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Diffstat (limited to 'source/blender/editors/space_nla')
-rw-r--r--source/blender/editors/space_nla/nla_buttons.c2
-rw-r--r--source/blender/editors/space_nla/nla_channels.c24
-rw-r--r--source/blender/editors/space_nla/nla_draw.c408
-rw-r--r--source/blender/editors/space_nla/nla_ops.c4
-rw-r--r--source/blender/editors/space_nla/nla_select.c2
-rw-r--r--source/blender/editors/space_nla/space_nla.c137
6 files changed, 382 insertions, 195 deletions
diff --git a/source/blender/editors/space_nla/nla_buttons.c b/source/blender/editors/space_nla/nla_buttons.c
index 659a36c4a23..57464cbf092 100644
--- a/source/blender/editors/space_nla/nla_buttons.c
+++ b/source/blender/editors/space_nla/nla_buttons.c
@@ -574,7 +574,7 @@ static int nla_properties_toggle_exec(bContext *C, wmOperator *UNUSED(op))
void NLA_OT_properties(wmOperatorType *ot)
{
- ot->name = "Properties";
+ ot->name = "Toggle Sidebar";
ot->idname = "NLA_OT_properties";
ot->description = "Toggle the properties region visibility";
diff --git a/source/blender/editors/space_nla/nla_channels.c b/source/blender/editors/space_nla/nla_channels.c
index 9bb25724daf..3368ad4fe8d 100644
--- a/source/blender/editors/space_nla/nla_channels.c
+++ b/source/blender/editors/space_nla/nla_channels.c
@@ -45,6 +45,7 @@
#include "BKE_nla.h"
#include "BKE_context.h"
#include "BKE_global.h"
+#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_report.h"
@@ -123,40 +124,37 @@ static int mouse_nla_channels(bContext *C, bAnimContext *ac, float x, int channe
}
case ANIMTYPE_OBJECT:
{
- bDopeSheet *ads = (bDopeSheet *)ac->data;
- Scene *sce = (Scene *)ads->source;
+ ViewLayer *view_layer = ac->view_layer;
Base *base = (Base *)ale->data;
Object *ob = base->object;
AnimData *adt = ob->adt;
- if (nlaedit_is_tweakmode_on(ac) == 0 && (ob->restrictflag & OB_RESTRICT_SELECT) == 0) {
+ if (nlaedit_is_tweakmode_on(ac) == 0 && (base->flag & BASE_SELECTABLE)) {
/* set selection status */
if (selectmode == SELECT_INVERT) {
/* swap select */
- base->flag ^= SELECT;
- ob->flag = base->flag;
+ ED_object_base_select(base, BA_INVERT);
+ BKE_scene_object_base_flag_sync_from_base(base);
if (adt) adt->flag ^= ADT_UI_SELECTED;
}
else {
- Base *b;
-
/* deselect all */
/* TODO: should this deselect all other types of channels too? */
- for (b = sce->base.first; b; b = b->next) {
- b->flag &= ~SELECT;
- b->object->flag = b->flag;
+ for (Base *b = view_layer->object_bases.first; b; b = b->next) {
+ ED_object_base_select(b, BA_DESELECT);
+ BKE_scene_object_base_flag_sync_from_base(b);
if (b->object->adt) b->object->adt->flag &= ~(ADT_UI_SELECTED | ADT_UI_ACTIVE);
}
/* select object now */
- base->flag |= SELECT;
- ob->flag |= SELECT;
+ ED_object_base_select(base, BA_SELECT);
+ BKE_scene_object_base_flag_sync_from_base(base);
if (adt) adt->flag |= ADT_UI_SELECTED;
}
/* change active object - regardless of whether it is now selected [T37883] */
- ED_base_object_activate(C, base); /* adds notifier */
+ ED_object_base_activate(C, base); /* adds notifier */
if ((adt) && (adt->flag & ADT_UI_SELECTED))
adt->flag |= ADT_UI_ACTIVE;
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c
index 5d138a939de..27ed7a08aa8 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -53,9 +53,13 @@
#include "ED_anim_api.h"
#include "ED_keyframes_draw.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
+#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
+#include "GPU_draw.h"
+#include "GPU_state.h"
+
#include "WM_types.h"
#include "UI_interface.h"
@@ -97,14 +101,10 @@ void nla_action_get_color(AnimData *adt, bAction *act, float color[4])
}
/* draw the keyframes in the specified Action */
-static void nla_action_draw_keyframes(AnimData *adt, bAction *act, View2D *v2d, float y, float ymin, float ymax)
+static void nla_action_draw_keyframes(AnimData *adt, bAction *act, float y, float ymin, float ymax)
{
- DLRBT_Tree keys;
- ActKeyColumn *ak;
- float xscale, f1, f2;
- float color[4];
-
/* get a list of the keyframes with NLA-scaling applied */
+ DLRBT_Tree keys;
BLI_dlrbTree_init(&keys);
action_to_keylist(adt, act, &keys, NULL);
BLI_dlrbTree_linkedlist_sync(&keys);
@@ -116,30 +116,52 @@ static void nla_action_draw_keyframes(AnimData *adt, bAction *act, View2D *v2d,
* - get and reset the background color, this time without the alpha to stand out better
* (amplified alpha is used instead)
*/
+ float color[4];
nla_action_get_color(adt, act, color);
color[3] *= 2.5f;
- glColor4fv(color);
- /* - draw a rect from the first to the last frame (no extra overlaps for now)
- * that is slightly stumpier than the track background (hardcoded 2-units here)
- */
- f1 = ((ActKeyColumn *)keys.first)->cfra;
- f2 = ((ActKeyColumn *)keys.last)->cfra;
-
- glRectf(f1, ymin + 2, f2, ymax - 2);
-
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- /* get View2D scaling factor */
- UI_view2d_scale_get(v2d, &xscale, NULL);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- /* for now, color is hardcoded to be black */
- glColor3f(0.0f, 0.0f, 0.0f);
+ immUniformColor4fv(color);
- /* just draw each keyframe as a simple dot (regardless of the selection status)
