "materials", NULL, ICON_MATERIAL_DATA);
else
- uiItemR(split, ptr, "property", 0, NULL, 0);
+ uiItemR(split, ptr, "property", 0, NULL, ICON_NULL);
split = uiLayoutSplit(layout, 0.15, 0);
- uiItemR(split, ptr, "use_persistent", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(split, ptr, "use_persistent", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
row = uiLayoutRow(split, 0);
- uiItemR(row, ptr, "time", 0, NULL, 0);
- uiItemR(row, ptr, "damping_rotation", UI_ITEM_R_SLIDER, NULL, 0);
+ uiItemR(row, ptr, "time", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "damping_rotation", UI_ITEM_R_SLIDER, NULL, ICON_NULL);
break;
}
}
@@ -3861,53 +3861,53 @@ static void draw_actuator_edit_object(uiLayout *layout, PointerRNA *ptr)
{
Object *ob = (Object *)ptr->id.data;
uiLayout *row, *split, *subsplit;
- uiItemR(layout, ptr, "mode", 0, NULL, 0);
+ uiItemR(layout, ptr, "mode", 0, NULL, ICON_NULL);
switch (RNA_enum_get(ptr, "mode"))
{
case ACT_EDOB_ADD_OBJECT:
row = uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "object", 0, NULL, 0);
- uiItemR(row, ptr, "time", 0, NULL, 0);
+ uiItemR(row, ptr, "object", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "time", 0, NULL, ICON_NULL);
split = uiLayoutSplit(layout, 0.9, 0);
row = uiLayoutRow(split, 0);
- uiItemR(row, ptr, "linear_velocity", 0, NULL, 0);
- uiItemR(split, ptr, "use_local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(row, ptr, "linear_velocity", 0, NULL, ICON_NULL);
+ uiItemR(split, ptr, "use_local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
split = uiLayoutSplit(layout, 0.9, 0);
row = uiLayoutRow(split, 0);
- uiItemR(row, ptr, "angular_velocity", 0, NULL, 0);
- uiItemR(split, ptr, "use_local_angular_velocity", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(row, ptr, "angular_velocity", 0, NULL, ICON_NULL);
+ uiItemR(split, ptr, "use_local_angular_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
break;
case ACT_EDOB_END_OBJECT:
break;
case ACT_EDOB_REPLACE_MESH:
if(ob->type != OB_MESH) {
- uiItemL(layout, "Mode only available for mesh objects", 0);
+ uiItemL(layout, "Mode only available for mesh objects", ICON_NULL);
break;
}
split = uiLayoutSplit(layout, 0.6, 0);
- uiItemR(split, ptr, "mesh", 0, NULL, 0);
+ uiItemR(split, ptr, "mesh", 0, NULL, ICON_NULL);
row = uiLayoutRow(split, 0);
- uiItemR(row, ptr, "use_replace_display_mesh", UI_ITEM_R_TOGGLE, NULL, 0);
- uiItemR(row, ptr, "use_replace_physics_mesh", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(row, ptr, "use_replace_display_mesh", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(row, ptr, "use_replace_physics_mesh", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
break;
case ACT_EDOB_TRACK_TO:
split = uiLayoutSplit(layout, 0.5, 0);
- uiItemR(split, ptr, "track_object", 0, NULL, 0);
+ uiItemR(split, ptr, "track_object", 0, NULL, ICON_NULL);
subsplit = uiLayoutSplit(split, 0.7, 0);
- uiItemR(subsplit, ptr, "time", 0, NULL, 0);
- uiItemR(subsplit, ptr, "use_3d_tracking", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(subsplit, ptr, "time", 0, NULL, ICON_NULL);
+ uiItemR(subsplit, ptr, "use_3d_tracking", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
break;
case ACT_EDOB_DYNAMICS:
if(ob->type != OB_MESH) {
- uiItemL(layout, "Mode only available for mesh objects", 0);
+ uiItemL(layout, "Mode only available for mesh objects", ICON_NULL);
break;
}
- uiItemR(layout, ptr, "dynamic_operation", 0, NULL, 0);
+ uiItemR(layout, ptr, "dynamic_operation", 0, NULL, ICON_NULL);
