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Diffstat (limited to 'source/blender/editors/space_nla')
-rw-r--r--source/blender/editors/space_nla/nla_draw.c4
-rw-r--r--source/blender/editors/space_nla/space_nla.c5
2 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c
index ef9c46c8042..7df9db11472 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -477,8 +477,6 @@ void draw_nla_main_data (bAnimContext *ac, SpaceNla *snla, ARegion *ar)
* (NOTE: this is ok here, the configuration is pretty straightforward)
*/
v2d->tot.ymin= (float)(-height);
- /* need to do a view-sync here, so that the strips area doesn't jump around */
- UI_view2d_sync(NULL, ac->sa, v2d, V2D_VIEWSYNC_AREA_VERTICAL);
/* loop through channels, and set up drawing depending on their type */
y= (float)(-NLACHANNEL_HEIGHT);
@@ -837,6 +835,8 @@ void draw_nla_channel_list (bContext *C, bAnimContext *ac, SpaceNla *snla, ARegi
* (NOTE: this is ok here, the configuration is pretty straightforward)
*/
v2d->tot.ymin= (float)(-height);
+ /* need to do a view-sync here, so that the keys area doesn't jump around (it must copy this) */
+ UI_view2d_sync(NULL, ac->sa, v2d, V2D_LOCK_COPY);
/* draw channels */
{ /* first pass: backdrops + oldstyle drawing */
diff --git a/source/blender/editors/space_nla/space_nla.c b/source/blender/editors/space_nla/space_nla.c
index 2ae47ddbc7f..ad6e183995f 100644
--- a/source/blender/editors/space_nla/space_nla.c
+++ b/source/blender/editors/space_nla/space_nla.c
@@ -148,16 +148,17 @@ static SpaceLink *nla_new(const bContext *C)
ar->v2d.cur = ar->v2d.tot;
ar->v2d.min[0]= 0.0f;
- ar->v2d.min[1]= 0.0f;
+ ar->v2d.min[1]= 0.0f;
ar->v2d.max[0]= MAXFRAMEF;
- ar->v2d.max[1]= 10000.0f;
+ ar->v2d.max[1]= 10000.0f;
ar->v2d.minzoom= 0.01f;
ar->v2d.maxzoom= 50;
ar->v2d.scroll = (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
ar->v2d.scroll |= (V2D_SCROLL_RIGHT);
ar->v2d.keepzoom= V2D_LOCKZOOM_Y;
+ ar->v2d.keepofs= V2D_KEEPOFS_Y;
ar->v2d.align= V2D_ALIGN_NO_POS_Y;
ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;