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Diffstat (limited to 'source/blender/editors/space_nla/nla_draw.c')
-rw-r--r--source/blender/editors/space_nla/nla_draw.c15
1 files changed, 14 insertions, 1 deletions
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c
index 3a3f86bb5a3..9a9cbeeff21 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -68,6 +68,7 @@
#include "ED_screen.h"
#include "BIF_gl.h"
+#include "BIF_glutil.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -184,7 +185,10 @@ static void nla_draw_strip (AnimData *adt, NlaTrack *nlt, NlaStrip *strip, View2
uiSetRoundBox(15); /* all corners rounded */
gl_round_box_shade(GL_POLYGON, strip->start, yminc, strip->end, ymaxc, 0.0, 0.5, 0.1);
- /* draw strip outline - different colors are used here... */
+
+ /* draw strip outline
+ * - color used here is to indicate active vs non-active
+ */
if (strip->flag & NLASTRIP_FLAG_ACTIVE) {
/* strip should appear 'sunken', so draw a light border around it */
glColor3f(0.9f, 1.0f, 0.9f); // FIXME: hardcoded temp-hack colors
@@ -193,7 +197,16 @@ static void nla_draw_strip (AnimData *adt, NlaTrack *nlt, NlaStrip *strip, View2
/* strip should appear to stand out, so draw a dark border around it */
glColor3f(0.0f, 0.0f, 0.0f);
}
+
+ /* - line style: dotted for muted */
+ if (strip->flag & NLASTRIP_FLAG_MUTED)
+ setlinestyle(4);
+
+ /* draw outline */
gl_round_box_shade(GL_LINE_LOOP, strip->start, yminc, strip->end, ymaxc, 0.0, 0.0, 0.1);
+
+ /* reset linestyle */
+ setlinestyle(0);
}
/* add the relevant text to the cache of text-strings to draw in pixelspace */