if (RNA_enum_get(ptr, "dynamic_operation") == ACT_EDOB_SET_MASS)
- uiItemR(layout, ptr, "mass", 0, NULL, 0);
+ uiItemR(layout, ptr, "mass", 0, NULL, ICON_NULL);
break;
}
}
@@ -3916,31 +3916,31 @@ static void draw_actuator_filter_2d(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *row, *split;
- uiItemR(layout, ptr, "mode", 0, NULL, 0);
+ uiItemR(layout, ptr, "mode", 0, NULL, ICON_NULL);
switch (RNA_enum_get(ptr, "mode"))
{
case ACT_2DFILTER_CUSTOMFILTER:
- uiItemR(layout, ptr, "filter_pass", 0, NULL, 0);
- uiItemR(layout, ptr, "glsl_shader", 0, NULL, 0);
+ uiItemR(layout, ptr, "filter_pass", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "glsl_shader", 0, NULL, ICON_NULL);
break;
case ACT_2DFILTER_MOTIONBLUR:
split=uiLayoutSplit(layout, 0.75, 1);
row= uiLayoutRow(split, 0);
uiLayoutSetActive(row, RNA_boolean_get(ptr, "use_motion_blur")==1);
- uiItemR(row, ptr, "motion_blur_factor", 0, NULL, 0);
- uiItemR(split, ptr, "use_motion_blur", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(row, ptr, "motion_blur_factor", 0, NULL, ICON_NULL);
+ uiItemR(split, ptr, "use_motion_blur", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
break;
default: // all other 2D Filters
- uiItemR(layout, ptr, "filter_pass", 0, NULL, 0);
+ uiItemR(layout, ptr, "filter_pass", 0, NULL, ICON_NULL);
break;
}
}
static void draw_actuator_game(uiLayout *layout, PointerRNA *ptr)
{
- uiItemR(layout, ptr, "mode", 0, NULL, 0);
+ uiItemR(layout, ptr, "mode", 0, NULL, ICON_NULL);
if (RNA_enum_get(ptr, "mode") == ACT_GAME_LOAD)
- uiItemR(layout, ptr, "filename", 0, NULL, 0);
+ uiItemR(layout, ptr, "filename", 0, NULL, ICON_NULL);
}
static void draw_actuator_ipo(uiLayout *layout, PointerRNA *ptr)
@@ -3953,27 +3953,27 @@ static void draw_actuator_ipo(uiLayout *layout, PointerRNA *ptr)
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
row= uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "play_type", 0, "", 0);
+ uiItemR(row, ptr, "play_type", 0, "", ICON_NULL);
subrow= uiLayoutRow(row, 1);
- uiItemR(subrow, ptr, "use_force", UI_ITEM_R_TOGGLE, NULL, 0);
- uiItemR(subrow, ptr, "use_additive", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(subrow, ptr, "use_force", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(subrow, ptr, "use_additive", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
col = uiLayoutColumn(subrow, 0);
uiLayoutSetActive(col, (RNA_boolean_get(ptr, "use_additive") || RNA_boolean_get(ptr, "use_force")));
- uiItemR(col, ptr, "use_local", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(col, ptr, "use_local", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
row= uiLayoutRow(layout, 0);
if((RNA_enum_get(ptr, "play_type") == ACT_IPO_FROM_PROP))
- uiItemPointerR(row, ptr, "property", &settings_ptr, "properties", NULL, 0);
+ uiItemPointerR(row, ptr, "property", &settings_ptr, "properties", NULL, ICON_NULL);
else {
- uiItemR(row, ptr, "frame_start", 0, NULL, 0);
- uiItemR(row, ptr, "frame_end", 0, NULL, 0);
+ uiItemR(row, ptr, "frame_start", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "frame_end", 0, NULL, ICON_NULL);
}
- uiItemR(row, ptr, "apply_to_children", 0, NULL, 0);
+ uiItemR(row, ptr, "apply_to_children", 0, NULL, ICON_NULL);
row= uiLayoutRow(layout, 0);
- uiItemPointerR(row, ptr, "frame_property", &settings_ptr, "properties", NULL, 0);
+ uiItemPointerR(row, ptr, "frame_property", &settings_ptr, "properties", NULL, ICON_NULL);
}
static void draw_actuator_message(uiLayout *layout, PointerRNA *ptr, bContext *C)
@@ -3988,15 +3988,15 @@ static void draw_actuator_message(uiLayout *layout, PointerRNA *ptr, bContext *C
