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Diffstat (limited to 'source/blender/editors/space_logic/logic_window.c')
-rw-r--r--source/blender/editors/space_logic/logic_window.c370
1 files changed, 185 insertions, 185 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index d6de4307ca8..746adb238b8 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -598,9 +598,9 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
/* BUTS_XXX_STATE are similar to BUTS_XXX_LINK for selecting the object */
if (scavisflag & (BUTS_SENS_LINK|BUTS_CONT_LINK|BUTS_ACT_LINK|BUTS_SENS_STATE|BUTS_ACT_STATE)) {
- do_it = TRUE;
+ do_it = true;
while (do_it) {
- do_it = FALSE;
+ do_it = false;
ob= bmain->object.first;
while (ob) {
@@ -613,7 +613,7 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
if (sens->links[a]) {
obt= (Object *)sens->links[a]->mynew;
if (obt && (obt->scavisflag & OB_VIS_CONT)) {
- do_it = TRUE;
+ do_it = true;
ob->scavisflag |= OB_VIS_SENS;
break;
}
@@ -632,7 +632,7 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
if (cont->links[a]) {
obt= (Object *)cont->links[a]->mynew;
if (obt && (obt->scavisflag & OB_VIS_ACT)) {
- do_it = TRUE;
+ do_it = true;
ob->scavisflag |= OB_VIS_CONT;
break;
}
@@ -651,7 +651,7 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
if (sens->links[a]) {
obt= (Object *)sens->links[a]->mynew;
if (obt && (obt->scavisflag & OB_VIS_CONT)==0) {
- do_it = TRUE;
+ do_it = true;
obt->scavisflag |= OB_VIS_CONT;
}
}
@@ -668,7 +668,7 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
if (cont->links[a]) {
obt= (Object *)cont->links[a]->mynew;
if (obt && (obt->scavisflag & OB_VIS_ACT)==0) {
- do_it = TRUE;
+ do_it = true;
obt->scavisflag |= OB_VIS_ACT;
}
}
@@ -943,7 +943,7 @@ static void draw_sensor_header(uiLayout *layout, PointerRNA *ptr, PointerRNA *lo
bSensor *sens= (bSensor *)ptr->data;
box = uiLayoutBox(layout);
- row = uiLayoutRow(box, FALSE);
+ row = uiLayoutRow(box, false);
uiItemR(row, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", ICON_NONE);
if (RNA_boolean_get(ptr, "show_expanded")) {
@@ -955,13 +955,13 @@ static void draw_sensor_header(uiLayout *layout, PointerRNA *ptr, PointerRNA *lo
uiItemL(row, sens->name, ICON_NONE);
}
- sub = uiLayoutRow(row, FALSE);
+ sub = uiLayoutRow(row, false);
uiLayoutSetActive(sub, ((RNA_boolean_get(logic_ptr, "show_sensors_active_states") &&
RNA_boolean_get(ptr, "show_expanded")) || RNA_boolean_get(ptr, "pin")));
uiItemR(sub, ptr, "pin", UI_ITEM_R_NO_BG, "", ICON_NONE);
if (RNA_boolean_get(ptr, "show_expanded")==0) {
- sub = uiLayoutRow(row, TRUE);
+ sub = uiLayoutRow(row, true);
uiItemEnumO(sub, "LOGIC_OT_sensor_move", "", ICON_TRIA_UP, "direction", 1); // up
uiItemEnumO(sub, "LOGIC_OT_sensor_move", "", ICON_TRIA_DOWN, "direction", 2); // down
}
@@ -974,18 +974,18 @@ static void draw_sensor_internal_header(uiLayout *layout, PointerRNA *ptr)
uiLayout *box, *split, *sub, *row;
box = uiLayoutBox(layout);
- split = uiLayoutSplit(box, 0.45f, FALSE);
+ split = uiLayoutSplit(box, 0.45f, false);
- row = uiLayoutRow(split, TRUE);
+ row = uiLayoutRow(split, true);
uiItemR(row, ptr, "use_pulse_true_level", 0, "", ICON_DOTSUP);
uiItemR(row, ptr, "use_pulse_false_level", 0, "", ICON_DOTSDOWN);
- sub = uiLayoutRow(row, FALSE);
+ sub = uiLayoutRow(row, false);
uiLayoutSetActive(sub, (RNA_boolean_get(ptr, "use_pulse_true_level") ||
RNA_boolean_get(ptr, "use_pulse_false_level")));
uiItemR(sub, ptr, "frequency", 0, IFACE_("Freq"), ICON_NONE);
- row = uiLayoutRow(split, TRUE);
+ row = uiLayoutRow(split, true);
uiItemR(row, ptr, "use_level", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
uiItemR(row, ptr, "use_tap", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
@@ -1026,7 +1026,7 @@ static void draw_sensor_armature(uiLayout *layout, PointerRNA *ptr)
if (RNA_property_collection_lookup_string(&pose_ptr, bones_prop, as->posechannel, &pchan_ptr))
uiItemPointerR(layout, ptr, "constraint", &pchan_ptr, "constraints", NULL, ICON_CONSTRAINT_BONE);
}
- row = uiLayoutRow(layout, TRUE);
+ row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "test_type", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "test_type") != SENS_ARM_STATE_CHANGED)
uiItemR(row, ptr, "value", 0, NULL, ICON_NONE);
@@ -1039,8 +1039,8 @@ static void draw_sensor_collision(uiLayout *layout, PointerRNA *ptr, bContext *C
RNA_main_pointer_create(CTX_data_main(C), &main_ptr);
- split = uiLayoutSplit(layout, 0.3f, FALSE);
- row = uiLayoutRow(split, TRUE);
+ split = uiLayoutSplit(layout, 0.3f, false);
+ row = uiLayoutRow(split, true);
uiItemR(row, ptr, "use_pulse", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
uiItemR(row, ptr, "use_material", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
@@ -1058,7 +1058,7 @@ static void draw_sensor_delay(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *row;
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "delay", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "duration", 0, NULL, ICON_NONE);
@@ -1076,30 +1076,30 @@ static void draw_sensor_joystick(uiLayout *layout, PointerRNA *ptr)
case SENS_JOY_BUTTON:
uiItemR(layout, ptr, "use_all_events", 0, NULL, ICON_NONE);
- col = uiLayoutColumn(layout, FALSE);
- uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_events") == FALSE);
+ col = uiLayoutColumn(layout, false);
+ uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_events") == false);
uiItemR(col, ptr, "button_number", 0, NULL, ICON_NONE);
break;
case SENS_JOY_AXIS:
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "axis_number", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "axis_threshold", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "use_all_events", 0, NULL, ICON_NONE);
- col = uiLayoutColumn(layout, FALSE);
- uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_events") == FALSE);
+ col = uiLayoutColumn(layout, false);
+ uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_events") == false);
uiItemR(col, ptr, "axis_direction", 0, NULL, ICON_NONE);
break;
case SENS_JOY_HAT:
uiItemR(layout, ptr, "hat_number", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "use_all_events", 0, NULL, ICON_NONE);
- col = uiLayoutColumn(layout, FALSE);
- uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_events") == FALSE);
+ col = uiLayoutColumn(layout, false);
+ uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_events") == false);
uiItemR(col, ptr, "hat_direction", 0, NULL, ICON_NONE);
break;
case SENS_JOY_AXIS_SINGLE:
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "single_axis_number", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "axis_threshold", 0, NULL, ICON_NONE);
break;
@@ -1112,21 +1112,21 @@ static void draw_sensor_keyboard(uiLayout *layout, PointerRNA *ptr)
PointerRNA settings_ptr;
uiLayout *row, *col;
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
uiItemL(row, CTX_IFACE_(BLF_I18NCONTEXT_ID_WINDOWMANAGER, "Key:"), ICON_NONE);
- col = uiLayoutColumn(row, FALSE);
- uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_keys") == FALSE);
+ col = uiLayoutColumn(row, false);
+ uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_keys") == false);
uiItemR(col, ptr, "key", UI_ITEM_R_EVENT, "", ICON_NONE);
- col = uiLayoutColumn(row, FALSE);
+ col = uiLayoutColumn(row, false);
uiItemR(col, ptr, "use_all_keys", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
- col = uiLayoutColumn(layout, FALSE);
- uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_keys") == FALSE);
- row = uiLayoutRow(col, FALSE);
+ col = uiLayoutColumn(layout, false);
+ uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_keys") == false);
+ row = uiLayoutRow(col, false);
uiItemL(row, IFACE_("First Modifier:"), ICON_NONE);
uiItemR(row, ptr, "modifier_key_1", UI_ITEM_R_EVENT, "", ICON_NONE);
- row = uiLayoutRow(col, FALSE);
+ row = uiLayoutRow(col, false);
uiItemL(row, IFACE_("Second Modifier:"), ICON_NONE);
uiItemR(row, ptr, "modifier_key_2", UI_ITEM_R_EVENT, "", ICON_NONE);
@@ -1144,7 +1144,7 @@ static void draw_sensor_mouse(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *split;
- split = uiLayoutSplit(layout, 0.8f, FALSE);
+ split = uiLayoutSplit(layout, 0.8f, false);
uiItemR(split, ptr, "mouse_event", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "mouse_event") == BL_SENS_MOUSE_MOUSEOVER_ANY)
@@ -1157,7 +1157,7 @@ static void draw_sensor_near(uiLayout *layout, PointerRNA *ptr)
uiItemR(layout, ptr, "property", 0, NULL, ICON_NONE);
- row = uiLayoutRow(layout, TRUE);
+ row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "distance", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "reset_distance", 0, NULL, ICON_NONE);
}
@@ -1175,7 +1175,7 @@ static void draw_sensor_property(uiLayout *layout, PointerRNA *ptr)
switch (RNA_enum_get(ptr, "evaluation_type")) {
case SENS_PROP_INTERVAL:
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "value_min", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "value_max", 0, NULL, ICON_NONE);
break;
@@ -1197,7 +1197,7 @@ static void draw_sensor_radar(uiLayout *layout, PointerRNA *ptr)
uiItemR(layout, ptr, "property", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "axis", 0, NULL, ICON_NONE);
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "angle", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "distance", 0, NULL, ICON_NONE);
}
@@ -1213,7 +1213,7 @@ static void draw_sensor_ray(uiLayout *layout, PointerRNA *ptr, bContext *C)
PointerRNA main_ptr;
RNA_main_pointer_create(CTX_data_main(C), &main_ptr);
- split = uiLayoutSplit(layout, 0.3f, FALSE);
+ split = uiLayoutSplit(layout, 0.3f, false);
uiItemR(split, ptr, "ray_type", 0, "", ICON_NONE);
switch (RNA_enum_get(ptr, "ray_type")) {
case SENS_RAY_PROPERTY:
@@ -1224,9 +1224,9 @@ static void draw_sensor_ray(uiLayout *layout, PointerRNA *ptr, bContext *C)
break;
}
- split = uiLayoutSplit(layout, 0.3, FALSE);
+ split = uiLayoutSplit(layout, 0.3, false);
uiItemR(split, ptr, "axis", 0, "", ICON_NONE);
- row = uiLayoutRow(split, FALSE);
+ row = uiLayoutRow(split, false);
uiItemR(row, ptr, "range", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "use_x_ray", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
}
@@ -1298,7 +1298,7 @@ static void draw_controller_header(uiLayout *layout, PointerRNA *ptr, int xco, i
BLI_snprintf(state, sizeof(state), "%d", RNA_int_get(ptr, "states"));
box = uiLayoutBox(layout);
- row = uiLayoutRow(box, FALSE);
+ row = uiLayoutRow(box, false);
uiItemR(row, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", ICON_NONE);
if (RNA_boolean_get(ptr, "show_expanded")) {
@@ -1316,7 +1316,7 @@ static void draw_controller_header(uiLayout *layout, PointerRNA *ptr, int xco, i