- * - size is 3.0f which is smaller than the editable keyframes, so that there is a distinction
+ /* - draw a rect from the first to the last frame (no extra overlaps for now)
+ * that is slightly stumpier than the track background (hardcoded 2-units here)
*/
- for (ak = keys.first; ak; ak = ak->next)
- draw_keyframe_shape(ak->cfra, y, xscale, 3.0f, 0, ak->key_type, KEYFRAME_SHAPE_FRAME, 1.0f);
+ float f1 = ((ActKeyColumn *)keys.first)->cfra;
+ float f2 = ((ActKeyColumn *)keys.last)->cfra;
+
+ immRectf(pos_id, f1, ymin + 2, f2, ymax - 2);
+ immUnbindProgram();
+
+ /* count keys before drawing */
+ /* Note: It's safe to cast DLRBT_Tree, as it's designed to degrade down to a ListBase */
+ unsigned int key_ct = BLI_listbase_count((ListBase *)&keys);
+
+ if (key_ct > 0) {
+ format = immVertexFormat();
+ pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int size_id = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
+ unsigned int color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ unsigned int outline_color_id = GWN_vertformat_attr_add(format, "outlineColor", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND);
+ GPU_enable_program_point_size();
+ immBegin(GWN_PRIM_POINTS, key_ct);
+
+ /* - disregard the selection status of keyframes so they draw a certain way
+ * - size is 6.0f which is smaller than the editable keyframes, so that there is a distinction
+ */
+ for (ActKeyColumn *ak = keys.first; ak; ak = ak->next) {
+ draw_keyframe_shape(ak->cfra, y, 6.0f, false, ak->key_type, KEYFRAME_SHAPE_FRAME, 1.0f,
+ pos_id, size_id, color_id, outline_color_id);
+ }
+
+ immEnd();
+ GPU_disable_program_point_size();
+ immUnbindProgram();
+ }
/* free icons */
BLI_dlrbTree_free(&keys);
@@ -148,57 +170,70 @@ static void nla_action_draw_keyframes(AnimData *adt, bAction *act, View2D *v2d,
/* Strip Markers ------------------------ */
/* Markers inside an action strip */
-static void nla_actionclip_draw_markers(NlaStrip *strip, float yminc, float ymaxc)
+static void nla_actionclip_draw_markers(NlaStrip *strip, float yminc, float ymaxc, int shade, const bool dashed)
{
- bAction *act = strip->act;
- TimeMarker *marker;
+ const bAction *act = strip->act;
- if (ELEM(NULL, strip->act, strip->act->markers.first))
+ if (ELEM(NULL, act, act->markers.first))
return;
- for (marker = act->markers.first; marker; marker = marker->next) {
+ const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ if (dashed) {
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+
+ float viewport_size[4];
+ GPU_viewport_size_getf(viewport_size);
+ immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
+
+ immUniform1i("colors_len", 0); /* "simple" mode */
+ immUniform1f("dash_width", 6.0f);
+ immUniform1f("dash_factor", 0.5f);
+ }
+ else {
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ }
+ immUniformThemeColorShade(TH_STRIP_SELECT, shade);
+
+ immBeginAtMost(GWN_PRIM_LINES, BLI_listbase_count(&act->markers) * 2);
+ for (TimeMarker *marker = act->markers.first; marker; marker = marker->next) {
if ((marker->frame > strip->actstart) && (marker->frame < strip->actend)) {
float frame = nlastrip_get_frame(strip, marker->frame, NLATIME_CONVERT_MAP);
/* just a simple line for now */
- // XXX: draw a triangle instead...
- fdrawline(frame, yminc + 1, frame, ymaxc - 1);
+ /* XXX: draw a triangle instead... */
+ immVertex2f(shdr_pos, frame, yminc + 1);
+ immVertex2f(shdr_pos, frame, ymaxc - 1);
}
}
+ immEnd();
+
+ immUnbindProgram();
}
/* Markers inside a NLA-Strip */
static void nla_strip_draw_markers(NlaStrip *strip, float yminc, float ymaxc)
{
- glLineWidth(2.0);
+ GPU_line_width(2.0f);
if (strip->type == NLASTRIP_TYPE_CLIP) {
/* try not to be too conspicuous, while being visible enough when transforming */
- if (strip->flag & NLASTRIP_FLAG_SELECT)
- UI_ThemeColorShade(TH_STRIP_SELECT, -60);
- else
- UI_ThemeColorShade(TH_STRIP_SELECT, -40);
-
- setlinestyle(3);
+ int shade = (strip->flag & NLASTRIP_FLAG_SELECT) ? -60 : -40;
/* just draw the markers in this clip */
- nla_actionclip_draw_markers(strip, yminc, ymaxc);
-
- setlinestyle(0);
+ nla_actionclip_draw_markers(strip, yminc, ymaxc, shade, true);
}
else if (strip->flag & NLASTRIP_FLAG_TEMP_META) {
/* just a solid color, so that it is very easy to spot */
- UI_ThemeColorShade(TH_STRIP_SELECT, 20);
-
+ int shade = 20;
/* draw the markers in the first level of strips only (if they are actions) */
for (NlaStrip *nls = strip->strips.first; nls; nls = nls->next) {
if (nls->type == NLASTRIP_TYPE_CLIP) {
- nla_actionclip_draw_markers(nls, yminc, ymaxc);
+ nla_actionclip_draw_markers(nls, yminc, ymaxc, shade, false);
}
}
}
- glLineWidth(1.0);
+ GPU_line_width(1.0f);
}
/* Strips (Proper) ---------------------- */
@@ -266,18 +301,15 @@ static void nla_strip_get_color_inside(AnimData *adt, NlaStrip *strip, float col
}
/* helper call for drawing influence/time control curves for a given NLA-strip */
-static void nla_draw_strip_curves(NlaStrip *strip, float yminc, float ymaxc)
+static void nla_draw_strip_curves(NlaStrip *strip, float yminc, float ymaxc, unsigned int pos)
{
const float yheight = ymaxc - yminc;
- /* drawing color is simply a light-gray */
- // TODO: is this color suitable?
