diff options
Diffstat (limited to 'source/blender/editors/space_nla/nla_draw.c')
-rw-r--r-- | source/blender/editors/space_nla/nla_draw.c | 1028 |
1 files changed, 1028 insertions, 0 deletions
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c new file mode 100644 index 00000000000..8d56670a149 --- /dev/null +++ b/source/blender/editors/space_nla/nla_draw.c @@ -0,0 +1,1028 @@ +/** + * $Id: + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung + * All rights reserved. + * + * + * Contributor(s): Joshua Leung (major recode) + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include <string.h> +#include <stdio.h> +#include <stdlib.h> +#include <math.h> +#include <float.h> + +#include "DNA_listBase.h" +#include "DNA_anim_types.h" +#include "DNA_action_types.h" +#include "DNA_armature_types.h" +#include "DNA_camera_types.h" +#include "DNA_curve_types.h" +#include "DNA_object_types.h" +#include "DNA_screen_types.h" +#include "DNA_scene_types.h" +#include "DNA_space_types.h" +#include "DNA_constraint_types.h" +#include "DNA_key_types.h" +#include "DNA_lamp_types.h" +#include "DNA_material_types.h" +#include "DNA_userdef_types.h" +#include "DNA_windowmanager_types.h" +#include "DNA_world_types.h" +#include "DNA_vec_types.h" + +#include "MEM_guardedalloc.h" + +#include "BLI_blenlib.h" +#include "BLI_arithb.h" +#include "BLI_rand.h" + +#include "BKE_animsys.h" +#include "BKE_fcurve.h" +#include "BKE_nla.h" +#include "BKE_context.h" +#include "BKE_screen.h" +#include "BKE_utildefines.h" + +#include "ED_anim_api.h" +#include "ED_keyframes_draw.h" +#include "ED_space_api.h" +#include "ED_screen.h" + +#include "BIF_gl.h" +#include "BIF_glutil.h" + +#include "WM_api.h" +#include "WM_types.h" + +#include "UI_interface.h" +#include "UI_interface_icons.h" +#include "UI_resources.h" +#include "UI_view2d.h" + +#include "ED_markers.h" + +#include "nla_intern.h" // own include + +/* XXX */ +extern void gl_round_box(int mode, float minx, float miny, float maxx, float maxy, float rad); +extern void gl_round_box_shade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown); + +/* *********************************************** */ +/* Strips */ + +/* Action-Line ---------------------- */ + +/* get colors for drawing Action-Line + * NOTE: color returned includes fine-tuned alpha! + */ +static void nla_action_get_color (AnimData *adt, bAction *act, float color[4]) +{ + // TODO: if tweaking some action, use the same color as for the tweaked track (quick hack done for now) + if (adt && (adt->flag & ADT_NLA_EDIT_ON)) { + // greenish color (same as tweaking strip) - hardcoded for now + color[0]= 0.30f; + color[1]= 0.95f; + color[2]= 0.10f; + color[3]= 0.30f; + } + else { + if (act) { + // reddish color - hardcoded for now + color[0]= 0.8f; + color[1]= 0.2f; + color[2]= 0.0f; + color[3]= 0.4f; + } + else { + // greyish-red color - hardcoded for now + color[0]= 0.6f; + color[1]= 0.5f; + color[2]= 0.5f; + color[3]= 0.3f; + } + } +} + +/* draw the keyframes in the specified Action */ +static void nla_action_draw_keyframes (AnimData *adt, bAction *act, View2D *v2d, float y, float ymin, float ymax) +{ + ListBase keys = {NULL, NULL}; + ActKeyColumn *ak; + float xscale, f1, f2; + float color[4]; + + /* get a list of the keyframes with NLA-scaling applied */ + action_to_keylist(adt, act, &keys, NULL); + + if ELEM(NULL, act, keys.first) + return; + + /* draw a darkened region behind the strips + * - get and reset the background color, this time without the alpha to stand out better + */ + nla_action_get_color(adt, act, color); + glColor3fv(color); + /* - draw a rect from the