diff options
Diffstat (limited to 'source/blender/editors/space_nla/nla_channels.c')
-rw-r--r-- | source/blender/editors/space_nla/nla_channels.c | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/source/blender/editors/space_nla/nla_channels.c b/source/blender/editors/space_nla/nla_channels.c index 90e70b835f8..9332a6d6763 100644 --- a/source/blender/editors/space_nla/nla_channels.c +++ b/source/blender/editors/space_nla/nla_channels.c @@ -67,8 +67,9 @@ /* Depending on the channel that was clicked on, the mouse click will activate whichever * part of the channel is relevant. * - * NOTE: eventually, this should probably be phased out when many of these things are replaced with buttons - * --> Most channels are now selection only... + * NOTE: eventually, + * this should probably be phased out when many of these things are replaced with buttons + * --> Most channels are now selection only. */ static int mouse_nla_channels( @@ -369,10 +370,12 @@ static int nlachannels_mouseclick_invoke(bContext *C, wmOperator *op, const wmEv else selectmode = SELECT_REPLACE; - /* figure out which channel user clicked in - * Note: although channels technically start at y= NLACHANNEL_FIRST, we need to adjust by half a channel's height - * so that the tops of channels get caught ok. Since NLACHANNEL_FIRST is really NLACHANNEL_HEIGHT, we simply use - * NLACHANNEL_HEIGHT_HALF. + /** + * Figure out which channel user clicked in: + * + * \note Although channels technically start at y= NLACHANNEL_FIRST, + * we need to adjust by half a channel's height so that the tops of channels get caught ok. + * Since NLACHANNEL_FIRST is really NLACHANNEL_HEIGHT, we simply use NLACHANNEL_HEIGHT_HALF. */ UI_view2d_region_to_view(v2d, event->mval[0], event->mval[1], &x, &y); UI_view2d_listview_view_to_cell(v2d, |