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Diffstat (limited to 'source/blender/editors/space_node/drawnode.c')
-rw-r--r--source/blender/editors/space_node/drawnode.c61
1 files changed, 7 insertions, 54 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 45713ff2a8f..c27d7e74cd7 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -1028,23 +1028,9 @@ static void node_shader_buts_tex_sky(uiLayout *layout, bContext *UNUSED(C), Poin
uiItemR(layout, ptr, "turbidity", 0, NULL, ICON_NONE);
}
-static void node_shader_buts_tex_blend(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+static void node_shader_buts_tex_gradient(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
- uiItemR(layout, ptr, "progression", 0, "", ICON_NONE);
- uiItemR(layout, ptr, "axis", 0, "", ICON_NONE);
-}
-
-static void node_shader_buts_tex_clouds(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
-{
- uiItemR(layout, ptr, "noise_basis", 0, "", ICON_NONE);
- uiItemR(layout, ptr, "noise_type", 0, "", ICON_NONE);
- uiItemR(layout, ptr, "turbulence_depth", 0, NULL, ICON_NONE);
-}
-
-static void node_shader_buts_tex_distnoise(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
-{
- uiItemR(layout, ptr, "noise_basis", 0, "", ICON_NONE);
- uiItemR(layout, ptr, "noise_distortion", 0, "", ICON_NONE);
+ uiItemR(layout, ptr, "gradient_type", 0, "", ICON_NONE);
}
static void node_shader_buts_tex_magic(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
@@ -1052,42 +1038,21 @@ static void node_shader_buts_tex_magic(uiLayout *layout, bContext *UNUSED(C), Po
uiItemR(layout, ptr, "turbulence_depth", 0, NULL, ICON_NONE);
}
-static void node_shader_buts_tex_marble(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+static void node_shader_buts_tex_wave(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
- uiItemR(layout, ptr, "marble_type", 0, "", ICON_NONE);
- uiItemR(layout, ptr, "noise_basis", 0, "", ICON_NONE);
- uiItemR(layout, ptr, "noise_type", 0, "", ICON_NONE);
- uiItemR(layout, ptr, "turbulence_depth", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "wave_type", 0, "", ICON_NONE);
}
static void node_shader_buts_tex_musgrave(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "musgrave_type", 0, "", ICON_NONE);
- uiItemR(layout, ptr, "noise_basis", 0, "", ICON_NONE);
-}
-
-static void node_shader_buts_tex_stucci(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
-{
- uiItemR(layout, ptr, "stucci_type", 0, "", ICON_NONE);
- uiItemR(layout, ptr, "noise_basis", 0, "", ICON_NONE);
- uiItemR(layout, ptr, "noise_type", 0, "", ICON_NONE);
}
static void node_shader_buts_tex_voronoi(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
- uiItemR(layout, ptr, "distance_metric", 0, "", ICON_NONE);
uiItemR(layout, ptr, "coloring", 0, "", ICON_NONE);
}
-static void node_shader_buts_tex_wood(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
-{
- uiItemR(layout, ptr, "noise_basis", 0, "", ICON_NONE);
- uiItemR(layout, ptr, "noise_type", 0, "", ICON_NONE);
- uiItemR(layout, ptr, "wood_type", 0, "", ICON_NONE);
- uiItemR(layout, ptr, "wave_type", 0, "", ICON_NONE);
-}
-
static void node_shader_buts_glossy(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "distribution", 0, "", ICON_NONE);
@@ -1191,33 +1156,21 @@ static void node_shader_set_butfunc(bNodeType *ntype)
case SH_NODE_TEX_ENVIRONMENT:
ntype->uifunc= node_shader_buts_tex_image;
break;
- case SH_NODE_TEX_BLEND:
- ntype->uifunc= node_shader_buts_tex_blend;
- break;
- case SH_NODE_TEX_CLOUDS:
- ntype->uifunc= node_shader_buts_tex_clouds;
- break;
- case SH_NODE_TEX_DISTNOISE:
- ntype->uifunc= node_shader_buts_tex_distnoise;
+ case SH_NODE_TEX_GRADIENT:
+ ntype->uifunc= node_shader_buts_tex_gradient;
break;
case SH_NODE_TEX_MAGIC:
ntype->uifunc= node_shader_buts_tex_magic;
break;
- case SH_NODE_TEX_MARBLE:
- ntype->uifunc= node_shader_buts_tex_marble;
+ case SH_NODE_TEX_WAVE:
+ ntype->uifunc= node_shader_buts_tex_wave;
break;
case SH_NODE_TEX_MUSGRAVE:
ntype->uifunc= node_shader_buts_tex_musgrave;
break;
- case SH_NODE_TEX_STUCCI:
- ntype->uifunc= node_shader_buts_tex_stucci;
- break;
case SH_NODE_TEX_VORONOI:
ntype->uifunc= node_shader_buts_tex_voronoi;
break;
- case SH_NODE_TEX_WOOD:
- ntype->uifunc= node_shader_buts_tex_wood;
- break;
case SH_NODE_BSDF_GLOSSY:
case SH_NODE_BSDF_GLASS:
ntype->uifunc= node_shader_buts_glossy;