- // XXX nasty hacked color for now... which looks quite bad too...
- glColor3f(0.7f, 0.7f, 0.7f);
+ immUniformColor3f(0.7f, 0.7f, 0.7f);
/* draw with AA'd line */
- glEnable(GL_LINE_SMOOTH);
- glEnable(GL_BLEND);
+ GPU_line_smooth(true);
+ GPU_blend(true);
/* influence -------------------------- */
if (strip->flag & NLASTRIP_FLAG_USR_INFLUENCE) {
@@ -286,67 +318,101 @@ static void nla_draw_strip_curves(NlaStrip *strip, float yminc, float ymaxc)
/* plot the curve (over the strip's main region) */
if (fcu) {
- glBegin(GL_LINE_STRIP);
+ immBegin(GWN_PRIM_LINE_STRIP, abs((int)(strip->end - strip->start) + 1));
/* sample at 1 frame intervals, and draw
* - min y-val is yminc, max is y-maxc, so clamp in those regions
*/
for (cfra = strip->start; cfra <= strip->end; cfra += 1.0f) {
- float y = evaluate_fcurve(fcu, cfra);
+ float y = evaluate_fcurve(fcu, cfra); /* assume this to be in 0-1 range */
CLAMP(y, 0.0f, 1.0f);
- glVertex2f(cfra, ((y * yheight) + yminc));
+ immVertex2f(pos, cfra, ((y * yheight) + yminc));
}
- glEnd(); // GL_LINE_STRIP
+ immEnd();
}
}
else {
/* use blend in/out values only if both aren't zero */
if ((IS_EQF(strip->blendin, 0.0f) && IS_EQF(strip->blendout, 0.0f)) == 0) {
- glBegin(GL_LINE_STRIP);
+ immBeginAtMost(GWN_PRIM_LINE_STRIP, 4);
+
/* start of strip - if no blendin, start straight at 1, otherwise from 0 to 1 over blendin frames */
if (IS_EQF(strip->blendin, 0.0f) == 0) {
- glVertex2f(strip->start, yminc);
- glVertex2f(strip->start + strip->blendin, ymaxc);
+ immVertex2f(pos, strip->start, yminc);
+ immVertex2f(pos, strip->start + strip->blendin, ymaxc);
}
else
- glVertex2f(strip->start, ymaxc);
+ immVertex2f(pos, strip->start, ymaxc);
/* end of strip */
if (IS_EQF(strip->blendout, 0.0f) == 0) {
- glVertex2f(strip->end - strip->blendout, ymaxc);
- glVertex2f(strip->end, yminc);
+ immVertex2f(pos, strip->end - strip->blendout, ymaxc);
+ immVertex2f(pos, strip->end, yminc);
}
else
- glVertex2f(strip->end, ymaxc);
- glEnd(); // GL_LINE_STRIP
+ immVertex2f(pos, strip->end, ymaxc);
+
+ immEnd();
}
}
- /* time -------------------------- */
- // XXX do we want to draw this curve? in a different color too?
-
/* turn off AA'd lines */
- glDisable(GL_LINE_SMOOTH);
- glDisable(GL_BLEND);
+ GPU_line_smooth(false);
+ GPU_blend(false);
+}
+
+/* helper call to setup dashed-lines for strip outlines */
+static uint nla_draw_use_dashed_outlines(float color[4], bool muted)
+{
+ /* Note that we use dashed shader here, and make it draw solid lines if not muted... */
+ uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+
+ float viewport_size[4];
+ GPU_viewport_size_getf(viewport_size);
+ immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
+
+ immUniform1i("colors_len", 0); /* Simple dashes. */
+ immUniformColor3fv(color);
+
+ /* line style: dotted for muted */
+ if (muted) {
+ /* dotted - and slightly thicker for readability of the dashes */
+ immUniform1f("dash_width", 5.0f);
+ immUniform1f("dash_factor", 0.4f);
+ GPU_line_width(1.5f);
+ }
+ else {
+ /* solid line */
+ immUniform1f("dash_factor", 2.0f);
+ GPU_line_width(1.0f);
+ }
+
+ return shdr_pos;
}
/* main call for drawing a single NLA-strip */
static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStrip *strip, View2D *v2d, float yminc, float ymaxc)
{
const bool non_solo = ((adt && (adt->flag & ADT_NLA_SOLO_TRACK)) && (nlt->flag & NLATRACK_SOLO) == 0);
- float color[3];
+ const bool muted = ((nlt->flag & NLATRACK_MUTED) || (strip->flag & NLASTRIP_FLAG_MUTED));
+ float color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ uint shdr_pos;
/* get color of strip */
nla_strip_get_color_inside(adt, strip, color);
+ shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
/* draw extrapolation info first (as backdrop)
* - but this should only be drawn if track has some contribution
*/
if ((strip->extendmode != NLASTRIP_EXTEND_NOTHING) && (non_solo == 0)) {
/* enable transparency... */
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend(true);
switch (strip->extendmode) {
/* since this does both sides, only do the 'before' side, and leave the rest to the next case */
@@ -356,15 +422,10 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri
*/
if (strip->prev == NULL) {
