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Diffstat (limited to 'source/blender/editors/space_node/add_node_search.cc')
-rw-r--r--source/blender/editors/space_node/add_node_search.cc352
1 files changed, 352 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/add_node_search.cc b/source/blender/editors/space_node/add_node_search.cc
new file mode 100644
index 00000000000..cdf20f7b76e
--- /dev/null
+++ b/source/blender/editors/space_node/add_node_search.cc
@@ -0,0 +1,352 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include <optional>
+
+#include "BLI_listbase.h"
+#include "BLI_string_search.h"
+
+#include "DNA_space_types.h"
+
+#include "BKE_asset.h"
+#include "BKE_asset_catalog.hh"
+#include "BKE_asset_library.hh"
+#include "BKE_context.h"
+#include "BKE_idprop.h"
+#include "BKE_lib_id.h"
+#include "BKE_main.h"
+#include "BKE_node_tree_update.h"
+#include "BKE_screen.h"
+
+#include "DEG_depsgraph_build.h"
+
+#include "BLT_translation.h"
+
+#include "RNA_access.h"
+
+#include "WM_api.h"
+
+#include "ED_asset.h"
+#include "ED_node.h"
+
+#include "node_intern.hh"
+
+struct bContext;
+
+namespace blender::ed::space_node {
+
+struct AddNodeItem {
+ std::string ui_name;
+ std::string identifier;
+ std::string description;
+ std::optional<AssetHandle> asset;
+ std::function<void(const bContext &, bNodeTree &, bNode &)> after_add_fn;
+ int weight = 0;
+};
+
+struct AddNodeSearchStorage {
+ float2 cursor;
+ bool use_transform;
+ Vector<AddNodeItem> search_add_items;
+ char search[256];
+ bool update_items_tag = true;
+};
+
+static void add_node_search_listen_fn(const wmRegionListenerParams *params, void *arg)
+{
+ AddNodeSearchStorage &storage = *static_cast<AddNodeSearchStorage *>(arg);
+ const wmNotifier *wmn = params->notifier;
+
+ switch (wmn->category) {
+ case NC_ASSET:
+ if (wmn->data == ND_ASSET_LIST_READING) {
+ storage.update_items_tag = true;
+ }
+ break;
+ }
+}
+
+static void search_items_for_asset_metadata(const bNodeTree &node_tree,
+ const AssetLibraryReference &library_ref,
+ const AssetHandle asset,
+ Vector<AddNodeItem> &search_items)
+{
+ const AssetMetaData &asset_data = *ED_asset_handle_get_metadata(&asset);
+ const IDProperty *tree_type = BKE_asset_metadata_idprop_find(&asset_data, "type");
+ if (tree_type == nullptr || IDP_Int(tree_type) != node_tree.type) {
+ return;
+ }
+
+ AddNodeItem item{};
+ item.ui_name = ED_asset_handle_get_name(&asset);
+ item.identifier = node_tree.typeinfo->group_idname;
+ item.description = asset_data.description == nullptr ? "" : asset_data.description;
+ item.asset = asset;
+ item.after_add_fn = [asset, library_ref](const bContext &C, bNodeTree &node_tree, bNode &node) {
+ Main &bmain = *CTX_data_main(&C);
+ node.flag &= ~NODE_OPTIONS;
+ node.id = asset::get_local_id_from_asset_or_append_and_reuse(bmain, library_ref, asset);
+ id_us_plus(node.id);
+ BKE_ntree_update_tag_node_property(&node_tree, &node);
+ DEG_relations_tag_update(&bmain);
+ };
+
+ search_items.append(std::move(item));
+}
+
+static void gather_search_items_for_asset_library(const bContext &C,
+ const bNodeTree &node_tree,
+ const AssetLibraryReference &library_ref,
+ Set<std::string> &r_added_assets,
+ Vector<AddNodeItem> &search_items)
+{
+ AssetFilterSettings filter_settings{};
+ filter_settings.id_types = FILTER_ID_NT;
+
+ ED_assetlist_storage_fetch(&library_ref, &C);
+ ED_assetlist_ensure_previews_job(&library_ref, &C);
+ ED_assetlist_iterate(library_ref, [&](AssetHandle asset) {
+ if (!ED_asset_filter_matches_asset(&filter_settings, &asset)) {
+ return true;
+ }
+ if (!r_added_assets.add(ED_asset_handle_get_name(&asset))) {
+ /* If an asset with the same name has already been added, skip this. */
+ return true;
+ }
+ search_items_for_asset_metadata(node_tree, library_ref, asset, search_items);
+ return true;
+ });
+}
+
+static void gather_search_items_for_all_assets(const bContext &C,