uiItemR(row, ptr, "use_priority", 0, "", ICON_NONE);
if (RNA_boolean_get(ptr, "show_expanded")==0) {
- sub = uiLayoutRow(row, TRUE);
+ sub = uiLayoutRow(row, true);
uiItemEnumO(sub, "LOGIC_OT_controller_move", "", ICON_TRIA_UP, "direction", 1); // up
uiItemEnumO(sub, "LOGIC_OT_controller_move", "", ICON_TRIA_DOWN, "direction", 2); // down
}
@@ -1332,13 +1332,13 @@ static void draw_controller_python(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *split, *sub;
- split = uiLayoutSplit(layout, 0.3, TRUE);
+ split = uiLayoutSplit(layout, 0.3, true);
uiItemR(split, ptr, "mode", 0, "", ICON_NONE);
if (RNA_enum_get(ptr, "mode") == CONT_PY_SCRIPT) {
uiItemR(split, ptr, "text", 0, "", ICON_NONE);
}
else {
- sub = uiLayoutSplit(split, 0.8f, FALSE);
+ sub = uiLayoutSplit(split, 0.8f, false);
uiItemR(sub, ptr, "module", 0, "", ICON_NONE);
uiItemR(sub, ptr, "use_debug", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
}
@@ -1389,7 +1389,7 @@ static void draw_actuator_header(uiLayout *layout, PointerRNA *ptr, PointerRNA *
bActuator *act= (bActuator *)ptr->data;
box = uiLayoutBox(layout);
- row = uiLayoutRow(box, FALSE);
+ row = uiLayoutRow(box, false);
uiItemR(row, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", ICON_NONE);
if (RNA_boolean_get(ptr, "show_expanded")) {
@@ -1401,13 +1401,13 @@ static void draw_actuator_header(uiLayout *layout, PointerRNA *ptr, PointerRNA *
uiItemL(row, act->name, ICON_NONE);
}
- sub = uiLayoutRow(row, FALSE);
+ sub = uiLayoutRow(row, false);
uiLayoutSetActive(sub, ((RNA_boolean_get(logic_ptr, "show_actuators_active_states") &&
RNA_boolean_get(ptr, "show_expanded")) || RNA_boolean_get(ptr, "pin")));
uiItemR(sub, ptr, "pin", UI_ITEM_R_NO_BG, "", ICON_NONE);
if (RNA_boolean_get(ptr, "show_expanded")==0) {
- sub = uiLayoutRow(row, TRUE);
+ sub = uiLayoutRow(row, true);
uiItemEnumO(sub, "LOGIC_OT_actuator_move", "", ICON_TRIA_UP, "direction", 1); // up
uiItemEnumO(sub, "LOGIC_OT_actuator_move", "", ICON_TRIA_DOWN, "direction", 2); // down
}
@@ -1422,22 +1422,22 @@ static void draw_actuator_action(uiLayout *layout, PointerRNA *ptr)
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "play_mode", 0, "", ICON_NONE);
- sub = uiLayoutRow(row, TRUE);
+ sub = uiLayoutRow(row, true);
uiItemR(sub, ptr, "use_force", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
uiItemR(sub, ptr, "use_additive", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
- row = uiLayoutColumn(sub, FALSE);
+ row = uiLayoutColumn(sub, false);
uiLayoutSetActive(row, (RNA_boolean_get(ptr, "use_additive") || RNA_boolean_get(ptr, "use_force")));
uiItemR(row, ptr, "use_local", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "action", 0, "", ICON_NONE);
uiItemR(row, ptr, "use_continue_last_frame", 0, NULL, ICON_NONE);
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
if ((RNA_enum_get(ptr, "play_mode") == ACT_ACTION_FROM_PROP))
uiItemPointerR(row, ptr, "property", &settings_ptr, "properties", NULL, ICON_NONE);
@@ -1448,11 +1448,11 @@ static void draw_actuator_action(uiLayout *layout, PointerRNA *ptr)
uiItemR(row, ptr, "apply_to_children", 0, NULL, ICON_NONE);
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "frame_blend_in", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "priority", 0, NULL, ICON_NONE);
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "layer", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "layer_weight", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "blend_mode", 0, "", ICON_NONE);
@@ -1541,11 +1541,11 @@ static void draw_actuator_camera(uiLayout *layout, PointerRNA *ptr)
uiLayout *row;
uiItemR(layout, ptr, "object", 0, NULL, ICON_NONE);
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "height", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "axis", 0, NULL, ICON_NONE);
- row = uiLayoutRow(layout, TRUE);
+ row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "min", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "max", 0, NULL, ICON_NONE);
@@ -1564,7 +1564,7 @@ static void draw_actuator_constraint(uiLayout *layout, PointerRNA *ptr, bContext
case ACT_CONST_TYPE_LOC:
uiItemR(layout, ptr, "limit", 0, NULL, ICON_NONE);
- row = uiLayoutRow(layout, TRUE);
+ row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "limit_min", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "limit_max", 0, NULL, ICON_NONE);
@@ -1572,36 +1572,36 @@ static void draw_actuator_constraint(uiLayout *layout, PointerRNA *ptr, bContext
break;
case ACT_CONST_TYPE_DIST:
- split = uiLayoutSplit(layout, 0.8, FALSE);
+ split = uiLayoutSplit(layout, 0.8, false);
uiItemR(split, ptr, "direction", 0, NULL, ICON_NONE);
- row = uiLayoutRow(split, TRUE);
+ row = uiLayoutRow(split, true);
uiItemR(row, ptr, "use_local", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
uiItemR(row, ptr, "use_normal", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
- row = uiLayoutRow(layout, FALSE);
- col = uiLayoutColumn(row, TRUE);
+ row = uiLayoutRow(layout, false);
+ col = uiLayoutColumn(row, true);
uiItemL(col, IFACE_("Range:"), ICON_NONE);
uiItemR(col, ptr, "range", 0, "", ICON_NONE);
- col = uiLayoutColumn(row, TRUE);
+ col = uiLayoutColumn(row, true);
uiItemR(col, ptr, "use_force_distance", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