/* set the drawing color to the color of the strip, but with very faint alpha */
- glColor4f(color[0], color[1], color[2], 0.15f);
+ immUniformColor3fvAlpha(color, 0.15f);
/* draw the rect to the edge of the screen */
- glBegin(GL_QUADS);
- glVertex2f(v2d->cur.xmin, yminc);
- glVertex2f(v2d->cur.xmin, ymaxc);
- glVertex2f(strip->start, ymaxc);
- glVertex2f(strip->start, yminc);
- glEnd();
+ immRectf(shdr_pos, v2d->cur.xmin, yminc, strip->start, ymaxc);
}
ATTR_FALLTHROUGH;
@@ -373,45 +434,38 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri
/* only need to try and draw if the next strip doesn't occur immediately after */
if ((strip->next == NULL) || (IS_EQF(strip->next->start, strip->end) == 0)) {
/* set the drawing color to the color of the strip, but this time less faint */
- glColor4f(color[0], color[1], color[2], 0.3f);
+ immUniformColor3fvAlpha(color, 0.3f);
/* draw the rect to the next strip or the edge of the screen */
- glBegin(GL_QUADS);
- glVertex2f(strip->end, yminc);
- glVertex2f(strip->end, ymaxc);
-
- if (strip->next) {
- glVertex2f(strip->next->start, ymaxc);
- glVertex2f(strip->next->start, yminc);
- }
- else {
- glVertex2f(v2d->cur.xmax, ymaxc);
- glVertex2f(v2d->cur.xmax, yminc);
- }
- glEnd();
+ float x2 = strip->next ? strip->next->start : v2d->cur.xmax;
+ immRectf(shdr_pos, strip->end, yminc, x2, ymaxc);
}
break;
}
- glDisable(GL_BLEND);
+ GPU_blend(false);
}
/* draw 'inside' of strip itself */
if (non_solo == 0) {
+ immUnbindProgram();
+
/* strip is in normal track */
- glColor3fv(color);
UI_draw_roundbox_corner_set(UI_CNR_ALL); /* all corners rounded */
+ UI_draw_roundbox_shade_x(true, strip->start, yminc, strip->end, ymaxc, 0.0, 0.5, 0.1, color);
- UI_draw_roundbox_shade_x(GL_POLYGON, strip->start, yminc, strip->end, ymaxc, 0.0, 0.5, 0.1);
+ /* restore current vertex format & program (roundbox trashes it) */
+ shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
}
else {
/* strip is in disabled track - make less visible */
- glColor4f(color[0], color[1], color[2], 0.1f);
+ immUniformColor3fvAlpha(color, 0.1f);
- glEnable(GL_BLEND);
- glRectf(strip->start, yminc, strip->end, ymaxc);
- glDisable(GL_BLEND);
+ GPU_blend(true);
+ immRectf(shdr_pos, strip->start, yminc, strip->end, ymaxc);
+ GPU_blend(false);
}
@@ -419,8 +473,9 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri
* - only if user hasn't hidden them...
*/
if ((snla->flag & SNLA_NOSTRIPCURVES) == 0)
- nla_draw_strip_curves(strip, yminc, ymaxc);
+ nla_draw_strip_curves(strip, yminc, ymaxc, shdr_pos);
+ immUnbindProgram();
/* draw markings indicating locations of local markers (useful for lining up different actions) */
if ((snla->flag & SNLA_NOLOCALMARKERS) == 0)
@@ -431,59 +486,79 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri
*/
if (strip->flag & NLASTRIP_FLAG_ACTIVE) {
/* strip should appear 'sunken', so draw a light border around it */
- glColor3f(0.9f, 1.0f, 0.9f); // FIXME: hardcoded temp-hack colors
+ color[0] = 0.9f; /* FIXME: hardcoded temp-hack colors */
+ color[1] = 1.0f;
+ color[2] = 0.9f;
}
else {
/* strip should appear to stand out, so draw a dark border around it */
- glColor3f(0.0f, 0.0f, 0.0f);
+ color[0] = color[1] = color[2] = 0.0f; /* FIXME: or 1.0f ?? */
}
- /* - line style: dotted for muted */
- if ((nlt->flag & NLATRACK_MUTED) || (strip->flag & NLASTRIP_FLAG_MUTED))
- setlinestyle(4);
+ /* draw outline
+ * - dashed-line shader is loaded after this block
+ */
+ if (muted) {
+ /* muted - draw dotted, squarish outline (for simplicity) */
+ shdr_pos = nla_draw_use_dashed_outlines(color, muted);
+ imm_draw_box_wire_2d(shdr_pos, strip->start, yminc, strip->end, ymaxc);
+ }
+ else {
+ /* non-muted - draw solid, rounded outline */
+ UI_draw_roundbox_shade_x(false, strip->start, yminc, strip->end, ymaxc, 0.0, 0.0, 0.1, color);
- /* draw outline */
- UI_draw_roundbox_shade_x(GL_LINE_LOOP, strip->start, yminc, strip->end, ymaxc, 0.0, 0.0, 0.1);
+ /* restore current vertex format & program (roundbox trashes it) */
+ shdr_pos = nla_draw_use_dashed_outlines(color, muted);
+ }
/* if action-clip strip, draw lines delimiting repeats too (in the same color as outline) */
if ((strip->type == NLASTRIP_TYPE_CLIP) && IS_EQF(strip->repeat, 1.0f) == 0) {
