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Diffstat (limited to 'source/blender/editors/space_nla/nla_select.c')
-rw-r--r--source/blender/editors/space_nla/nla_select.c614
1 files changed, 614 insertions, 0 deletions
diff --git a/source/blender/editors/space_nla/nla_select.c b/source/blender/editors/space_nla/nla_select.c
new file mode 100644
index 00000000000..dd9ef2621c5
--- /dev/null
+++ b/source/blender/editors/space_nla/nla_select.c
@@ -0,0 +1,614 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Joshua Leung (major recode)
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+#include <stdio.h>
+
+#include "DNA_anim_types.h"
+#include "DNA_action_types.h"
+#include "DNA_nla_types.h"
+#include "DNA_object_types.h"
+#include "DNA_space_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_rand.h"
+
+#include "BKE_animsys.h"
+#include "BKE_nla.h"
+#include "BKE_context.h"
+#include "BKE_report.h"
+#include "BKE_screen.h"
+
+#include "ED_anim_api.h"
+#include "ED_keyframes_edit.h"
+#include "ED_markers.h"
+#include "ED_space_api.h"
+#include "ED_screen.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "nla_intern.h" // own include
+
+/* ******************** Utilities ***************************************** */
+
+/* Convert SELECT_* flags to ACHANNEL_SETFLAG_* flags */
+static short selmodes_to_flagmodes (short sel)
+{
+ /* convert selection modes to selection modes */
+ switch (sel) {
+ case SELECT_SUBTRACT:
+ return ACHANNEL_SETFLAG_CLEAR;
+ break;
+
+ case SELECT_INVERT:
+ return ACHANNEL_SETFLAG_TOGGLE;
+ break;
+
+ case SELECT_ADD:
+ default:
+ return ACHANNEL_SETFLAG_ADD;
+ break;
+ }
+}
+
+
+/* ******************** Deselect All Operator ***************************** */
+/* This operator works in one of three ways:
+ * 1) (de)select all (AKEY) - test if select all or deselect all
+ * 2) invert all (CTRL-IKEY) - invert selection of all keyframes
+ * 3) (de)select all - no testing is done; only for use internal tools as normal function...
+ */
+
+enum {
+ DESELECT_STRIPS_NOTEST = 0,
+ DESELECT_STRIPS_TEST,
+ DESELECT_STRIPS_CLEARACTIVE,
+} eDeselectNlaStrips;
+
+/* Deselects strips in the NLA Editor
+ * - This is called by the deselect all operator, as well as other ones!
+ *
+ * - test: check if select or deselect all (1) or clear all active (2)
+ * - sel: how to select keyframes
+ * 0 = deselect
+ * 1 = select
+ * 2 = invert
+ */
+static void deselect_nla_strips (bAnimContext *ac, short test, short sel)
+{
+ ListBase anim_data = {NULL, NULL};
+ bAnimListElem *ale;
+ int filter;
+ short smode;
+
+ /* determine type-based settings */
+ filter= (ANIMFILTER_VISIBLE | ANIMFILTER_NLATRACKS);
+
+ /* filter data */
+ ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
+
+ /* See if we should be selecting or deselecting */
+ if (test == DESELECT_STRIPS_TEST) {
+ for (ale= anim_data.first; ale; ale= ale->next) {
+ NlaTrack *nlt= (NlaTrack *)ale->data;
+ NlaStrip *strip;
+
+ /* if any strip is selected, break out, since we should now be deselecting */
+ for (strip= nlt->strips.first; strip; strip= strip->next) {
+ if (strip->flag & NLASTRIP_FLAG_SELECT) {
+ sel= SELECT_SUBTRACT;
+ break;
+ }
+ }
+
+ if (sel == SELECT_SUBTRACT)
+ break;
+ }
+ }
+
+ /* convert selection modes to selection modes */
+ smode= selmodes_to_flagmodes(sel);
+
+ /* Now set the flags */
+ for (ale= anim_data.first; ale; ale= ale->next) {
+ NlaTrack *nlt= (NlaTrack *)ale->data;
+ NlaStrip *strip;
+
+ /* apply same selection to all strips */
+ for (strip= nlt->strips.first; strip; strip= strip->next) {
+ /* set selection */
+ if (test != DESELECT_STRIPS_CLEARACTIVE)
+ ACHANNEL_SET_FLAG(strip, smode, NLASTRIP_FLAG_SELECT);
+
+ /* clear active flag */
+ // TODO: for clear active, do we want to limit this to only doing this on a certain set of tracks though?