first to the last frame (no extra overlaps for now) + * that is slightly stumpier than the track background (hardcoded 2-units here) + */ + f1= ((ActKeyColumn *)keys.first)->cfra; + f2= ((ActKeyColumn *)keys.last)->cfra; + + glRectf(f1, ymin+2, f2, ymax-2); + + + /* get View2D scaling factor */ + UI_view2d_getscale(v2d, &xscale, NULL); + + /* for now, color is hardcoded to be black */ + glColor3f(0.0f, 0.0f, 0.0f); + + /* just draw each keyframe as a simple dot (regardless of the selection status) + * - size is 3.0f which is smaller than the editable keyframes, so that there is a distinction + */ + for (ak= keys.first; ak; ak= ak->next) + draw_keyframe_shape(ak->cfra, y, xscale, 3.0f, 0, KEYFRAME_SHAPE_FRAME); + + /* free icons */ + BLI_freelistN(&keys); +} + +/* Strips (Proper) ---------------------- */ + +/* get colors for drawing NLA-Strips */ +static void nla_strip_get_color_inside (AnimData *adt, NlaStrip *strip, float color[3]) +{ + if (strip->type == NLASTRIP_TYPE_TRANSITION) { + /* Transition Clip */ + if (strip->flag & NLASTRIP_FLAG_SELECT) { + /* selected - use a bright blue color */ + // FIXME: hardcoded temp-hack colors + color[0]= 0.18f; + color[1]= 0.46f; + color[2]= 0.86f; + } + else { + /* normal, unselected strip - use (hardly noticable) blue tinge */ + // FIXME: hardcoded temp-hack colors + color[0]= 0.11f; + color[1]= 0.15f; + color[2]= 0.19f; + } + } + else if (strip->type == NLASTRIP_TYPE_META) { + /* Meta Clip */ + // TODO: should temporary metas get different colours too? + if (strip->flag & NLASTRIP_FLAG_SELECT) { + /* selected - use a bold purple color */ + // FIXME: hardcoded temp-hack colors + color[0]= 0.41f; + color[1]= 0.13f; + color[2]= 0.59f; + } + else { + /* normal, unselected strip - use (hardly noticable) dark purple tinge */ + // FIXME: hardcoded temp-hack colors + color[0]= 0.20f; + color[1]= 0.15f; + color[2]= 0.26f; + } + } + else { + /* Action Clip (default/normal type of strip) */ + if ((strip->flag & NLASTRIP_FLAG_ACTIVE) && (adt && (adt->flag & ADT_NLA_EDIT_ON))) { + /* active strip should be drawn green when it is acting as the tweaking strip. + * however, this case should be skipped for when not in EditMode... + */ + // FIXME: hardcoded temp-hack colors + color[0]= 0.3f; + color[1]= 0.95f; + color[2]= 0.1f; + } + else if (strip->flag & NLASTRIP_FLAG_TWEAKUSER) { + /* alert user that this strip is also used by the tweaking track (this is set when going into + * 'editmode' for that strip), since the edits made here may not be what the user anticipated + */ + // FIXME: hardcoded temp-hack colors + color[0]= 0.85f; + color[1]= 0.0f; + color[2]= 0.0f; + } + else if (strip->flag & NLASTRIP_FLAG_SELECT) { + /* selected strip - use theme color for selected */ + UI_GetThemeColor3fv(TH_STRIP_SELECT, color); + } + else { + /* normal, unselected strip - use standard strip theme color */ + UI_GetThemeColor3fv(TH_STRIP, color); + } + } +} + +/* helper call for drawing influence/time control curves for a given NLA-strip */ +static void nla_draw_strip_curves (NlaStrip *strip, View2D *v2d, float yminc, float ymaxc) +{ + const float yheight = ymaxc - yminc; + + /* drawing color is simply a light-grey */ + // TODO: is this color suitable? + // XXX nasty hacked color for now... which looks quite bad too... + glColor3f(0.7f, 0.7f, 0.7f); + + /* draw with AA'd line, 2 units thick (it's either 1 or 2 px) */ + glEnable(GL_LINE_SMOOTH); + glEnable(GL_BLEND); + glLineWidth(2.0f); + + /* influence -------------------------- */ + if (strip->flag & NLASTRIP_FLAG_USR_INFLUENCE) { + FCurve *fcu= list_find_fcurve(&strip->fcurves, "influence", 