diff options
Diffstat (limited to 'source/blender/editors/space_node/drawnode.c')
-rw-r--r-- | source/blender/editors/space_node/drawnode.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index c74dc3f5b3c..7234d30c8ae 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -2168,7 +2168,7 @@ static void node_composit_backdrop_viewer(SpaceNode *snode, ImBuf *backdrop, bNo const float cy = y + snode->zoom * backdropHeight * node->custom4; VertexFormat *format = immVertexFormat(); - unsigned int pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT); + unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -2213,7 +2213,7 @@ static void node_composit_backdrop_boxmask(SpaceNode *snode, ImBuf *backdrop, bN y4 = cy - (-sine * halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom; VertexFormat *format = immVertexFormat(); - unsigned int pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT); + unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -2257,7 +2257,7 @@ static void node_composit_backdrop_ellipsemask(SpaceNode *snode, ImBuf *backdrop y4 = cy - (-sine * halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom; VertexFormat *format = immVertexFormat(); - unsigned int pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT); + unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -3263,7 +3263,7 @@ void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode, b y + snode->zoom * viewer_border->ymin * ibuf->y, y + snode->zoom * viewer_border->ymax * ibuf->y); - unsigned int pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT); + unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_ACTIVE); @@ -3415,7 +3415,7 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, } if (do_triple || drawarrow || (!do_shaded)) { - pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT); + pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); } @@ -3472,8 +3472,8 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, unsigned char col[3]; VertexFormat *format = immVertexFormat(); - pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT); - unsigned int color = add_attrib(format, "color", GL_UNSIGNED_BYTE, 3, NORMALIZE_INT_TO_FLOAT); + pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); |