+ strip->flag &= ~NLASTRIP_FLAG_ACTIVE;
+ }
+ }
+
+ /* Cleanup */
+ BLI_freelistN(&anim_data);
+}
+
+/* ------------------- */
+
+static int nlaedit_deselectall_exec(bContext *C, wmOperator *op)
+{
+ bAnimContext ac;
+
+ /* get editor data */
+ if (ANIM_animdata_get_context(C, &ac) == 0)
+ return OPERATOR_CANCELLED;
+
+ /* 'standard' behaviour - check if selected, then apply relevant selection */
+ if (RNA_boolean_get(op->ptr, "invert"))
+ deselect_nla_strips(&ac, DESELECT_STRIPS_NOTEST, SELECT_INVERT);
+ else
+ deselect_nla_strips(&ac, DESELECT_STRIPS_TEST, SELECT_ADD);
+
+ /* set notifier that things have changed */
+ WM_event_add_notifier(C, NC_ANIMATION|ND_NLA_SELECT, NULL);
+
+ return OPERATOR_FINISHED;
+}
+
+void NLA_OT_select_all_toggle (wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Select All";
+ ot->idname= "NLA_OT_select_all_toggle";
+
+ /* api callbacks */
+ ot->exec= nlaedit_deselectall_exec;
+ ot->poll= nlaop_poll_tweakmode_off;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER/*|OPTYPE_UNDO*/;
+
+ /* props */
+ RNA_def_boolean(ot->srna, "invert", 0, "Invert", "");
+}
+
+/* ******************** Border Select Operator **************************** */
+/* This operator currently works in one of three ways:
+ * -> BKEY - 1) all strips within region are selected (ACTKEYS_BORDERSEL_ALLSTRIPS)
+ * -> ALT-BKEY - depending on which axis of the region was larger...
+ * -> 2) x-axis, so select all frames within frame range (ACTKEYS_BORDERSEL_FRAMERANGE)
+ * -> 3) y-axis, so select all frames within channels that region included (ACTKEYS_BORDERSEL_CHANNELS)
+ */
+
+/* defines for borderselect mode */
+enum {
+ NLA_BORDERSEL_ALLSTRIPS = 0,
+ NLA_BORDERSEL_FRAMERANGE,
+ NLA_BORDERSEL_CHANNELS,
+} eActKeys_BorderSelect_Mode;
+
+
+static void borderselect_nla_strips (bAnimContext *ac, rcti rect, short mode, short selectmode)
+{
+ ListBase anim_data = {NULL, NULL};
+ bAnimListElem *ale;
+ int filter;
+
+ View2D *v2d= &ac->ar->v2d;
+ rctf rectf;
+ float ymin=(float)(-NLACHANNEL_HEIGHT), ymax=0;
+
+ /* convert border-region to view coordinates */
+ UI_view2d_region_to_view(v2d, rect.xmin, rect.ymin+2, &rectf.xmin, &rectf.ymin);
+ UI_view2d_region_to_view(v2d, rect.xmax, rect.ymax-2, &rectf.xmax, &rectf.ymax);
+
+ /* filter data */
+ filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CHANNELS);
+ ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
+
+ /* convert selection modes to selection modes */
+ selectmode= selmodes_to_flagmodes(selectmode);
+
+ /* loop over data, doing border select */
+ for (ale= anim_data.first; ale; ale= ale->next) {
+ ymin= ymax - NLACHANNEL_STEP;
+
+ /* perform vertical suitability check (if applicable) */
+ if ( (mode == NLA_BORDERSEL_FRAMERANGE) ||
+ !((ymax < rectf.ymin) || (ymin > rectf.ymax)) )
+ {
+ /* loop over data selecting (only if NLA-Track) */
+ if (ale->type == ANIMTYPE_NLATRACK) {
+ NlaTrack *nlt= (NlaTrack *)ale->data;
+ NlaStrip *strip;
+
+ /* only select strips if they fall within the required ranges (if applicable) */
+ for (strip= nlt->strips.first; strip; strip= strip->next) {
+ if ( (mode == NLA_BORDERSEL_CHANNELS) ||
+ BKE_nlastrip_within_bounds(strip, rectf.xmin, rectf.xmax) )
+ {
+ /* set selection */
+ ACHANNEL_SET_FLAG(strip, selectmode, NLASTRIP_FLAG_SELECT);
+
+ /* clear active flag */
+ strip->flag &= ~NLASTRIP_FLAG_ACTIVE;