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
uiItemPointerR(layout, ptr, "to_property", &main_ptr, "objects", NULL, ICON_OBJECT_DATA);
- uiItemR(layout, ptr, "subject", 0, NULL, 0);
+ uiItemR(layout, ptr, "subject", 0, NULL, ICON_NULL);
row= uiLayoutRow(layout, 1);
- uiItemR(row, ptr, "body_type", 0, NULL, 0);
+ uiItemR(row, ptr, "body_type", 0, NULL, ICON_NULL);
if(RNA_enum_get(ptr, "body_type") == ACT_MESG_MESG)
- uiItemR(row, ptr, "body_message", 0, "", 0);
+ uiItemR(row, ptr, "body_message", 0, "", ICON_NULL);
else // mode == ACT_MESG_PROP
- uiItemPointerR(row, ptr, "body_property", &settings_ptr, "properties", "", 0);
+ uiItemPointerR(row, ptr, "body_property", &settings_ptr, "properties", "", ICON_NULL);
}
static void draw_actuator_motion(uiLayout *layout, PointerRNA *ptr)
@@ -4010,85 +4010,85 @@ static void draw_actuator_motion(uiLayout *layout, PointerRNA *ptr)
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
physics_type = RNA_enum_get(&settings_ptr, "physics_type");
- uiItemR(layout, ptr, "mode", 0, NULL, 0);
+ uiItemR(layout, ptr, "mode", 0, NULL, ICON_NULL);
switch (RNA_enum_get(ptr, "mode")) {
case ACT_OBJECT_NORMAL:
split = uiLayoutSplit(layout, 0.9, 0);
row = uiLayoutRow(split, 0);
- uiItemR(row, ptr, "offset_location", 0, NULL, 0);
- uiItemR(split, ptr, "use_local_location", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(row, ptr, "offset_location", 0, NULL, ICON_NULL);
+ uiItemR(split, ptr, "use_local_location", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
split = uiLayoutSplit(layout, 0.9, 0);
row = uiLayoutRow(split, 0);
- uiItemR(row, ptr, "offset_rotation", 0, NULL, 0);
- uiItemR(split, ptr, "use_local_rotation", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(row, ptr, "offset_rotation", 0, NULL, ICON_NULL);
+ uiItemR(split, ptr, "use_local_rotation", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
if (ELEM3(physics_type, OB_BODY_TYPE_DYNAMIC, OB_BODY_TYPE_RIGID, OB_BODY_TYPE_SOFT)) {
- uiItemL(layout, "Dynamic Object Settings:", 0);
+ uiItemL(layout, "Dynamic Object Settings:", ICON_NULL);
split = uiLayoutSplit(layout, 0.9, 0);
row = uiLayoutRow(split, 0);
- uiItemR(row, ptr, "force", 0, NULL, 0);
- uiItemR(split, ptr, "use_local_force", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(row, ptr, "force", 0, NULL, ICON_NULL);
+ uiItemR(split, ptr, "use_local_force", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
split = uiLayoutSplit(layout, 0.9, 0);
row = uiLayoutRow(split, 0);
- uiItemR(row, ptr, "torque", 0, NULL, 0);
- uiItemR(split, ptr, "use_local_torque", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(row, ptr, "torque", 0, NULL, ICON_NULL);
+ uiItemR(split, ptr, "use_local_torque", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
split = uiLayoutSplit(layout, 0.9, 0);
row = uiLayoutRow(split, 0);
- uiItemR(row, ptr, "linear_velocity", 0, NULL, 0);
+ uiItemR(row, ptr, "linear_velocity", 0, NULL, ICON_NULL);
row = uiLayoutRow(split, 1);
- uiItemR(row, ptr, "use_local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, 0);
- uiItemR(row, ptr, "use_add_linear_velocity", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(row, ptr, "use_local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(row, ptr, "use_add_linear_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
split = uiLayoutSplit(layout, 0.9, 0);
row = uiLayoutRow(split, 0);
- uiItemR(row, ptr, "angular_velocity", 0, NULL, 0);
