diff options
Diffstat (limited to 'source/blender/editors/space_node/add_node_search.cc')
-rw-r--r-- | source/blender/editors/space_node/add_node_search.cc | 312 |
1 files changed, 312 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/add_node_search.cc b/source/blender/editors/space_node/add_node_search.cc new file mode 100644 index 00000000000..101517b8cfb --- /dev/null +++ b/source/blender/editors/space_node/add_node_search.cc @@ -0,0 +1,312 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +#include <optional> + +#include "BLI_listbase.h" +#include "BLI_string_search.h" + +#include "DNA_space_types.h" + +#include "BKE_asset.h" +#include "BKE_asset_catalog.hh" +#include "BKE_asset_library.hh" +#include "BKE_context.h" +#include "BKE_idprop.h" +#include "BKE_lib_id.h" +#include "BKE_node_tree_update.h" +#include "BKE_screen.h" + +#include "DEG_depsgraph_build.h" + +#include "BLT_translation.h" + +#include "RNA_access.h" + +#include "WM_api.h" + +#include "ED_asset.h" +#include "ED_node.h" + +#include "node_intern.hh" + +struct bContext; + +namespace blender::ed::space_node { + +struct AddNodeItem { + std::string ui_name; + std::string identifier; + std::string description; + std::optional<AssetHandle> asset; + std::function<void(const bContext &, bNodeTree &, bNode &)> after_add_fn; + int weight = 0; +}; + +struct AddNodeSearchStorage { + float2 cursor; + bool use_transform; + Vector<AddNodeItem> search_add_items; + char search[256]; + bool update_items_tag = true; +}; + +static void add_node_search_listen_fn(const wmRegionListenerParams *params, void *arg) +{ + AddNodeSearchStorage &storage = *static_cast<AddNodeSearchStorage *>(arg); + const wmNotifier *wmn = params->notifier; + + switch (wmn->category) { + case NC_ASSET: + if (wmn->data == ND_ASSET_LIST_READING) { + storage.update_items_tag = true; + } + break; + } +} + +static void search_items_for_asset_metadata(const bNodeTree &node_tree, + const AssetLibraryReference &library_ref, + const AssetHandle asset, + Vector<AddNodeItem> &search_items) +{ + const AssetMetaData &asset_data = *ED_asset_handle_get_metadata(&asset); + const IDProperty *tree_type = BKE_asset_metadata_idprop_find(&asset_data, "type"); + if (tree_type == nullptr || IDP_Int(tree_type) != node_tree.type) { + return; + } + + AddNodeItem item{}; + item.ui_name = ED_asset_handle_get_name(&asset); + item.identifier = node_tree.typeinfo->group_idname; + item.description = asset_data.description == nullptr ? "" : asset_data.description; + item.asset = asset; + item.after_add_fn = [asset, library_ref](const bContext &C, bNodeTree &node_tree, bNode &node) { + Main &bmain = *CTX_data_main(&C); + node.flag &= ~NODE_OPTIONS; + node.id = asset::get_local_id_from_asset_or_append_and_reuse(bmain, library_ref, asset); + id_us_plus(node.id); + BKE_ntree_update_tag_node_property(&node_tree, &node); + DEG_relations_tag_update(&bmain); + }; + + search_items.append(std::move(item)); +} + +static void gather_search_items_for_asset_library(const bContext &C, + const bNodeTree &node_tree, + const AssetLibraryReference &library_ref, + const bool skip_local, + Vector<AddNodeItem> &search_items) +{ + AssetFilterSettings filter_settings{}; + filter_settings.id_types = FILTER_ID_NT; + + ED_assetlist_storage_fetch(&library_ref, &C); + ED_assetlist_ensure_previews_job(&library_ref, &C); + ED_assetlist_iterate(library_ref, [&](AssetHandle asset) { + if (!ED_asset_filter_matches_asset(&filter_settings, &asset)) { + return true; + } + if (skip_local && ED_asset_handle_get_local_id(&asset) != nullptr) { + return true; + } + search_items_for_asset_metadata(node_tree, library_ref, asset, search_items); + return true; + }); +} + +static void gather_search_items_for_all_assets(const bContext &C, + const bNodeTree &node_tree, + Vector<AddNodeItem> &search_items) +{ + int i; + LISTBASE_FOREACH_INDEX (const bUserAssetLibrary *, asset_library, &U.asset_libraries, i) { + AssetLibraryReference library_ref{}; + library_ref.custom_library_index = i; + library_ref.type = ASSET_LIBRARY_CUSTOM; + /* Skip local assets to avoid duplicates when the asset is part of the local file library. */ + gather_search_items_for_asset_library(C, node_tree, library_ref, true, search_items); + } + + AssetLibraryReference library_ref{}; + library_ref.custom_library_index = -1; + library_ref.type = ASSET_LIBRARY_LOCAL; + gather_search_items_for_asset_library(C, node_tree, library_ref, false, search_items); +} + +static void gather_add_node_operations(const bContext &C, + bNodeTree &node_tree, + Vector<AddNodeItem> &r_search_items) +{ + NODE_TYPES_BEGIN (node_type) { + const char *disabled_hint; + if (!