+ }
+ }
+ }
+ }
+
+ /* set minimum extent to be the maximum of the next channel */
+ ymax= ymin;
+ }
+
+ /* cleanup */
+ BLI_freelistN(&anim_data);
+}
+
+/* ------------------- */
+
+static int nlaedit_borderselect_exec(bContext *C, wmOperator *op)
+{
+ bAnimContext ac;
+ rcti rect;
+ short mode=0, selectmode=0;
+ int event;
+
+ /* get editor data */
+ if (ANIM_animdata_get_context(C, &ac) == 0)
+ return OPERATOR_CANCELLED;
+
+ /* get settings from operator */
+ rect.xmin= RNA_int_get(op->ptr, "xmin");
+ rect.ymin= RNA_int_get(op->ptr, "ymin");
+ rect.xmax= RNA_int_get(op->ptr, "xmax");
+ rect.ymax= RNA_int_get(op->ptr, "ymax");
+
+ event= RNA_int_get(op->ptr, "event_type");
+ if (event == LEFTMOUSE) // FIXME... hardcoded
+ selectmode = SELECT_ADD;
+ else
+ selectmode = SELECT_SUBTRACT;
+
+ /* selection 'mode' depends on whether borderselect region only matters on one axis */
+ if (RNA_boolean_get(op->ptr, "axis_range")) {
+ /* mode depends on which axis of the range is larger to determine which axis to use
+ * - checking this in region-space is fine, as it's fundamentally still going to be a different rect size
+ * - the frame-range select option is favoured over the channel one (x over y), as frame-range one is often
+ * used for tweaking timing when "blocking", while channels is not that useful...
+ */
+ if ((rect.xmax - rect.xmin) >= (rect.ymax - rect.ymin))
+ mode= NLA_BORDERSEL_FRAMERANGE;
+ else
+ mode= NLA_BORDERSEL_CHANNELS;
+ }
+ else
+ mode= NLA_BORDERSEL_ALLSTRIPS;
+
+ /* apply borderselect action */
+ borderselect_nla_strips(&ac, rect, mode, selectmode);
+
+ /* set notifier that things have changed */
+ WM_event_add_notifier(C, NC_ANIMATION|ND_NLA_SELECT, NULL);
+
+ return OPERATOR_FINISHED;
+}
+
+void NLA_OT_select_border(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Border Select";
+ ot->idname= "NLA_OT_select_border";
+
+ /* api callbacks */
+ ot->invoke= WM_border_select_invoke;
+ ot->exec= nlaedit_borderselect_exec;
+ ot->modal= WM_border_select_modal;
+
+ ot->poll= nlaop_poll_tweakmode_off;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* rna */
+ RNA_def_int(ot->srna, "event_type", 0, INT_MIN, INT_MAX, "Event Type", "", INT_MIN, INT_MAX);
+ RNA_def_int(ot->srna, "xmin", 0, INT_MIN, INT_MAX, "X Min", "", INT_MIN, INT_MAX);
+ RNA_def_int(ot->srna, "xmax", 0, INT_MIN, INT_MAX, "X Max", "", INT_MIN, INT_MAX);
+ RNA_def_int(ot->srna, "ymin", 0, INT_MIN, INT_MAX, "Y Min", "", INT_MIN, INT_MAX);
+ RNA_def_int(ot->srna, "ymax", 0, INT_MIN, INT_MAX, "Y Max", "", INT_MIN, INT_MAX);
+
+ RNA_def_boolean(ot->srna, "axis_range", 0, "Axis Range", "");
+}
+
+/* ******************** Mouse-Click Select Operator *********************** */
+/* This operator works in one of 2 ways:
+ * 1) Select the strip directly under the mouse
+ * 2) Select all the strips to one side of the mouse
+ */
+
+/* defines for left-right select tool */
+static EnumPropertyItem prop_nlaedit_leftright_select_types[] = {
+ {NLAEDIT_LRSEL_TEST, "CHECK", 0, "Check if Select Left or Right", ""},
+ {NLAEDIT_LRSEL_NONE, "OFF", 0, "Don't select", ""},
+ {NLAEDIT_LRSEL_LEFT, "LEFT", 0, "Before current frame", ""},
+ {NLAEDIT_LRSEL_RIGHT, "RIGHT", 0, "After current frame", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+/* sensitivity factor for frame-selections */
+#define FRAME_CLICK_THRESH 0.1f