- uiItemR(split, ptr, "use_local_angular_velocity", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(row, ptr, "angular_velocity", 0, NULL, ICON_NULL);
+ uiItemR(split, ptr, "use_local_angular_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
- uiItemR(layout, ptr, "damping", 0, NULL, 0);
+ uiItemR(layout, ptr, "damping", 0, NULL, ICON_NULL);
}
break;
case ACT_OBJECT_SERVO:
- uiItemR(layout, ptr, "reference_object", 0, NULL, 0);
+ uiItemR(layout, ptr, "reference_object", 0, NULL, ICON_NULL);
split = uiLayoutSplit(layout, 0.9, 0);
row = uiLayoutRow(split, 0);
- uiItemR(row, ptr, "linear_velocity", 0, NULL, 0);
- uiItemR(split, ptr, "use_local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(row, ptr, "linear_velocity", 0, NULL, ICON_NULL);
+ uiItemR(split, ptr, "use_local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
row = uiLayoutRow(layout, 0);
col = uiLayoutColumn(row, 0);
- uiItemR(col, ptr, "use_servo_limit_x", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(col, ptr, "use_servo_limit_x", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
subcol = uiLayoutColumn(col, 1);
uiLayoutSetActive(subcol, RNA_boolean_get(ptr, "use_servo_limit_x")==1);
- uiItemR(subcol, ptr, "force_max_x", 0, NULL, 0);
- uiItemR(subcol, ptr, "force_min_x", 0, NULL, 0);
+ uiItemR(subcol, ptr, "force_max_x", 0, NULL, ICON_NULL);
+ uiItemR(subcol, ptr, "force_min_x", 0, NULL, ICON_NULL);
col = uiLayoutColumn(row, 0);
- uiItemR(col, ptr, "use_servo_limit_y", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(col, ptr, "use_servo_limit_y", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
subcol = uiLayoutColumn(col, 1);
uiLayoutSetActive(subcol, RNA_boolean_get(ptr, "use_servo_limit_y")==1);
- uiItemR(subcol, ptr, "force_max_y", 0, NULL, 0);
- uiItemR(subcol, ptr, "force_min_y", 0, NULL, 0);
+ uiItemR(subcol, ptr, "force_max_y", 0, NULL, ICON_NULL);
+ uiItemR(subcol, ptr, "force_min_y", 0, NULL, ICON_NULL);
col = uiLayoutColumn(row, 0);
- uiItemR(col, ptr, "use_servo_limit_z", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(col, ptr, "use_servo_limit_z", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
subcol = uiLayoutColumn(col, 1);
uiLayoutSetActive(subcol, RNA_boolean_get(ptr, "use_servo_limit_z")==1);
- uiItemR(subcol, ptr, "force_max_z", 0, NULL, 0);
- uiItemR(subcol, ptr, "force_min_z", 0, NULL, 0);
+ uiItemR(subcol, ptr, "force_max_z", 0, NULL, ICON_NULL);
+ uiItemR(subcol, ptr, "force_min_z", 0, NULL, ICON_NULL);
//XXXACTUATOR missing labels from original 2.49 ui (e.g. Servo, Min, Max, Fast)
//Layout designers willing to help on that, please compare with 2.49 ui
// (since the old code is going to be deleted ... soon)
col = uiLayoutColumn(layout, 1);
- uiItemR(col, ptr, "proportional_coefficient", UI_ITEM_R_SLIDER, NULL, 0);
- uiItemR(col, ptr, "integral_coefficient", UI_ITEM_R_SLIDER, NULL, 0);
- uiItemR(col, ptr, "derivate_coefficient", UI_ITEM_R_SLIDER, NULL, 0);
+ uiItemR(col, ptr, "proportional_coefficient", UI_ITEM_R_SLIDER, NULL, ICON_NULL);
+ uiItemR(col, ptr, "integral_coefficient", UI_ITEM_R_SLIDER, NULL, ICON_NULL);
+ uiItemR(col, ptr, "derivate_coefficient", UI_ITEM_R_SLIDER, NULL, ICON_NULL);
break;
}
}
@@ -4097,12 +4097,12 @@ static void draw_actuator_parent(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *row;
- uiItemR(layout, ptr, "mode", 0, NULL, 0);
- uiItemR(layout, ptr, "object", 0, NULL, 0);
+ uiItemR(layout, ptr, "mode", 0, NULL, ICON_NULL);
+ uiItemR(layout, ptr, "object", 0, NULL, ICON_NULL);
row = uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "use_compound", 0, NULL, 0);
