diff options
Diffstat (limited to 'source/blender/editors/space_nla/nla_ops.c')
-rw-r--r-- | source/blender/editors/space_nla/nla_ops.c | 307 |
1 files changed, 307 insertions, 0 deletions
diff --git a/source/blender/editors/space_nla/nla_ops.c b/source/blender/editors/space_nla/nla_ops.c new file mode 100644 index 00000000000..ad5f5174690 --- /dev/null +++ b/source/blender/editors/space_nla/nla_ops.c @@ -0,0 +1,307 @@ +/** + * $Id: + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung + * All rights reserved. + * + * + * Contributor(s): Joshua Leung (major recode) + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include <string.h> +#include <stdio.h> + +#include "DNA_anim_types.h" +#include "DNA_action_types.h" +#include "DNA_nla_types.h" +#include "DNA_object_types.h" +#include "DNA_space_types.h" +#include "DNA_scene_types.h" +#include "DNA_screen_types.h" +#include "DNA_windowmanager_types.h" + +#include "MEM_guardedalloc.h" + +#include "BLI_blenlib.h" +#include "BLI_arithb.h" +#include "BLI_rand.h" + +#include "BKE_animsys.h" +#include "BKE_nla.h" +#include "BKE_context.h" +#include "BKE_report.h" +#include "BKE_screen.h" + +#include "ED_anim_api.h" +#include "ED_space_api.h" +#include "ED_screen.h" +#include "ED_transform.h" + +#include "WM_api.h" +#include "WM_types.h" + +#include "RNA_access.h" + +#include "UI_interface.h" +#include "UI_resources.h" +#include "UI_view2d.h" + +#include "nla_intern.h" // own include + +/* ************************** poll callbacks for operators **********************************/ + +/* tweakmode is NOT enabled */ +int nlaop_poll_tweakmode_off (bContext *C) +{ + Scene *scene; + + /* for now, we check 2 things: + * 1) active editor must be NLA + * 2) tweakmode is currently set as a 'per-scene' flag + * so that it will affect entire NLA data-sets, + * but not all AnimData blocks will be in tweakmode for + * various reasons + */ + if (ED_operator_nla_active(C) == 0) + return 0; + + scene= CTX_data_scene(C); + if ((scene == NULL) || (scene->flag & SCE_NLA_EDIT_ON)) + return 0; + + return 1; +} + +/* tweakmode IS enabled */ +int nlaop_poll_tweakmode_on (bContext *C) +{ + Scene *scene; + + /* for now, we check 2 things: + * 1) active editor must be NLA + * 2) tweakmode is currently set as a 'per-scene' flag + * so that it will affect entire NLA data-sets, + * but not all AnimData blocks will be in tweakmode for + * various reasons + */ + if (ED_operator_nla_active(C) == 0) + return 0; + + scene= CTX_data_scene(C); + if ((scene == NULL) || !(scene->flag & SCE_NLA_EDIT_ON)) + return 0; + + return 1; +} + +/* is tweakmode enabled - for use in NLA operator code */ +short nlaedit_is_tweakmode_on (bAnimContext *ac) +{ + if (ac && ac->scene) + return (ac->scene->flag & SCE_NLA_EDIT_ON); + return 0; +} + +/* ************************** registration - operator types **********************************/ + +void nla_operatortypes(void) +{ + /* view */ + WM_operatortype_append(NLA_OT_properties); + + /* channels */ + WM_operatortype_append(NLA_OT_channels_click); + + WM_operatortype_append(NLA_OT_add_tracks); + WM_operatortype_append(NLA_OT_delete_tracks); + + /* select */ + WM_operatortype_append(NLA_OT_click_select); + WM_operatortype_append(NLA_OT_select_border); + WM_operatortype_append(NLA_OT_select_all_toggle); + + /* edit */ + WM_operatortype_append(NLA_OT_tweakmode_enter); + WM_operatortype_append(NLA_OT_tweakmode_exit); + + WM_operatortype_append(NLA_OT_add_actionclip); + WM_operatortype_append(NLA_OT_add_transition); + + WM_operatortype_append(NLA_OT_add_meta); + WM_operatortype_append(NLA_OT_remove_meta); + + WM_operatortype_append(NLA_OT_duplicate); + WM_operatortype_append(NLA_OT_delete); + WM_operatortype_append(NLA_OT_split); + + WM_operatortype_append(NLA_OT_mute_toggle); + + WM_operatortype_append(NLA_OT_move_up); + WM_operatortype_append(NLA_OT_move_down); + + WM_operatortype_append(NLA_OT_apply_scale); + WM_operatortype_append(NLA_OT_clear_scale); + + WM_operatortype_append(NLA_OT_snap); + + WM_operatortype_append(NLA_OT_fmodifier_add); +} + +/* ************************** registration - keymaps **********************************/ + +static void nla_keymap_channels (wmWindowManager *wm, ListBase *keymap) +{ + /* NLA-specific (different to standard channels keymap) -------------------------- */ + /* selection */ + /* click-select */ + // XXX for now, only leftmouse.... + WM_keymap_add_item(keymap, "NLA_OT_channels_click", LEFTMOUSE, KM_PRESS, 0, 0); + RNA_boolean_set(WM_keymap_add_item(keymap, "NLA_OT_channels_click", LEFTMOUSE, KM_PRESS, KM_SHIFT, 0)->ptr, "extend", 1); + + /* channel operations */ + /* add tracks */ + WM_keymap_add_item(keymap, "NLA_OT_add_tracks", AKEY, KM_PRESS, KM_SHIFT, 0); + RNA_boolean_set(WM_keymap_add_item(keymap, "NLA_OT_add_tracks", AKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0)->ptr, "above_selected", 1); + + /* delete tracks */ + WM_keymap_add_item(keymap, "NLA_OT_delete_tracks", XKEY, KM_PRESS, 0, 0); + WM_keymap_add_item(keymap, "NLA_OT_delete_tracks", DELKEY, KM_PRESS, 0, 0); + + /* General Animation Channels keymap (see anim_channels.c) ----------------------- */ + /* selection */ + /* borderselect - not in tweakmode */ + WM_keymap_add_item(keymap, "ANIM_OT_channels_select_border", BKEY, KM_PRESS, 0, 0); + + /* deselect all - not in tweakmode */ + WM_keymap_add_item(keymap, "ANIM_OT_channels_select_all_toggle", AKEY, KM_PRESS, 0, 0); + RNA_boolean_set(WM_keymap_add_item(keymap, "ANIM_OT_channels_select_all_toggle", IKEY, KM_PRESS, KM_CTRL, 0)->ptr, "invert", 1); + + /* settings */ + WM_keymap_add_item(keymap, "ANIM_OT_channels_setting_toggle", WKEY, KM_PRESS, KM_SHIFT, 0); + WM_keymap_add_item(keymap, "ANIM_OT_channels_setting_enable", WKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0); + WM_keymap_add_item(keymap, "ANIM_OT_channels_setting_disable", WKEY, KM_PRESS, KM_ALT, 0); + + /* settings - specialised hotkeys */ + WM_keymap_add_item(keymap, "ANIM_OT_channels_editable_toggle", TABKEY, KM_PRESS, 0, 0); + + /* expand/collapse */ + WM_keymap_add_item(keymap, "ANIM_OT_channels_expand", PADPLUSKEY, KM_PRESS, 0, 0); + WM_keymap_add_item(keymap, "ANIM_OT_channels_collapse", PADMINUS, KM_PRESS, 0, 0); + + RNA_boolean_set(WM_keymap_add_item(keymap, "ANIM_OT_channels_expand", PADPLUSKEY, KM_PRESS, KM_CTRL, 0)->ptr, "all", 1); + RNA_boolean_set(WM_keymap_add_item(keymap, "ANIM_OT_channels_collapse", PADMINUS, KM_PRESS, KM_CTRL, 0)->ptr, "all", 1); +} + +static void nla_keymap_main (wmWindowManager *wm, ListBase *keymap) +{ + wmKeymapItem *kmi; + + /* selection */ + /* click select */ + WM_keymap_add_item(keymap, "NLA_OT_click_select", SELECTMOUSE, KM_PRESS, 0, 0); + kmi= WM_keymap_add_item(keymap, "NLA_OT_click_select", SELECTMOUSE, KM_PRESS, KM_SHIFT, 