diff options
Diffstat (limited to 'source/blender/editors/space_nla/nla_ops.c')
-rw-r--r-- | source/blender/editors/space_nla/nla_ops.c | 27 |
1 files changed, 14 insertions, 13 deletions
diff --git a/source/blender/editors/space_nla/nla_ops.c b/source/blender/editors/space_nla/nla_ops.c index abe99eca381..0122306f709 100644 --- a/source/blender/editors/space_nla/nla_ops.c +++ b/source/blender/editors/space_nla/nla_ops.c @@ -58,11 +58,11 @@ bool nlaop_poll_tweakmode_off(bContext *C) Scene *scene; /* for now, we check 2 things: - * 1) active editor must be NLA - * 2) tweakmode is currently set as a 'per-scene' flag - * so that it will affect entire NLA data-sets, - * but not all AnimData blocks will be in tweakmode for - * various reasons + * 1) active editor must be NLA + * 2) tweakmode is currently set as a 'per-scene' flag + * so that it will affect entire NLA data-sets, + * but not all AnimData blocks will be in tweakmode for + * various reasons */ if (ED_operator_nla_active(C) == 0) return 0; @@ -80,11 +80,11 @@ bool nlaop_poll_tweakmode_on(bContext *C) Scene *scene; /* for now, we check 2 things: - * 1) active editor must be NLA - * 2) tweakmode is currently set as a 'per-scene' flag - * so that it will affect entire NLA data-sets, - * but not all AnimData blocks will be in tweakmode for - * various reasons + * 1) active editor must be NLA + * 2) tweakmode is currently set as a 'per-scene' flag + * so that it will affect entire NLA data-sets, + * but not all AnimData blocks will be in tweakmode for + * various reasons */ if (ED_operator_nla_active(C) == 0) return 0; @@ -179,10 +179,11 @@ void nla_keymap(wmKeyConfig *keyconf) /* channels ---------------------------------------------------------- */ /* Channels are not directly handled by the NLA Editor module, but are inherited from the Animation module. - * Most of the relevant operations, keymaps, drawing, etc. can therefore all be found in that module instead, as there - * are many similarities with the other Animation Editors. + * Most of the relevant operations, keymaps, drawing, etc. can therefore all + * be found in that module instead, as there are many similarities with the other Animation Editors. * - * However, those operations which involve clicking on channels and/or the placement of them in the view are implemented here instead + * However, those operations which involve clicking on channels and/or + * the placement of them in the view are implemented here instead */ WM_keymap_ensure(keyconf, "NLA Channels", SPACE_NLA, 0); |