diff options
Diffstat (limited to 'source/blender/editors/space_nla/nla_ops.c')
-rw-r--r-- | source/blender/editors/space_nla/nla_ops.c | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/source/blender/editors/space_nla/nla_ops.c b/source/blender/editors/space_nla/nla_ops.c new file mode 100644 index 00000000000..f0e3bd5bca5 --- /dev/null +++ b/source/blender/editors/space_nla/nla_ops.c @@ -0,0 +1,121 @@ +/** + * $Id: + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung + * All rights reserved. + * + * + * Contributor(s): Joshua Leung (major recode) + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include <string.h> +#include <stdio.h> + +#include "DNA_anim_types.h" +#include "DNA_action_types.h" +#include "DNA_nla_types.h" +#include "DNA_object_types.h" +#include "DNA_space_types.h" +#include "DNA_scene_types.h" +#include "DNA_screen_types.h" +#include "DNA_windowmanager_types.h" + +#include "MEM_guardedalloc.h" + +#include "BLI_blenlib.h" +#include "BLI_arithb.h" +#include "BLI_rand.h" + +#include "BKE_animsys.h" +#include "BKE_nla.h" +#include "BKE_context.h" +#include "BKE_report.h" +#include "BKE_screen.h" + +#include "ED_anim_api.h" +#include "ED_space_api.h" +#include "ED_screen.h" + +#include "BIF_gl.h" + +#include "WM_api.h" +#include "WM_types.h" + +#include "UI_interface.h" +#include "UI_resources.h" +#include "UI_view2d.h" + +#include "ED_markers.h" + +#include "nla_intern.h" // own include + + +/* ************************** registration - operator types **********************************/ + +void nla_operatortypes(void) +{ + //WM_operatortype_append(); + +} + +/* ************************** registration - keymaps **********************************/ + +static void nla_keymap_channels (wmWindowManager *wm, ListBase *keymap) +{ + //wmKeymapItem *kmi; + + + + /* transform system */ + //transform_keymap_for_space(wm, keymap, SPACE_NLA); +} + +static void nla_keymap_main (wmWindowManager *wm, ListBase *keymap) +{ + //wmKeymapItem *kmi; + + + + /* transform system */ + //transform_keymap_for_space(wm, keymap, SPACE_NLA); +} + +/* --------------- */ + +void nla_keymap(wmWindowManager *wm) +{ + ListBase *keymap; + + /* channels */ + /* Channels are not directly handled by the NLA Editor module, but are inherited from the Animation module. + * Most of the relevant operations, keymaps, drawing, etc. can therefore all be found in that module instead, as there + * are many similarities with the other Animation Editors. + * + * However, those operations which involve clicking on channels and/or the placement of them in the view are implemented here instead + */ + keymap= WM_keymap_listbase(wm, "NLA_Channels", SPACE_NLA, 0); + nla_keymap_channels(wm, keymap); + + /* data */ + keymap= WM_keymap_listbase(wm, "NLA_Data", SPACE_NLA, 0); + nla_keymap_main(wm, keymap); +} + |