diff options
Diffstat (limited to 'source/blender/editors/space_nla/nla_draw.c')
-rw-r--r-- | source/blender/editors/space_nla/nla_draw.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c index b821a246dc5..68cbfd76331 100644 --- a/source/blender/editors/space_nla/nla_draw.c +++ b/source/blender/editors/space_nla/nla_draw.c @@ -689,11 +689,11 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar) * - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for * start of list offset, and the second is as a correction for the scrollers. */ - int height = NLACHANNEL_TOT_HEIGHT(snla, items); + int height = NLACHANNEL_TOT_HEIGHT(ac, items); v2d->tot.ymin = -height; /* loop through channels, and set up drawing depending on their type */ - float ymax = NLACHANNEL_FIRST_TOP(snla); + float ymax = NLACHANNEL_FIRST_TOP(ac); for (bAnimListElem *ale = anim_data.first; ale; ale = ale->next, ymax -= NLACHANNEL_STEP(snla)) { float ymin = ymax - NLACHANNEL_HEIGHT(snla); @@ -822,7 +822,7 @@ void draw_nla_channel_list(const bContext *C, bAnimContext *ac, ARegion *ar) * - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for * start of list offset, and the second is as a correction for the scrollers. */ - int height = NLACHANNEL_TOT_HEIGHT(snla, items); + int height = NLACHANNEL_TOT_HEIGHT(ac, items); v2d->tot.ymin = -height; /* need to do a view-sync here, so that the keys area doesn't jump around @@ -832,7 +832,7 @@ void draw_nla_channel_list(const bContext *C, bAnimContext *ac, ARegion *ar) /* draw channels */ { /* first pass: just the standard GL-drawing for backdrop + text */ size_t channel_index = 0; - float ymax = NLACHANNEL_FIRST_TOP(snla); + float ymax = NLACHANNEL_FIRST_TOP(ac); for (ale = anim_data.first; ale; ale = ale->next, ymax -= NLACHANNEL_STEP(snla), channel_index++) { @@ -849,7 +849,7 @@ void draw_nla_channel_list(const bContext *C, bAnimContext *ac, ARegion *ar) { /* second pass: UI widgets */ uiBlock *block = UI_block_begin(C, ar, __func__, UI_EMBOSS); size_t channel_index = 0; - float ymax = NLACHANNEL_FIRST_TOP(snla); + float ymax = NLACHANNEL_FIRST_TOP(ac); /* set blending again, as may not be set in previous step */ GPU_blend_set_func_separate( |