- uiItemR(row, ptr, "use_ghost", 0, NULL, 0);
+ uiItemR(row, ptr, "use_compound", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "use_ghost", 0, NULL, ICON_NULL);
}
static void draw_actuator_property(uiLayout *layout, PointerRNA *ptr)
@@ -4117,30 +4117,30 @@ static void draw_actuator_property(uiLayout *layout, PointerRNA *ptr)
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
- uiItemR(layout, ptr, "mode", 0, NULL, 0);
- uiItemPointerR(layout, ptr, "property", &settings_ptr, "properties", NULL, 0);
+ uiItemR(layout, ptr, "mode", 0, NULL, ICON_NULL);
+ uiItemPointerR(layout, ptr, "property", &settings_ptr, "properties", NULL, ICON_NULL);
switch(RNA_enum_get(ptr, "mode"))
{
case ACT_PROP_TOGGLE:
break;
case ACT_PROP_ADD:
- uiItemR(layout, ptr, "value", 0, NULL, 0);
+ uiItemR(layout, ptr, "value", 0, NULL, ICON_NULL);
break;
case ACT_PROP_ASSIGN:
- uiItemR(layout, ptr, "value", 0, NULL, 0);
+ uiItemR(layout, ptr, "value", 0, NULL, ICON_NULL);
break;
case ACT_PROP_COPY:
row = uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "object", 0, NULL, 0);
+ uiItemR(row, ptr, "object", 0, NULL, ICON_NULL);
if(ob_from){
RNA_pointer_create((ID *)ob_from, &RNA_GameObjectSettings, ob_from, &obj_settings_ptr);
- uiItemPointerR(row, ptr, "object_property", &obj_settings_ptr, "properties", NULL, 0);
+ uiItemPointerR(row, ptr, "object_property", &obj_settings_ptr, "properties", NULL, ICON_NULL);
}else
{
subrow= uiLayoutRow(row, 0);
uiLayoutSetActive(subrow, 0);
- uiItemR(subrow, ptr, "object_property", 0, NULL, 0);
+ uiItemR(subrow, ptr, "object_property", 0, NULL, ICON_NULL);
}
break;
}
@@ -4157,72 +4157,72 @@ static void draw_actuator_random(uiLayout *layout, PointerRNA *ptr)
row = uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "seed", 0, NULL, 0);
- uiItemR(row, ptr, "distribution", 0, NULL, 0);
+ uiItemR(row, ptr, "seed", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "distribution", 0, NULL, ICON_NULL);
row = uiLayoutRow(layout, 0);
- uiItemPointerR(row, ptr, "property", &settings_ptr, "properties", NULL, 0);
+ uiItemPointerR(row, ptr, "property", &settings_ptr, "properties", NULL, ICON_NULL);
row = uiLayoutRow(layout, 0);
switch (RNA_enum_get(ptr, "distribution")){
case ACT_RANDOM_BOOL_CONST:
- uiItemR(row, ptr, "use_always_true", UI_ITEM_R_TOGGLE, NULL, 0);
+ uiItemR(row, ptr, "use_always_true", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
break;
case ACT_RANDOM_BOOL_UNIFORM:
- uiItemL(row, "Choose between true and false, 50% chance each", 0);
+ uiItemL(row, "Choose between true and false, 50% chance each", ICON_NULL);
break;
case ACT_RANDOM_BOOL_BERNOUILLI:
- uiItemR(row, ptr, "chance", 0, NULL, 0);
+ uiItemR(row, ptr, "chance", 0, NULL, ICON_NULL);
break;
case ACT_RANDOM_INT_CONST:
- uiItemR(row, ptr, "int_value", 0, NULL, 0);
+ uiItemR(row, ptr, "int_value", 0, NULL, ICON_NULL);
break;
case ACT_RANDOM_INT_UNIFORM:
- uiItemR(row, ptr, "int_min", 0, NULL, 0);
- uiItemR(row, ptr, "int_max", 0, NULL, 0);
+ uiItemR(row, ptr, "int_min", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "int_max", 0, NULL, ICON_NULL);
break;
case ACT_RANDOM_INT_POISSON:
- uiItemR(row, ptr, "int_mean", 0, NULL, 0);
+ uiItemR(row, ptr, "int_mean", 0, NULL, ICON_NULL);
break;
case ACT_RANDOM_FLOAT_CONST:
- uiItemR(row, ptr, "float_value", 0, NULL, 0);
+ uiItemR(row, ptr, "float_value", 0, NULL, ICON_NULL);
break;
case ACT_RANDOM_FLOAT_UNIFORM:
- uiItemR(row, ptr, "float_min", 0, NULL, 0);
- uiItemR(row, ptr, "float_max", 0, NULL, 0);