+ const bNodeTree &node_tree,
+ Set<std::string> &r_added_assets,
+ Vector<AddNodeItem> &search_items)
+{
+ int i;
+ LISTBASE_FOREACH_INDEX (const bUserAssetLibrary *, asset_library, &U.asset_libraries, i) {
+ AssetLibraryReference library_ref{};
+ library_ref.custom_library_index = i;
+ library_ref.type = ASSET_LIBRARY_CUSTOM;
+ /* Skip local assets to avoid duplicates when the asset is part of the local file library. */
+ gather_search_items_for_asset_library(C, node_tree, library_ref, r_added_assets, search_items);
+ }
+
+ AssetLibraryReference library_ref{};
+ library_ref.custom_library_index = -1;
+ library_ref.type = ASSET_LIBRARY_LOCAL;
+ gather_search_items_for_asset_library(C, node_tree, library_ref, r_added_assets, search_items);
+}
+
+static void gather_search_items_for_node_groups(const bContext &C,
+ const bNodeTree &node_tree,
+ const Set<std::string> &local_assets,
+ Vector<AddNodeItem> &search_items)
+{
+ const StringRef group_node_id = node_tree.typeinfo->group_idname;
+
+ Main &bmain = *CTX_data_main(&C);
+ LISTBASE_FOREACH (bNodeTree *, node_group, &bmain.nodetrees) {
+ if (node_group->typeinfo->group_idname != group_node_id) {
+ continue;
+ }
+ if (local_assets.contains(node_group->id.name)) {
+ continue;
+ }
+ if (!nodeGroupPoll(&node_tree, node_group, nullptr)) {
+ continue;
+ }
+ AddNodeItem item{};
+ item.ui_name = node_group->id.name + 2;
+ item.identifier = node_tree.typeinfo->group_idname;
+ item.after_add_fn = [node_group](const bContext &C, bNodeTree &node_tree, bNode &node) {
+ Main &bmain = *CTX_data_main(&C);
+ node.id = &node_group->id;
+ id_us_plus(node.id);
+ BKE_ntree_update_tag_node_property(&node_tree, &node);
+ DEG_relations_tag_update(&bmain);
+ };
+ search_items.append(std::move(item));
+ }
+}
+
+static void gather_add_node_operations(const bContext &C,
+ bNodeTree &node_tree,
+ Vector<AddNodeItem> &r_search_items)
+{
+ NODE_TYPES_BEGIN (node_type) {
+ const char *disabled_hint;
+ if (!(node_type->poll && node_type->poll(node_type, &node_tree, &disabled_hint))) {
+ continue;
+ }
+
+ AddNodeItem item{};
+ item.ui_name = IFACE_(node_type->ui_name);
+ item.identifier = node_type->idname;
+ item.description = TIP_(node_type->ui_description);
+ r_search_items.append(std::move(item));
+ }
+ NODE_TYPES_END;
+
+ /* Use a set to avoid adding items for node groups that are also assets. Using data-block
+ * names is a crutch, since different assets may have the same name. However, an alternative
+ * using #ED_asset_handle_get_local_id didn't work in this case. */
+ Set<std::string> added_assets;
+ gather_search_items_for_all_assets(C, node_tree, added_assets, r_search_items);
+ gather_search_items_for_node_groups(C, node_tree, added_assets, r_search_items);
+}
+
+static void add_node_search_update_fn(
+ const bContext *C, void *arg, const char *str, uiSearchItems *items, const bool is_first)
+{
+ AddNodeSearchStorage &storage = *static_cast<AddNodeSearchStorage *>(arg);
+ if (storage.update_items_tag) {
+ bNodeTree *node_tree = CTX_wm_space_node(C)->edittree;
+ storage.search_add_items.clear();
+ gather_add_node_operations(*C, *node_tree, storage.search_add_items);
+ storage.update_items_tag = false;
+ }
+
+ StringSearch *search = BLI_string_search_new();
+
+ for (AddNodeItem &item : storage.search_add_items) {
+ BLI_string_search_add(search, item.ui_name.c_str(), &item, item.weight);
+ }
+
+ /* Don't filter when the menu is first opened, but still run the search
+ * so the items are in the same order they will appear in while searching. */
+ const char *string = is_first ? "" : str;
+ AddNodeItem **filtered_items;
+ const int filtered_amount = BLI_string_search_query(search, string, (void ***)&filtered_items);
+
+ for (const int i : IndexRange(filtered_amount)) {
+ AddNodeItem &item = *filtered_items[i];
