diff options
Diffstat (limited to 'source/blender/editors/space_logic')
-rw-r--r-- | source/blender/editors/space_logic/logic_window.c | 194 |
1 files changed, 97 insertions, 97 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c index 7539f721883..0a86839fc4a 100644 --- a/source/blender/editors/space_logic/logic_window.c +++ b/source/blender/editors/space_logic/logic_window.c @@ -731,21 +731,21 @@ static char *actuator_pup(Object *owner) case OB_ARMATURE: return "Actuators %t|Action %x15|Armature %x23|Motion %x0|Constraint %x9|Ipo %x1" "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10" - "|Scene %x11|Random %x13|Message %x14|Game %x17" + "|Scene %x11|Random %x13|Message %x14|Game %x17" "|Visibility %x18|2D Filter %x19|Parent %x20|State %x22"; break; case OB_MESH: return "Actuators %t|Shape Action %x21|Motion %x0|Constraint %x9|Ipo %x1" "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10" - "|Scene %x11|Random %x13|Message %x14|Game %x17" + "|Scene %x11|Random %x13|Message %x14|Game %x17" "|Visibility %x18|2D Filter %x19|Parent %x20|State %x22"; break; default: return "Actuators %t|Motion %x0|Constraint %x9|Ipo %x1" "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10" - "|Scene %x11|Random %x13|Message %x14|Game %x17" + "|Scene %x11|Random %x13|Message %x14|Game %x17" "|Visibility %x18|2D Filter %x19|Parent %x20|State %x22"; } } @@ -2125,7 +2125,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh break; } - case ACT_SOUND: + case ACT_SOUND: { sa = act->data; sa->sndnr = 0; @@ -2177,27 +2177,27 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh } case ACT_CAMERA: - ysize= 48; + ysize= 48; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); + glRects(xco, yco-ysize, xco+width, yco); + uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - ca= act->data; + ca= act->data; - uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-24, (width-20)/2, 19, &(ca->ob), "Look at this Object"); - uiDefButF(block, NUM, 0, "Height:", xco+10+(width-20)/2, yco-24, (width-20)/2, 19, &ca->height, 0.0, 20.0, 0, 0, ""); + uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-24, (width-20)/2, 19, &(ca->ob), "Look at this Object"); + uiDefButF(block, NUM, 0, "Height:", xco+10+(width-20)/2, yco-24, (width-20)/2, 19, &ca->height, 0.0, 20.0, 0, 0, ""); - uiDefButF(block, NUM, 0, "Min:", xco+10, yco-44, (width-60)/2, 19, &ca->min, 0.0, 20.0, 0, 0, ""); + uiDefButF(block, NUM, 0, "Min:", xco+10, yco-44, (width-60)/2, 19, &ca->min, 0.0, 20.0, 0, 0, ""); - if(ca->axis==0) ca->axis= 'x'; - uiDefButS(block, ROW, 0, "X", xco+10+(width-60)/2, yco-44, 20, 19, &ca->axis, 4.0, (float)'x', 0, 0, "Camera tries to get behind the X axis"); - uiDefButS(block, ROW, 0, "Y", xco+30+(width-60)/2, yco-44, 20, 19, &ca->axis, 4.0, (float)'y', 0, 0, "Camera tries to get behind the Y axis"); + if(ca->axis==0) ca->axis= 'x'; + uiDefButS(block, ROW, 0, "X", xco+10+(width-60)/2, yco-44, 20, 19, &ca->axis, 4.0, (float)'x', 0, 0, "Camera tries to get behind the X axis"); + uiDefButS(block, ROW, 0, "Y", xco+30+(width-60)/2, yco-44, 20, 19, &ca->axis, 4.0, (float)'y', 0, 0, "Camera tries to get behind the Y axis"); - uiDefButF(block, NUM, 0, "Max:", xco+20+(width)/2, yco-44, (width-60)/2, 19, &ca->max, 0.0, 20.0, 0, 0, ""); + uiDefButF(block, NUM, 0, "Max:", xco+20+(width)/2, yco-44, (width-60)/2, 19, &ca->max, 0.0, 20.0, 0, 0, ""); - yco-= ysize; + yco-= ysize; - break; + break; case ACT_EDIT_OBJECT: @@ -2288,11 +2288,11 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh str= "Edit Object %t|Add Object %x0|End Object %x1|Replace Mesh %x2|Track to %x3|Dynamics %x4"; uiDefButS(block, MENU, B_REDR, str, xco+40, yco-24, (width-80), 19, &eoa->type, 0.0, 0.0, 0, 0, ""); - yco-= ysize; + yco-= ysize; - break; + break; - case ACT_CONSTRAINT: + case ACT_CONSTRAINT: coa= act->data; if (coa->type == ACT_CONST_TYPE_LOC) { @@ -2425,79 +2425,79 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh } str= "Constraint Type %t|Location %x0|Distance %x1|Orientation %x2|Force field %x3"; but = uiDefButS(block, MENU, B_REDR, str, xco+40, yco-23, (width-80), 19, &coa->type, 0.0, 0.0, 0, 0, ""); - yco-= ysize; - break; + yco-= ysize; + break; case ACT_SCENE: - sca= act->data; + sca= act->data; - if(sca->type==ACT_SCENE_RESTART) { - ysize= 28; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - } - else if(sca->type==ACT_SCENE_CAMERA) { - - ysize= 48; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); + if(sca->type==ACT_SCENE_RESTART) { + ysize= 28; + glRects(xco, yco-ysize, xco+width, yco); + uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); + } + else if(sca->type==ACT_SCENE_CAMERA) { + + ysize= 48; + glRects(xco, yco-ysize, xco+width, yco); + uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+40, yco-44, (width-80), 19, &(sca->camera), "Set this Camera. Leave empty to refer to self object"); - } - else if(sca->type==ACT_SCENE_SET) { + uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+40, yco-44, (width-80), 19, &(sca->camera), "Set this Camera. Leave empty to refer to self object"); + } + else if(sca->type==ACT_SCENE_SET) { - ysize= 48; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); + ysize= 48; + glRects(xco, yco-ysize, xco+width, yco); + uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Set this Scene"); - } + uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Set this Scene"); + } else if(sca->type==ACT_SCENE_ADD_FRONT) { - ysize= 48; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); + ysize= 48; + glRects(xco, yco-ysize, xco+width, yco); + uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Add an Overlay Scene"); - } + uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Add an Overlay Scene"); + } else if(sca->type==ACT_SCENE_ADD_BACK) { - ysize= 48; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); + ysize= 48; + glRects(xco, yco-ysize, xco+width, yco); + uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Add a Background Scene"); - } + uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Add a Background Scene"); + } else if(sca->type==ACT_SCENE_REMOVE) { - ysize= 48; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); + ysize= 48; + glRects(xco, yco-ysize, xco+width, yco); + uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Remove a Scene"); - } + uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Remove a Scene"); + } else if(sca->type==ACT_SCENE_SUSPEND) { - ysize= 48; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); + ysize= 48; + glRects(xco, yco-ysize, xco+width, yco); + uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Pause a Scene"); - } + uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Pause a Scene"); + } else if(sca->type==ACT_SCENE_RESUME) { - ysize= 48; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); + ysize= 48; + glRects(xco, yco-ysize, xco+width, yco); + uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Unpause a Scene"); - } + uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Unpause a Scene"); + } str= "Scene %t|Restart %x0|Set Scene %x1|Set Camera %x2|Add OverlayScene %x3|Add BackgroundScene %x4|Remove Scene %x5|Suspend Scene %x6|Resume Scene %x7"; uiDefButS(block, MENU, B_REDR, str, xco+40, yco-24, (width-80), 19, &sca->type, 0.0, 0.0, 0, 0, ""); - yco-= ysize; - break; + yco-= ysize; + break; case ACT_GAME: { gma = act->data; @@ -2507,7 +2507,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh ysize = 48; glRects(xco, yco-ysize, xco+width, yco); uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - uiDefBut(block, TEX, 1, "File: ", xco+10, yco-44,width-20,19, &(gma->filename), 0, 63, 0, 0, "Load this blend file, use the \"//\" prefix for a path relative to the current blend file"); + uiDefBut(block, TEX, 1, "File: ", xco+10, yco-44,width-20,19, &(gma->filename), 0, 63, 0, 0, "Load this blend file, use the \"//\" prefix for a path relative