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Diffstat (limited to 'source/blender/editors/space_nla')
-rw-r--r--source/blender/editors/space_nla/nla_channels.c4
-rw-r--r--source/blender/editors/space_nla/nla_draw.c10
-rw-r--r--source/blender/editors/space_nla/nla_edit.c2
-rw-r--r--source/blender/editors/space_nla/nla_select.c3
-rw-r--r--source/blender/editors/space_nla/space_nla.c18
5 files changed, 18 insertions, 19 deletions
diff --git a/source/blender/editors/space_nla/nla_channels.c b/source/blender/editors/space_nla/nla_channels.c
index 3e4eb6af098..e5c116e85de 100644
--- a/source/blender/editors/space_nla/nla_channels.c
+++ b/source/blender/editors/space_nla/nla_channels.c
@@ -52,6 +52,8 @@
#include "WM_api.h"
#include "WM_types.h"
+#include "UI_interface.h"
+
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
@@ -389,7 +391,7 @@ static int nlachannels_mouseclick_invoke(bContext *C, wmOperator *op, const wmEv
UI_view2d_listview_view_to_cell(NLACHANNEL_NAMEWIDTH,
NLACHANNEL_STEP(snla),
0,
- NLACHANNEL_FIRST_TOP(snla),
+ NLACHANNEL_FIRST_TOP(&ac),
x,
y,
NULL,
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c
index b821a246dc5..68cbfd76331 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -689,11 +689,11 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar)
* - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
* start of list offset, and the second is as a correction for the scrollers.
*/
- int height = NLACHANNEL_TOT_HEIGHT(snla, items);
+ int height = NLACHANNEL_TOT_HEIGHT(ac, items);
v2d->tot.ymin = -height;
/* loop through channels, and set up drawing depending on their type */
- float ymax = NLACHANNEL_FIRST_TOP(snla);
+ float ymax = NLACHANNEL_FIRST_TOP(ac);
for (bAnimListElem *ale = anim_data.first; ale; ale = ale->next, ymax -= NLACHANNEL_STEP(snla)) {
float ymin = ymax - NLACHANNEL_HEIGHT(snla);
@@ -822,7 +822,7 @@ void draw_nla_channel_list(const bContext *C, bAnimContext *ac, ARegion *ar)
* - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
* start of list offset, and the second is as a correction for the scrollers.
*/
- int height = NLACHANNEL_TOT_HEIGHT(snla, items);
+ int height = NLACHANNEL_TOT_HEIGHT(ac, items);
v2d->tot.ymin = -height;
/* need to do a view-sync here, so that the keys area doesn't jump around
@@ -832,7 +832,7 @@ void draw_nla_channel_list(const bContext *C, bAnimContext *ac, ARegion *ar)
/* draw channels */
{ /* first pass: just the standard GL-drawing for backdrop + text */
size_t channel_index = 0;
- float ymax = NLACHANNEL_FIRST_TOP(snla);
+ float ymax = NLACHANNEL_FIRST_TOP(ac);
for (ale = anim_data.first; ale;
ale = ale->next, ymax -= NLACHANNEL_STEP(snla), channel_index++) {
@@ -849,7 +849,7 @@ void draw_nla_channel_list(const bContext *C, bAnimContext *ac, ARegion *ar)
{ /* second pass: UI widgets */
uiBlock *block = UI_block_begin(C, ar, __func__, UI_EMBOSS);
size_t channel_index = 0;
- float ymax = NLACHANNEL_FIRST_TOP(snla);
+ float ymax = NLACHANNEL_FIRST_TOP(ac);
/* set blending again, as may not be set in previous step */
GPU_blend_set_func_separate(
diff --git a/source/blender/editors/space_nla/nla_edit.c b/source/blender/editors/space_nla/nla_edit.c
index 07853e5850a..cf1794cd2c7 100644
--- a/source/blender/editors/space_nla/nla_edit.c