+
+
+/* ------------------- */
+
+/* option 1) select strip directly under mouse */
+static void mouse_nla_strips (bContext *C, bAnimContext *ac, int mval[2], short select_mode)
+{
+ ListBase anim_data = {NULL, NULL};
+ bAnimListElem *ale = NULL;
+ int filter;
+
+ View2D *v2d= &ac->ar->v2d;
+ Scene *scene= ac->scene;
+ NlaStrip *strip = NULL;
+ int channel_index;
+ float xmin, xmax, dummy;
+ float x, y;
+
+
+ /* use View2D to determine the index of the channel (i.e a row in the list) where keyframe was */
+ UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
+ UI_view2d_listview_view_to_cell(v2d, 0, NLACHANNEL_STEP, 0, (float)NLACHANNEL_HEIGHT_HALF, x, y, NULL, &channel_index);
+
+ /* x-range to check is +/- 7 (in screen/region-space) on either side of mouse click
+ * (that is the size of keyframe icons, so user should be expecting similar tolerances)
+ */
+ UI_view2d_region_to_view(v2d, mval[0]-7, mval[1], &xmin, &dummy);
+ UI_view2d_region_to_view(v2d, mval[0]+7, mval[1], &xmax, &dummy);
+
+ /* filter data */
+ filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CHANNELS);
+ ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
+
+ /* try to get channel */
+ ale= BLI_findlink(&anim_data, channel_index);
+ if (ale == NULL) {
+ /* channel not found */
+ printf("Error: animation channel (index = %d) not found in mouse_nla_strips() \n", channel_index);
+ BLI_freelistN(&anim_data);
+ return;
+ }
+ else {
+ /* found some channel - we only really should do somethign when its an Nla-Track */
+ if (ale->type == ANIMTYPE_NLATRACK) {
+ NlaTrack *nlt= (NlaTrack *)ale->data;
+
+ /* loop over NLA-strips in this track, trying to find one which occurs in the necessary bounds */
+ for (strip= nlt->strips.first; strip; strip= strip->next) {
+ if (BKE_nlastrip_within_bounds(strip, xmin, xmax))
+ break;
+ }
+ }
+
+ /* remove active channel from list of channels for separate treatment (since it's needed later on) */
+ BLI_remlink(&anim_data, ale);
+
+ /* free list of channels, since it's not used anymore */
+ BLI_freelistN(&anim_data);
+ }
+
+ /* if currently in tweakmode, exit tweakmode before changing selection states
+ * now that we've found our target...
+ */
+ if (scene->flag & SCE_NLA_EDIT_ON)
+ WM_operator_name_call(C, "NLA_OT_tweakmode_exit", WM_OP_EXEC_DEFAULT, NULL);
+
+ /* for replacing selection, firstly need to clear existing selection */
+ if (select_mode == SELECT_REPLACE) {
+ /* reset selection mode for next steps */
+ select_mode = SELECT_ADD;
+
+ /* deselect all strips */
+ deselect_nla_strips(ac, 0, SELECT_SUBTRACT);
+
+ /* deselect all other channels first */
+ ANIM_deselect_anim_channels(ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
+
+ /* Highlight NLA-Track */
+ if (ale->type == ANIMTYPE_NLATRACK) {
+ NlaTrack *nlt= (NlaTrack *)ale->data;
+
+ nlt->flag |= NLATRACK_SELECTED;
+ ANIM_set_active_channel(ac, ac->data, ac->datatype, filter, nlt, ANIMTYPE_NLATRACK);
+ }
+ }
+
+ /* only select strip if we clicked on a valid channel and hit something */
+ if (ale) {
+ /* select the strip accordingly (if a matching one was found) */
+ if (strip) {
+ select_mode= selmodes_to_flagmodes(select_mode);
+ ACHANNEL_SET_FLAG(strip, select_mode, NLASTRIP_FLAG_SELECT);
+
+ /* if we selected it, we can make it active too
+ * - we always need to clear the active strip flag though...