+ uiItemR(row, ptr, "float_min", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "float_max", 0, NULL, ICON_NULL);
break;
case ACT_RANDOM_FLOAT_NORMAL:
- uiItemR(row, ptr, "float_mean", 0, NULL, 0);
- uiItemR(row, ptr, "standard_derivation", 0, NULL, 0);
+ uiItemR(row, ptr, "float_mean", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "standard_derivation", 0, NULL, ICON_NULL);
break;
case ACT_RANDOM_FLOAT_NEGATIVE_EXPONENTIAL:
- uiItemR(row, ptr, "half_life_time", 0, NULL, 0);
+ uiItemR(row, ptr, "half_life_time", 0, NULL, ICON_NULL);
break;
}
}
static void draw_actuator_scene(uiLayout *layout, PointerRNA *ptr)
{
- uiItemR(layout, ptr, "mode", 0, NULL, 0);
+ uiItemR(layout, ptr, "mode", 0, NULL, ICON_NULL);
switch (RNA_enum_get(ptr, "mode")) {
case ACT_SCENE_CAMERA:
- uiItemR(layout, ptr, "camera", 0, NULL, 0);
+ uiItemR(layout, ptr, "camera", 0, NULL, ICON_NULL);
break;
case ACT_SCENE_RESTART:
break;
default: // ACT_SCENE_SET|ACT_SCENE_ADD_FRONT|ACT_SCENE_ADD_BACK|ACT_SCENE_REMOVE|ACT_SCENE_SUSPEND|ACT_SCENE_RESUME
- uiItemR(layout, ptr, "scene", 0, NULL, 0);
+ uiItemR(layout, ptr, "scene", 0, NULL, ICON_NULL);
break;
}
}
@@ -4234,35 +4234,35 @@ static void draw_actuator_shape_action(uiLayout *layout, PointerRNA *ptr)
uiLayout *row;
if(ob->type != OB_MESH){
- uiItemL(layout, "Actuator only available for mesh objects", 0);
+ uiItemL(layout, "Actuator only available for mesh objects", ICON_NULL);
return;
}
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
row= uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "mode", 0, "", 0);
- uiItemR(row, ptr, "action", 0, NULL, 0);
- uiItemR(row, ptr, "use_continue_last_frame", 0, NULL, 0);
+ uiItemR(row, ptr, "mode", 0, "", ICON_NULL);
+ uiItemR(row, ptr, "action", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "use_continue_last_frame", 0, NULL, ICON_NULL);
row= uiLayoutRow(layout, 0);
if((RNA_enum_get(ptr, "mode") == ACT_ACTION_FROM_PROP))
- uiItemPointerR(row, ptr, "property", &settings_ptr, "properties", NULL, 0);
+ uiItemPointerR(row, ptr, "property", &settings_ptr, "properties", NULL, ICON_NULL);
else {
- uiItemR(row, ptr, "frame_start", 0, NULL, 0);
- uiItemR(row, ptr, "frame_end", 0, NULL, 0);
+ uiItemR(row, ptr, "frame_start", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "frame_end", 0, NULL, ICON_NULL);
}
row= uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "frame_blend_in", 0, NULL, 0);
- uiItemR(row, ptr, "priority", 0, NULL, 0);
+ uiItemR(row, ptr, "frame_blend_in", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "priority", 0, NULL, ICON_NULL);
row= uiLayoutRow(layout, 0);
- uiItemPointerR(row, ptr, "frame_property", &settings_ptr, "properties", NULL, 0);
+ uiItemPointerR(row, ptr, "frame_property", &settings_ptr, "properties", NULL, ICON_NULL);
#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
- uiItemR(row, "stride_length", 0, NULL, 0);
+ uiItemR(row, "stride_length", 0, NULL, ICON_NULL);
#endif
}
@@ -4273,35 +4273,35 @@ static void draw_actuator_sound(uiLayout *layout, PointerRNA *ptr, bContext *C)
uiTemplateID(layout, C, ptr, "sound", NULL, "SOUND_OT_open", NULL);
if (!RNA_pointer_get(ptr, "sound").data)
{
- uiItemL(layout, "Select a sound from the list or load a new one", 0);
+ uiItemL(layout, "Select a sound from the list or load a new one", ICON_NULL);
return;
}
- uiItemR(layout, ptr, "mode", 0, NULL, 0);
+ uiItemR(layout, ptr, "mode", 0, NULL, ICON_NULL);
row = uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "volume", 0, NULL, 0);
- uiItemR(row, ptr, "pitch", 0, NULL, 0);