+++ b/source/blender/editors/space_nla/nla_edit.c
@@ -429,7 +429,7 @@ static bool nla_channels_get_selected_extents(bAnimContext *ac, float *min, floa
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* loop through all channels, finding the first one that's selected */
- float ymax = NLACHANNEL_FIRST_TOP(snla);
+ float ymax = NLACHANNEL_FIRST_TOP(ac);
for (ale = anim_data.first; ale; ale = ale->next, ymax -= NLACHANNEL_STEP(snla)) {
const bAnimChannelType *acf = ANIM_channel_get_typeinfo(ale);
diff --git a/source/blender/editors/space_nla/nla_select.c b/source/blender/editors/space_nla/nla_select.c
index accd82525f5..0de9acfec25 100644
--- a/source/blender/editors/space_nla/nla_select.c
+++ b/source/blender/editors/space_nla/nla_select.c
@@ -47,6 +47,7 @@
#include "WM_types.h"
#include "UI_view2d.h"
+#include "UI_interface.h"
#include "nla_intern.h" // own include
@@ -542,7 +543,7 @@ static void mouse_nla_strips(
* (i.e a row in the list) where keyframe was */
UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
UI_view2d_listview_view_to_cell(
- 0, NLACHANNEL_STEP(snla), 0, NLACHANNEL_FIRST_TOP(snla), x, y, NULL, &channel_index);
+ 0, NLACHANNEL_STEP(snla), 0, NLACHANNEL_FIRST_TOP(ac), x, y, NULL, &channel_index);
/* x-range to check is +/- 7 (in screen/region-space) on either side of mouse click
* (that is the size of keyframe icons, so user should be expecting similar tolerances)
diff --git a/source/blender/editors/space_nla/space_nla.c b/source/blender/editors/space_nla/space_nla.c
index ba660945d32..123f34a3c43 100644
--- a/source/blender/editors/space_nla/space_nla.c
+++ b/source/blender/editors/space_nla/space_nla.c
@@ -40,6 +40,7 @@
#include "ED_anim_api.h"
#include "ED_markers.h"
#include "ED_screen.h"
+#include "ED_scrubbing.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -201,6 +202,9 @@ static void nla_channel_region_draw(const bContext *C, ARegion *ar)
draw_nla_channel_list(C, &ac, ar);
}
+ /* channel filter next to scrubbing area */
+ ED_channel_search_draw(C, ar, ac.ads);
+
/* reset view matrix */
UI_view2d_view_restore(C);
@@ -284,20 +288,12 @@ static void nla_main_region_draw(const bContext *C, ARegion *ar)
/* reset view matrix */
UI_view2d_view_restore(C);
+ ED_scrubbing_draw(ar, scene, snla->flag & SNLA_DRAWTIME, true);
+
/* scrollers */
scrollers = UI_view2d_scrollers_calc(v2d, NULL);
UI_view2d_scrollers_draw(v2d, scrollers);
UI_view2d_scrollers_free(scrollers);
-
- /* frame numbers */
- UI_view2d_draw_scale_x__discrete_frames_or_seconds(
- ar, v2d, &v2d->hor, scene, snla->flag & SNLA_DRAWTIME, TH_TEXT);
-
- /* draw current frame number-indicator on top of scrollers */
- if ((snla->flag & SNLA_NODRAWCFRANUM) == 0) {
- UI_view2d_view_orthoSpecial(ar, v2d, 1);
- ANIM_draw_cfra_number(C, v2d, cfra_flag);
- }
}
/* add handlers, stuff you only do once or on area/region changes */
@@ -614,7 +610,7 @@ void ED_spacetype_nla(void)
art->draw = nla_main_region_draw;
art->listener = nla_main_region_listener;
art->message_subscribe = nla_main_region_message_subscribe;
- art->keymapflag = ED_KEYMAP_VIEW2D | ED_KEYMAP_MARKERS | ED_KEYMAP_ANIMATION | ED_KEYMAP_FRAMES;
+ art->keymapflag = ED_KEYMAP_VIEW2D | ED_KEYMAP_ANIMATION | ED_KEYMAP_FRAMES;
BLI_addhead(&st->regiontypes, art);