float repeatLen = (strip->actend - strip->actstart) * strip->scale;
- int i;
/* only draw lines for whole-numbered repeats, starting from the first full-repeat
* up to the last full repeat (but not if it lies on the end of the strip)
*/
- for (i = 1; i < strip->repeat; i++) {
+ immBeginAtMost(GWN_PRIM_LINES, 2 * (strip->repeat - 1));
+ for (int i = 1; i < strip->repeat; i++) {
float repeatPos = strip->start + (repeatLen * i);
/* don't draw if line would end up on or after the end of the strip */
- if (repeatPos < strip->end)
- fdrawline(repeatPos, yminc + 4, repeatPos, ymaxc - 4);
+ if (repeatPos < strip->end) {
+ immVertex2f(shdr_pos, repeatPos, yminc + 4);
+ immVertex2f(shdr_pos, repeatPos, ymaxc - 4);
+ }
}
+ immEnd();
}
/* or if meta-strip, draw lines delimiting extents of sub-strips (in same color as outline, if more than 1 exists) */
else if ((strip->type == NLASTRIP_TYPE_META) && (strip->strips.first != strip->strips.last)) {
- NlaStrip *cs;
- float y = (ymaxc - yminc) / 2.0f + yminc;
+ const float y = (ymaxc - yminc) * 0.5f + yminc;
+
+ immBeginAtMost(GWN_PRIM_LINES, 4 * BLI_listbase_count(&strip->strips)); /* up to 2 lines per strip */
/* only draw first-level of child-strips, but don't draw any lines on the endpoints */
- for (cs = strip->strips.first; cs; cs = cs->next) {
+ for (NlaStrip *cs = strip->strips.first; cs; cs = cs->next) {
/* draw start-line if not same as end of previous (and only if not the first strip)
* - on upper half of strip
*/
- if ((cs->prev) && IS_EQF(cs->prev->end, cs->start) == 0)
- fdrawline(cs->start, y, cs->start, ymaxc);
+ if ((cs->prev) && IS_EQF(cs->prev->end, cs->start) == 0) {
+ immVertex2f(shdr_pos, cs->start, y);
+ immVertex2f(shdr_pos, cs->start, ymaxc);
+ }
/* draw end-line if not the last strip
* - on lower half of strip
*/
- if (cs->next)
- fdrawline(cs->end, yminc, cs->end, y);
+ if (cs->next) {
+ immVertex2f(shdr_pos, cs->end, yminc);
+ immVertex2f(shdr_pos, cs->end, y);
+ }
}
+
+ immEnd();
}
- /* reset linestyle */
- setlinestyle(0);
+ immUnbindProgram();
}
/* add the relevant text to the cache of text-strings to draw in pixelspace */
@@ -495,7 +570,6 @@ static void nla_draw_strip_text(
char str[256];
size_t str_len;
char col[4];
- rctf rect;
/* just print the name and the range */
if (strip->flag & NLASTRIP_FLAG_TEMP_META) {
@@ -522,11 +596,13 @@ static void nla_draw_strip_text(
/* set bounding-box for text
* - padding of 2 'units' on either side
*/
- // TODO: make this centered?
- rect.xmin = xminc;
- rect.ymin = yminc;
- rect.xmax = xmaxc;
- rect.ymax = ymaxc;
+ /* TODO: make this centered? */
+ rctf rect = {
+ .xmin = xminc,
+ .ymin = yminc,
+ .xmax = xmaxc,
+ .ymax = ymaxc
+ };
/* add this string to the cache of texts to draw */
UI_view2d_text_cache_add_rectf(v2d, &rect, str, str_len, col);
@@ -542,7 +618,6 @@ static void nla_draw_strip_frames_text(NlaTrack *UNUSED(nlt), NlaStrip *strip, V
char numstr[32];
size_t numstr_len;
-
/* Always draw times above the strip, whereas sequencer drew below + above.
* However, we should be fine having everything on top, since these tend to be
* quite spaced out.
@@ -562,20 +637,14 @@ static void nla_draw_strip_frames_text(NlaTrack *UNUSED(nlt), NlaStrip *strip, V
void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar)
{
- ListBase anim_data = {NULL, NULL};
- bAnimListElem *ale;
- int filter;
-
View2D *v2d = &ar->v2d;
- float y = 0.0f;
- size_t items;
- int height;
const float pixelx = BLI_rctf_size_x(&v2d->cur) / BLI_rcti_size_x(&v2d->mask);
const float text_margin_x = (8 * UI_DPI_FAC) * pixelx;
/* build list of channels to draw */
- filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
- items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
+ ListBase anim_data = {NULL, NULL};
+ int filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
+ size_t items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* Update max-extent of channels here (taking into account scrollers):
* - this is done to allow the channel list to be scrollable, but must be done here
@@ -583,16 +652,17 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar)
* - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
* start of list offset, and the second is as a correction for the scrollers.