- sub = uiLayoutColumn(col, FALSE);
- uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_force_distance") == TRUE);
+ sub = uiLayoutColumn(col, false);
+ uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_force_distance") == true);
uiItemR(sub, ptr, "distance", 0, "", ICON_NONE);
uiItemR(layout, ptr, "damping", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
- split = uiLayoutSplit(layout, 0.15f, FALSE);
+ split = uiLayoutSplit(layout, 0.15f, false);
uiItemR(split, ptr, "use_material_detect", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
if (RNA_boolean_get(ptr, "use_material_detect"))
uiItemPointerR(split, ptr, "material", &main_ptr, "materials", NULL, ICON_MATERIAL_DATA);
else
uiItemR(split, ptr, "property", 0, NULL, ICON_NONE);
- split = uiLayoutSplit(layout, 0.15, FALSE);
+ split = uiLayoutSplit(layout, 0.15, false);
uiItemR(split, ptr, "use_persistent", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
- row = uiLayoutRow(split, TRUE);
+ row = uiLayoutRow(split, true);
uiItemR(row, ptr, "time", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "damping_rotation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
break;
@@ -1609,43 +1609,43 @@ static void draw_actuator_constraint(uiLayout *layout, PointerRNA *ptr, bContext
case ACT_CONST_TYPE_ORI:
uiItemR(layout, ptr, "direction_axis_pos", 0, NULL, ICON_NONE);
- row=uiLayoutRow(layout, TRUE);
+ row=uiLayoutRow(layout, true);
uiItemR(row, ptr, "damping", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "time", 0, NULL, ICON_NONE);
- row=uiLayoutRow(layout, FALSE);
+ row=uiLayoutRow(layout, false);
uiItemR(row, ptr, "rotation_max", 0, NULL, ICON_NONE);
- row=uiLayoutRow(layout, TRUE);
+ row=uiLayoutRow(layout, true);
uiItemR(row, ptr, "angle_min", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "angle_max", 0, NULL, ICON_NONE);
break;
case ACT_CONST_TYPE_FH:
- split = uiLayoutSplit(layout, 0.75, FALSE);
- row = uiLayoutRow(split, FALSE);
+ split = uiLayoutSplit(layout, 0.75, false);
+ row = uiLayoutRow(split, false);
uiItemR(row, ptr, "fh_damping", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "fh_height", 0, NULL, ICON_NONE);
uiItemR(split, ptr, "use_fh_paralel_axis", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "direction_axis", 0, NULL, ICON_NONE);
- split = uiLayoutSplit(row, 0.9f, FALSE);
+ split = uiLayoutSplit(row, 0.9f, false);
uiItemR(split, ptr, "fh_force", 0, NULL, ICON_NONE);
uiItemR(split, ptr, "use_fh_normal", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
- split = uiLayoutSplit(layout, 0.15, FALSE);
+ split = uiLayoutSplit(layout, 0.15, false);
uiItemR(split, ptr, "use_material_detect", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
if (RNA_boolean_get(ptr, "use_material_detect"))
uiItemPointerR(split, ptr, "material", &main_ptr, "materials", NULL, ICON_MATERIAL_DATA);
else
uiItemR(split, ptr, "property", 0, NULL, ICON_NONE);
- split = uiLayoutSplit(layout, 0.15, FALSE);
+ split = uiLayoutSplit(layout, 0.15, false);
uiItemR(split, ptr, "use_persistent", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
- row = uiLayoutRow(split, FALSE);
+ row = uiLayoutRow(split, false);
uiItemR(row, ptr, "time", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "damping_rotation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
break;
@@ -1660,17 +1660,17 @@ static void draw_actuator_edit_object(uiLayout *layout, PointerRNA *ptr)
switch (RNA_enum_get(ptr, "mode")) {
case ACT_EDOB_ADD_OBJECT:
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "object", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "time", 0, NULL, ICON_NONE);
- split = uiLayoutSplit(layout, 0.9, FALSE);
- row = uiLayoutRow(split, FALSE);
+ split = uiLayoutSplit(layout, 0.9, false);
+ row = uiLayoutRow(split, false);
uiItemR(row, ptr, "linear_velocity", 0, NULL, ICON_NONE);
uiItemR(split, ptr, "use_local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
- split = uiLayoutSplit(layout, 0.9, FALSE);
- row = uiLayoutRow(split, FALSE);
+ split = uiLayoutSplit(layout, 0.9, false);
+ row = uiLayoutRow(split, false);
uiItemR(row, ptr, "angular_velocity", 0, NULL, ICON_NONE);
uiItemR(split, ptr, "use_local_angular_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
break;
@@ -1681,16 +1681,16 @@ static void draw_actuator_edit_object(uiLayout *layout, PointerRNA *ptr)
uiItemL(layout, IFACE_("Mode only available for mesh objects"), ICON_NONE);
break;
}
- split = uiLayoutSplit(layout, 0.6, FALSE);
+ split = uiLayoutSplit(layout, 0.6, false);
uiItemR(split, ptr, "mesh", 0, NULL, ICON_NONE);
- row = uiLayoutRow(split, FALSE);
+ row = uiLayoutRow(split, false);
uiItemR(row, ptr, "use_replace_display_mesh", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
uiItemR(row, ptr, "use_replace_physics_mesh", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
break;
case ACT_EDOB_TRACK_TO:
- split = uiLayoutSplit(layout, 0.5, FALSE);
+ split = uiLayoutSplit(layout, 0.5, false);
uiItemR(split, ptr, "track_object", 0, NULL, ICON_NONE);
- sub = uiLayoutSplit(split, 0.7f, FALSE);
+ sub = uiLayoutSplit(split, 0.7f, false);
uiItemR(sub, ptr, "time", 0, NULL, ICON_NONE);
uiItemR(sub, ptr, "use_3d_tracking", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
break;
@@ -1717,9 +1717,9 @@ static void draw_actuator_filter_2d(uiLayout *layout, PointerRNA *ptr)