+ uiItemR(row, ptr, "volume", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "pitch", 0, NULL, ICON_NULL);
- uiItemR(layout, ptr, "use_sound_3d", 0, NULL, 0);
+ uiItemR(layout, ptr, "use_sound_3d", 0, NULL, ICON_NULL);
col = uiLayoutColumn(layout, 0);
uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_sound_3d")==1);
row = uiLayoutRow(col, 0);
- uiItemR(row, ptr, "gain_3d_min", 0, NULL, 0);
- uiItemR(row, ptr, "gain_3d_max", 0, NULL, 0);
+ uiItemR(row, ptr, "gain_3d_min", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "gain_3d_max", 0, NULL, ICON_NULL);
row = uiLayoutRow(col, 0);
- uiItemR(row, ptr, "distance_3d_reference", 0, NULL, 0);
- uiItemR(row, ptr, "distance_3d_max", 0, NULL, 0);
+ uiItemR(row, ptr, "distance_3d_reference", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "distance_3d_max", 0, NULL, ICON_NULL);
row = uiLayoutRow(col, 0);
- uiItemR(row, ptr, "rolloff_factor_3d", 0, NULL, 0);
- uiItemR(row, ptr, "cone_outer_gain_3d", 0, NULL, 0);
+ uiItemR(row, ptr, "rolloff_factor_3d", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "cone_outer_gain_3d", 0, NULL, ICON_NULL);
row = uiLayoutRow(col, 0);
- uiItemR(row, ptr, "cone_outer_angle_3d", 0, NULL, 0);
- uiItemR(row, ptr, "cone_inner_angle_3d", 0, NULL, 0);
+ uiItemR(row, ptr, "cone_outer_angle_3d", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "cone_inner_angle_3d", 0, NULL, ICON_NULL);
}
static void draw_actuator_state(uiLayout *layout, PointerRNA *ptr)
@@ -4312,7 +4312,7 @@ static void draw_actuator_state(uiLayout *layout, PointerRNA *ptr)
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
split = uiLayoutSplit(layout, 0.35, 0);
- uiItemR(split, ptr, "operation", 0, NULL, 0);
+ uiItemR(split, ptr, "operation", 0, NULL, ICON_NULL);
uiTemplateLayers(split, ptr, "states", &settings_ptr, "used_states", 0);
}
@@ -4322,9 +4322,9 @@ static void draw_actuator_visibility(uiLayout *layout, PointerRNA *ptr)
uiLayout *row;
row = uiLayoutRow(layout, 0);
- uiItemR(row, ptr, "use_visible", 0, NULL, 0);
- uiItemR(row, ptr, "use_occlusion", 0, NULL, 0);
- uiItemR(row, ptr, "apply_to_children", 0, NULL, 0);
+ uiItemR(row, ptr, "use_visible", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "use_occlusion", 0, NULL, ICON_NULL);
+ uiItemR(row, ptr, "apply_to_children", 0, NULL, ICON_NULL);
}
void draw_brick_actuator(uiLayout *layout, PointerRNA *ptr, bContext *C)
@@ -4468,9 +4468,9 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
uiDefBlockBut(block, controller_menu, NULL, "Controllers", xco-10, yco, 300, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */
- uiItemR(row, &logic_ptr, "show_controllers_selected_objects", 0, "Sel", 0);
- uiItemR(row, &logic_ptr, "show_controllers_active_object", 0, "Act", 0);
- uiItemR(row, &logic_ptr, "show_controllers_linked_controller", 0, "Link", 0);
+ uiItemR(row, &logic_ptr, "show_controllers_selected_objects", 0, "Sel", ICON_NULL);
+ uiItemR(row, &logic_ptr, "show_controllers_active_object", 0, "Act", ICON_NULL);
+ uiItemR(row, &logic_ptr, "show_controllers_linked_controller", 0, "Link", ICON_NULL);
for(a=0; a<count; a++) {
bController *cont;
@@ -4493,7 +4493,7 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
row = uiLayoutRow(split, 1);
uiDefButBitS(block, TOG, OB_SHOWCONT, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide controllers");
if (ob == act_ob)
- uiItemMenuEnumO(row, "LOGIC_OT_controller_add", "type", "Add Controller", 0);
+ uiItemMenuEnumO(row, "LOGIC_OT_controller_add", "type", "Add Controller", ICON_NULL);
if (RNA_boolean_get(&settings_ptr, "show_state_panel")) {