*/
- height = ((items * NLACHANNEL_STEP(snla)) + (NLACHANNEL_HEIGHT(snla) * 2));
+ int height = ((items * NLACHANNEL_STEP(snla)) + (NLACHANNEL_HEIGHT(snla) * 2));
+
/* don't use totrect set, as the width stays the same
* (NOTE: this is ok here, the configuration is pretty straightforward)
*/
v2d->tot.ymin = (float)(-height);
/* loop through channels, and set up drawing depending on their type */
- y = (float)(-NLACHANNEL_HEIGHT(snla));
+ float y = (float)(-NLACHANNEL_HEIGHT(snla));
- for (ale = anim_data.first; ale; ale = ale->next) {
+ for (bAnimListElem *ale = anim_data.first; ale; ale = ale->next) {
const float yminc = (float)(y - NLACHANNEL_HEIGHT_HALF(snla));
const float ymaxc = (float)(y + NLACHANNEL_HEIGHT_HALF(snla));
@@ -635,40 +705,55 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar)
case ANIMTYPE_NLAACTION:
{
AnimData *adt = ale->adt;
- float color[4];
+
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* just draw a semi-shaded rect spanning the width of the viewable area if there's data,
* and a second darker rect within which we draw keyframe indicator dots if there's data
*/
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend(true);
/* get colors for drawing */
+ float color[4];
nla_action_get_color(adt, ale->data, color);
- glColor4fv(color);
+ immUniformColor4fv(color);
/* draw slightly shifted up for greater separation from standard channels,
* but also slightly shorter for some more contrast when viewing the strips
*/
- glRectf(v2d->cur.xmin, yminc + NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc - NLACHANNEL_SKIP);
-
- /* draw keyframes in the action */
- nla_action_draw_keyframes(adt, ale->data, v2d, y, yminc + NLACHANNEL_SKIP, ymaxc - NLACHANNEL_SKIP);
+ immRectf(pos, v2d->cur.xmin, yminc + NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc - NLACHANNEL_SKIP);
/* draw 'embossed' lines above and below the strip for effect */
/* white base-lines */
- glLineWidth(2.0f);
- glColor4f(1.0f, 1.0f, 1.0f, 0.3);
- fdrawline(v2d->cur.xmin, yminc + NLACHANNEL_SKIP, v2d->cur.xmax, yminc + NLACHANNEL_SKIP);
- fdrawline(v2d->cur.xmin, ymaxc - NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc - NLACHANNEL_SKIP);
+ GPU_line_width(2.0f);
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 0.3f);
+ immBegin(GWN_PRIM_LINES, 4);
+ immVertex2f(pos, v2d->cur.xmin, yminc + NLACHANNEL_SKIP);
+ immVertex2f(pos, v2d->cur.xmax, yminc + NLACHANNEL_SKIP);
+ immVertex2f(pos, v2d->cur.xmin, ymaxc - NLACHANNEL_SKIP);
+ immVertex2f(pos, v2d->cur.xmax, ymaxc - NLACHANNEL_SKIP);
+ immEnd();
/* black top-lines */
- glLineWidth(1.0f);
- glColor3f(0.0f, 0.0f, 0.0f);
- fdrawline(v2d->cur.xmin, yminc + NLACHANNEL_SKIP, v2d->cur.xmax, yminc + NLACHANNEL_SKIP);
- fdrawline(v2d->cur.xmin, ymaxc - NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc - NLACHANNEL_SKIP);
+ GPU_line_width(1.0f);
+ immUniformColor3f(0.0f, 0.0f, 0.0f);
+ immBegin(GWN_PRIM_LINES, 4);
+ immVertex2f(pos, v2d->cur.xmin, yminc + NLACHANNEL_SKIP);
+ immVertex2f(pos, v2d->cur.xmax, yminc + NLACHANNEL_SKIP);
+ immVertex2f(pos, v2d->cur.xmin, ymaxc - NLACHANNEL_SKIP);
+ immVertex2f(pos, v2d->cur.xmax, ymaxc - NLACHANNEL_SKIP);
+ immEnd();
+
+ /* TODO: these lines but better --^ */
+
+ immUnbindProgram();
+
+ /* draw keyframes in the action */
+ nla_action_draw_keyframes(adt, ale->data, y, yminc + NLACHANNEL_SKIP, ymaxc - NLACHANNEL_SKIP);
- glDisable(GL_BLEND);
+ GPU_blend(false);
break;
}
}
@@ -695,7 +780,6 @@ void draw_nla_channel_list(const bContext *C, bAnimContext *ac, ARegion *ar)
View2D *v2d = &ar->v2d;
float y = 0.0f;
size_t items;
- int height;
/* build list of channels to draw */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
@@ -707,7 +791,7 @@ void draw_nla_channel_list(const bContext *C, bAnimContext *ac, ARegion *ar)
* - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
* start of list offset, and the second is as a correction for the scrollers.
*/
- height = ((items * NLACHANNEL_STEP(snla)) + (NLACHANNEL_HEIGHT(snla) * 2));
+ int height = ((items * NLACHANNEL_STEP(snla)) + (NLACHANNEL_HEIGHT(snla) * 2));
/* don't use totrect set, as the width stays the same
* (NOTE: this is ok here, the configuration is pretty straightforward)
*/
@@ -745,8 +829,8 @@ void draw_nla_channel_list(const bContext *C, bAnimContext *ac, ARegion *ar)
y = (float)(-NLACHANNEL_HEIGHT(snla));
/* set blending again, as may not be set in previous step */
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend(true);
/* loop through channels, and set up drawing depending on their type */
for (ale = anim_data.first; ale; ale = ale->next) {
@@ -769,7 +853,7 @@ void draw_nla_channel_list(const bContext *C, bAnimContext *ac, ARegion *ar)
UI_block_end(C, block);
UI_block_draw(C, block);
- glDisable(GL_BLEND);
+ GPU_blend(false);
}
/* free temporary channels */
diff --git a/source/blender/editors/space_nla/nla_ops.c b/source/blender/editors/space_nla/nla_ops.c
index 5bfd73b8163..952fba095ff 100644
--- a/source/blender/editors/space_nla/nla_ops.c
+++ b/source/blender/editors/space_nla/nla_ops.c
@@ -193,7 +193,9 @@ static void nla_keymap_channels(wmKeyMap *keymap)