uiItemR(layout, ptr, "glsl_shader", 0, NULL, ICON_NONE);
break;
case ACT_2DFILTER_MOTIONBLUR:
- split=uiLayoutSplit(layout, 0.75f, TRUE);
- row = uiLayoutRow(split, FALSE);
- uiLayoutSetActive(row, RNA_boolean_get(ptr, "use_motion_blur") == TRUE);
+ split=uiLayoutSplit(layout, 0.75f, true);
+ row = uiLayoutRow(split, false);
+ uiLayoutSetActive(row, RNA_boolean_get(ptr, "use_motion_blur") == true);
uiItemR(row, ptr, "motion_blur_factor", 0, NULL, ICON_NONE);
uiItemR(split, ptr, "use_motion_blur", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
break;
@@ -1750,7 +1750,7 @@ static void draw_actuator_message(uiLayout *layout, PointerRNA *ptr, bContext *C
uiItemPointerR(layout, ptr, "to_property", &main_ptr, "objects", NULL, ICON_OBJECT_DATA);
uiItemR(layout, ptr, "subject", 0, NULL, ICON_NONE);
- row = uiLayoutRow(layout, TRUE);
+ row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "body_type", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "body_type") == ACT_MESG_MESG)
@@ -1774,37 +1774,37 @@ static void draw_actuator_motion(uiLayout *layout, PointerRNA *ptr)
switch (RNA_enum_get(ptr, "mode")) {
case ACT_OBJECT_NORMAL:
- split = uiLayoutSplit(layout, 0.9, FALSE);
- row = uiLayoutRow(split, FALSE);
+ split = uiLayoutSplit(layout, 0.9, false);
+ row = uiLayoutRow(split, false);
uiItemR(row, ptr, "offset_location", 0, NULL, ICON_NONE);
uiItemR(split, ptr, "use_local_location", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
- split = uiLayoutSplit(layout, 0.9, FALSE);
- row = uiLayoutRow(split, FALSE);
+ split = uiLayoutSplit(layout, 0.9, false);
+ row = uiLayoutRow(split, false);
uiItemR(row, ptr, "offset_rotation", 0, NULL, ICON_NONE);
uiItemR(split, ptr, "use_local_rotation", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
if (ELEM3(physics_type, OB_BODY_TYPE_DYNAMIC, OB_BODY_TYPE_RIGID, OB_BODY_TYPE_SOFT)) {
uiItemL(layout, IFACE_("Dynamic Object Settings:"), ICON_NONE);
- split = uiLayoutSplit(layout, 0.9, FALSE);
- row = uiLayoutRow(split, FALSE);
+ split = uiLayoutSplit(layout, 0.9, false);
+ row = uiLayoutRow(split, false);
uiItemR(row, ptr, "force", 0, NULL, ICON_NONE);
uiItemR(split, ptr, "use_local_force", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
- split = uiLayoutSplit(layout, 0.9, FALSE);
- row = uiLayoutRow(split, FALSE);
+ split = uiLayoutSplit(layout, 0.9, false);
+ row = uiLayoutRow(split, false);
uiItemR(row, ptr, "torque", 0, NULL, ICON_NONE);
uiItemR(split, ptr, "use_local_torque", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
- split = uiLayoutSplit(layout, 0.9, FALSE);
- row = uiLayoutRow(split, FALSE);
+ split = uiLayoutSplit(layout, 0.9, false);
+ row = uiLayoutRow(split, false);
uiItemR(row, ptr, "linear_velocity", 0, NULL, ICON_NONE);
- row = uiLayoutRow(split, TRUE);
+ row = uiLayoutRow(split, true);
uiItemR(row, ptr, "use_local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
uiItemR(row, ptr, "use_add_linear_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
- split = uiLayoutSplit(layout, 0.9, FALSE);
- row = uiLayoutRow(split, FALSE);
+ split = uiLayoutSplit(layout, 0.9, false);
+ row = uiLayoutRow(split, false);
uiItemR(row, ptr, "angular_velocity", 0, NULL, ICON_NONE);
uiItemR(split, ptr, "use_local_angular_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
@@ -1814,30 +1814,30 @@ static void draw_actuator_motion(uiLayout *layout, PointerRNA *ptr)
case ACT_OBJECT_SERVO:
uiItemR(layout, ptr, "reference_object", 0, NULL, ICON_NONE);
- split = uiLayoutSplit(layout, 0.9, FALSE);
- row = uiLayoutRow(split, FALSE);
+ split = uiLayoutSplit(layout, 0.9, false);
+ row = uiLayoutRow(split, false);
uiItemR(row, ptr, "linear_velocity", 0, NULL, ICON_NONE);
uiItemR(split, ptr, "use_local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
- row = uiLayoutRow(layout, FALSE);
- col = uiLayoutColumn(row, FALSE);
+ row = uiLayoutRow(layout, false);
+ col = uiLayoutColumn(row, false);
uiItemR(col, ptr, "use_servo_limit_x", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
- sub = uiLayoutColumn(col, TRUE);
- uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_servo_limit_x") == TRUE);
+ sub = uiLayoutColumn(col, true);
+ uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_servo_limit_x") == true);
uiItemR(sub, ptr, "force_max_x", 0, NULL, ICON_NONE);
uiItemR(sub, ptr, "force_min_x", 0, NULL, ICON_NONE);
- col = uiLayoutColumn(row, FALSE);
+ col = uiLayoutColumn(row, false);
uiItemR(col, ptr, "use_servo_limit_y", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
- sub = uiLayoutColumn(col, TRUE);
- uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_servo_limit_y") == TRUE);
+ sub = uiLayoutColumn(col, true);
+ uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_servo_limit_y") == true);
uiItemR(sub, ptr, "force_max_y", 0, NULL, ICON_NONE);
uiItemR(sub, ptr, "force_min_y", 0, NULL, ICON_NONE);
- col = uiLayoutColumn(row, FALSE);
+ col = uiLayoutColumn(row, false);
uiItemR(col, ptr, "use_servo_limit_z", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
- sub = uiLayoutColumn(col, TRUE);
- uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_servo_limit_z") == TRUE);
+ sub = uiLayoutColumn(col, true);
+ uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_servo_limit_z") == true);