@@ -4501,8 +4501,8 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
split= uiLayoutSplit(box, 0.2, 0);
col= uiLayoutColumn(split, 0);
- uiItemL(col, "Visible", 0);
- uiItemL(col, "Initial", 0);
+ uiItemL(col, "Visible", ICON_NULL);
+ uiItemL(col, "Initial", ICON_NULL);
subsplit= uiLayoutSplit(split, 0.85, 0);
col= uiLayoutColumn(subsplit, 0);
@@ -4513,8 +4513,8 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
uiTemplateLayers(row, &settings_ptr, "states_initial", &settings_ptr, "used_states", 0);
col= uiLayoutColumn(subsplit, 0);
- uiItemR(col, &settings_ptr, "use_all_states", UI_ITEM_R_TOGGLE, NULL, 0);
- uiItemR(col, &settings_ptr, "show_debug_state", 0, "", 0);
+ uiItemR(col, &settings_ptr, "use_all_states", UI_ITEM_R_TOGGLE, NULL, ICON_NULL);
+ uiItemR(col, &settings_ptr, "show_debug_state", 0, "", ICON_NULL);
}
/* End of Drawing the Controller Header common to all Selected Objects */
@@ -4571,10 +4571,10 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
uiDefBlockBut(block, sensor_menu, NULL, "Sensors", xco-10, yco, 300, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */
- uiItemR(row, &logic_ptr, "show_sensors_selected_objects", 0, "Sel", 0);
- uiItemR(row, &logic_ptr, "show_sensors_active_object", 0, "Act", 0);
- uiItemR(row, &logic_ptr, "show_sensors_linked_controller", 0, "Link", 0);
- uiItemR(row, &logic_ptr, "show_sensors_active_states", 0, "State", 0);
+ uiItemR(row, &logic_ptr, "show_sensors_selected_objects", 0, "Sel", ICON_NULL);
+ uiItemR(row, &logic_ptr, "show_sensors_active_object", 0, "Act", ICON_NULL);
+ uiItemR(row, &logic_ptr, "show_sensors_linked_controller", 0, "Link", ICON_NULL);
+ uiItemR(row, &logic_ptr, "show_sensors_active_states", 0, "State", ICON_NULL);
for(a=0; a<count; a++) {
bSensor *sens;
@@ -4588,7 +4588,7 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
row = uiLayoutRow(layout, 1);
uiDefButBitS(block, TOG, OB_SHOWSENS, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide sensors");
if (ob == act_ob)
- uiItemMenuEnumO(row, "LOGIC_OT_sensor_add", "type", "Add Sensor", 0);
+ uiItemMenuEnumO(row, "LOGIC_OT_sensor_add", "type", "Add Sensor", ICON_NULL);
if ((ob->scaflag & OB_SHOWSENS) == 0) continue;
@@ -4637,10 +4637,10 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
uiDefBlockBut(block, actuator_menu, NULL, "Actuators", xco-10, yco, 300, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */
- uiItemR(row, &logic_ptr, "show_actuators_selected_objects", 0, "Sel", 0);
- uiItemR(row, &logic_ptr, "show_actuators_active_object", 0, "Act", 0);
- uiItemR(row, &logic_ptr, "show_actuators_linked_controller", 0, "Link", 0);
- uiItemR(row, &logic_ptr, "show_actuators_active_states", 0, "State", 0);
+ uiItemR(row, &logic_ptr, "show_actuators_selected_objects", 0, "Sel", ICON_NULL);
+ uiItemR(row, &logic_ptr, "show_actuators_active_object", 0, "Act", ICON_NULL);
+ uiItemR(row, &logic_ptr, "show_actuators_linked_controller", 0, "Link", ICON_NULL);
+ uiItemR(row, &logic_ptr, "show_actuators_active_states", 0, "State", ICON_NULL);
for(a=0; a<count; a++) {
bActuator *act;
@@ -4654,7 +4654,7 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
row = uiLayoutRow(layout, 1);
uiDefButBitS(block, TOG, OB_SHOWACT, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide actuators");
if (ob == act_ob)
- uiItemMenuEnumO(row, "LOGIC_OT_actuator_add", "type", "Add Actuator", 0);
+ uiItemMenuEnumO(row, "LOGIC_OT_actuator_add", "type", "Add Actuator", ICON_NULL);
if ((ob->scaflag & OB_SHOWACT) == 0) continue;