+ */
+ deselect_nla_strips(ac, DESELECT_STRIPS_CLEARACTIVE, 0);
+ if (strip->flag & NLASTRIP_FLAG_SELECT)
+ strip->flag |= NLASTRIP_FLAG_ACTIVE;
+ }
+
+ /* free this channel */
+ MEM_freeN(ale);
+ }
+}
+
+/* Option 2) Selects all the strips on either side of the current frame (depends on which side the mouse is on) */
+static void nlaedit_mselect_leftright (bContext *C, bAnimContext *ac, short leftright, short select_mode)
+{
+ ListBase anim_data = {NULL, NULL};
+ bAnimListElem *ale;
+ int filter;
+
+ Scene *scene= ac->scene;
+ float xmin, xmax;
+
+ /* if currently in tweakmode, exit tweakmode first */
+ if (scene->flag & SCE_NLA_EDIT_ON)
+ WM_operator_name_call(C, "NLA_OT_tweakmode_exit", WM_OP_EXEC_DEFAULT, NULL);
+
+ /* if select mode is replace, deselect all keyframes (and channels) first */
+ if (select_mode==SELECT_REPLACE) {
+ select_mode= SELECT_ADD;
+
+ /* deselect all other channels and keyframes */
+ ANIM_deselect_anim_channels(ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
+ deselect_nla_strips(ac, 0, SELECT_SUBTRACT);
+ }
+
+ /* get range, and get the right flag-setting mode */
+ if (leftright == NLAEDIT_LRSEL_LEFT) {
+ xmin = MINAFRAMEF;
+ xmax = (float)(CFRA + FRAME_CLICK_THRESH);
+ }
+ else {
+ xmin = (float)(CFRA - FRAME_CLICK_THRESH);
+ xmax = MAXFRAMEF;
+ }
+
+ select_mode= selmodes_to_flagmodes(select_mode);
+
+
+ /* filter data */
+ filter= (ANIMFILTER_VISIBLE | ANIMFILTER_NLATRACKS);
+ ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
+
+ /* select strips on the side where most data occurs */
+ for (ale= anim_data.first; ale; ale= ale->next) {
+ NlaTrack *nlt= (NlaTrack *)ale->data;
+ NlaStrip *strip;
+
+ /* check each strip to see if it is appropriate */
+ for (strip= nlt->strips.first; strip; strip= strip->next) {
+ if (BKE_nlastrip_within_bounds(strip, xmin, xmax)) {
+ ACHANNEL_SET_FLAG(strip, select_mode, NLASTRIP_FLAG_SELECT);
+ }
+ }
+ }
+
+ /* Cleanup */
+ BLI_freelistN(&anim_data);
+}
+
+/* ------------------- */
+
+/* handle clicking */
+static int nlaedit_clickselect_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ bAnimContext ac;
+ Scene *scene;
+ ARegion *ar;
+ View2D *v2d;
+ short selectmode;
+ int mval[2];
+
+ /* get editor data */
+ if (ANIM_animdata_get_context(C, &ac) == 0)
+ return OPERATOR_CANCELLED;
+
+ /* get useful pointers from animation context data */
+ scene= ac.scene;
+ ar= ac.ar;
+ v2d= &ar->v2d;
+
+ /* get mouse coordinates (in region coordinates) */
+ mval[0]= (event->x - ar->winrct.xmin);
+ mval[1]= (event->y - ar->winrct.ymin);
+
+ /* select mode is either replace (deselect all, then add) or add/extend */
+ if (RNA_boolean_get(op->ptr, "extend"))
+ selectmode= SELECT_INVERT;
+ else
+ selectmode= SELECT_REPLACE;
+
+ /* figure out action to take */
+ if (RNA_enum_get(op->ptr, "left_right")) {
+ /* select all keys on same side of current frame as mouse */
+ float x;
+
+ UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, NULL);
+ if (x < CFRA)
+ RNA_int_set(op->ptr, "left_right", NLAEDIT_LRSEL_LEFT);
+ else
+ RNA_int_set(op->ptr, "left_right", NLAEDIT_LRSEL_RIGHT);
+
+ nlaedit_mselect_leftright(C, &ac, RNA_enum_get(op->ptr, "left_right"), selectmode);
+ }
+ else {
+ /* select strips based upon mouse position */
+ mouse_nla_strips(C, &ac, mval, selectmode);
+ }
+
+ /* set notifier that things have changed */
+ WM_event_add_notifier(C, NC_ANIMATION|ND_NLA_SELECT, NULL);
+
+ /* for tweak grab to work */
+ return OPERATOR_FINISHED|OPERATOR_PASS_THROUGH;
+}
+
+void NLA_OT_click_select (wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Mouse Select";
+ ot->idname= "NLA_OT_click_select";
+
+ /* api callbacks - absolutely no exec() this yet... */
+ ot->invoke= nlaedit_clickselect_invoke;
+ ot->poll= ED_operator_nla_active;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* id-props */
+ // XXX should we make this into separate operators?
+ RNA_def_enum(ot->srna, "left_right", prop_nlaedit_leftright_select_types, 0, "Left Right", ""); // CTRLKEY
+ RNA_def_boolean(ot->srna, "extend", 0, "Extend Select", ""); // SHIFTKEY
+}
+
+/* *********************************************** */