RNA_boolean_set(kmi->ptr, "above_selected", true);
/* delete tracks */
+#ifdef USE_WM_KEYMAP_27X
WM_keymap_add_item(keymap, "NLA_OT_tracks_delete", XKEY, KM_PRESS, 0, 0);
+#endif
WM_keymap_add_item(keymap, "NLA_OT_tracks_delete", DELKEY, KM_PRESS, 0, 0);
}
@@ -270,7 +272,9 @@ static void nla_keymap_main(wmKeyConfig *keyconf, wmKeyMap *keymap)
WM_keymap_add_item(keymap, "NLA_OT_make_single_user", UKEY, KM_PRESS, 0, 0);
/* delete */
+#ifdef USE_WM_KEYMAP_27X
WM_keymap_add_item(keymap, "NLA_OT_delete", XKEY, KM_PRESS, 0, 0);
+#endif
WM_keymap_add_item(keymap, "NLA_OT_delete", DELKEY, KM_PRESS, 0, 0);
/* split */
diff --git a/source/blender/editors/space_nla/nla_select.c b/source/blender/editors/space_nla/nla_select.c
index 8c9372f0612..f22c211af64 100644
--- a/source/blender/editors/space_nla/nla_select.c
+++ b/source/blender/editors/space_nla/nla_select.c
@@ -653,7 +653,7 @@ void NLA_OT_click_select(wmOperatorType *ot)
PropertyRNA *prop;
/* identifiers */
- ot->name = "Mouse Select";
+ ot->name = "Select";
ot->idname = "NLA_OT_click_select";
ot->description = "Handle clicks to select NLA Strips";
diff --git a/source/blender/editors/space_nla/space_nla.c b/source/blender/editors/space_nla/space_nla.c
index 88ef4a18142..62144db0577 100644
--- a/source/blender/editors/space_nla/space_nla.c
+++ b/source/blender/editors/space_nla/space_nla.c
@@ -55,11 +55,15 @@
#include "WM_api.h"
#include "WM_types.h"
+#include "WM_message.h"
+
+#include "RNA_access.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "nla_intern.h" /* own include */
+#include "GPU_framebuffer.h"
/* ******************** manage regions ********************* */
@@ -91,10 +95,8 @@ ARegion *nla_has_buttons_region(ScrArea *sa)
/* ******************** default callbacks for nla space ***************** */
-static SpaceLink *nla_new(const bContext *C)
+static SpaceLink *nla_new(const ScrArea *sa, const Scene *scene)
{
- Scene *scene = CTX_data_scene(C);
- ScrArea *sa = CTX_wm_area(C);
ARegion *ar;
SpaceNla *snla;
@@ -113,7 +115,7 @@ static SpaceLink *nla_new(const bContext *C)
BLI_addtail(&snla->regionbase, ar);
ar->regiontype = RGN_TYPE_HEADER;
- ar->alignment = RGN_ALIGN_BOTTOM;
+ ar->alignment = RGN_ALIGN_TOP;
/* channel list region */
ar = MEM_callocN(sizeof(ARegion), "channel list for nla");
@@ -177,14 +179,14 @@ static void nla_free(SpaceLink *sl)
/* spacetype; init callback */
-static void nla_init(struct wmWindowManager *UNUSED(wm), ScrArea *sa)
+static void nla_init(struct wmWindowManager *wm, ScrArea *sa)
{
SpaceNla *snla = (SpaceNla *)sa->spacedata.first;
/* init dopesheet data if non-existent (i.e. for old files) */
if (snla->ads == NULL) {
snla->ads = MEM_callocN(sizeof(bDopeSheet), "NlaEdit DopeSheet");
- snla->ads->source = (ID *)G.main->scene.first; // XXX this is bad, but we need this to be set correct
+ snla->ads->source = (ID *)WM_window_get_active_scene(wm->winactive);
}
ED_area_tag_refresh(sa);
@@ -231,7 +233,7 @@ static void nla_channel_region_draw(const bContext *C, ARegion *ar)
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
- glClear(GL_COLOR_BUFFER_BIT);
+ GPU_clear(GPU_COLOR_BIT);
UI_view2d_view_ortho(v2d);
@@ -268,15 +270,16 @@ static void nla_main_region_draw(const bContext *C, ARegion *ar)
{
/* draw entirely, view changes should be handled here */
SpaceNla *snla = CTX_wm_space_nla(C);
+ Scene *scene = CTX_data_scene(C);
bAnimContext ac;
View2D *v2d = &ar->v2d;
View2DGrid *grid;
View2DScrollers *scrollers;
- short unit = 0, flag = 0;
+ short unit = 0, cfra_flag = 0;
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
- glClear(GL_COLOR_BUFFER_BIT);
+ GPU_clear(GPU_COLOR_BIT);
UI_view2d_view_ortho(v2d);
@@ -288,6 +291,9 @@ static void nla_main_region_draw(const bContext *C, ARegion *ar)
ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW);
+ /* start and end frame */
+ ANIM_draw_framerange(scene, v2d);
+
/* data */
if (ANIM_animdata_get_context(C, &ac)) {
/* strips and backdrops */
@@ -300,9 +306,8 @@ static void nla_main_region_draw(const bContext *C, ARegion *ar)
UI_view2d_view_ortho(v2d);
/* current frame */
- if (snla->flag & SNLA_DRAWTIME) flag |= DRAWCFRA_UNIT_SECONDS;
- if ((snla->flag & SNLA_NODRAWCFRANUM) == 0) flag |= DRAWCFRA_SHOW_NUMBOX;
- ANIM_draw_cfra(C, v2d, flag);
+ if (snla->flag & SNLA_DRAWTIME) cfra_flag |= DRAWCFRA_UNIT_SECONDS;
+ ANIM_draw_cfra(C, v2d, cfra_flag);
/* markers */
UI_view2d_view_orthoSpecial(ar, v2d, 1);
@@ -323,6 +328,12 @@ static void nla_main_region_draw(const bContext *C, ARegion *ar)
scrollers = UI_view2d_scrollers_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
UI_view2d_scrollers_draw(C, v2d, scrollers);
UI_view2d_scrollers_free(scrollers);
+
+ /* draw current frame number-indicator on top of scrollers */
+ if ((snla->flag & SNLA_NODRAWCFRANUM) == 0) {
+ UI_view2d_view_orthoSpecial(ar, v2d, 1);
+ ANIM_draw_cfra_number(C, v2d, cfra_flag);
+ }
}
@@ -350,10 +361,12 @@ static void nla_buttons_region_init(wmWindowManager *wm, ARegion *ar)
static void nla_buttons_region_draw(const bContext *C, ARegion *ar)
{
- ED_region_panels(C, ar, NULL, -1, true);
+ ED_region_panels(C, ar);
}