+ if (!UI_search_item_add(items, item.ui_name.c_str(), &item, ICON_NONE, 0, 0)) {
+ break;
+ }
+ }
+
+ MEM_freeN(filtered_items);
+ BLI_string_search_free(search);
+}
+
+static void add_node_search_exec_fn(bContext *C, void *arg1, void *arg2)
+{
+ Main &bmain = *CTX_data_main(C);
+ SpaceNode &snode = *CTX_wm_space_node(C);
+ bNodeTree &node_tree = *snode.edittree;
+ AddNodeSearchStorage &storage = *static_cast<AddNodeSearchStorage *>(arg1);
+ AddNodeItem *item = static_cast<AddNodeItem *>(arg2);
+ if (item == nullptr) {
+ return;
+ }
+
+ node_deselect_all(snode);
+ bNode *new_node = nodeAddNode(C, &node_tree, item->identifier.c_str());
+ BLI_assert(new_node != nullptr);
+
+ if (item->after_add_fn) {
+ item->after_add_fn(*C, node_tree, *new_node);
+ }
+
+ new_node->locx = storage.cursor.x / UI_DPI_FAC;
+ new_node->locy = storage.cursor.y / UI_DPI_FAC + 20 * UI_DPI_FAC;
+
+ nodeSetSelected(new_node, true);
+ nodeSetActive(&node_tree, new_node);
+
+ /* Ideally it would be possible to tag the node tree in some way so it updates only after the
+ * translate operation is finished, but normally moving nodes around doesn't cause updates. */
+ ED_node_tree_propagate_change(C, &bmain, &node_tree);
+
+ if (storage.use_transform) {
+ wmOperatorType *ot = WM_operatortype_find("NODE_OT_translate_attach_remove_on_cancel", true);
+ BLI_assert(ot);
+ PointerRNA ptr;
+ WM_operator_properties_create_ptr(&ptr, ot);
+ WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr, nullptr);
+ WM_operator_properties_free(&ptr);
+ }
+}
+
+static ARegion *add_node_search_tooltip_fn(
+ bContext *C, ARegion *region, const rcti *item_rect, void * /*arg*/, void *active)
+{
+ const AddNodeItem *item = static_cast<AddNodeItem *>(active);
+
+ uiSearchItemTooltipData tooltip_data{};
+
+ BLI_strncpy(tooltip_data.description,
+ item->asset ? item->description.c_str() : TIP_(item->description.c_str()),
+ sizeof(tooltip_data.description));
+
+ return UI_tooltip_create_from_search_item_generic(C, region, item_rect, &tooltip_data);
+}
+
+static void add_node_search_free_fn(void *arg)
+{
+ AddNodeSearchStorage *storage = static_cast<AddNodeSearchStorage *>(arg);
+ delete storage;
+}
+
+static uiBlock *create_search_popup_block(bContext *C, ARegion *region, void *arg_op)
+{
+ AddNodeSearchStorage &storage = *(AddNodeSearchStorage *)arg_op;
+
+ uiBlock *block = UI_block_begin(C, region, "_popup", UI_EMBOSS);
+ UI_block_flag_enable(block, UI_BLOCK_LOOP | UI_BLOCK_MOVEMOUSE_QUIT | UI_BLOCK_SEARCH_MENU);
+ UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP);
+
+ uiBut *but = uiDefSearchBut(block,
+ storage.search,
+ 0,
+ ICON_VIEWZOOM,
+ sizeof(storage.search),
+ 10,
+ 10,
+ UI_searchbox_size_x(),
+ UI_UNIT_Y,
+ 0,
+ 0,
+ "");
+ UI_but_func_search_set_sep_string(but, UI_MENU_ARROW_SEP);
+ UI_but_func_search_set(but,
+ nullptr,
+ add_node_search_update_fn,
+ &storage,
+ false,
+ add_node_search_free_fn,
+ add_node_search_exec_fn,
+ nullptr);
+ UI_but_flag_enable(but, UI_BUT_ACTIVATE_ON_INIT);
+ UI_but_func_search_set_tooltip(but, add_node_search_tooltip_fn);
+ UI_but_func_search_set_listen(but, add_node_search_listen_fn);
+
+ /* Fake button to hold space for the search items. */
+ uiDefBut(block,
+ UI_BTYPE_LABEL,
+ 0,
+ "",
+ 10,
+ 10 - UI_searchbox_size_y(),
+ UI_searchbox_size_x(),
+ UI_searchbox_size_y(),
+ nullptr,
+ 0,
+ 0,
+ 0,
+ 0,
+ nullptr);
+
+ const int offset[2] = {0, -UI_UNIT_Y};
+ UI_block_bounds_set_popup(block, 0.3f * U.widget_unit, offset);
+ return block;
+}
+
+void invoke_add_node_search_menu(bContext &C, const float2 &cursor, const bool use_transform)
+{
+ AddNodeSearchStorage *storage = new AddNodeSearchStorage{cursor, use_transform};
+ /* Use the "_ex" variant with `can_refresh` false to avoid a double free when closing Blender. */
+ UI_popup_block_invoke_ex(&C, create_search_popup_block, storage, nullptr, false);
+}
+
+} // namespace blender::ed::space_node