to the current blend file"); // uiDefBut(block, TEX, 1, "Anim: ", xco+10, yco-64,width-20,19, &(gma->loadaniname), 0, 63, 0, 0, "Use this loadinganimation"); } /* else if (gma->type == ACT_GAME_START) @@ -2516,7 +2516,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh glRects(xco, yco-ysize, xco+width, yco); uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - uiDefBut(block, TEX, 1, "File: ", xco+10, yco-44,width-20,19, &(gma->filename), 0, 63, 0, 0, "Load this file"); + uiDefBut(block, TEX, 1, "File: ", xco+10, yco-44,width-20,19, &(gma->filename), 0, 63, 0, 0, "Load this file"); uiDefBut(block, TEX, 1, "Anim: ", xco+10, yco-64,width-20,19, &(gma->loadaniname), 0, 63, 0, 0, "Use this loadinganimation"); } */ else if (ELEM4(gma->type, ACT_GAME_RESTART, ACT_GAME_QUIT, ACT_GAME_SAVECFG, ACT_GAME_LOADCFG)) @@ -2759,16 +2759,16 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh if (ma->bodyType == ACT_MESG_MESG) { - /* line 3: Message Body */ - uiDefBut(block, TEX, 1, "Body: ", - (xco+10+(0.20*(width-20))),(yco-(myline++*24)),(0.8*(width-20)),19, - &ma->body, 0, 31, 0, 0, - "Optional message body Text"); + /* line 3: Message Body */ + uiDefBut(block, TEX, 1, "Body: ", + (xco+10+(0.20*(width-20))),(yco-(myline++*24)),(0.8*(width-20)),19, + &ma->body, 0, 31, 0, 0, + "Optional message body Text"); } else { /* line 3: Property body (set by property) */ uiDefBut(block, TEX, 1, "Propname: ", - (xco+10+(0.20*(width-20))),(yco-(myline++*24)),(0.8*(width-20)),19, + (xco+10+(0.20*(width-20))),(yco-(myline++*24)),(0.8*(width-20)),19, &ma->body, 0, 31, 0, 0, "The message body will be set by the Property Value"); } @@ -2783,7 +2783,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh { ysize +=20; } - glRects( xco, yco-ysize, xco+width, yco ); + glRects( xco, yco-ysize, xco+width, yco ); uiEmboss( (float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1 ); switch(tdfa->type) @@ -2826,16 +2826,16 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh uiDefButS(block, MENU, B_REDR, str, xco+30,yco-24,width-60, 19, &tdfa->type, 0.0, 0.0, 0.0, 0.0, "2D filter type"); yco -= ysize; - break; + break; case ACT_PARENT: - parAct = act->data; + parAct = act->data; - if(parAct->type==ACT_PARENT_SET) { + if(parAct->type==ACT_PARENT_SET) { - ysize= 48; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+95, yco-24, (width-100), 19, &(parAct->ob), "Set this object as parent"); + ysize= 48; + glRects(xco, yco-ysize, xco+width, yco); + uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); + uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+95, yco-24, (width-100), 19, &(parAct->ob), "Set this object as parent"); uiBlockBeginAlign(block); uiDefButBitS(block, TOGN, ACT_PARENT_COMPOUND, B_REDR, "Compound", @@ -2848,21 +2848,21 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh 0.0, 0.0, 0, 0, "Make this object ghost while parented (only if not compound)"); uiBlockEndAlign(block); - } - else if(parAct->type==ACT_PARENT_REMOVE) { + } + else if(parAct->type==ACT_PARENT_REMOVE) { - ysize= 28; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - } + ysize= 28; + glRects(xco, yco-ysize, xco+width, yco); + uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); + } str= "Parent %t|Set Parent %x0|Remove Parent %x1"; uiDefButI(block, MENU, B_REDR, str, xco+5, yco-24, parAct->type==1?(width-80):90, 19, &parAct->type, 0.0, 0.0, 0, 0, ""); - yco-= ysize; - break; + yco-= ysize; + break; case ACT_ARMATURE: - armAct = act->data; + armAct = act->data; if (ob->type == OB_ARMATURE) { str= "Constraint %t|Run armature %x0|Enable %x1|Disable %x2|Set target %x3|Set weight %x4"; @@ -2897,13 +2897,13 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh break; } } - } + } glRects(xco, yco-ysize, xco+width, yco); uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - yco-= ysize; - break; + yco-= ysize; + break; - default: + default: ysize= 4; glRects(xco, yco-ysize, xco+width, yco); |