(node_type->poll && node_type->poll(node_type, &node_tree, &disabled_hint))) { + continue; + } + + AddNodeItem item{}; + item.ui_name = IFACE_(node_type->ui_name); + item.identifier = node_type->idname; + item.description = TIP_(node_type->ui_description); + r_search_items.append(std::move(item)); + } + NODE_TYPES_END; + + gather_search_items_for_all_assets(C, node_tree, r_search_items); +} + +static void add_node_search_update_fn( + const bContext *C, void *arg, const char *str, uiSearchItems *items, const bool is_first) +{ + AddNodeSearchStorage &storage = *static_cast<AddNodeSearchStorage *>(arg); + if (storage.update_items_tag) { + bNodeTree *node_tree = CTX_wm_space_node(C)->edittree; + storage.search_add_items.clear(); + gather_add_node_operations(*C, *node_tree, storage.search_add_items); + storage.update_items_tag = false; + } + + StringSearch *search = BLI_string_search_new(); + + for (AddNodeItem &item : storage.search_add_items) { + BLI_string_search_add(search, item.ui_name.c_str(), &item, item.weight); + } + + /* Don't filter when the menu is first opened, but still run the search + * so the items are in the same order they will appear in while searching. */ + const char *string = is_first ? "" : str; + AddNodeItem **filtered_items; + const int filtered_amount = BLI_string_search_query(search, string, (void ***)&filtered_items); + + for (const int i : IndexRange(filtered_amount)) { + AddNodeItem &item = *filtered_items[i]; + if (!UI_search_item_add(items, item.ui_name.c_str(), &item, ICON_NONE, 0, 0)) { + break; + } + } + + MEM_freeN(filtered_items); + BLI_string_search_free(search); +} + +static void add_node_search_exec_fn(bContext *C, void *arg1, void *arg2) +{ + Main &bmain = *CTX_data_main(C); + SpaceNode &snode = *CTX_wm_space_node(C); + bNodeTree &node_tree = *snode.edittree; + AddNodeSearchStorage &storage = *static_cast<AddNodeSearchStorage *>(arg1); + AddNodeItem *item = static_cast<AddNodeItem *>(arg2); + if (item == nullptr) { + return; + } + + node_deselect_all(snode); + bNode *new_node = nodeAddNode(C, &node_tree, item->identifier.c_str()); + BLI_assert(new_node != nullptr); + + if (item->after_add_fn) { + item->after_add_fn(*C, node_tree, *new_node); + } + + new_node->locx = storage.cursor.x / UI_DPI_FAC; + new_node->locy = storage.cursor.y / UI_DPI_FAC + 20 * UI_DPI_FAC; + + nodeSetSelected(new_node, true); + nodeSetActive(&node_tree, new_node); + + /* Ideally it would be possible to tag the node tree in some way so it updates only after the + * translate operation is finished, but normally moving nodes around doesn't cause updates. */ + ED_node_tree_propagate_change(C, &bmain, &node_tree); + + if (storage.use_transform) { + wmOperatorType *ot = WM_operatortype_find("NODE_OT_translate_attach_remove_on_cancel", true); + BLI_assert(ot); + PointerRNA ptr; + WM_operator_properties_create_ptr(&ptr, ot); + WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr, nullptr); + WM_operator_properties_free(&ptr); + } +} + +static ARegion *add_node_search_tooltip_fn( + bContext *C, ARegion *region, const rcti *item_rect, void * /*arg*/, void *active) +{ + const AddNodeItem *item = static_cast<AddNodeItem *>(active); + + uiSearchItemTooltipData tooltip_data{}; + + BLI_strncpy(tooltip_data.description, + item->asset ? item->description.c_str() : TIP_(item->description.c_str()), + sizeof(tooltip_data.description)); + + return UI_tooltip_create_from_search_item_generic(C, region, item_rect, &tooltip_data); +} + +static void add_node_search_free_fn(void *arg) +{ + AddNodeSearchStorage *storage = static_cast<AddNodeSearchStorage *>(arg); + delete storage; +} + +static uiBlock *create_search_popup_block(bContext *C, ARegion *region, void *arg_op) +{ + AddNodeSearchStorage &storage = *(AddNodeSearchStorage *)arg_op; + + uiBlock *block = UI_block_begin(C, region, "_popup", UI_EMBOSS); + UI_block_flag_enable(block, UI_BLOCK_LOOP | UI_BLOCK_MOVEMOUSE_QUIT | UI_BLOCK_SEARCH_MENU); + UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP); + + uiBut *but = uiDefSearchBut(block, + storage.search, + 0, + ICON_VIEWZOOM, + sizeof(storage.search), + 10, + 10, + UI_searchbox_size_x(), + UI_UNIT_Y, + 0, + 0, + ""); + UI_but_func_search_set_sep_string(but, UI_MENU_ARROW_SEP); + UI_but_func_search_set(but, + nullptr, + add_node_search_update_fn, + &storage, + false, + add_node_search_free_fn, + add_node_search_exec_fn, + nullptr); + UI_but_flag_enable(but, UI_BUT_ACTIVATE_ON_INIT); + UI_but_func_search_set_tooltip(but, add_node_search_tooltip_fn); + UI_but_func_search_set_listen(but, add_node_search_listen_fn); + + /* Fake button to hold space for the search items. */ + uiDefBut(block, + UI_BTYPE_LABEL, + 0, + "", + 10, + 10 - UI_searchbox_size_y(), + UI_searchbox_size_x(), + UI_searchbox_size_y(), + nullptr, + 0, + 0, + 0, + 0, + nullptr); + + const int offset[2] = {0, -UI_UNIT_Y}; + UI_block_bounds_set_popup(block, 0.3f * U.widget_unit, offset); + return block; +} + +void invoke_add_node_search_menu(bContext &C, const float2 &cursor, const bool use_transform) +{ + AddNodeSearchStorage *storage = new AddNodeSearchStorage{cursor, use_transform}; + /* Use the "_ex" variant with `can_refresh` false to avoid a double free when closing Blender. */ + UI_popup_block_invoke_ex(&C, create_search_popup_block, storage, nullptr, false); +} + +} // namespace blender::ed::space_node |