uiItemR(sub, ptr, "force_max_z", 0, NULL, ICON_NONE);
uiItemR(sub, ptr, "force_min_z", 0, NULL, ICON_NONE);
@@ -1845,27 +1845,27 @@ static void draw_actuator_motion(uiLayout *layout, PointerRNA *ptr)
//Layout designers willing to help on that, please compare with 2.49 ui
// (since the old code is going to be deleted ... soon)
- col = uiLayoutColumn(layout, TRUE);
+ col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "proportional_coefficient", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "integral_coefficient", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "derivate_coefficient", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
break;
case ACT_OBJECT_CHARACTER:
- split = uiLayoutSplit(layout, 0.9, FALSE);
- row = uiLayoutRow(split, FALSE);
+ split = uiLayoutSplit(layout, 0.9, false);
+ row = uiLayoutRow(split, false);
uiItemR(row, ptr, "offset_location", 0, NULL, ICON_NONE);
- row = uiLayoutRow(split, TRUE);
+ row = uiLayoutRow(split, true);
uiItemR(row, ptr, "use_local_location", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
uiItemR(row, ptr, "use_add_character_location", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
- split = uiLayoutSplit(layout, 0.9, FALSE);
- row = uiLayoutRow(split, FALSE);
+ split = uiLayoutSplit(layout, 0.9, false);
+ row = uiLayoutRow(split, false);
uiItemR(row, ptr, "offset_rotation", 0, NULL, ICON_NONE);
uiItemR(split, ptr, "use_local_rotation", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
- split = uiLayoutSplit(layout, 0.9, FALSE);
- row = uiLayoutRow(split, FALSE);
- split = uiLayoutSplit(row, 0.7, FALSE);
+ split = uiLayoutSplit(layout, 0.9, false);
+ row = uiLayoutRow(split, false);
+ split = uiLayoutSplit(row, 0.7, false);
uiItemL(split, "", ICON_NONE); /*Just use this for some spacing */
uiItemR(split, ptr, "use_character_jump", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
break;
@@ -1881,10 +1881,10 @@ static void draw_actuator_parent(uiLayout *layout, PointerRNA *ptr)
if (RNA_enum_get(ptr, "mode") == ACT_PARENT_SET) {
uiItemR(layout, ptr, "object", 0, NULL, ICON_NONE);
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "use_compound", 0, NULL, ICON_NONE);
- sub = uiLayoutRow(row, FALSE);
- uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_compound") == TRUE);
+ sub = uiLayoutRow(row, false);
+ uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_compound") == true);
uiItemR(sub, ptr, "use_ghost", 0, NULL, ICON_NONE);
}
}
@@ -1914,15 +1914,15 @@ static void draw_actuator_property(uiLayout *layout, PointerRNA *ptr)
uiItemR(layout, ptr, "value", 0, NULL, ICON_NONE);
break;
case ACT_PROP_COPY:
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "object", 0, NULL, ICON_NONE);
if (ob_from) {
RNA_pointer_create((ID *)ob_from, &RNA_GameObjectSettings, ob_from, &obj_settings_ptr);
uiItemPointerR(row, ptr, "object_property", &obj_settings_ptr, "properties", NULL, ICON_NONE);
}
else {
- sub = uiLayoutRow(row, FALSE);
- uiLayoutSetActive(sub, FALSE);
+ sub = uiLayoutRow(row, false);
+ uiLayoutSetActive(sub, false);
uiItemR(sub, ptr, "object_property", 0, NULL, ICON_NONE);
}
break;
@@ -1938,15 +1938,15 @@ static void draw_actuator_random(uiLayout *layout, PointerRNA *ptr)
ob = (Object *)ptr->id.data;
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "seed", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "distribution", 0, NULL, ICON_NONE);
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
uiItemPointerR(row, ptr, "property", &settings_ptr, "properties", NULL, ICON_NONE);
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
switch (RNA_enum_get(ptr, "distribution")) {
case ACT_RANDOM_BOOL_CONST:
@@ -2023,12 +2023,12 @@ static void draw_actuator_shape_action(uiLayout *layout, PointerRNA *ptr)
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "mode", 0, "", ICON_NONE);
uiItemR(row, ptr, "action", 0, "", ICON_NONE);
uiItemR(row, ptr, "use_continue_last_frame", 0, NULL, ICON_NONE);
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
if ((RNA_enum_get(ptr, "mode") == ACT_ACTION_FROM_PROP))
uiItemPointerR(row, ptr, "property", &settings_ptr, "properties", NULL, ICON_NONE);
@@ -2037,11 +2037,11 @@ static void draw_actuator_shape_action(uiLayout *layout, PointerRNA *ptr)
uiItemR(row, ptr, "frame_end", 0, NULL, ICON_NONE);
}
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "frame_blend_in", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "priority", 0, NULL, ICON_NONE);
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
uiItemPointerR(row, ptr, "frame_property", &settings_ptr, "properties", NULL, ICON_NONE);
#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
@@ -2060,28 +2060,28 @@ static void draw_actuator_sound(uiLayout *layout, PointerRNA *ptr, bContext *C)
}
uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE);
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "volume", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "pitch", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "use_sound_3d", 0, NULL, ICON_NONE);
- col = uiLayoutColumn(layout, FALSE);
- uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_sound_3d") == TRUE);
+ col = uiLayoutColumn(layout, false);
+ uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_sound_3d") == true);
- row = uiLayoutRow(col, FALSE);
+ row = uiLayoutRow(col, false);