0); + RNA_boolean_set(kmi->ptr, "extend", 1); + kmi= WM_keymap_add_item(keymap, "NLA_OT_click_select", SELECTMOUSE, KM_PRESS, KM_CTRL, 0); + RNA_enum_set(kmi->ptr, "left_right", NLAEDIT_LRSEL_TEST); + + /* deselect all */ + WM_keymap_add_item(keymap, "NLA_OT_select_all_toggle", AKEY, KM_PRESS, 0, 0); + RNA_boolean_set(WM_keymap_add_item(keymap, "NLA_OT_select_all_toggle", IKEY, KM_PRESS, KM_CTRL, 0)->ptr, "invert", 1); + + /* borderselect */ + WM_keymap_add_item(keymap, "NLA_OT_select_border", BKEY, KM_PRESS, 0, 0); + RNA_boolean_set(WM_keymap_add_item(keymap, "NLA_OT_select_border", BKEY, KM_PRESS, KM_ALT, 0)->ptr, "axis_range", 1); + + + /* editing */ + /* tweakmode + * - enter and exit are separate operators with the same hotkey... + * This works as they use different poll()'s + */ + WM_keymap_add_item(keymap, "NLA_OT_tweakmode_enter", TABKEY, KM_PRESS, 0, 0); + WM_keymap_add_item(keymap, "NLA_OT_tweakmode_exit", TABKEY, KM_PRESS, 0, 0); + + /* add strips */ + WM_keymap_add_item(keymap, "NLA_OT_add_actionclip", AKEY, KM_PRESS, KM_SHIFT, 0); + WM_keymap_add_item(keymap, "NLA_OT_add_transition", TKEY, KM_PRESS, KM_SHIFT, 0); + + /* meta-strips */ + WM_keymap_add_item(keymap, "NLA_OT_add_meta", GKEY, KM_PRESS, KM_SHIFT, 0); + WM_keymap_add_item(keymap, "NLA_OT_remove_meta", GKEY, KM_PRESS, KM_ALT, 0); + + /* duplicate */ + WM_keymap_add_item(keymap, "NLA_OT_duplicate", DKEY, KM_PRESS, KM_SHIFT, 0); + + /* delete */ + WM_keymap_add_item(keymap, "NLA_OT_delete", XKEY, KM_PRESS, 0, 0); + WM_keymap_add_item(keymap, "NLA_OT_delete", DELKEY, KM_PRESS, 0, 0); + + /* split */ + WM_keymap_add_item(keymap, "NLA_OT_split", YKEY, KM_PRESS, 0, 0); + + /* toggles */ + WM_keymap_add_item(keymap, "NLA_OT_mute_toggle", HKEY, KM_PRESS, 0, 0); + + /* move up */ + WM_keymap_add_item(keymap, "NLA_OT_move_up", PAGEUPKEY, KM_PRESS, 0, 0); + /* move down */ + WM_keymap_add_item(keymap, "NLA_OT_move_down", PAGEDOWNKEY, KM_PRESS, 0, 0); + + /* apply scale */ + WM_keymap_add_item(keymap, "NLA_OT_apply_scale", AKEY, KM_PRESS, KM_CTRL, 0); + /* clear scale */ + WM_keymap_add_item(keymap, "NLA_OT_clear_scale", SKEY, KM_PRESS, KM_ALT, 0); + + /* snap */ + WM_keymap_add_item(keymap, "NLA_OT_snap", SKEY, KM_PRESS, KM_SHIFT, 0); + + /* add f-modifier */ + WM_keymap_add_item(keymap, "NLA_OT_fmodifier_add", MKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0); + + /* transform system */ + transform_keymap_for_space(wm, keymap, SPACE_NLA); +} + +/* --------------- */ + +void nla_keymap(wmWindowManager *wm) +{ + ListBase *keymap; + + /* keymap for all regions */ + keymap= WM_keymap_listbase(wm, "NLA Generic", SPACE_NLA, 0); + WM_keymap_add_item(keymap, "NLA_OT_properties", NKEY, KM_PRESS, 0, 0); + + /* channels */ + /* Channels are not directly handled by the NLA Editor module, but are inherited from the Animation module. + * Most of the relevant operations, keymaps, drawing, etc. can therefore all be found in that module instead, as there + * are many similarities with the other Animation Editors. + * + * However, those operations which involve clicking on channels and/or the placement of them in the view are implemented here instead + */ + keymap= WM_keymap_listbase(wm, "NLA Channels", SPACE_NLA, 0); + nla_keymap_channels(wm, keymap); + + /* data */ + keymap= WM_keymap_listbase(wm, "NLA Data", SPACE_NLA, 0); + nla_keymap_main(wm, keymap); +} + |