-static void nla_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn)
+static void nla_region_listener(
+ bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar,
+ wmNotifier *wmn, const Scene *UNUSED(scene))
{
/* context changes */
switch (wmn->category) {
@@ -386,7 +399,9 @@ static void nla_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegio
}
-static void nla_main_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn)
+static void nla_main_region_listener(
+ bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar,
+ wmNotifier *wmn, const Scene *UNUSED(scene))
{
/* context changes */
switch (wmn->category) {
@@ -398,6 +413,7 @@ static void nla_main_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), A
case ND_RENDER_OPTIONS:
case ND_OB_ACTIVE:
case ND_FRAME:
+ case ND_FRAME_RANGE:
case ND_MARKERS:
ED_region_tag_redraw(ar);
break;
@@ -424,6 +440,11 @@ static void nla_main_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), A
if (wmn->action == NA_RENAME)
ED_region_tag_redraw(ar);
break;
+ case NC_SCREEN:
+ if (ELEM(wmn->data, ND_LAYER)) {
+ ED_region_tag_redraw(ar);
+ }
+ break;
default:
if (wmn->data == ND_KEYS)
ED_region_tag_redraw(ar);
@@ -431,7 +452,49 @@ static void nla_main_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), A
}
}
-static void nla_channel_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn)
+static void nla_main_region_message_subscribe(
+ const struct bContext *UNUSED(C),
+ struct WorkSpace *UNUSED(workspace), struct Scene *scene,
+ struct bScreen *screen, struct ScrArea *sa, struct ARegion *ar,
+ struct wmMsgBus *mbus)
+{
+ PointerRNA ptr;
+ RNA_pointer_create(&screen->id, &RNA_SpaceNLA, sa->spacedata.first, &ptr);
+
+ wmMsgSubscribeValue msg_sub_value_region_tag_redraw = {
+ .owner = ar,
+ .user_data = ar,
+ .notify = ED_region_do_msg_notify_tag_redraw,
+ };
+
+ /* Timeline depends on scene properties. */
+ {
+ bool use_preview = (scene->r.flag & SCER_PRV_RANGE);
+ extern PropertyRNA rna_Scene_frame_start;
+ extern PropertyRNA rna_Scene_frame_end;
+ extern PropertyRNA rna_Scene_frame_preview_start;
+ extern PropertyRNA rna_Scene_frame_preview_end;
+ extern PropertyRNA rna_Scene_use_preview_range;
+ extern PropertyRNA rna_Scene_frame_current;
+ const PropertyRNA *props[] = {
+ use_preview ? &rna_Scene_frame_preview_start : &rna_Scene_frame_start,
+ use_preview ? &rna_Scene_frame_preview_end : &rna_Scene_frame_end,
+ &rna_Scene_use_preview_range,
+ &rna_Scene_frame_current,
+ };
+
+ PointerRNA idptr;
+ RNA_id_pointer_create(&scene->id, &idptr);
+
+ for (int i = 0; i < ARRAY_SIZE(props); i++) {
+ WM_msg_subscribe_rna(mbus, &idptr, props[i], &msg_sub_value_region_tag_redraw, __func__);
+ }
+ }
+}
+
+static void nla_channel_region_listener(
+ bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar,
+ wmNotifier *wmn, const Scene *UNUSED(scene))
{
/* context changes */
switch (wmn->category) {
@@ -465,8 +528,44 @@ static void nla_channel_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa)
}
}
+static void nla_channel_region_message_subscribe(
+ const struct bContext *UNUSED(C),
+ struct WorkSpace *UNUSED(workspace), struct Scene *UNUSED(scene),
+ struct bScreen *screen, struct ScrArea *sa, struct ARegion *ar,
+ struct wmMsgBus *mbus)
+{
+ PointerRNA ptr;
+ RNA_pointer_create(&screen->id, &RNA_SpaceNLA, sa->spacedata.first, &ptr);
+
+ wmMsgSubscribeValue msg_sub_value_region_tag_redraw = {
+ .owner = ar,
+ .user_data = ar,
+ .notify = ED_region_do_msg_notify_tag_redraw,
+ };
+
+ /* All dopesheet filter settings, etc. affect the drawing of this editor,
+ * so just whitelist the entire struct for updates
+ */
+ {
+ wmMsgParams_RNA msg_key_params = {{{0}}};
+ StructRNA *type_array[] = {
+ &RNA_DopeSheet,
+ };
+
+ for (int i = 0; i < ARRAY_SIZE(type_array); i++) {
+ msg_key_params.ptr.type = type_array[i];
+ WM_msg_subscribe_rna_params(
+ mbus,
+ &msg_key_params,
+ &msg_sub_value_region_tag_redraw,
+ __func__);
+ }
+ }
+}
+
/* editor level listener */
-static void nla_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn)
+static void nla_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, Scene *UNUSED(scene),
+ WorkSpace *UNUSED(workspace))
{
/* context changes */
switch (wmn->category) {
@@ -508,7 +607,7 @@ static void nla_id_remap(ScrArea *UNUSED(sa), SpaceLink *slink, ID *old_id, ID *
if (snla->ads) {
if ((ID *)snla->ads->filter_grp == old_id) {
- snla->ads->filter_grp = (Group *)new_id;
+ snla->ads->filter_grp = (Collection *)new_id;
}
if ((ID *)snla->ads->source == old_id) {
snla->ads->source = new_id;
@@ -540,6 +639,7 @@ void ED_spacetype_nla(void)
art->init = nla_main_region_init;
art->draw = nla_main_region_draw;
art->listener = nla_main_region_listener;
+ art->message_subscribe = nla_main_region_message_subscribe;
art->keymapflag = ED_KEYMAP_VIEW2D | ED_KEYMAP_MARKERS | ED_KEYMAP_ANIMATION | ED_KEYMAP_FRAMES;
BLI_addhead(&st->regiontypes, art);
@@ -564,6 +664,7 @@ void ED_spacetype_nla(void)
art->init = nla_channel_region_init;
art->draw = nla_channel_region_draw;
art->listener = nla_channel_region_listener;
+ art->message_subscribe = nla_channel_region_message_subscribe;
BLI_addhead(&st->regiontypes, art);