uiItemR(row, ptr, "gain_3d_min", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "gain_3d_max", 0, NULL, ICON_NONE);
- row = uiLayoutRow(col, FALSE);
+ row = uiLayoutRow(col, false);
uiItemR(row, ptr, "distance_3d_reference", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "distance_3d_max", 0, NULL, ICON_NONE);
- row = uiLayoutRow(col, FALSE);
+ row = uiLayoutRow(col, false);
uiItemR(row, ptr, "rolloff_factor_3d", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "cone_outer_gain_3d", 0, NULL, ICON_NONE);
- row = uiLayoutRow(col, FALSE);
+ row = uiLayoutRow(col, false);
uiItemR(row, ptr, "cone_outer_angle_3d", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "cone_inner_angle_3d", 0, NULL, ICON_NONE);
}
@@ -2093,7 +2093,7 @@ static void draw_actuator_state(uiLayout *layout, PointerRNA *ptr)
PointerRNA settings_ptr;
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
- split = uiLayoutSplit(layout, 0.35, FALSE);
+ split = uiLayoutSplit(layout, 0.35, false);
uiItemR(split, ptr, "operation", 0, NULL, ICON_NONE);
uiTemplateLayers(split, ptr, "states", &settings_ptr, "used_states", 0);
@@ -2102,7 +2102,7 @@ static void draw_actuator_state(uiLayout *layout, PointerRNA *ptr)
static void draw_actuator_visibility(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *row;
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "use_visible", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "use_occlusion", 0, NULL, ICON_NONE);
@@ -2118,37 +2118,37 @@ static void draw_actuator_steering(uiLayout *layout, PointerRNA *ptr)
uiItemR(layout, ptr, "target", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "navmesh", 0, NULL, ICON_NONE);
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "distance", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "velocity", 0, NULL, ICON_NONE);
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "acceleration", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "turn_speed", 0, NULL, ICON_NONE);
- row = uiLayoutRow(layout, FALSE);
- col = uiLayoutColumn(row, FALSE);
+ row = uiLayoutRow(layout, false);
+ col = uiLayoutColumn(row, false);
uiItemR(col, ptr, "facing", 0, NULL, ICON_NONE);
- col = uiLayoutColumn(row, FALSE);
+ col = uiLayoutColumn(row, false);
uiItemR(col, ptr, "facing_axis", 0, NULL, ICON_NONE);
if (!RNA_boolean_get(ptr, "facing")) {
- uiLayoutSetActive(col, FALSE);
+ uiLayoutSetActive(col, false);
}
- col = uiLayoutColumn(row, FALSE);
+ col = uiLayoutColumn(row, false);
uiItemR(col, ptr, "normal_up", 0, NULL, ICON_NONE);
if (!RNA_pointer_get(ptr, "navmesh").data) {
- uiLayoutSetActive(col, FALSE);
+ uiLayoutSetActive(col, false);
}
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "self_terminated", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "mode")==ACT_STEERING_PATHFOLLOWING) {
uiItemR(row, ptr, "update_period", 0, NULL, ICON_NONE);
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
}
- row = uiLayoutRow(layout, FALSE);
+ row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "show_visualization", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "mode") != ACT_STEERING_PATHFOLLOWING) {
- uiLayoutSetActive(row, FALSE);
+ uiLayoutSetActive(row, false);
}
}
@@ -2286,7 +2286,7 @@ void logic_buttons(bContext *C, ARegion *ar)
xco= 21 * U.widget_unit; yco= - U.widget_unit / 2; width= 15 * U.widget_unit;
layout= uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, xco, yco, width, 20, 0, UI_GetStyle());
- row = uiLayoutRow(layout, TRUE);
+ row = uiLayoutRow(layout, true);
uiDefBlockBut(block, controller_menu, NULL, IFACE_("Controllers"), xco - U.widget_unit / 2, yco, width, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */
@@ -2311,10 +2311,10 @@ void logic_buttons(bContext *C, ARegion *ar)
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
- split = uiLayoutSplit(layout, 0.05f, FALSE);
+ split = uiLayoutSplit(layout, 0.05f, false);
uiItemR(split, &settings_ptr, "show_state_panel", UI_ITEM_R_NO_BG, "", ICON_DISCLOSURE_TRI_RIGHT);
- row = uiLayoutRow(split, TRUE);
+ row = uiLayoutRow(split, true);
uiDefButBitS(block, TOG, OB_SHOWCONT, B_REDR, ob->id.name + 2, (short)(xco - U.widget_unit / 2), yco, (short)(width - 1.5f * U.widget_unit), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, TIP_("Object name, click to show/hide controllers"));
RNA_pointer_create((ID *)ob, &RNA_Object, ob, &object_ptr);
@@ -2324,21 +2324,21 @@ void logic_buttons(bContext *C, ARegion *ar)
if (RNA_boolean_get(&settings_ptr, "show_state_panel")) {
box = uiLayoutBox(layout);
- split = uiLayoutSplit(box, 0.2f, FALSE);
+ split = uiLayoutSplit(box, 0.2f, false);
- col = uiLayoutColumn(split, FALSE);
+ col = uiLayoutColumn(split, false);
uiItemL(col, IFACE_("Visible"), ICON_NONE);
uiItemL(col, IFACE_("Initial"), ICON_NONE);
- subsplit = uiLayoutSplit(split, 0.85f, FALSE);
- col = uiLayoutColumn(subsplit, FALSE);
- row = uiLayoutRow(col, FALSE);
- uiLayoutSetActive(row, RNA_boolean_get(&settings_ptr, "use_all_states") == FALSE);
+ subsplit = uiLayoutSplit(split, 0.85f, false);
+ col = uiLayoutColumn(subsplit, false);
+ row = uiLayoutRow(col, false);
+ uiLayoutSetActive(row, RNA_boolean_get(&settings_ptr, "use_all_states") == false);
uiTemplateGameStates(row, &settings_ptr, "states_visible", &settings_ptr, "used_states", 0);