0); + float cfra; + + /* plot the curve (over the strip's main region) */ + glBegin(GL_LINE_STRIP); + /* sample at 1 frame intervals, and draw + * - min y-val is yminc, max is y-maxc, so clamp in those regions + */ + for (cfra= strip->start; cfra <= strip->end; cfra += 1.0f) { + float y= evaluate_fcurve(fcu, cfra); // assume this to be in 0-1 range + glVertex2f(cfra, ((y*yheight)+yminc)); + } + glEnd(); // GL_LINE_STRIP + } + else { + /* use blend in/out values only if both aren't zero */ + if ((IS_EQ(strip->blendin, 0.0f) && IS_EQ(strip->blendout, 0.0f))==0) { + glBegin(GL_LINE_STRIP); + /* start of strip - if no blendin, start straight at 1, otherwise from 0 to 1 over blendin frames */ + if (IS_EQ(strip->blendin, 0.0f) == 0) { + glVertex2f(strip->start, yminc); + glVertex2f(strip->start + strip->blendin, ymaxc); + } + else + glVertex2f(strip->start, ymaxc); + + /* end of strip */ + if (IS_EQ(strip->blendout, 0.0f) == 0) { + glVertex2f(strip->end - strip->blendout, ymaxc); + glVertex2f(strip->end, yminc); + } + else + glVertex2f(strip->end, ymaxc); + glEnd(); // GL_LINE_STRIP + } + } + + /* time -------------------------- */ + // XXX do we want to draw this curve? in a different colour too? + + /* turn off AA'd lines */ + glDisable(GL_LINE_SMOOTH); + glDisable(GL_BLEND); + glLineWidth(1.0f); +} + +/* main call for drawing a single NLA-strip */ +static void nla_draw_strip (AnimData *adt, NlaTrack *nlt, NlaStrip *strip, View2D *v2d, float yminc, float ymaxc) +{ + float color[3]; + + /* get color of strip */ + nla_strip_get_color_inside(adt, strip, color); + + /* draw extrapolation info first (as backdrop) */ + if (strip->extendmode != NLASTRIP_EXTEND_NOTHING) { + /* enable transparency... */ + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + + switch (strip->extendmode) { + /* since this does both sides, only do the 'before' side, and leave the rest to the next case */ + case NLASTRIP_EXTEND_HOLD: + /* only need to draw here if there's no strip before since + * it only applies in such a situation + */ + if (strip->prev == NULL) { + /* set the drawing color to the color of the strip, but with very faint alpha */ + glColor4f(color[0], color[1], color[2], 0.15f); + + /* draw the rect to the edge of the screen */ + glBegin(GL_QUADS); + glVertex2f(v2d->cur.xmin, yminc); + glVertex2f(v2d->cur.xmin, ymaxc); + glVertex2f(strip->start, ymaxc); + glVertex2f(strip->start, yminc); + glEnd(); + } + /* no break needed... */ + + /* this only draws after the strip */ + case NLASTRIP_EXTEND_HOLD_FORWARD: + /* only need to try and draw if the next strip doesn't occur immediately after */ + if ((strip->next == NULL) || (IS_EQ(strip->next->start, strip->end)==0)) { + /* set the drawing color to the color of the strip, but this time less faint */ + glColor4f(color[0], color[1], color[2], 0.3f); + + /* draw the rect to the next strip or the edge of the screen */ + glBegin(GL_QUADS); + glVertex2f(strip->end, yminc); + glVertex2f(strip->end, ymaxc); + + if (strip->next) { + glVertex2f(strip->next->start, ymaxc); + glVertex2f(strip->next->start, yminc); + } + else { + glVertex2f(v2d->cur.xmax, ymaxc); + glVertex2f(v2d->cur.xmax, yminc); + } + glEnd(); + } + break; + } + + glDisable(GL_BLEND); + } + + /* draw 'inside' of strip itself */ + glColor3fv(color); + uiSetRoundBox(15); /* all corners rounded */ + gl_round_box_shade(GL_POLYGON, strip->start, yminc, strip->end, ymaxc, 0.0, 0.5, 0.1); + + + /* draw strip's control 'curves' */ + nla_draw_strip_curves(strip, v2d, yminc, ymaxc); + + /* draw strip outline + * - color used here is to indicate active vs non-active + */ + if (strip->flag & NLASTRIP_FLAG_ACTIVE) { + /* strip should appear 'sunken', so draw a light border around it */ + glColor3f(0.9f, 1.0f, 0.9f); // FIXME: hardcoded temp-hack colors + } + else { + /* strip should appear to stand out, so draw a dark border around it */ + glColor3f(0.0f, 0.0f, 0.0f); + } + + /* - line style: dotted for muted */ + if (strip->flag & NLASTRIP_FLAG_MUTED) + setlinestyle(4); + + /* draw outline */ + gl_round_box_shade(GL_LINE_LOOP, strip->start, yminc, strip->end, ymaxc, 0.0, 0.0, 0.1); + + /* if action-clip strip, draw lines delimiting repeats too (in the same color as outline) */ + if ((strip->type == NLASTRIP_TYPE_CLIP) && IS_EQ(strip->repeat, 1.0f)==0) { + float repeatLen = (strip->actend - strip->actstart) * strip->scale; + int i; + + /* only draw lines for whole-numbered repeats, starting from the first full-repeat + * up to the last full repeat (but not if it lies on the end of the strip) + */ + for (i = 1; i < strip->repeat; i++) { + float repeatPos = strip->start + (repeatLen * i); + + /* don't draw if line would end up on or after the end of the strip */ + if (repeatPos < strip->end) + fdrawline(repeatPos, yminc, repeatPos, ymaxc); + } + } + /* or if meta-strip, draw lines delimiting extents of sub-strips (in same color as outline, if more than 1 exists) */ + else if ((strip->type == NLASTRIP_TYPE_META) && (strip->strips.first != strip->strips.last)) { + NlaStrip *cs; + float y= (ymaxc-yminc)/2.0f + yminc; + + /* only draw first-level of child-strips, but don't draw any lines on the endpoints */ + for (cs= strip->strips.first; cs; cs= cs->next) { + /* draw start-line if not same as end of previous (and only if not the first strip) + * - on upper half of strip + */ + if ((cs->prev) && IS_EQ(cs->prev->end, cs->start)==0) + fdrawline(cs->start, y, cs->start, ymaxc); + + /* draw end-line if not the last strip + * - on lower half of strip + */ + if (cs->next) + fdrawline(cs->end, yminc, cs->end, y); + } + } + + /* reset linestyle */ + setlinestyle(0); +} + +/* add the relevant text to the cache of text-strings to draw in pixelspace */ +static void nla_draw_strip_text (NlaTrack *nlt, NlaStrip *strip, int index, View2D *v2d, float yminc, float ymaxc) +{ + char str[256], dir[3]; + rctf rect; + + /* 'dir' - direction that strip is played in */ + if (strip->flag & NLASTRIP_FLAG_REVERSE) + sprintf(dir, "<-"); + else + sprintf(dir, "->"); + + /* just print the name and the range */ + if (strip->flag & NLASTRIP_FLAG_TEMP_META) + sprintf(str, "Temp-Meta | %.2f %s %.2f", strip->start, dir, strip->end); + else + sprintf(str, "%s | %.2f %s %.2f", strip->name, strip->start, dir, strip->end); + + /* set text colour - if colours (see above) are light, draw black text, otherwise draw white */ + if (strip->flag & (NLASTRIP_FLAG_ACTIVE|NLASTRIP_FLAG_SELECT|NLASTRIP_FLAG_TWEAKUSER)) + glColor3f(0.0f, 0.0f, 0.0f); + else + glColor3f(1.0f, 1.0f, 1.0f); + + /* set bounding-box for text + * - padding of 2 'units' on either side + */ + // TODO: make this centered? + rect.xmin= strip->start + 0.5f; + rect.ymin= yminc; + rect.xmax= strip->end - 0.5f; + rect.ymax= ymaxc; + + /* add this string to the cache of texts to draw*/ + UI_view2d_text_cache_rectf(v2d, &rect, str); +} + +/* ---------------------- */ + +void draw_nla_main_data (bAnimContext *ac, SpaceNla *snla, ARegion *ar) +{ + ListBase anim_data = {NULL, NULL}; + bAnimListElem *ale; + int filter; + + View2D *v2d= &ar->v2d; + float y= 0.0f; + int items, height; + + /* build list of channels to draw */ + filter= (ANIMFILTER_VISIBLE|ANIMFILTER_CHANNELS); + items= ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); + + /* Update max-extent of channels here (taking into account scrollers): + * - this is done to allow the channel list to be scrollable, but must be done here + * to avoid regenerating the list again and/or also because channels list is drawn first + * - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for + * start of list offset, and the second is as a correction for the scrollers. + */ + height= ((items*NLACHANNEL_STEP) + (NLACHANNEL_HEIGHT*2)); + /* don't use totrect set, as the width stays the same + * (NOTE: this is ok here, the configuration is pretty straightforward) + */ + v2d->tot.ymin= (float)(-height); + /* need to do a view-sync here, so that the strips area doesn't jump around */ + UI_view2d_sync(NULL, ac->sa, v2d, V2D_VIEWSYNC_AREA_VERTICAL); + + /* loop through channels, and set up drawing depending on their type */ + y= (float)(-NLACHANNEL_HEIGHT); + + for (ale= anim_data.first; ale; ale= ale->next) { + const float yminc= (float)(y - NLACHANNEL_HEIGHT_HALF); + const float ymaxc= (float)(y + NLACHANNEL_HEIGHT_HALF); + + /* check if visible */ + if ( IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || + IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) ) + { + /* data to draw depends on the type of channel */ + switch (ale->type) { + case ANIMTYPE_NLATRACK: + { + AnimData *adt= BKE_animdata_from_id(ale->id); + NlaTrack *nlt= (NlaTrack *)ale->data; + NlaStrip *strip; + int index; + + /* draw each strip in the track (if visible) */ + for (strip=nlt->strips.first, index=1; strip; strip=strip->next, index++) { + if (BKE_nlastrip_within_bounds(strip, v2d->cur.xmin, v2d->cur.xmax)) { + /* draw the visualisation of the strip */ + nla_draw_strip(adt, nlt, strip, v2d, yminc, ymaxc); + + /* add the text for this strip to the cache */ + nla_draw_strip_text(nlt, strip, index, v2d, yminc, ymaxc); + } + } + } + break; + + case ANIMTYPE_NLAACTION: + { + AnimData *adt= BKE_animdata_from_id(ale->id); + float color[4]; + + /* just draw a semi-shaded rect spanning the width of the viewable area if there's data, + * and a second darker rect within which we draw keyframe indicator dots if there's data + */ + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + + /* get colors for drawing */ + nla_action_get_color(adt, ale->data, color); + glColor4fv(color); + + /* draw slightly shifted up for greater separation from standard channels, + * but also slightly shorter for some more contrast when viewing the strips + */ + glRectf(v2d->cur.xmin, yminc+NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc-NLACHANNEL_SKIP); + + /* draw keyframes in the action */ + nla_action_draw_keyframes(adt, ale->data, v2d, y, yminc+NLACHANNEL_SKIP, ymaxc-NLACHANNEL_SKIP); + + /* draw 'embossed' lines above and below the strip for effect */ + /* white base-lines */ + glLineWidth(2.0f); + glColor4f(1.0f, 1.0f, 1.0f, 0.3); + fdrawline(v2d->cur.xmin, yminc+NLACHANNEL_SKIP, v2d->cur.xmax, yminc+NLACHANNEL_SKIP); + fdrawline(v2d->cur.xmin, ymaxc-NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc-NLACHANNEL_SKIP); + + /* black top-lines */ + glLineWidth(1.0f); + glColor3f(0.0f, 0.0f, 0.0f); + fdrawline(v2d->cur.xmin, yminc+NLACHANNEL_SKIP, v2d->cur.xmax, yminc+NLACHANNEL_SKIP); + fdrawline(v2d->cur.xmin, ymaxc-NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc-NLACHANNEL_SKIP); + + glDisable(GL_BLEND); + } + break; + } + } + + /* adjust y-position for next one */ + y -= NLACHANNEL_STEP; + } + + /* free tempolary channels */ + BLI_freelistN(&anim_data); +} + +/* *********************************************** */ +/* Channel List */ + +void draw_nla_channel_list (bAnimContext *ac, SpaceNla *snla, ARegion *ar) +{ + ListBase anim_data = {NULL, NULL}; + bAnimListElem *ale; + int filter; + + View2D *v2d= &ar->v2d; + float x= 0.0f, y= 0.0f; + int items, height; + + /* build list of channels to draw */ + filter= (ANIMFILTER_VISIBLE|ANIMFILTER_CHANNELS); + items= ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); + + /* Update max-extent of channels here (taking into account scrollers): + * - this is done to allow the channel list to be scrollable, but must be done here + * to avoid regenerating the list again and/or also because channels list is drawn first + * - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for + * start of list offset, and the second is as a correction for the scrollers. + */ + height= ((items*NLACHANNEL_STEP) + (NLACHANNEL_HEIGHT*2)); + /* don't use totrect set, as the width stays the same + * (NOTE: this is ok here, the configuration is pretty straightforward) + */ + v2d->tot.ymin= (float)(-height); + + /* loop through channels, and set up drawing depending on their type */ + y= (float)(-NLACHANNEL_HEIGHT); + + for (ale= anim_data.first; ale; ale= ale->next) { + const float yminc= (float)(y - NLACHANNEL_HEIGHT_HALF); + const float ymaxc= (float)(y + NLACHANNEL_HEIGHT_HALF); + const float ydatac= (float)(y - 7); + + /* check if visible */ + if ( IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || + IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) ) + { + short indent= 0, offset= 0, sel= 0, group= 0; + int expand= -1, protect = -1, special= -1, mute = -1; + char name[128]; + + /* determine what needs to be drawn */ + switch (ale->type) { + case ANIMTYPE_SCENE: /* scene */ + { + Scene *sce= (Scene *)ale->data; + + group= 4; + indent= 0; + + special= ICON_SCENE_DATA; + + /* only show expand if there are any channels */ + if (EXPANDED_SCEC(sce)) + expand= ICON_TRIA_DOWN; + else + expand= ICON_TRIA_RIGHT; + + sel = SEL_SCEC(sce); + strcpy(name, sce->id.name+2); + } + break; + case ANIMTYPE_OBJECT: /* object */ + { + Base *base= (Base *)ale->data; + Object *ob= base->object; + + group= 4; + indent= 0; + + /* icon depends on object-type */ + if (ob->type == OB_ARMATURE) + special= ICON_ARMATURE_DATA; + else + special= ICON_OBJECT_DATA; + + /* only show expand if there are any channels */ + if (EXPANDED_OBJC(ob)) + expand= ICON_TRIA_DOWN; + else + expand= ICON_TRIA_RIGHT; + + sel = SEL_OBJC(base); + strcpy(name, ob->id.name+2); + } + break; + case ANIMTYPE_FILLMATD: /* object materials (dopesheet) expand widget */ + { + Object *ob = (Object *)ale->data; + + group = 4; + indent = 1; + special = ICON_MATERIAL_DATA; + + if (FILTER_MAT_OBJC(ob)) + expand = ICON_TRIA_DOWN; + else + expand = ICON_TRIA_RIGHT; + + strcpy(name, "Materials"); + } + break; + + + case ANIMTYPE_DSMAT: /* single material (dopesheet) expand widget */ + { + Material *ma = (Material *)ale->data; + + group = 0; + indent = 0; + special = ICON_MATERIAL_DATA; + offset = 21; + + if (FILTER_MAT_OBJD(ma)) + expand = ICON_TRIA_DOWN; + else + expand = ICON_TRIA_RIGHT; + + strcpy(name, ma->id.name+2); + } + break; + case ANIMTYPE_DSLAM: /* lamp (dopesheet) expand widget */ + { + Lamp *la = (Lamp *)ale->data; + + group = 4; + indent = 1; + special = ICON_LAMP_DATA; + + if (FILTER_LAM_OBJD(la)) + expand = ICON_TRIA_DOWN; + else + expand = ICON_TRIA_RIGHT; + + strcpy(name, la->id.name+2); + } + break; + case ANIMTYPE_DSCAM: /* camera (dopesheet) expand widget */ + { + Camera *ca = (Camera *)ale->data; + + group = 4; + indent = 1; + special = ICON_CAMERA_DATA; + + if (FILTER_CAM_OBJD(ca)) + expand = ICON_TRIA_DOWN; + else + expand = ICON_TRIA_RIGHT; + + strcpy(name, ca->id.name+2); + } + break; + case ANIMTYPE_DSCUR: /* curve (dopesheet) expand widget */ + { + Curve *cu = (Curve *)ale->data; + + group = 4; + indent = 1; + special = ICON_CURVE_DATA; + + if (FILTER_CUR_OBJD(cu)) + expand = ICON_TRIA_DOWN; + else + expand = ICON_TRIA_RIGHT; + + strcpy(name, cu->id.name+2); + } + break; + case ANIMTYPE_DSSKEY: /* shapekeys (dopesheet) expand widget */ + { + Key *key= (Key *)ale->data; + + group = 4; + indent = 1; + special = ICON_SHAPEKEY_DATA; // XXX + + if (FILTER_SKE_OBJD(key)) + expand = ICON_TRIA_DOWN; + else + expand = ICON_TRIA_RIGHT; + + //sel = SEL_OBJC(base); + strcpy(name, "Shape Keys"); + } + break; + case ANIMTYPE_DSWOR: /* world (dopesheet) expand widget */ + { + World *wo= (World *)ale->data; + + group = 4; + indent = 1; + special = ICON_WORLD_DATA; + + if (FILTER_WOR_SCED(wo)) + expand = ICON_TRIA_DOWN; + else + expand = ICON_TRIA_RIGHT; + + strcpy(name, wo->id.name+2); + } + break; + + case ANIMTYPE_NLATRACK: /* NLA Track */ + { + NlaTrack *nlt= (NlaTrack *)ale->data; + + indent= 0; + + if (ale->id) { + /* special exception for materials */ + if (GS(ale->id->name) == ID_MA) { + offset= 21; + indent= 1; + } + else + offset= 14; + } + else + offset= 0; + + /* FIXME: 'solo' as the 'special' button? + * - need special icons for these + */ + if (nlt->flag & NLATRACK_SOLO) + special= ICON_LAYER_ACTIVE; + else + special= ICON_LAYER_USED; + + /* if this track is active and we're tweaking it, don't draw these toggles */ + // TODO: need a special macro for this... + if ( ((nlt->flag & NLATRACK_ACTIVE) && (nlt->flag & NLATRACK_DISABLED)) == 0 ) + { + if (nlt->flag & NLATRACK_MUTED) + mute = ICON_MUTE_IPO_ON; + else + mute = ICON_MUTE_IPO_OFF; + + if (EDITABLE_NLT(nlt)) + protect = ICON_UNLOCKED; + else + protect = ICON_LOCKED; + } + + sel = SEL_NLT(nlt); + strcpy(name, nlt->name); + } + break; + case ANIMTYPE_NLAACTION: /* NLA Action-Line */ + { + bAction *act= (bAction *)ale->data; + + group = 5; + + if (ale->id) { + /* special exception for materials */ + if (GS(ale->id->name) == ID_MA) { + offset= 21; + indent= 1; + } + else + offset= 14; + } + else + offset= 0; + + special = ICON_ACTION; + + if (act) + sprintf(name, "ActAction: <%s>", act->id.name+2); + else + sprintf(name, "<No Action>"); + } + break; + } + + /* now, start drawing based on this information */ + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + + /* draw backing strip behind channel name */ + if (group == 4) { + /* only used in dopesheet... */ + if (ELEM(ale->type, ANIMTYPE_SCENE, ANIMTYPE_OBJECT)) { + /* object channel - darker */ + UI_ThemeColor(TH_DOPESHEET_CHANNELOB); + uiSetRoundBox((expand == ICON_TRIA_DOWN)? (8):(1|8)); + gl_round_box(GL_POLYGON, x+offset, yminc, (float)NLACHANNEL_NAMEWIDTH, ymaxc, 10); + } + else { + /* sub-object folders - lighter */ + UI_ThemeColor(TH_DOPESHEET_CHANNELSUBOB); + + offset += 7 * indent; + glBegin(GL_QUADS); + glVertex2f(x+offset, yminc); + glVertex2f(x+offset, ymaxc); + glVertex2f((float)ACHANNEL_NAMEWIDTH, ymaxc); + glVertex2f((float)ACHANNEL_NAMEWIDTH, yminc); + glEnd(); + + /* clear group value, otherwise we cause errors... */ + group = 0; + } + } + else if (group == 5) { + /* Action Line */ + AnimData *adt= BKE_animdata_from_id(ale->id); + + // TODO: if tweaking some action, use the same color as for the tweaked track (quick hack done for now) + if (adt && (adt->flag & ADT_NLA_EDIT_ON)) { + // greenish color (same as tweaking strip) - hardcoded for now + glColor3f(0.3f, 0.95f, 0.1f); + } + else { + if (ale->data) + glColor3f(0.8f, 0.2f, 0.0f); // reddish color - hardcoded for now + else + glColor3f(0.6f, 0.5f, 0.5f); // greyish-red color - hardcoded for now + } + + offset += 7 * indent; + + /* only on top two corners, to show that this channel sits on top of the preceeding ones */ + uiSetRoundBox((1|2)); + + /* draw slightly shifted up vertically to look like it has more separtion from other channels, + * but we then need to slightly shorten it so that it doesn't look like it overlaps + */ + gl_round_box(GL_POLYGON, x+offset, yminc+NLACHANNEL_SKIP, (float)NLACHANNEL_NAMEWIDTH, ymaxc+NLACHANNEL_SKIP-1, 8); + + /* clear group value, otherwise we cause errors... */ + group = 0; + } + else { + /* for normal channels + * - use 3 shades of color group/standard color for 3 indention level + */ + UI_ThemeColorShade(TH_HEADER, ((indent==0)?20: (indent==1)?-20: -40)); + + indent += group; + offset += 7 * indent; + glBegin(GL_QUADS); + glVertex2f(x+offset, yminc); + glVertex2f(x+offset, ymaxc); + glVertex2f((float)NLACHANNEL_NAMEWIDTH, ymaxc); + glVertex2f((float)NLACHANNEL_NAMEWIDTH, yminc); + glEnd(); + } + + /* draw expand/collapse triangle */ + if (expand > 0) { + UI_icon_draw(x+offset, ydatac, expand); + offset += 17; + } + + /* draw special icon indicating certain data-types */ + if (special > -1) { + /* for normal channels */ + UI_icon_draw(x+offset, ydatac, special); + offset += 17; + } + glDisable(GL_BLEND); + + /* draw name */ + if (sel) + UI_ThemeColor(TH_TEXT_HI); + else + UI_ThemeColor(TH_TEXT); + offset += 3; + UI_DrawString(x+offset, y-4, name); + + /* reset offset - for RHS of panel */ + offset = 0; + + /* set blending again, as text drawing may clear it */ + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + + /* draw protect 'lock' */ + if (protect > -1) { + offset = 16; + UI_icon_draw((float)NLACHANNEL_NAMEWIDTH-offset, ydatac, protect); + } + + /* draw mute 'eye' */ + if (mute > -1) { + offset += 16; + UI_icon_draw((float)(NLACHANNEL_NAMEWIDTH-offset), ydatac, mute); + } + + /* draw NLA-action line 'status-icons' - only when there's an action */ + if ((ale->type == ANIMTYPE_NLAACTION) && (ale->data)) { + AnimData *adt= BKE_animdata_from_id(ale->id); + + offset += 16; + + /* now draw some indicator icons */ + if ((adt) && (adt->flag & ADT_NLA_EDIT_ON)) { + /* toggle for tweaking with mapping/no-mapping (i.e. 'in place editing' toggle) */ + // for now, use pin icon to symbolise this + if (adt->flag & ADT_NLA_EDIT_NOMAP) + UI_icon_draw((float)(NLACHANNEL_NAMEWIDTH-offset), ydatac, ICON_PINNED); + else + UI_icon_draw((float)(NLACHANNEL_NAMEWIDTH-offset), ydatac, ICON_UNPINNED); + + fdrawline((float)(NLACHANNEL_NAMEWIDTH-offset), yminc, + (float)(NLACHANNEL_NAMEWIDTH-offset), ymaxc); + offset += 16;; + + /* 'tweaking action' indicator - not a button */ + UI_icon_draw((float)NLACHANNEL_NAMEWIDTH-offset, ydatac, ICON_EDIT); + } + else { + /* XXX firstly draw a little rect to help identify that it's different from the toggles */ + glBegin(GL_LINE_LOOP); + glVertex2f((float)NLACHANNEL_NAMEWIDTH-offset-1, y-7); + glVertex2f((float)NLACHANNEL_NAMEWIDTH-offset-1, y+9); + glVertex2f((float)NLACHANNEL_NAMEWIDTH-1, y+9); + glVertex2f((float)NLACHANNEL_NAMEWIDTH-1, y-7); + glEnd(); // GL_LINES + + /* 'push down' icon for normal active-actions */ + UI_icon_draw((float)NLACHANNEL_NAMEWIDTH-offset, ydatac, ICON_FREEZE); + } + } + + glDisable(GL_BLEND); + } + + /* adjust y-position for next one */ + y -= NLACHANNEL_STEP; + } + + /* free tempolary channels */ + BLI_freelistN(&anim_data); +} + +/* *********************************************** */ |