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Diffstat (limited to 'source/blender/editors/space_node/drawnode.c')
-rw-r--r--source/blender/editors/space_node/drawnode.c19
1 files changed, 10 insertions, 9 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index a162a863038..12da5086c52 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -56,6 +56,7 @@
#include "GPU_batch.h"
#include "GPU_immediate.h"
#include "GPU_matrix.h"
+#include "GPU_state.h"
#include "RNA_access.h"
#include "RNA_define.h"
@@ -562,8 +563,8 @@ static void node_draw_reroute(const bContext *C, ARegion *ar, SpaceNode *UNUSED(
/* outline active and selected emphasis */
if (node->flag & SELECT) {
- glEnable(GL_BLEND);
- glEnable(GL_LINE_SMOOTH);
+ GPU_blend(true);
+ GPU_line_smooth(true);
/* using different shades of TH_TEXT_HI for the empasis, like triangle */
if (node->flag & NODE_ACTIVE) {
UI_GetThemeColorShadeAlpha4fv(TH_TEXT_HI, 0, -40, debug_color);
@@ -573,8 +574,8 @@ static void node_draw_reroute(const bContext *C, ARegion *ar, SpaceNode *UNUSED(
}
UI_draw_roundbox_4fv(false, rct->xmin, rct->ymin, rct->xmax, rct->ymax, size, debug_color);
- glDisable(GL_LINE_SMOOTH);
- glDisable(GL_BLEND);
+ GPU_line_smooth(false);
+ GPU_blend(false);
}
#endif
@@ -3214,12 +3215,12 @@ void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode, b
GPU_shader_unbind();
}
else if (snode->flag & SNODE_USE_ALPHA) {
- glEnable(GL_BLEND);
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ GPU_blend(true);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
glaDrawImBuf_glsl_ctx(C, ibuf, x, y, GL_NEAREST, snode->zoom, snode->zoom);
- glDisable(GL_BLEND);
+ GPU_blend(false);
}
else {
glaDrawImBuf_glsl_ctx(C, ibuf, x, y, GL_NEAREST, snode->zoom, snode->zoom);
@@ -3503,7 +3504,7 @@ static void nodelink_batch_draw(SpaceNode *snode)
if (g_batch_link.count == 0)
return;
- glEnable(GL_BLEND);
+ GPU_blend(true);
float colors[6][4] = {{0.0f}};
UI_GetThemeColor4fv(TH_WIRE_INNER, colors[nodelink_get_color_id(TH_WIRE_INNER)]);
@@ -3523,7 +3524,7 @@ static void nodelink_batch_draw(SpaceNode *snode)
nodelink_batch_reset();
- glDisable(GL_BLEND);
+ GPU_blend(false);
}
void nodelink_batch_start(SpaceNode *UNUSED(snode))