- row = uiLayoutRow(col, FALSE);
+ row = uiLayoutRow(col, false);
uiTemplateGameStates(row, &settings_ptr, "states_initial", &settings_ptr, "used_states", 0);
- col = uiLayoutColumn(subsplit, FALSE);
+ col = uiLayoutColumn(subsplit, false);
uiItemR(col, &settings_ptr, "use_all_states", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
uiItemR(col, &settings_ptr, "show_debug_state", 0, "", ICON_NONE);
}
@@ -2357,18 +2357,18 @@ void logic_buttons(bContext *C, ARegion *ar)
continue;
/* use two nested splits to align inlinks/links properly */
- split = uiLayoutSplit(layout, 0.05f, FALSE);
+ split = uiLayoutSplit(layout, 0.05f, false);
/* put inlink button to the left */
- col = uiLayoutColumn(split, FALSE);
+ col = uiLayoutColumn(split, false);
uiLayoutSetAlignment(col, UI_LAYOUT_ALIGN_LEFT);
uiDefIconBut(block, INLINK, 0, ICON_INLINK, 0, 0, UI_UNIT_X, UI_UNIT_Y, cont, LINK_CONTROLLER, 0, 0, 0, "");
- //col = uiLayoutColumn(split, TRUE);
+ //col = uiLayoutColumn(split, true);
/* nested split for middle and right columns */
- subsplit = uiLayoutSplit(split, 0.95f, FALSE);
+ subsplit = uiLayoutSplit(split, 0.95f, false);
- col = uiLayoutColumn(subsplit, TRUE);
+ col = uiLayoutColumn(subsplit, true);
uiLayoutSetContextPointer(col, "controller", &ptr);
/* should make UI template for controller header.. function will do for now */
@@ -2380,7 +2380,7 @@ void logic_buttons(bContext *C, ARegion *ar)
/* put link button to the right */
- col = uiLayoutColumn(subsplit, FALSE);
+ col = uiLayoutColumn(subsplit, false);
uiLayoutSetAlignment(col, UI_LAYOUT_ALIGN_LEFT);
but = uiDefIconBut(block, LINK, 0, ICON_LINK, 0, 0, UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, "");
uiSetButLink(but, NULL, (void ***)&(cont->links), &cont->totlinks, LINK_CONTROLLER, LINK_ACTUATOR);
@@ -2393,7 +2393,7 @@ void logic_buttons(bContext *C, ARegion *ar)
xco= U.widget_unit / 2; yco= -U.widget_unit / 2; width= 17 * U.widget_unit;
layout= uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, xco, yco, width, 20, 0, UI_GetStyle());
- row = uiLayoutRow(layout, TRUE);
+ row = uiLayoutRow(layout, true);
uiDefBlockBut(block, sensor_menu, NULL, IFACE_("Sensors"), xco - U.widget_unit / 2, yco, 15 * U.widget_unit, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */
@@ -2411,7 +2411,7 @@ void logic_buttons(bContext *C, ARegion *ar)
/* only draw the sensor common header if "use_visible" */
if ((ob->scavisflag & OB_VIS_SENS) == 0) continue;
- row = uiLayoutRow(layout, TRUE);
+ row = uiLayoutRow(layout, true);
uiDefButBitS(block, TOG, OB_SHOWSENS, B_REDR, ob->id.name + 2, (short)(xco - U.widget_unit / 2), yco, (short)(width - 1.5f * U.widget_unit), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, TIP_("Object name, click to show/hide sensors"));
RNA_pointer_create((ID *)ob, &RNA_Object, ob, &object_ptr);
@@ -2437,8 +2437,8 @@ void logic_buttons(bContext *C, ARegion *ar)
/* make as visible, for move operator */
sens->flag |= SENS_VISIBLE;
- split = uiLayoutSplit(layout, 0.95f, FALSE);
- col = uiLayoutColumn(split, TRUE);
+ split = uiLayoutSplit(layout, 0.95f, false);
+ col = uiLayoutColumn(split, true);
uiLayoutSetContextPointer(col, "sensor", &ptr);
/* should make UI template for sensor header.. function will do for now */
@@ -2448,7 +2448,7 @@ void logic_buttons(bContext *C, ARegion *ar)
draw_brick_sensor(col, &ptr, C);
/* put link button to the right */
- col = uiLayoutColumn(split, FALSE);
+ col = uiLayoutColumn(split, false);
/* use old-school uiButtons for links for now */
but = uiDefIconBut(block, LINK, 0, ICON_LINK, 0, 0, UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, "");
uiSetButLink(but, NULL, (void ***)&(sens->links), &sens->totlinks, LINK_SENSOR, LINK_CONTROLLER);
@@ -2462,7 +2462,7 @@ void logic_buttons(bContext *C, ARegion *ar)
xco= 40 * U.widget_unit; yco= -U.widget_unit / 2; width= 17 * U.widget_unit;
layout= uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, xco, yco, width, 20, 0, UI_GetStyle());
- row = uiLayoutRow(layout, TRUE);
+ row = uiLayoutRow(layout, true);
uiDefBlockBut(block, actuator_menu, NULL, IFACE_("Actuators"), xco - U.widget_unit / 2, yco, 15 * U.widget_unit, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */
@@ -2482,7 +2482,7 @@ void logic_buttons(bContext *C, ARegion *ar)
continue;
}
- row = uiLayoutRow(layout, TRUE);
+ row = uiLayoutRow(layout, true);
uiDefButBitS(block, TOG, OB_SHOWACT, B_REDR, ob->id.name + 2, (short)(xco - U.widget_unit / 2), yco, (short)(width - 1.5f * U.widget_unit), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, TIP_("Object name, click to show/hide actuators"));
RNA_pointer_create((ID *)ob, &RNA_Object, ob, &object_ptr);
@@ -2509,13 +2509,13 @@ void logic_buttons(bContext *C, ARegion *ar)
/* make as visible, for move operator */
act->flag |= ACT_VISIBLE;
- split = uiLayoutSplit(layout, 0.05f, FALSE);
+ split = uiLayoutSplit(layout, 0.05f, false);
/* put inlink button to the left */
- col = uiLayoutColumn(split, FALSE);
+ col = uiLayoutColumn(split, false);
uiDefIconBut(block, INLINK, 0, ICON_INLINK, 0, 0, UI_UNIT_X, UI_UNIT_Y, act, LINK_ACTUATOR, 0, 0, 0, "");
- col = uiLayoutColumn(split, TRUE);
+ col = uiLayoutColumn(split, true);
uiLayoutSetContextPointer(col, "actuator", &ptr);
/* should make UI template for actuator header.. function will do for now */